mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
254 lines
5.5 KiB
Plaintext
254 lines
5.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3655.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 19 ms
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* Timestamp: 10/27/2023 12:31:00 AM
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*******************************************************************/
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//Function Number: 1
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func_4D8A()
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{
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self.var_4D8B = 1;
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thread func_11ABF();
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self notifyonplayercommand("jump","+gostand");
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self notifyonplayercommand("jump","+moveup");
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self.var_4D93 = undefined;
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var_00 = scripts\common\utility::spawn_tag_origin();
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var_00.angles = (0,0,0);
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self method_823F(var_00);
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thread func_A4D9();
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while(lib_0E4F::func_9C7B())
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{
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while(level.player method_8439() || level.player method_843B() || level.player method_81CE())
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{
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wait(0.05);
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}
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self waittill("juke");
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var_01 = self getnormalizedmovement();
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if(self adsbuttonpressed() || self getstance() == "prone")
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{
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continue;
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}
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var_02 = scripts\common\trace::func_DCED(self.origin + (0,0,1),self.origin - (0,0,32),self);
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self.var_4D93 = 1;
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self method_8009(0);
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var_03 = scripts\common\utility::spawn_tag_origin();
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var_03.origin = self.origin;
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var_03.angles = self.angles;
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var_04 = getdvarint("g_speed");
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thread scripts\sp\_utility::func_D2CD(50,0.1);
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self method_80D8(0.5,0.5);
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var_05 = anglestoup(level.player.angles);
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var_06 = undefined;
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var_07 = undefined;
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var_08 = 0;
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if(self method_843B())
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{
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var_01 = var_05 * -1;
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var_09 = 0.1;
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var_0A = 0.1;
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var_0B = 0.125;
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var_0C = 0.4;
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var_0D = 0.025;
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var_0E = 3000;
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var_08 = 1;
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}
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else if(self method_81CE())
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{
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var_01 = var_05;
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var_09 = 0.1;
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var_0A = 0.1;
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var_0B = 0.125;
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var_0C = 0.4;
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var_0D = 0.025;
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var_0E = 3000;
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var_08 = 1;
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}
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else if(var_01[0] > 0.7)
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{
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var_09 = 0.1;
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var_0A = 0.1;
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var_0B = 0.1;
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var_0C = 0.4;
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var_0D = 0.025;
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var_0E = 1;
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}
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else
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{
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var_09 = 0.1;
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var_0A = 0.1;
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var_0B = 0.1;
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var_0C = 0.6;
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var_0D = 0.2;
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var_0E = 20000;
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}
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if(var_08 == 1)
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{
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var_07 = var_01;
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}
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else
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{
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var_06 = 125;
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if(var_02["fraction"] > 0.3)
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{
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var_0F = self getplayerangles() - vectortoangles(var_01);
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var_0F = (min(0,var_0F[0]),var_0F[1],var_0F[2]);
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var_07 = anglestoforward(var_0F) * var_04 * min(1,length(var_01));
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if(isdefined(self.var_5AD4))
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{
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var_07 = var_07 * 1.2;
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}
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var_06 = 150;
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}
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else
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{
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var_0F = self.angles - vectortoangles(var_02);
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var_07 = anglestoforward(var_0F) * var_04 * min(1,length(var_01));
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var_07 = var_07 - (0,0,var_07[2]);
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}
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var_03 method_820E((0,0,15),15,var_07 * 0.25 + (0,0,var_06));
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}
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earthquake(var_0A,var_09 * 0.5,self.origin,512);
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self setstance("stand");
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if(func_9C57())
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{
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self playerlinkto(var_03,"tag_origin",1);
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earthquake(0.2,0.3,self.origin,256);
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}
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else
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{
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earthquake(var_0B,var_0C,self.origin,2048);
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level notify("player_SwimWaterCurrent_lerp_savedDvar");
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var_07 = vectornormalize(var_07);
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function_01C5("player_SwimWaterCurrent",var_07 * var_0E);
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if(var_08 != 1)
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{
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thread func_118C4(var_00,var_07);
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}
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}
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wait(var_09);
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var_10 = self getlinkedparent();
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if(isdefined(var_10) && var_10 == var_03)
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{
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self setvelocity(var_07 + (0,0,50));
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self unlink();
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}
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if(func_9C57())
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{
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thread scripts\sp\_utility::func_CE2F("land");
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self method_80A6();
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}
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else
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{
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scripts\common\utility::func_5127(var_0D,::func_AB9C,"player_SwimWaterCurrent",(0,0,0),0.5);
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}
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var_03 delete();
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self method_8009(1);
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thread scripts\sp\_utility::func_D2CD(100,var_0D);
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thread lib_0E48::func_C144();
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if(func_9C57())
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{
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self waittill("landed_on_ground");
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}
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wait(var_0D);
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self.var_4D93 = undefined;
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}
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}
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//Function Number: 2
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func_AB9C(param_00,param_01,param_02)
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{
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var_03 = getdvarvector(param_00);
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var_04 = var_03;
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level notify(param_00 + "_lerp_savedDvar");
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level endon(param_00 + "_lerp_savedDvar");
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var_05 = 0;
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var_06 = param_01 - var_03;
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var_07 = 0.05 / param_02;
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while(var_05 < 1)
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{
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var_04 = var_03 + var_05 * var_06;
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function_01C5(param_00,var_04);
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var_05 = var_05 + var_07;
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scripts\common\utility::func_136F7();
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}
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function_01C5(param_00,param_01);
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}
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//Function Number: 3
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func_11ABF()
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{
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self notify("track_sprint_button");
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self endon("track_sprint_button");
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while(level.player scripts\sp\_utility::func_65DB("player_gravity_off"))
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{
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var_00 = self getnormalizedmovement();
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var_01 = length(var_00);
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if((self buttonpressed("BUTTON_LSTICK") && var_01 > 0.3) || self method_843B() || self method_81CE())
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{
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if(self.var_4D8B)
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{
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self notify("juke");
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}
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}
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scripts\common\utility::func_136F7();
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}
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}
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//Function Number: 4
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func_A4D9()
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{
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while(level.player scripts\sp\_utility::func_65DB("player_gravity_off"))
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{
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self waittill("jump");
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if(self buttonpressed("BUTTON_LSTICK"))
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{
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while(self buttonpressed("BUTTON_LSTICK"))
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{
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self notify("track_sprint_button");
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scripts\common\utility::func_136F7();
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}
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thread func_11ABF();
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}
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}
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}
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//Function Number: 5
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func_118C4(param_00,param_01)
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{
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var_02 = param_01;
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var_03 = anglestoright(self.angles);
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var_04 = var_02 - 2 * var_03 * vectordot(var_02,var_03);
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var_04 = -1 * var_04;
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var_05 = 8;
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var_06 = var_04[0] * var_05;
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var_07 = var_04[1] * -1 * var_05;
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var_08 = 0.25;
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param_00 rotateto((var_06,0,var_07),var_08,0,var_08);
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param_00 waittill("rotatedone");
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var_09 = 0.75;
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param_00 rotateto((0,0,0),var_09,var_09 * 0.25,var_09 * 0.5);
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param_00 waittill("rotatedone");
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}
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//Function Number: 6
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func_9C57()
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{
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return !isdefined(self.var_2A6) || !self.var_2A6.var_6F43;
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} |