IL-GSC/WW2/PC/ALL/1374.gsc
2023-10-27 03:49:01 -04:00

75 lines
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1374.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 7
* Decompile Time: 0 ms
* Timestamp: 10/27/2023 3:25:52 AM
*******************************************************************/
//Function Number: 1
func_00D5()
{
level.var_A41["zombie_boss"] = level.var_A41["zombie"];
level.var_A41["zombie_boss"]["think"] = ::func_AB60;
level.var_A41["zombie_boss"]["move_mode"] = ::func_AB5F;
level.var_A41["zombie_boss"]["get_action_params"] = ::func_AB5D;
level.var_A41["zombie_boss"]["tesla_delayed_dmg"] = ::zombie_boss_tesla_delayed_dmg;
var_00 = spawnstruct();
var_00.var_A4B = "zombie_boss";
var_00.var_EAE = "zombie_boss_animclass";
var_00.var_879 = "zombie_boss";
var_00.var_5ED2["default"]["whole_body"] = "zom_brute_b_base";
var_00.var_5ED2["default"]["heads"] = ["zom_head_fdr02_org1"];
var_00.var_4C12 = 1;
var_00.var_7F1A = 15000;
var_00.var_60E2 = 40;
var_00.parenttype = "zombie_generic";
lib_0547::func_A52(var_00,"zombie_boss");
}
//Function Number: 2
func_AB5F()
{
return "walk";
}
//Function Number: 3
func_AB5D()
{
var_00 = lib_054D::func_AC22();
return var_00;
}
//Function Number: 4
zombie_boss_tesla_delayed_dmg(param_00,param_01,param_02)
{
return param_00;
}
//Function Number: 5
func_AB61()
{
maps/mp/agents/humanoid/_humanoid::func_8A27();
thread lib_054D::func_A146();
}
//Function Number: 6
func_AB60()
{
self endon("death");
level endon("game_ended");
self endon("owner_disconnect");
func_AB61();
for(;;)
{
self method_8395(self.var_116);
wait(0.5);
}
}
//Function Number: 7
func_AAF6()
{
}