mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
349 lines
6.5 KiB
Plaintext
349 lines
6.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1331.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 19
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* Decompile Time: 6 ms
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* Timestamp: 10/27/2023 3:25:24 AM
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*******************************************************************/
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//Function Number: 1
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func_7BCE(param_00,param_01,param_02,param_03)
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{
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var_04 = spawnstruct();
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var_04.var_52BC = param_01;
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var_04.var_6AF7 = param_02;
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var_04.var_6AED = param_03;
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level.var_7ED0[param_00] = var_04;
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}
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//Function Number: 2
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func_7BA6()
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{
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func_7BCE("role_ability_adrenaline_shot_mp",::lib_052E::func_D5,::lib_052E::func_3662,::lib_052E::func_2F9E);
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func_7BCE("role_ability_steel_bib_mp",::lib_0535::func_D5,::lib_0535::func_3662,::lib_0535::func_2F9E);
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func_7BCE("role_ability_extreme_conditioning_mp",::lib_0531::func_D5,::lib_0531::func_3662,::lib_0531::func_2F9E);
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func_7BCE("role_ability_doron_vest_mp",::lib_0530::func_D5,::lib_0530::func_3662,::lib_0530::func_2F9E);
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func_7BCE("role_ability_combat_focus_mp",::lib_052F::func_D5,::lib_052F::func_3662,::lib_052F::func_2F9E);
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func_7BCE("role_ability_undercover_mp",::lib_0536::func_D5,::lib_0536::func_3662,::lib_0536::func_2F9E);
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func_7BCE("role_ability_misinformation_mp",::lib_0532::func_D5,::lib_0532::func_3662,::lib_0532::func_2F9E);
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func_7BCE("role_ability_self_revive_mp",::lib_0534::func_D5,::lib_0534::func_3662,::lib_0534::func_2F9E);
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}
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//Function Number: 3
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func_00D5()
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{
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self.var_7ED1 = [];
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level.var_7ED0 = [];
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if(isdefined(level.var_7BF5))
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{
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level [[ level.var_7BF5 ]]();
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}
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else
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{
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func_7BA6();
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}
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foreach(var_01 in level.var_7ED0)
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{
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level thread [[ var_01.var_52BC ]]();
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}
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level thread func_6B6C();
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setdvarifuninitialized("rolePowerGainOnDeathShouldCheckWasActive",0);
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}
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//Function Number: 4
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func_6B6C()
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{
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for(;;)
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{
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level waittill("connected",var_00);
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if(!maps\mp\_utility::func_585F())
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{
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if(!isdefined(var_00.var_12C["roleRespawnPower"]))
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{
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var_00.var_12C["roleRespawnPower"] = 0;
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}
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}
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var_00 thread func_6B82();
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}
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}
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//Function Number: 5
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func_6B82()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("spawned");
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self.var_7ED1["activeOnDeath"] = 0;
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func_7DF5();
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if(getdvarint("1936"))
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{
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thread func_6B7A();
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thread func_6B74();
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thread fastcrawlmaxhealth();
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thread func_6B76();
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}
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}
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}
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//Function Number: 6
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func_6B7A()
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{
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self endon("disconnect");
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self endon("spawned");
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self waittill("joined_team");
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func_7D6B();
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}
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//Function Number: 7
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func_6B74()
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{
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self endon("disconnect");
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self endon("spawned");
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self waittill("death");
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var_00 = self rolecheckstate("active");
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self.var_7ED1["activeOnDeath"] = var_00;
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self roleondeath();
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func_942F();
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}
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//Function Number: 8
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func_6B76()
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{
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self endon("disconnect");
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self endon("spawned");
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self endon("death ");
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var_00 = self rolecheckstate("ready");
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if(var_00)
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{
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return;
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}
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for(;;)
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{
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var_01 = self rolecheckstate("ready");
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var_02 = self rolecheckstate("active");
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if(!var_00 && var_01 || var_02)
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{
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if(maps\mp\_utility::func_585F())
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{
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lib_0378::func_8D74("role_ready");
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}
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else
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{
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self method_860F("ks_earn_dna_bomb",self,1);
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}
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return;
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}
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else
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{
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wait 0.05;
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}
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}
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}
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//Function Number: 9
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fastcrawlmaxhealth()
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{
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self endon("disconnect");
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self endon("spawned");
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level waittill("game_ended");
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if(maps\mp\_utility::func_57B2() && !maps\mp\_utility::func_5743())
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{
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var_00 = self rolecheckstate("active");
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self.var_7ED1["activeOnDeath"] = var_00;
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self roleondeath();
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func_942F();
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}
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}
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//Function Number: 10
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func_3662(param_00)
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{
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if(!getdvarint("1936"))
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{
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return;
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}
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if(isdefined(self.var_7ED1) && isdefined(self.var_7ED1[param_00]) && self.var_7ED1[param_00] == 1)
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{
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func_2F9E(param_00);
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return;
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}
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var_01 = level.var_7ED0[param_00];
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if(isdefined(var_01))
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{
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self thread [[ var_01.var_6AF7 ]]();
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}
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else
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{
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return;
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}
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self.var_7ED1[param_00] = 1;
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thread func_2F94(param_00);
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}
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//Function Number: 11
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func_2F9E(param_00)
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{
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if(!getdvarint("1936"))
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{
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return;
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}
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self notify("DisabledRoleAbility");
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self notify("DisabledRoleAbility_" + param_00);
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var_01 = level.var_7ED0[param_00];
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if(isdefined(var_01))
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{
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self thread [[ var_01.var_6AED ]]();
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}
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else
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{
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return;
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}
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if(maps\mp\_utility::func_585F())
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{
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var_02 = self getentitynumber();
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function_0327(&"activate_special_teammate",3,var_02,param_00,0);
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}
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self.var_7ED1[param_00] = 0;
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func_2408();
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}
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//Function Number: 12
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func_2F94(param_00)
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{
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level endon("game_ended");
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self endon("DisabledRoleAbility");
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common_scripts\utility::knock_off_battery("death","disconnect","joined_team","joined_spectators");
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func_2F9E(param_00);
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}
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//Function Number: 13
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func_2408()
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{
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self roleapplypowerchange(-1);
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}
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//Function Number: 14
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func_0F37(param_00,param_01,param_02)
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{
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if(isdefined(self.powerbuffamount))
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{
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param_00 = param_00 * self.powerbuffamount;
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}
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if(param_00 > 0 && param_00 < 1 && isdefined(level._zmb_roles_positive_power_multiplier))
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{
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param_00 = param_00 * level._zmb_roles_positive_power_multiplier;
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}
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if(!getdvarint("1936"))
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{
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return;
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}
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if(!isdefined(param_01))
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{
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param_01 = 0;
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}
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if(!isdefined(param_02))
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{
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param_02 = 0;
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}
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if(self.var_178 == "dead")
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{
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if(isdefined(self.var_12C["roleRespawnPower"]))
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{
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var_03 = getdvarint("rolePowerGainOnDeathShouldCheckWasActive") == 1;
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if(var_03)
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{
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if(isdefined(self.var_7ED1["activeOnDeath"]))
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{
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var_04 = self.var_7ED1["activeOnDeath"];
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if(!var_04)
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{
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self.var_12C["roleRespawnPower"] = self.var_12C["roleRespawnPower"] + param_00;
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self roleapplypowerchange(param_00,param_01);
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return;
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}
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return;
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}
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return;
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}
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self.var_12C["roleRespawnPower"] = self.var_12C["roleRespawnPower"] + param_01;
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self roleapplypowerchange(param_01,param_02);
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return;
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}
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return;
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}
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var_05 = self rolecheckstate("active");
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if(!var_05 || var_04)
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{
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self roleapplypowerchange(param_02,var_03);
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}
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}
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//Function Number: 15
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func_3F90()
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{
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if(!maps\mp\_utility::func_585F())
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{
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func_0F37(0.07);
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}
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}
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//Function Number: 16
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func_6BCF(param_00)
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{
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if(!maps\mp\_utility::func_585F())
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{
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func_0F37(0.0425);
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}
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}
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//Function Number: 17
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func_942F()
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{
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var_00 = self rolegetpower();
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if(isdefined(self.var_12C["roleRespawnPower"]))
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{
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self.var_12C["roleRespawnPower"] = var_00;
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}
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}
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//Function Number: 18
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func_7D6B()
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{
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if(isdefined(self.var_12C["roleRespawnPower"]))
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{
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self.var_12C["roleRespawnPower"] = 0;
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}
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}
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//Function Number: 19
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func_7DF5()
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{
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if(isdefined(self.var_12C["roleRespawnPower"]))
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{
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self roleapplypowerchange(self.var_12C["roleRespawnPower"]);
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}
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} |