mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 18:27:57 -05:00
187 lines
7.3 KiB
Plaintext
187 lines
7.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\mp_frostbite.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 7
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* Decompile Time: 13 ms
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* Timestamp: 10/28/2023 12:11:09 AM
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*******************************************************************/
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#include maps/mp/_compass;
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#include maps/mp/_load;
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#include maps/mp/_utility;
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#include maps/mp/mp_frostbite_amb;
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#include maps/mp/mp_frostbite_fx;
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//Function Number: 1
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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level thread spawnkilltrigger();
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maps/mp/mp_frostbite_fx::main();
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precachemodel("dh_facilities_sign_08");
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precachemodel("p6_fro_concrete_planter");
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precachemodel("p6_fro_bookstore_window_trm");
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precachemodel("collision_clip_256x256x10");
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precachemodel("collision_clip_64x64x10");
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precachemodel("collision_physics_256x256x10");
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precachemodel("collision_clip_32x32x32");
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precachemodel("collision_clip_128x128x10");
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precachemodel("collision_clip_wall_32x32x10");
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precachemodel("collision_clip_wall_64x64x10");
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precachemodel("collision_mp_frost_kitchen_weap");
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maps/mp/_load::main();
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maps/mp/mp_frostbite_amb::main();
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maps/mp/_compass::setupminimap("compass_map_mp_frostbite");
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prop1 = spawn("script_model",(-972,559,182));
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prop1.angles = VectorScale((0,1,0));
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prop2 = spawn("script_model",(-973,521,182));
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prop2.angles = VectorScale((0,1,0));
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prop3 = spawn("script_model",(-972,485,182));
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prop3.angles = VectorScale((0,1,0));
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prop4 = spawn("script_model",(-966,558,182));
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prop4.angles = VectorScale((0,1,0));
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prop5 = spawn("script_model",(-965,522,182));
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prop5.angles = VectorScale((0,1,0));
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prop6 = spawn("script_model",(-966,484,182));
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prop6.angles = VectorScale((0,1,0));
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prop1 setmodel("dh_facilities_sign_08");
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prop2 setmodel("dh_facilities_sign_08");
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prop3 setmodel("dh_facilities_sign_08");
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prop4 setmodel("dh_facilities_sign_08");
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prop5 setmodel("dh_facilities_sign_08");
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prop6 setmodel("dh_facilities_sign_08");
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planter1 = spawn("script_model",(-1609,-827.405,131.751));
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planter1.angles = (359.846,90.58,89.9993);
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planter2 = spawn("script_model",(-1609,-827.41,81.75));
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planter2.angles = (359.846,90.58,89.9993);
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planter1 setmodel("p6_fro_concrete_planter");
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planter2 setmodel("p6_fro_concrete_planter");
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brick1 = spawn("script_model",(1129,703,95.75));
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brick1.angles = (90,180,-90);
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brick2 = spawn("script_model",(1127.75,712,95.75));
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brick2.angles = (90,180,-90);
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brick3 = spawn("script_model",(1129,703,47.75));
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brick3.angles = (90,180,-90);
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brick4 = spawn("script_model",(1127.75,712,47.75));
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brick4.angles = (90,180,-90);
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brick5 = spawn("script_model",(1129,694,95.75));
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brick5.angles = (90,180,-90);
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brick6 = spawn("script_model",(1129,694,47.75));
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brick6.angles = (90,180,-90);
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brick7 = spawn("script_model",(1129,685,95.75));
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brick7.angles = (90,180,-90);
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brick8 = spawn("script_model",(1129,685,47.75));
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brick8.angles = (90,180,-90);
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brick1 setmodel("p6_fro_bookstore_window_trm");
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brick2 setmodel("p6_fro_bookstore_window_trm");
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brick3 setmodel("p6_fro_bookstore_window_trm");
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brick4 setmodel("p6_fro_bookstore_window_trm");
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brick5 setmodel("p6_fro_bookstore_window_trm");
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brick6 setmodel("p6_fro_bookstore_window_trm");
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brick7 setmodel("p6_fro_bookstore_window_trm");
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brick8 setmodel("p6_fro_bookstore_window_trm");
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spawncollision("collision_clip_256x256x10","collider",(145,-1295.5,115.5),VectorScale((0,0,-1)));
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spawncollision("collision_clip_256x256x10","collider",(28,-1295.5,115.5),VectorScale((0,0,-1)));
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spawncollision("collision_clip_256x256x10","collider",(252.5,-1251.5,114),(0,45.1,-88.9));
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spawncollision("collision_clip_64x64x10","collider",(448,1577,-10.5),VectorScale((1,0,0)));
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spawncollision("collision_physics_256x256x10","collider",(1199,89,67.5),VectorScale((0,0,-1)));
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spawncollision("collision_clip_32x32x32","collider",(84.5,361.75,66.5),(359.904,8.05247,11.9159));
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spawncollision("collision_clip_32x32x32","collider",(80,390,69.5),VectorScale((0,1,0)));
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spawncollision("collision_clip_32x32x32","collider",(75.5,418,66.75),(1.00357,9.19998,-11));
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spawncollision("collision_clip_128x128x10","collider",(244.75,-860,-45),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_32x32x10","collider",(958.5,716.5,130),VectorScale((0,0,1)));
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spawncollision("collision_clip_wall_64x64x10","collider",(-1126,-909,44.5),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_64x64x10","collider",(-1130,-789.5,44.5),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_64x64x10","collider",(-1130,-789.5,107),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_64x64x10","collider",(-1126,-909,106),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_64x64x10","collider",(-1130,-789.5,164.5),VectorScale((0,1,0)));
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spawncollision("collision_mp_frost_kitchen_weap","collider",(1994,-281.5,16),(0,0,0));
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setdvar("compassmaxrange","2100");
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visionsetnaked("mp_frostbite",1);
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
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level.onplayerkilledextraunthreadedcbs[level.onplayerkilledextraunthreadedcbs.size] = ::on_player_killed;
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level glass_node_fix();
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}
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//Function Number: 2
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levelspawndvars(reset_dvars)
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2250",reset_dvars);
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset("scr_spawn_hq_objective_influencer_inner_radius","1000",reset_dvars);
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}
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//Function Number: 3
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on_player_killed(einflictor,attacker,idamage,smeansofdeath,sweapon,vdir,shitloc,psoffsettime,deathanimduration)
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{
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if(IsDefined(smeansofdeath) && smeansofdeath == "MOD_TRIGGER_HURT")
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{
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depth = self depthinwater();
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if(depth > 0)
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{
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origin = self.origin + (0,0,depth + 5);
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self playsound("mpl_splash_death");
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playfx(level._effect["water_splash"],origin);
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}
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}
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}
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//Function Number: 4
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leveloverridetime(defaulttime)
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{
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if(self.body depthinwater() > 0)
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{
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return 0.4;
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}
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}
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//Function Number: 5
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glass_node_fix()
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{
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nodes = getallnodes();
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level thread glass_node_think(nodes[459]);
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level thread glass_node_think(nodes[454]);
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}
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//Function Number: 6
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glass_node_think(node)
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{
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wait(0.25);
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ent = spawn("script_model",node.origin,1);
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ent setmodel(level.deployedshieldmodel);
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ent hide();
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ent disconnectpaths();
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ent.origin = 64 - VectorScale((0,0,1));
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for(;;)
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{
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level waittill(ent.origin,"glass_smash",origin);
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if(distancesquared(origin,node.origin) < 65536)
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{
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ent delete();
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return;
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}
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}
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}
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//Function Number: 7
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spawnkilltrigger()
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{
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trigger = spawn("trigger_radius",(536,-1304,-104),0,256,128);
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while(1)
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{
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trigger waittill("trigger",player);
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player dodamage(player.health * 2,trigger.origin,trigger,trigger,"none","MOD_SUICIDE",0,"lava_mp");
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}
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} |