mirror of
https://github.com/InfinityLoader/IL-GSC.git
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106 lines
4.7 KiB
Plaintext
106 lines
4.7 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\mp_raid.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 1 ms
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* Timestamp: 10/28/2023 12:11:12 AM
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*******************************************************************/
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#include maps/mp/_compass;
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#include maps/mp/_load;
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#include maps/mp/_utility;
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#include maps/mp/mp_raid_amb;
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#include maps/mp/mp_raid_fx;
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//Function Number: 1
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main()
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{
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level.levelspawndvars = ::levelspawndvars;
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maps/mp/mp_raid_fx::main();
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precachemodel("collision_physics_64x64x64");
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precachemodel("collision_physics_128x128x128");
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precachemodel("collision_clip_wall_64x64x10");
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precachemodel("collision_nosight_wall_64x64x10");
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precachemodel("collision_missile_32x32x128");
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precachemodel("collision_physics_32x32x32");
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precachemodel("collision_clip_wall_256x256x10");
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maps/mp/_load::main();
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maps/mp/mp_raid_amb::main();
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maps/mp/_compass::setupminimap("compass_map_mp_raid");
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spawncollision("collision_physics_64x64x64","collider",(2664,3832,24),(0,0,0));
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spawncollision("collision_physics_64x64x64","collider",(4127,3741,130),VectorScale((0,1,0)));
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spawncollision("collision_physics_128x128x128","collider",(3136,3590.89,283.276),VectorScale((0,0,-1)));
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spawncollision("collision_physics_128x128x128","collider",(2841,3590.89,283.28),VectorScale((0,0,-1)));
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spawncollision("collision_physics_128x128x128","collider",(2841,3696.89,212.28),VectorScale((0,0,-1)));
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spawncollision("collision_physics_128x128x128","collider",(2841,3804.89,140.28),VectorScale((0,0,-1)));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3591,3274,187.5),(0,16.4,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3600.5,3242,187.5),(0,16.4,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3645,3318,187.5),(0,16.4,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3656,3263,187.5),(0,26.3,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3702.5,3348.5,187.5),(0,16.4,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3705.5,3292,187.5),(0,39.1,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3716.5,3389.5,187.5),(0,56.6,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3750.5,3333,187.5),(0,46.7,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3748.5,3434.5,187.5),(0,78.5,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3782.5,3376,187.5),(0,58.9,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3809,3428.5,187.5),(0,69.1,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3762.5,3497,187.5),(0,78.3,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3825.5,3484.5,187.5),(0,78.7,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3766.5,3542,187.5),(0,88.6,90));
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spawncollision("collision_nosight_wall_64x64x10","collider",(3830,3540.5,187.5),(0,88.6,90));
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spawncollision("collision_physics_128x128x10","collider",(3562,3271.5,186.5),VectorScale((0,1,0)));
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spawncollision("collision_missile_32x32x128","collider",(3259.5,2294.5,230),(0,22.8,90));
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spawncollision("collision_physics_32x32x32","collider",(1583.5,2900,137.5),(0,0,0));
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spawncollision("collision_nosight_wall_64x64x10","collider",(2751,4130.5,214.5),VectorScale((0,1,0)));
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spawncollision("collision_nosight_wall_64x64x10","collider",(2751,4099,214.5),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_64x64x10","collider",(3819,3475,113),VectorScale((0,-1,0)));
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spawncollision("collision_clip_wall_64x64x10","collider",(3819,3598,113),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_64x64x10","collider",(3570,3834,113),VectorScale((0,1,0)));
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spawncollision("collision_clip_wall_256x256x10","collider",(3352,4688,136),(0,0,0));
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level thread water_trigger_init();
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}
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//Function Number: 2
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levelspawndvars(reset_dvars)
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{
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ss = level.spawnsystem;
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ss.enemy_influencer_radius = set_dvar_float_if_unset("scr_spawn_enemy_influencer_radius","1870",reset_dvars);
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}
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//Function Number: 3
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water_trigger_init()
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{
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triggers = getentarray("water_killbrush","targetname");
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foreach(trigger in triggers)
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{
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trigger thread player_splash_think();
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}
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}
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//Function Number: 4
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player_splash_think()
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{
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for(;;)
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{
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self waittill("trigger",entity);
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if(isplayer(entity) && isalive(entity))
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{
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self thread trigger_thread(entity,::player_water_fx);
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}
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}
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}
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//Function Number: 5
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player_water_fx(player,endon_condition)
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{
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maxs = self.origin + self getmaxs();
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if(maxs[2] < 0)
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{
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maxs = 5 + VectorScale((0,0,1));
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}
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origin = (player.origin[0],player.origin[1],maxs[2]);
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playfx(level._effect["water_splash_sm"],origin);
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} |