Files
IL-GSC/BO2/PC/ZM/maps/mp/animscripts/zm_dog_turn.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\animscripts\zm_dog_turn.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 10
* Decompile Time: 0 ms
* Timestamp: 10/28/2023 12:11:30 AM
*******************************************************************/
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/zm_shared;
//Function Number: 1
main()
{
self endon("killanimscript");
debug_anim_print("dog_turn::main()");
self setaimanimweights(0,0);
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if(need_to_turn_around(deltayaw))
{
turn_180(deltayaw);
}
else
{
turn_90(deltayaw);
}
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
}
//Function Number: 2
need_to_turn_around(deltayaw)
{
angle = GetDvarFloat(#"91E9B846");
if(deltayaw > angle || deltayaw < -1 * angle)
{
debug_turn_print("need_to_turn_around: " + deltayaw + " YES");
return 1;
}
debug_turn_print("need_to_turn_around: " + deltayaw + " NO");
return 0;
}
//Function Number: 3
do_turn_anim(stopped_anim,run_anim,wait_time,run_wait_time)
{
speed = length(self getvelocity());
do_anim = stopped_anim;
if(level.dogrunturnspeed < speed)
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_anim_print("dog_move::do_turn_anim() - Setting " + do_anim);
self setanimstatefromasd(do_anim);
maps/mp/animscripts/zm_shared::donotetracksfortime(run_wait_time,"move_turn");
debug_anim_print("dog_move::turn_around_right() - done with " + do_anim + " wait time " + run_wait_time);
}
//Function Number: 4
turn_left()
{
self do_turn_anim("move_turn_left","move_run_turn_left",0.5,0.5);
}
//Function Number: 5
turn_right()
{
self do_turn_anim("move_turn_right","move_run_turn_right",0.5,0.5);
}
//Function Number: 6
turn_180_left()
{
self do_turn_anim("move_turn_around_left","move_run_turn_around_left",0.5,0.7);
}
//Function Number: 7
turn_180_right()
{
self do_turn_anim("move_turn_around_right","move_run_turn_around_right",0.5,0.7);
}
//Function Number: 8
move_out_of_turn()
{
if(self.a.movement == "run")
{
debug_anim_print("dog_move::move_out_of_turn() - Setting move_run");
self setanimstatefromasd("zm_move_run");
maps/mp/animscripts/zm_shared::donotetracksfortime(0.1,"move_run");
debug_anim_print("dog_move::move_out_of_turn() - move_run wait 0.1 done ");
}
else
{
debug_anim_print("dog_move::move_out_of_turn() - Setting move_start ");
self setanimstatefromasd("zm_move_walk");
maps/mp/animscripts/zm_shared::donotetracks("move_walk");
}
}
//Function Number: 9
turn_90(deltayaw)
{
self animmode("zonly_physics");
debug_turn_print("turn_90 deltaYaw: " + deltayaw);
if(deltayaw > GetDvarFloat(#"83BC2B16"))
{
debug_turn_print("turn_90 left",1);
self turn_left();
}
else
{
debug_turn_print("turn_90 right",1);
self turn_right();
}
}
//Function Number: 10
turn_180(deltayaw)
{
self animmode("zonly_physics");
debug_turn_print("turn_180 deltaYaw: " + deltayaw);
if(deltayaw > 177 || deltayaw < -177)
{
if(randomint(2) == 0)
{
debug_turn_print("turn_around random right",1);
self turn_180_right();
}
else
{
debug_turn_print("turn_around random left",1);
self turn_180_left();
}
}
else if(deltayaw > GetDvarFloat(#"91E9B846"))
{
debug_turn_print("turn_around left",1);
self turn_180_left();
}
else
{
debug_turn_print("turn_around right",1);
self turn_180_right();
}
}