mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: 948.gsc
|
|
* Game: Call of Duty: Infinite Warfare
|
|
* Platform: PC
|
|
* Function Count: 2
|
|
* Decompile Time: 0 ms
|
|
* Timestamp: 10/27/2023 12:32:12 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
func_2AD0()
|
|
{
|
|
if(isdefined(level.var_119E["zombie_ghost"]))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_00 = spawnstruct();
|
|
var_00.var_1581 = [];
|
|
var_00.var_1581[0] = ::lib_0C2D::func_98E7;
|
|
var_00.var_1581[1] = ::lib_0C2B::func_3E48;
|
|
var_00.var_1581[2] = ::lib_0C2D::func_8281;
|
|
var_00.var_1581[3] = ::lib_0C2D::func_827A;
|
|
var_00.var_1581[4] = ::lib_0C2D::func_827F;
|
|
var_00.var_1581[5] = ::lib_0C2D::func_3DF0;
|
|
var_00.var_1581[6] = ::lib_0C2D::func_3D46;
|
|
var_00.var_1581[7] = ::lib_0C2D::func_F108;
|
|
var_00.var_1581[8] = ::lib_0C2D::func_827E;
|
|
var_00.var_1581[9] = ::lib_0C2D::func_C0B6;
|
|
level.var_119E["zombie_ghost"] = var_00;
|
|
}
|
|
|
|
//Function Number: 2
|
|
func_DEE8()
|
|
{
|
|
func_2AD0();
|
|
function_02D8("zombie_ghost");
|
|
} |