mirror of
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86 lines
1.6 KiB
Plaintext
86 lines
1.6 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\animscripts\zm_combat.gsc
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* Game: Call of Duty: Black Ops 2
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 0 ms
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* Timestamp: 10/28/2023 12:11:28 AM
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*******************************************************************/
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#include common_scripts/utility;
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#include maps/mp/animscripts/shared;
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#include maps/mp/animscripts/utility;
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#include maps/mp/animscripts/zm_melee;
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#include maps/mp/animscripts/zm_utility;
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//Function Number: 1
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main()
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{
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self endon("killanimscript");
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self endon("melee");
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maps/mp/animscripts/zm_utility::initialize("zombie_combat");
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self animmode("zonly_physics",0);
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if(IsDefined(self.combat_animmode))
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{
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self [[ self.combat_animmode ]]();
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}
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self orientmode("face angle",self.angles[1]);
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for(;;)
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{
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if(trymelee())
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{
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return;
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}
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exposedwait();
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}
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}
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//Function Number: 2
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exposedwait()
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{
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if(!IsDefined(self.can_always_see) && !IsDefined(self.enemy) || !self cansee(self.enemy))
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{
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self endon("enemy");
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wait(0.2 + randomfloat(0.1));
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}
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else if(!(IsDefined(self.enemy)))
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{
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self endon("enemy");
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wait(0.2 + randomfloat(0.1));
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}
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else
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{
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wait(0.05);
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}
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}
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//Function Number: 3
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trymelee()
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{
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if(IsDefined(self.cant_melee) && self.cant_melee)
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{
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return 0;
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}
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if(!(IsDefined(self.enemy)))
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{
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return 0;
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}
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if(distancesquared(self.origin,self.enemy.origin) > 262144)
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{
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return 0;
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}
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canmelee = maps/mp/animscripts/zm_melee::canmeleedesperate();
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if(!(canmelee))
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{
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return 0;
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}
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self thread maps/mp/animscripts/zm_melee::meleecombat();
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return 1;
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} |