mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-30 03:17:52 -05:00
162 lines
6.6 KiB
Plaintext
162 lines
6.6 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\mp_carrier.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 7
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* Decompile Time: 1 ms
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* Timestamp: 10/28/2023 12:11:06 AM
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*******************************************************************/
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#include maps/mp/_compass;
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#include maps/mp/_load;
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#include maps/mp/_utility;
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#include maps/mp/mp_carrier_amb;
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#include maps/mp/mp_carrier_fx;
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//Function Number: 1
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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level.overrideplayerdeathwatchtimer = ::leveloverridetime;
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level.useintermissionpointsonwavespawn = ::useintermissionpointsonwavespawn;
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maps/mp/mp_carrier_fx::main();
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precachemodel("collision_physics_wall_512x512x10");
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precachemodel("collision_clip_cylinder_32x128");
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precachemodel("collision_physics_cylinder_32x128");
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precachemodel("collision_clip_wall_32x32x10");
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precachemodel("collision_physics_wall_32x32x10");
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precachemodel("collision_physics_64x64x128");
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precachemodel("collision_physics_32x32x128");
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precachemodel("collision_physics_wall_128x128x10");
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precachemodel("collision_clip_wall_64x64x10");
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precachemodel("collision_physics_32x32x32");
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precachemodel("collision_physics_cylinder_32x128");
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precachemodel("ac_prs_fps_road_chunk_lrg_a04");
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precachemodel("collision_clip_32x32x32");
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maps/mp/_load::main();
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maps/mp/mp_carrier_amb::main();
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maps/mp/_compass::setupminimap("compass_map_mp_carrier");
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision("collision_physics_wall_512x512x10","collider",(-3733,-1301.22,-204.5),VectorScale((0,0,1)));
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spawncollision("collision_physics_wall_512x512x10","collider",(-3509,-1301.22,-204.56),VectorScale((0,0,1)));
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spawncollision("collision_physics_wall_512x512x10","collider",(-3733,-808.22,-334.56),VectorScale((0,0,1)));
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spawncollision("collision_physics_wall_512x512x10","collider",(-3509,-808.22,-334.56),VectorScale((0,0,1)));
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spawncollision("collision_clip_cylinder_32x128","collider",(-4821,951,82),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_32x32x10","collider",(-4820.39,930.19,123),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_32x32x10","collider",(-4820.39,930.19,91),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_32x32x10","collider",(-4820.39,930.19,59),VectorScale((0,1,0)));
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spawncollision("collision_physics_cylinder_32x128","collider",(-4821,951,82),VectorScale((0,1,0)));
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spawncollision("collision_physics_wall_32x32x10","collider",(-4820.39,930.19,123),VectorScale((0,1,0)));
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spawncollision("collision_physics_wall_32x32x10","collider",(-4820.39,930.19,91),VectorScale((0,1,0)));
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spawncollision("collision_physics_wall_32x32x10","collider",(-4820.39,930.19,59),VectorScale((0,1,0)));
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spawncollision("collision_physics_cylinder_32x128","collider",(-5448,912,268),VectorScale((0,1,0)));
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spawncollision("collision_physics_64x64x128","collider",(-2434,806,66),(270,25,0));
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spawncollision("collision_physics_32x32x128","collider",(-5003,-963,-100),VectorScale((1,1,0)));
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spawncollision("collision_physics_32x32x128","collider",(-5003,-1091,-100),VectorScale((1,1,0)));
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spawncollision("collision_physics_32x32x128","collider",(-5003,-1219,-88),VectorScale((1,1,0)));
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spawncollision("collision_physics_wall_128x128x10","collider",(-5013,-1128,-32),(270,270,180));
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spawncollision("collision_physics_wall_128x128x10","collider",(-3257.5,-1184.5,-45),(270,270,180));
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spawncollision("collision_physics_wall_128x128x10","collider",(-3257.5,-1128,-45),(270,270,180));
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spawncollision("collision_clip_wall_64x64x10","collider",(-4696.5,662.5,163.5),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_64x64x10","collider",(-5017,-1083.5,40),(1,270,180));
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spawncollision("collision_clip_wall_64x64x10","collider",(-6316,-1554.5,-30),VectorScale((0,1,0)));
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spawncollision("collision_physics_32x32x32","collider",(-5852.5,-886,159.5),VectorScale((0,1,0)));
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spawncollision("collision_physics_32x32x32","collider",(-5875.5,-887,159.5),VectorScale((0,1,0)));
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spawncollision("collision_physics_cylinder_32x128","collider",(-5331.5,727,247.5),VectorScale((0,0,-1)));
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spawncollision("collision_clip_wall_64x64x10","collider",(-5838,-913.5,85),VectorScale((0,0,-1)));
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greenbarrel1 = spawn("script_model",(-5979.48,-347.391,53.8051));
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greenbarrel1.angles = (0,0,0);
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greenbarrel1 setmodel("ac_prs_fps_road_chunk_lrg_a04");
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greenbarrel2 = spawn("script_model",(-5960.64,-349.489,59.663));
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greenbarrel2.angles = (5.97936,96.3096,13.1076);
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greenbarrel2 setmodel("ac_prs_fps_road_chunk_lrg_a04");
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spawncollision("collision_clip_32x32x32","collider",(-5987.5,-347.5,47),VectorScale((0,1,0)));
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spawncollision("collision_clip_32x32x32","collider",(-5957.2,-356.902,47.25),VectorScale((0,1,0)));
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level thread water_trigger_init();
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}
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//Function Number: 2
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levelspawndvars(reset_dvars)
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2600",reset_dvars);
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}
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//Function Number: 3
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water_trigger_init()
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{
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wait(3);
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triggers = getentarray("trigger_hurt","classname");
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foreach(trigger in triggers)
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{
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if(trigger.origin[2] > level.mapcenter[2])
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{
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}
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else
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{
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trigger thread water_trigger_think();
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}
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}
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}
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//Function Number: 4
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water_trigger_think()
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{
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for(;;)
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{
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self waittill("trigger",entity);
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if(isplayer(entity))
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{
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trace = worldtrace(30 + VectorScale((0,0,1)),entity.origin);
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if(trace["surfacetype"] == "none")
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{
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entity playsound("mpl_splash_death");
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playfx(level._effect["water_splash"],40 + VectorScale((0,0,1)));
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}
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}
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}
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}
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//Function Number: 5
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leveloverridetime(defaulttime)
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{
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if(self isinwater())
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{
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return 0.4;
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}
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}
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//Function Number: 6
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useintermissionpointsonwavespawn()
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{
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return self isinwater();
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}
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//Function Number: 7
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isinwater()
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{
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triggers = getentarray("trigger_hurt","classname");
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foreach(trigger in triggers)
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{
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if(trigger.origin[2] > level.mapcenter[2])
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{
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}
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else if(self.origin[2] < trigger.origin[2])
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{
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trace = worldtrace(30 + VectorScale((0,0,1)),self.origin);
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return trace["surfacetype"] == "none";
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}
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}
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return 0;
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} |