IL-GSC/BO2/PC/MP/maps/mp/mp_overflow.gsc
2023-10-28 00:17:17 -04:00

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7.2 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\mp_overflow.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 7
* Decompile Time: 3 ms
* Timestamp: 10/28/2023 12:11:11 AM
*******************************************************************/
#include maps/mp/_compass;
#include maps/mp/_load;
#include maps/mp/_utility;
#include maps/mp/mp_overflow_amb;
#include maps/mp/mp_overflow_fx;
//Function Number: 1
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_overflow_fx::main();
precachemodel("collision_physics_128x128x10");
precachemodel("collision_physics_256x256x10");
precachemodel("collision_physics_512x512x10");
precachemodel("collision_physics_128x128x128");
precachemodel("collision_physics_64x64x64");
precachemodel("collision_physics_32x32x32");
precachemodel("collision_physics_cylinder_32x128");
precachemodel("collision_physics_wall_64x64x10");
precachemodel("collision_clip_wall_128x128x10");
precachemodel("intro_construction_scaffold_woodplanks_03");
precachemodel("intro_construction_scaffold_woodplanks_05");
precachemodel("afr_corrugated_metal4x4_holes");
precachemodel("p_rus_rollup_door_40");
precachemodel("p_rus_rollup_door_136");
precachemodel("com_wallchunk_boardmedium01");
maps/mp/_load::main();
maps/mp/mp_overflow_amb::main();
maps/mp/_compass::setupminimap("compass_map_mp_overflow");
level.overrideplayerdeathwatchtimer = ::leveloverridetime;
level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
spawncollision("collision_physics_128x128x10","collider",(-1248,-32,285),(0,0,0));
spawncollision("collision_physics_128x128x10","collider",(-1248,96,285),(0,0,0));
plank1 = spawn("script_model",(-1229.09,9.85,289.2));
plank1.angles = (271,331.6,180);
plank2 = spawn("script_model",(-1244.92,36.81,288.2));
plank2.angles = (270,138.6,-104);
plank3 = spawn("script_model",(-1249.94,93.83,288.2));
plank3.angles = (270,138.6,-128);
plank1 setmodel("intro_construction_scaffold_woodplanks_03");
plank2 setmodel("intro_construction_scaffold_woodplanks_05");
plank3 setmodel("intro_construction_scaffold_woodplanks_05");
spawncollision("collision_physics_128x128x10","collider",(-1252,-199,283),(0,0,0));
spawncollision("collision_physics_128x128x10","collider",(-1252,376,283),(0,0,0));
spawncollision("collision_physics_128x128x128","collider",(-158,-592,675),(0,0,0));
spawncollision("collision_physics_128x128x10","collider",(-2838,-1502,49),(1.98509,344.156,-96.0042));
spawncollision("collision_physics_128x128x10","collider",(-2917,-1480,52),(1.98509,344.156,-96.0042));
spawncollision("collision_physics_cylinder_32x128","collider",(431,-1160,124),VectorScale((0,0,1)));
spawncollision("collision_physics_cylinder_32x128","collider",(431,-1287,124),(0,180,51));
spawncollision("collision_physics_cylinder_32x128","collider",(-1603,1133,135),(0,180,51));
spawncollision("collision_physics_cylinder_32x128","collider",(-1603,1260,135),VectorScale((0,0,1)));
spawncollision("collision_physics_32x32x32","collider",(-1602,1115,161),(0,0,0));
spawncollision("collision_physics_32x32x32","collider",(-1602,1276,161),(0,0,0));
spawncollision("collision_physics_64x64x64","collider",(-119,-752,436),(0,0,0));
metalpiece = spawn("script_model",(-121,-757,467));
metalpiece.angles = VectorScale((0,0,-1));
metalpiece setmodel("afr_corrugated_metal4x4_holes");
metalpiece2 = spawn("script_model",(-144,-856,408));
metalpiece2 setmodel("p_rus_rollup_door_136");
metalpiece3 = spawn("script_model",(-144,-997,408));
metalpiece3 setmodel("p_rus_rollup_door_136");
metalpiece4 = spawn("script_model",(-144,-1077,408));
metalpiece4 setmodel("p_rus_rollup_door_40");
board1 = spawn("script_model",(-119,-783,408));
board1.angles = VectorScale((0,1,0));
board1 setmodel("com_wallchunk_boardmedium01");
board2 = spawn("script_model",(-89,-749,408));
board2 setmodel("com_wallchunk_boardmedium01");
spawncollision("collision_physics_64x64x64","collider",(-699,-1267,-19),(0,0,0));
spawncollision("collision_physics_32x32x32","collider",(-683,-1219,-19),(0,0,0));
spawncollision("collision_physics_32x32x32","collider",(-683,-1162,-24),(0,0,0));
spawncollision("collision_physics_wall_512x512x10","collider",(-1746,1555,-213),VectorScale((0,1,0)));
spawncollision("collision_physics_wall_256x256x10","collider",(-1658,1899,-93),VectorScale((0,1,0)));
spawncollision("collision_physics_wall_256x256x10","collider",(-1570,1989,-93),VectorScale((0,1,0)));
spawncollision("collision_physics_32x32x32","collider",(1375,-737,81.5),VectorScale((0,1,0)));
level.levelkillbrushes = [];
level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-2817,2226.5,-271),0,1722,128);
level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-3620,270.5,-266.5),0,1176,128);
level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-3335,-1775.5,-266.5),0,1293,128);
level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-2351,-3384.5,-255.5),0,1293,128);
spawncollision("collision_physics_128x128x10","collider",(-1171.5,512,67),VectorScale((0,0,-1)));
spawncollision("collision_physics_wall_64x64x10","collider",(918,-728,312),(0,0,0));
spawncollision("collision_physics_wall_64x64x10","collider",(1962,-1303,10.5),VectorScale((0,1,0)));
setheliheightpatchenabled("war_mode_heli_height_lock",0);
level thread water_trigger_init();
level.remotemotarviewup = 13;
}
//Function Number: 2
levelspawndvars(reset_dvars)
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2300",reset_dvars);
}
//Function Number: 3
water_trigger_init()
{
wait(3);
triggers = getentarray("trigger_hurt","classname");
foreach(trigger in triggers)
{
if(trigger.origin[2] > level.mapcenter[2])
{
}
else
{
trigger thread water_trigger_think();
}
}
}
//Function Number: 4
water_trigger_think()
{
for(;;)
{
self waittill("trigger",entity);
if(isplayer(entity))
{
entity playsound("mpl_splash_death");
playfx(level._effect["water_splash"],10 + VectorScale((0,0,1)));
}
}
}
//Function Number: 5
leveloverridetime(defaulttime)
{
if(self isinwater())
{
return 0.4;
}
}
//Function Number: 6
useintermissionpointsonwavespawn()
{
return self isinwater();
}
//Function Number: 7
isinwater()
{
triggers = getentarray("trigger_hurt","classname");
foreach(trigger in triggers)
{
if(trigger.origin[2] > level.mapcenter[2])
{
}
else if(self istouching(trigger))
{
return 1;
}
}
return 0;
}