mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-27 01:47:54 -05:00
62 lines
1.2 KiB
Plaintext
62 lines
1.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_audio.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 339 ms
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* Timestamp: 10/27/2023 12:14:28 AM
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*******************************************************************/
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//Function Number: 1
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func_9539()
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{
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if(!isdefined(level.var_2578))
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{
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level.var_2578 = spawnstruct();
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}
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func_970C();
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level.var_C56F = ::func_C56F;
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}
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//Function Number: 2
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func_C56F()
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{
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func_20B1("default");
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}
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//Function Number: 3
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func_970C()
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{
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func_1736("default","generic",0.15,0.9,2);
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}
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//Function Number: 4
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func_1736(param_00,param_01,param_02,param_03,param_04)
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{
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var_05 = [];
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func_9CAB(param_01);
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var_05["roomtype"] = param_01;
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var_05["wetlevel"] = param_02;
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var_05["drylevel"] = param_03;
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var_05["fadetime"] = param_04;
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level.var_2578.var_E490[param_00] = var_05;
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}
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//Function Number: 5
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func_9CAB(param_00)
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{
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}
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//Function Number: 6
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func_20B1(param_00)
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{
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if(!isdefined(level.var_2578.var_E490[param_00]))
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{
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var_01 = level.var_2578.var_E490["default"];
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return;
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}
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var_01 = level.var_2578.var_E490[var_01];
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} |