mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-08 06:37:51 -05:00
128 lines
5.7 KiB
Plaintext
128 lines
5.7 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\mp_paintball.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 9 ms
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* Timestamp: 10/28/2023 12:11:11 AM
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*******************************************************************/
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#include common_scripts/utility;
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#include maps/mp/_compass;
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#include maps/mp/_load;
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#include maps/mp/_utility;
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#include maps/mp/gametypes/_spawning;
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#include maps/mp/mp_paintball_amb;
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#include maps/mp/mp_paintball_fx;
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//Function Number: 1
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_paintball_fx::main();
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precachemodel("collision_physics_cylinder_32x128");
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precachemodel("collision_physics_64x64x10");
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precachemodel("collision_physics_32x32x10");
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precachemodel("collision_physics_wall_64x64x10");
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precachemodel("p6_pai_fence_pole");
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maps/mp/_load::main();
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maps/mp/mp_paintball_amb::main();
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maps/mp/_compass::setupminimap("compass_map_mp_paintball");
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setdvar("compassmaxrange","2100");
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
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spawncollision("collision_physics_cylinder_32x128","collider",(1071.5,-1998.5,373.5),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(1071.5,-1998.5,262),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(1071.5,-1998.5,150),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(1071.5,-1998.5,37.5),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1446.5,524.5,401.5),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1446.5,524.5,290),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1446.5,524.5,178),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1446.5,524.5,65.5),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1303.5,1611.5,394.5),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1303.5,1611.5,283),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1303.5,1611.5,171),(0,0,0));
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spawncollision("collision_physics_cylinder_32x128","collider",(-1303.5,1611.5,58.5),(0,0,0));
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spawncollision("collision_physics_64x64x10","collider",(-104.5,-1176.5,9),(9.93,310,79.786));
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spawncollision("collision_physics_32x32x10","collider",(-105,-1166.5,38),(317.842,319.39,76.1599));
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spawncollision("collision_physics_32x32x10","collider",(-96.5,-1173,38.5),(310.109,322.353,74.0248));
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spawncollision("collision_physics_32x32x10","collider",(-93,-1180.5,38.5),(310.109,322.353,74.0248));
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spawncollision("collision_physics_wall_64x64x10","collider",(-596.198,-1402,-8.43064),(359.555,85.8235,-6.08371));
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spawncollision("collision_physics_wall_64x64x10","collider",(-596.198,-1370.5,-8.43064),(359.555,85.8235,-6.08371));
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spawncollision("collision_physics_wall_64x64x10","collider",(-597.845,-1391,6.9816),(359.555,85.8235,-6.08371));
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spawncollision("collision_physics_wall_64x64x10","collider",(-597.845,-1370.5,6.9816),(359.555,85.8235,-6.08371));
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spawncollision("collision_physics_wall_64x64x10","collider",(-598.802,-1383,15.9306),(359.555,85.8235,-6.08371));
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spawncollision("collision_physics_wall_64x64x10","collider",(-598.8,-1383.04,13.911),(310.532,83.5658,-1.21727));
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pole1 = spawn("script_model",(385,572.5,-39));
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pole1.angles = VectorScale((0,1,0));
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pole1 setmodel("p6_pai_fence_pole");
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maps/mp/gametypes/_spawning::level_use_unified_spawning(1);
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registerclientfield("scriptmover","police_car_lights",1,1,"int");
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level thread destructible_lights();
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level.remotemotarviewleft = 35;
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level.remotemotarviewright = 35;
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level.remotemotarviewup = 18;
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level thread glass_node_think();
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}
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//Function Number: 2
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levelspawndvars(reset_dvars)
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","2200",reset_dvars);
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ss.hq_objective_influencer_inner_radius = set_dvar_float_if_unset("scr_spawn_hq_objective_influencer_inner_radius","1200",reset_dvars);
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}
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//Function Number: 3
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destructible_lights()
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{
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wait(0.05);
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destructibles = getentarray("destructible","targetname");
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foreach(destructible in destructibles)
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{
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if(destructible.destructibledef == "veh_t6_police_car_destructible_mp")
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{
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destructible thread destructible_think("police_car_lights");
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destructible setclientfield("police_car_lights",1);
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}
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}
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}
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//Function Number: 4
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destructible_think(clientfield)
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{
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self waittill_any("death","destructible_base_piece_death");
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self setclientfield(clientfield,0);
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}
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//Function Number: 5
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glass_node_think()
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{
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wait(1);
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glass_origin = (-980.028,-959.375,60.1195);
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node_origin = (-981.75,-934.5,16);
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node = getnearestnode(node_origin);
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if(IsDefined(node) && node.type == "Begin")
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{
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ent = spawn("script_model",node.origin,1);
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ent setmodel(level.deployedshieldmodel);
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ent hide();
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ent disconnectpaths();
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ent.origin = 64 - VectorScale((0,0,1));
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level waittill(ent.origin,"glass_smash",origin);
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if(distancesquared(origin,glass_origin) < 16384)
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{
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ent.origin = 64 + VectorScale((0,0,1));
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ent delete();
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}
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}
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} |