mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-09 01:57:51 -05:00
178 lines
7.2 KiB
Plaintext
178 lines
7.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\mp_overflow.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 7
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* Decompile Time: 3 ms
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* Timestamp: 10/28/2023 12:11:11 AM
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*******************************************************************/
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#include maps/mp/_compass;
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#include maps/mp/_load;
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#include maps/mp/_utility;
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#include maps/mp/mp_overflow_amb;
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#include maps/mp/mp_overflow_fx;
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//Function Number: 1
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_overflow_fx::main();
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precachemodel("collision_physics_128x128x10");
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precachemodel("collision_physics_256x256x10");
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precachemodel("collision_physics_512x512x10");
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precachemodel("collision_physics_128x128x128");
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precachemodel("collision_physics_64x64x64");
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precachemodel("collision_physics_32x32x32");
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precachemodel("collision_physics_cylinder_32x128");
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precachemodel("collision_physics_wall_64x64x10");
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precachemodel("collision_clip_wall_128x128x10");
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precachemodel("intro_construction_scaffold_woodplanks_03");
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precachemodel("intro_construction_scaffold_woodplanks_05");
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precachemodel("afr_corrugated_metal4x4_holes");
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precachemodel("p_rus_rollup_door_40");
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precachemodel("p_rus_rollup_door_136");
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precachemodel("com_wallchunk_boardmedium01");
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maps/mp/_load::main();
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maps/mp/mp_overflow_amb::main();
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maps/mp/_compass::setupminimap("compass_map_mp_overflow");
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision("collision_physics_128x128x10","collider",(-1248,-32,285),(0,0,0));
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spawncollision("collision_physics_128x128x10","collider",(-1248,96,285),(0,0,0));
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plank1 = spawn("script_model",(-1229.09,9.85,289.2));
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plank1.angles = (271,331.6,180);
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plank2 = spawn("script_model",(-1244.92,36.81,288.2));
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plank2.angles = (270,138.6,-104);
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plank3 = spawn("script_model",(-1249.94,93.83,288.2));
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plank3.angles = (270,138.6,-128);
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plank1 setmodel("intro_construction_scaffold_woodplanks_03");
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plank2 setmodel("intro_construction_scaffold_woodplanks_05");
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plank3 setmodel("intro_construction_scaffold_woodplanks_05");
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spawncollision("collision_physics_128x128x10","collider",(-1252,-199,283),(0,0,0));
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spawncollision("collision_physics_128x128x10","collider",(-1252,376,283),(0,0,0));
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spawncollision("collision_physics_128x128x128","collider",(-158,-592,675),(0,0,0));
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spawncollision("collision_physics_128x128x10","collider",(-2838,-1502,49),(1.98509,344.156,-96.0042));
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spawncollision("collision_physics_128x128x10","collider",(-2917,-1480,52),(1.98509,344.156,-96.0042));
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spawncollision("collision_physics_cylinder_32x128","collider",(431,-1160,124),VectorScale((0,0,1)));
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spawncollision("collision_physics_cylinder_32x128","collider",(431,-1287,124),(0,180,51));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1603,1133,135),(0,180,51));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1603,1260,135),VectorScale((0,0,1)));
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spawncollision("collision_physics_32x32x32","collider",(-1602,1115,161),(0,0,0));
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spawncollision("collision_physics_32x32x32","collider",(-1602,1276,161),(0,0,0));
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spawncollision("collision_physics_64x64x64","collider",(-119,-752,436),(0,0,0));
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metalpiece = spawn("script_model",(-121,-757,467));
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metalpiece.angles = VectorScale((0,0,-1));
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metalpiece setmodel("afr_corrugated_metal4x4_holes");
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metalpiece2 = spawn("script_model",(-144,-856,408));
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metalpiece2 setmodel("p_rus_rollup_door_136");
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metalpiece3 = spawn("script_model",(-144,-997,408));
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metalpiece3 setmodel("p_rus_rollup_door_136");
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metalpiece4 = spawn("script_model",(-144,-1077,408));
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metalpiece4 setmodel("p_rus_rollup_door_40");
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board1 = spawn("script_model",(-119,-783,408));
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board1.angles = VectorScale((0,1,0));
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board1 setmodel("com_wallchunk_boardmedium01");
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board2 = spawn("script_model",(-89,-749,408));
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board2 setmodel("com_wallchunk_boardmedium01");
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spawncollision("collision_physics_64x64x64","collider",(-699,-1267,-19),(0,0,0));
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spawncollision("collision_physics_32x32x32","collider",(-683,-1219,-19),(0,0,0));
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spawncollision("collision_physics_32x32x32","collider",(-683,-1162,-24),(0,0,0));
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spawncollision("collision_physics_wall_512x512x10","collider",(-1746,1555,-213),VectorScale((0,1,0)));
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spawncollision("collision_physics_wall_256x256x10","collider",(-1658,1899,-93),VectorScale((0,1,0)));
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spawncollision("collision_physics_wall_256x256x10","collider",(-1570,1989,-93),VectorScale((0,1,0)));
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spawncollision("collision_physics_32x32x32","collider",(1375,-737,81.5),VectorScale((0,1,0)));
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level.levelkillbrushes = [];
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level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-2817,2226.5,-271),0,1722,128);
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level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-3620,270.5,-266.5),0,1176,128);
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level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-3335,-1775.5,-266.5),0,1293,128);
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level.levelkillbrushes[level.levelkillbrushes.size] = spawn("trigger_radius",(-2351,-3384.5,-255.5),0,1293,128);
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spawncollision("collision_physics_128x128x10","collider",(-1171.5,512,67),VectorScale((0,0,-1)));
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spawncollision("collision_physics_wall_64x64x10","collider",(918,-728,312),(0,0,0));
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spawncollision("collision_physics_wall_64x64x10","collider",(1962,-1303,10.5),VectorScale((0,1,0)));
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setheliheightpatchenabled("war_mode_heli_height_lock",0);
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level thread water_trigger_init();
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level.remotemotarviewup = 13;
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}
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//Function Number: 2
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levelspawndvars(reset_dvars)
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2300",reset_dvars);
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}
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//Function Number: 3
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water_trigger_init()
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{
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wait(3);
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triggers = getentarray("trigger_hurt","classname");
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foreach(trigger in triggers)
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{
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if(trigger.origin[2] > level.mapcenter[2])
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{
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}
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else
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{
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trigger thread water_trigger_think();
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}
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}
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}
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//Function Number: 4
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water_trigger_think()
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{
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for(;;)
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{
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self waittill("trigger",entity);
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if(isplayer(entity))
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{
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entity playsound("mpl_splash_death");
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playfx(level._effect["water_splash"],10 + VectorScale((0,0,1)));
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}
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}
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}
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//Function Number: 5
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leveloverridetime(defaulttime)
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{
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if(self isinwater())
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{
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return 0.4;
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}
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}
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//Function Number: 6
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useintermissionpointsonwavespawn()
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{
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return self isinwater();
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}
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//Function Number: 7
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isinwater()
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{
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triggers = getentarray("trigger_hurt","classname");
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foreach(trigger in triggers)
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{
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if(trigger.origin[2] > level.mapcenter[2])
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{
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}
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else if(self istouching(trigger))
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{
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return 1;
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}
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}
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return 0;
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} |