mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 18:27:57 -05:00
219 lines
7.9 KiB
Plaintext
219 lines
7.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\mp_bridge.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 11
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* Decompile Time: 5 ms
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* Timestamp: 10/28/2023 12:11:05 AM
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*******************************************************************/
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#include common_scripts/utility;
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#include maps/mp/_compass;
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#include maps/mp/_load;
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#include maps/mp/_utility;
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#include maps/mp/gametypes/_deathicons;
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/mp_bridge_amb;
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#include maps/mp/mp_bridge_fx;
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//Function Number: 1
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_bridge_fx::main();
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precachemodel("collision_physics_128x128x10");
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precachemodel("collision_missile_128x128x10");
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precachemodel("collision_physics_64x64x10");
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precachemodel("collision_missile_32x32x128");
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precachemodel("collision_clip_32x32x10");
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precachemodel("p6_bri_construction_tarp");
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maps/mp/_load::main();
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maps/mp/mp_bridge_amb::main();
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maps/mp/_compass::setupminimap("compass_map_mp_bridge");
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setdvar("compassmaxrange","2100");
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision("collision_physics_128x128x10","collider",(-1190,-876,-76),(342,2.63,-90));
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barricade1 = spawn("script_model",(850.5,-812.5,0));
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barricade1.angles = VectorScale((0,1,0));
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barricade1 setmodel("p6_bri_construction_tarp");
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spawncollision("collision_missile_128x128x10","collider",(-2182,-185.5,-142),VectorScale((0,0,1)));
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spawncollision("collision_missile_128x128x10","collider",(-2310,-185.5,-142),VectorScale((0,0,1)));
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spawncollision("collision_missile_128x128x10","collider",(-2438,-185.5,-142),VectorScale((0,0,1)));
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spawncollision("collision_missile_128x128x10","collider",(-2182,-57.5,-142),VectorScale((0,0,1)));
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spawncollision("collision_missile_128x128x10","collider",(-2310,-57.5,-142),VectorScale((0,0,1)));
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spawncollision("collision_missile_128x128x10","collider",(-2438,-57.5,-142),VectorScale((0,0,1)));
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spawncollision("collision_missile_128x128x10","collider",(-2366.5,91,-142),VectorScale((0,0,1)));
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spawncollision("collision_missile_128x128x10","collider",(-1401.5,759.5,-158.5),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1309,726.5,-158.5),(2.4,359.9,-91.70473));
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spawncollision("collision_missile_128x128x10","collider",(-1401.5,634,-154.5),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1373.5,634,-154.5),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1401.5,559.5,-154.5),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1422,375.5,-141.5),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1322.5,438,-146),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1304.5,438,-146),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1322.5,378.5,-144),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1230,396,-144),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1357,248,-139),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1230,285,-139),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(-1230,248,-139),VectorScale((0,0,-1)));
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spawncollision("collision_missile_128x128x10","collider",(1370,-697,-134),VectorScale((0,0,1)));
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spawncollision("collision_physics_64x64x10","collider",(2432,-44,30.5),(0,270,-90));
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spawncollision("collision_physics_64x64x10","collider",(2113.5,-44,30.5),(0,270,-90));
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spawncollision("collision_missile_32x32x128","collider",(-2292,-174,-7.5),VectorScale((0,1,0)));
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spawncollision("collision_missile_128x128x10","collider",(-2219.5,-184.5,37),VectorScale((1,0,0)));
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spawncollision("collision_missile_128x128x10","collider",(-2197.5,-184.5,33),VectorScale((1,0,0)));
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spawncollision("collision_clip_32x32x10","collider",(1923.5,553.5,43.5),(1.265,43.3,-90));
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maps/mp/gametypes/_spawning::level_use_unified_spawning(1);
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registerclientfield("scriptmover","police_car_lights",1,1,"int");
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level thread destructible_lights();
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setdvar("r_lightGridEnableTweaks",1);
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setdvar("r_lightGridIntensity",2);
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setdvar("r_lightGridContrast",0);
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level.ragdoll_override = ::ragdoll_override;
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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level thread pathing_fix();
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}
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//Function Number: 2
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levelspawndvars(reset_dvars)
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2400",reset_dvars);
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset("scr_spawn_hq_objective_influencer_inner_radius","1000",reset_dvars);
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}
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//Function Number: 3
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destructible_lights()
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{
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wait(0.05);
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destructibles = getentarray("destructible","targetname");
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foreach(destructible in destructibles)
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{
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if(destructible.destructibledef == "veh_t6_dlc_police_car_destructible")
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{
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destructible thread destructible_think("police_car_lights");
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destructible setclientfield("police_car_lights",1);
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}
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}
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}
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//Function Number: 4
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destructible_think(clientfield)
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{
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self waittill_any("death","destructible_base_piece_death");
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self setclientfield(clientfield,0);
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}
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//Function Number: 5
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ragdoll_override(idamage,smeansofdeath,sweapon,shitloc,vdir,vattackerorigin,deathanimduration,einflictor,ragdoll_jib,body)
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{
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if(smeansofdeath == "MOD_FALLING")
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{
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deathanim = body getcorpseanim();
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startfrac = deathanimduration / 1000;
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if(animhasnotetrack(deathanim,"start_ragdoll"))
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{
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times = getnotetracktimes(deathanim,"start_ragdoll");
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if(IsDefined(times))
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{
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startfrac = times[0];
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}
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}
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self.body = body;
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if(!(IsDefined(self.switching_teams)))
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{
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thread maps/mp/gametypes/_deathicons::adddeathicon(body,self,self.team,5);
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}
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self thread water_spash();
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return 1;
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}
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}
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//Function Number: 6
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water_spash()
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{
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self endon("disconnect");
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self endon("spawned_player");
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self endon("joined_team");
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self endon("joined_spectators");
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trace = groundtrace(self.origin,2048 - VectorScale((0,0,1)),self.origin,0);
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if(trace["surfacetype"] == "water")
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{
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while(self.origin[2] > trace["position"][2] + 5)
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{
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wait(0.05);
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}
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bone = self gettagorigin("j_spinelower");
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origin = (bone[0],bone[1],trace["position"][2] + 2.5);
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self playsound("mpl_splash_death");
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playfx(level._effect["water_splash"],origin);
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}
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}
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//Function Number: 7
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leveloverridetime(defaulttime)
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{
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if(self isinwater())
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{
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return 1;
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}
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return defaulttime;
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}
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//Function Number: 8
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useintermissionpointsonwavespawn()
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{
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return self isinwater();
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}
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//Function Number: 9
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isinwater()
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{
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triggers = getentarray("trigger_hurt","classname");
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foreach(trigger in triggers)
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{
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if(trigger.origin[2] > level.mapcenter[2])
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{
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}
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else if(self istouching(trigger))
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{
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 10
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pathing_fix()
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{
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wait(1);
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nodes = getallnodes();
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disconnect_node(nodes[96]);
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disconnect_node(nodes[600]);
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}
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//Function Number: 11
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disconnect_node(node)
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{
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ent = spawn("script_model",node.origin,1);
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ent setmodel(level.deployedshieldmodel);
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ent hide();
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ent disconnectpaths();
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ent.origin = 64 - VectorScale((0,0,1));
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} |