Files
IL-GSC/BO2/PC/MP/maps/mp/mp_paintball.gsc
2023-10-28 00:17:17 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\mp_paintball.gsc
* Game: Call of Duty: Black Ops 2
* Platform: PC
* Function Count: 5
* Decompile Time: 9 ms
* Timestamp: 10/28/2023 12:11:11 AM
*******************************************************************/
#include common_scripts/utility;
#include maps/mp/_compass;
#include maps/mp/_load;
#include maps/mp/_utility;
#include maps/mp/gametypes/_spawning;
#include maps/mp/mp_paintball_amb;
#include maps/mp/mp_paintball_fx;
//Function Number: 1
main()
{
level.levelspawndvars = ::levelspawndvars;
maps/mp/mp_paintball_fx::main();
precachemodel("collision_physics_cylinder_32x128");
precachemodel("collision_physics_64x64x10");
precachemodel("collision_physics_32x32x10");
precachemodel("collision_physics_wall_64x64x10");
precachemodel("p6_pai_fence_pole");
maps/mp/_load::main();
maps/mp/mp_paintball_amb::main();
maps/mp/_compass::setupminimap("compass_map_mp_paintball");
setdvar("compassmaxrange","2100");
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
spawncollision("collision_physics_cylinder_32x128","collider",(1071.5,-1998.5,373.5),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(1071.5,-1998.5,262),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(1071.5,-1998.5,150),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(1071.5,-1998.5,37.5),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(-1446.5,524.5,401.5),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(-1446.5,524.5,290),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(-1446.5,524.5,178),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(-1446.5,524.5,65.5),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(-1303.5,1611.5,394.5),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(-1303.5,1611.5,283),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(-1303.5,1611.5,171),(0,0,0));
spawncollision("collision_physics_cylinder_32x128","collider",(-1303.5,1611.5,58.5),(0,0,0));
spawncollision("collision_physics_64x64x10","collider",(-104.5,-1176.5,9),(9.93,310,79.786));
spawncollision("collision_physics_32x32x10","collider",(-105,-1166.5,38),(317.842,319.39,76.1599));
spawncollision("collision_physics_32x32x10","collider",(-96.5,-1173,38.5),(310.109,322.353,74.0248));
spawncollision("collision_physics_32x32x10","collider",(-93,-1180.5,38.5),(310.109,322.353,74.0248));
spawncollision("collision_physics_wall_64x64x10","collider",(-596.198,-1402,-8.43064),(359.555,85.8235,-6.08371));
spawncollision("collision_physics_wall_64x64x10","collider",(-596.198,-1370.5,-8.43064),(359.555,85.8235,-6.08371));
spawncollision("collision_physics_wall_64x64x10","collider",(-597.845,-1391,6.9816),(359.555,85.8235,-6.08371));
spawncollision("collision_physics_wall_64x64x10","collider",(-597.845,-1370.5,6.9816),(359.555,85.8235,-6.08371));
spawncollision("collision_physics_wall_64x64x10","collider",(-598.802,-1383,15.9306),(359.555,85.8235,-6.08371));
spawncollision("collision_physics_wall_64x64x10","collider",(-598.8,-1383.04,13.911),(310.532,83.5658,-1.21727));
pole1 = spawn("script_model",(385,572.5,-39));
pole1.angles = VectorScale((0,1,0));
pole1 setmodel("p6_pai_fence_pole");
maps/mp/gametypes/_spawning::level_use_unified_spawning(1);
registerclientfield("scriptmover","police_car_lights",1,1,"int");
level thread destructible_lights();
level.remotemotarviewleft = 35;
level.remotemotarviewright = 35;
level.remotemotarviewup = 18;
level thread glass_node_think();
}
//Function Number: 2
levelspawndvars(reset_dvars)
{
ss = level.spawnsystem;
ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2200",reset_dvars);
ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset("scr_spawn_hq_objective_influencer_inner_radius","1200",reset_dvars);
}
//Function Number: 3
destructible_lights()
{
wait(0.05);
destructibles = getentarray("destructible","targetname");
foreach(destructible in destructibles)
{
if(destructible.destructibledef == "veh_t6_police_car_destructible_mp")
{
destructible thread destructible_think("police_car_lights");
destructible setclientfield("police_car_lights",1);
}
}
}
//Function Number: 4
destructible_think(clientfield)
{
self waittill_any("death","destructible_base_piece_death");
self setclientfield(clientfield,0);
}
//Function Number: 5
glass_node_think()
{
wait(1);
glass_origin = (-980.028,-959.375,60.1195);
node_origin = (-981.75,-934.5,16);
node = getnearestnode(node_origin);
if(IsDefined(node) && node.type == "Begin")
{
ent = spawn("script_model",node.origin,1);
ent setmodel(level.deployedshieldmodel);
ent hide();
ent disconnectpaths();
ent.origin = 64 - VectorScale((0,0,1));
level waittill(ent.origin,"glass_smash",origin);
if(distancesquared(origin,glass_origin) < 16384)
{
ent.origin = 64 + VectorScale((0,0,1));
ent delete();
}
}
}