mirror of
https://github.com/InfinityLoader/IL-GSC.git
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67 lines
2.8 KiB
Plaintext
67 lines
2.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\mp_dig.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 5 ms
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* Timestamp: 10/28/2023 12:11:06 AM
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*******************************************************************/
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#include maps/mp/_compass;
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#include maps/mp/_load;
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#include maps/mp/_utility;
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/mp_dig_amb;
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#include maps/mp/mp_dig_fx;
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//Function Number: 1
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_dig_fx::main();
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precachemodel("collision_clip_wall_32x32x10");
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precachemodel("p6_dig_brick_03");
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maps/mp/_load::main();
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maps/mp/mp_dig_amb::main();
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maps/mp/_compass::setupminimap("compass_map_mp_dig");
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setdvar("compassmaxrange","2100");
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
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brick1 = spawn("script_model",(-5.6285,604.473,39.05));
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brick1.angles = (359.199,90.0129,-0.822672);
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brick2 = spawn("script_model",(-12.63,604.47,39.05));
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brick2.angles = (359.199,90.0129,-0.822672);
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brick3 = spawn("script_model",(-5.63,614.97,39.05));
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brick3.angles = (359.199,90.0129,-0.822672);
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brick4 = spawn("script_model",(-12.63,614.97,39.05));
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brick4.angles = (359.199,90.0129,-0.822672);
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brick5 = spawn("script_model",(-5.63,629.47,39.55));
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brick5.angles = (359.199,90.0129,-0.822672);
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brick6 = spawn("script_model",(-12.63,629.47,39.55));
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brick6.angles = (359.199,90.0129,-0.822672);
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brick1 setmodel("p6_dig_brick_03");
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brick2 setmodel("p6_dig_brick_03");
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brick3 setmodel("p6_dig_brick_03");
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brick4 setmodel("p6_dig_brick_03");
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brick5 setmodel("p6_dig_brick_03");
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brick6 setmodel("p6_dig_brick_03");
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spawncollision("collision_clip_wall_32x32x10","collider",(-1404,-1126,46.5),VectorScale((0,1,0)));
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maps/mp/gametypes/_spawning::level_use_unified_spawning(1);
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}
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//Function Number: 2
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levelspawndvars(reset_dvars)
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2300",reset_dvars);
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset("scr_spawn_hq_objective_influencer_inner_radius","1000",reset_dvars);
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} |