mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-07 14:17:53 -05:00
72 lines
1.3 KiB
Plaintext
72 lines
1.3 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: maps\mp\_areas.gsc
|
|
* Game: Call of Duty: Ghosts
|
|
* Platform: PC
|
|
* Function Count: 5
|
|
* Decompile Time: 100 ms
|
|
* Timestamp: 10/27/2023 1:22:03 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
func_44DF()
|
|
{
|
|
level.softlandingtriggers = getentarray("trigger_multiple_softlanding","classname");
|
|
var_00 = getentarray("destructible_vehicle","targetname");
|
|
foreach(var_02 in level.softlandingtriggers)
|
|
{
|
|
if(var_02.script_type != "car")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
foreach(var_04 in var_00)
|
|
{
|
|
if(distance(var_02.origin,var_04.origin) > 64)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02.destructible = var_04;
|
|
}
|
|
}
|
|
|
|
thread func_595D();
|
|
}
|
|
|
|
//Function Number: 2
|
|
func_595D()
|
|
{
|
|
for(;;)
|
|
{
|
|
level waittill("connected",var_00);
|
|
var_00.softlanding = undefined;
|
|
var_00 thread softlandingwaiter();
|
|
}
|
|
}
|
|
|
|
//Function Number: 3
|
|
func_5FAA(param_00)
|
|
{
|
|
self.softlanding = param_00;
|
|
}
|
|
|
|
//Function Number: 4
|
|
func_5FC6(param_00)
|
|
{
|
|
self.softlanding = undefined;
|
|
}
|
|
|
|
//Function Number: 5
|
|
softlandingwaiter()
|
|
{
|
|
self endon("disconnect");
|
|
for(;;)
|
|
{
|
|
self waittill("soft_landing",var_00,var_01);
|
|
if(!isdefined(var_00.destructible))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
} |