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IL-GSC/BO2/PC/MP/maps/mp/mp_uplink.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\mp_uplink.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 4
* Decompile Time: 1 ms
* Timestamp: 10/28/2023 12:11:14 AM
*******************************************************************/
#include common_scripts/utility;
#include maps/mp/_compass;
#include maps/mp/_load;
#include maps/mp/_utility;
#include maps/mp/gametypes/_globallogic_utils;
#include maps/mp/gametypes/_spawning;
#include maps/mp/mp_uplink_amb;
#include maps/mp/mp_uplink_fx;
//Function Number: 1
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_uplink_fx::main();
precachemodel("collision_physics_128x128x10");
precachemodel("collision_physics_256x256x10");
precachemodel("collision_physics_64x64x10");
precachemodel("collision_physics_32x32x10");
precachemodel("collision_clip_128x128x10");
maps/mp/_load::main();
maps/mp/mp_uplink_amb::main();
maps/mp/_compass::setupminimap("compass_map_mp_uplink");
setdvar("compassmaxrange","2100");
registerclientfield("world","trigger_lightning",1,1,"int");
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
spawncollision("collision_physics_128x128x10","collider",(1661,345.5,298.5),(0,0,0));
spawncollision("collision_physics_128x128x10","collider",(1661,345.5,313.5),(0,0,0));
spawncollision("collision_physics_256x256x10","collider",(3257,-3.5,872.5),(360,270,90));
spawncollision("collision_physics_256x256x10","collider",(3394,-136.5,872.5),(270,183.902,86.0983));
spawncollision("collision_physics_256x256x10","collider",(3270.5,-3.5,872.5),(360,270,90));
spawncollision("collision_physics_256x256x10","collider",(3394,129.5,872.5),(270,183.902,86.0983));
spawncollision("collision_physics_256x256x10","collider",(3399.5,1,990),(1.12,270,180));
spawncollision("collision_physics_128x128x10","collider",(2343.5,865.5,320.5),VectorScale((0,1,0)));
spawncollision("collision_physics_64x64x10","collider",(2291,904,316),(355.461,27.1924,-2.32818));
spawncollision("collision_physics_32x32x10","collider",(3049.5,-3452,339),(78.6193,281.502,-105.573));
spawncollision("collision_clip_128x128x10","collider",(2477.5,-2957,326),VectorScale((1,0,0)));
spawncollision("collision_clip_128x128x10","collider",(2477.5,-3053,326),VectorScale((1,0,0)));
spawncollision("collision_clip_128x128x10","collider",(2159,-476.5,353),VectorScale((1,0,0)));
spawncollision("collision_clip_128x128x10","collider",(2159,-508,353),VectorScale((1,0,0)));
maps/mp/gametypes/_spawning::level_use_unified_spawning(1);
level.remotemotarviewdown = 50;
level thread gondola_sway();
glasses = getstructarray("glass_shatter_on_spawn","targetname");
for(i = 0;i < glasses.size;i++)
{
radiusdamage(glasses[i].origin,64,101,100);
}
}
//Function Number: 2
levelspawndvars(reset_dvars)
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2350",reset_dvars);
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset("scr_spawn_hq_objective_influencer_inner_radius","1000",reset_dvars);
}
//Function Number: 3
gondola_sway()
{
gondola_cab = getent("gondola_cab","targetname");
gondola_cab setmovingplatformenabled(1);
while(1)
{
randomswingangle = randomfloatrange(0.25,0.5);
randomswingtime = randomfloatrange(2.5,4);
gondola_cab rotateto((randomswingangle * 0.5,randomswingangle * 0.6,randomswingangle * 0.8),randomswingtime,randomswingtime * 0.3,randomswingtime * 0.3);
gondola_cab playsound("amb_gondola_swing");
wait(randomswingtime);
gondola_cab rotateto((randomswingangle * 0.5 * -1,randomswingangle * -1 * 0.6,randomswingangle * 0.8 * -1),randomswingtime,randomswingtime * 0.3,randomswingtime * 0.3);
gondola_cab playsound("amb_gondola_swing_back");
wait(randomswingtime);
gondola_cab destroy_corpses();
}
}
//Function Number: 4
destroy_corpses()
{
time = GetTime();
corpses = getcorpsearray();
for(i = 0;i < corpses.size;i++)
{
if(corpses[i].birthtime + 3000 < time)
{
if(distance2dsquared(corpses[i].origin,self.origin) < 10000)
{
corpses[i] delete();
}
}
}
}