mirror of
https://github.com/InfinityLoader/IL-GSC.git
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75 lines
1.6 KiB
Plaintext
75 lines
1.6 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1374.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 7
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 3:25:52 AM
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*******************************************************************/
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//Function Number: 1
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func_00D5()
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{
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level.var_A41["zombie_boss"] = level.var_A41["zombie"];
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level.var_A41["zombie_boss"]["think"] = ::func_AB60;
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level.var_A41["zombie_boss"]["move_mode"] = ::func_AB5F;
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level.var_A41["zombie_boss"]["get_action_params"] = ::func_AB5D;
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level.var_A41["zombie_boss"]["tesla_delayed_dmg"] = ::zombie_boss_tesla_delayed_dmg;
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var_00 = spawnstruct();
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var_00.var_A4B = "zombie_boss";
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var_00.var_EAE = "zombie_boss_animclass";
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var_00.var_879 = "zombie_boss";
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var_00.var_5ED2["default"]["whole_body"] = "zom_brute_b_base";
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var_00.var_5ED2["default"]["heads"] = ["zom_head_fdr02_org1"];
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var_00.var_4C12 = 1;
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var_00.var_7F1A = 15000;
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var_00.var_60E2 = 40;
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var_00.parenttype = "zombie_generic";
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lib_0547::func_A52(var_00,"zombie_boss");
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}
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//Function Number: 2
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func_AB5F()
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{
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return "walk";
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}
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//Function Number: 3
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func_AB5D()
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{
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var_00 = lib_054D::func_AC22();
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return var_00;
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}
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//Function Number: 4
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zombie_boss_tesla_delayed_dmg(param_00,param_01,param_02)
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{
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return param_00;
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}
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//Function Number: 5
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func_AB61()
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{
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maps/mp/agents/humanoid/_humanoid::func_8A27();
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thread lib_054D::func_A146();
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}
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//Function Number: 6
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func_AB60()
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{
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self endon("death");
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level endon("game_ended");
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self endon("owner_disconnect");
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func_AB61();
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for(;;)
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{
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self method_8395(self.var_116);
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wait(0.5);
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}
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}
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//Function Number: 7
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func_AAF6()
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{
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} |