Files
IL-GSC/IW/PC/ALL/scripts/mp/_audio.gsc
2023-10-27 03:49:01 -04:00

62 lines
1.2 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\mp\_audio.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 6
* Decompile Time: 339 ms
* Timestamp: 10/27/2023 12:14:28 AM
*******************************************************************/
//Function Number: 1
func_9539()
{
if(!isdefined(level.var_2578))
{
level.var_2578 = spawnstruct();
}
func_970C();
level.var_C56F = ::func_C56F;
}
//Function Number: 2
func_C56F()
{
func_20B1("default");
}
//Function Number: 3
func_970C()
{
func_1736("default","generic",0.15,0.9,2);
}
//Function Number: 4
func_1736(param_00,param_01,param_02,param_03,param_04)
{
var_05 = [];
func_9CAB(param_01);
var_05["roomtype"] = param_01;
var_05["wetlevel"] = param_02;
var_05["drylevel"] = param_03;
var_05["fadetime"] = param_04;
level.var_2578.var_E490[param_00] = var_05;
}
//Function Number: 5
func_9CAB(param_00)
{
}
//Function Number: 6
func_20B1(param_00)
{
if(!isdefined(level.var_2578.var_E490[param_00]))
{
var_01 = level.var_2578.var_E490["default"];
return;
}
var_01 = level.var_2578.var_E490[var_01];
}