mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-23 00:07:52 -05:00
402 lines
9.2 KiB
Plaintext
402 lines
9.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\agents\ratking\ratking_agent.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 22
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* Decompile Time: 1147 ms
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* Timestamp: 10/27/2023 12:11:21 AM
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*******************************************************************/
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//Function Number: 1
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registerscriptedagent()
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{
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lib_0A02::init();
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behaviortree\ratking::func_DEE8();
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scripts\asm\ratking\mp\states::func_2371();
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scripts\mp\agents\ratking\ratking_tunedata::setuptunedata();
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thread func_FAB0();
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}
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//Function Number: 2
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func_FAB0()
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{
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level endon("game_ended");
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if(!isdefined(level.agent_definition))
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{
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level waittill("scripted_agents_initialized");
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}
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level.agent_definition["ratking"]["setup_func"] = ::setupagent;
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level.agent_definition["ratking"]["setup_model_func"] = ::func_FACE;
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level.agent_funcs["ratking"]["on_damaged_finished"] = ::onratkingdamagefinished;
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level.agent_funcs["ratking"]["on_killed"] = ::onratkingkilled;
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}
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//Function Number: 3
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func_FACE(param_00)
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{
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self setmodel("zmb_rat_king");
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thread delaygiveequipment();
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}
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//Function Number: 4
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delaygiveequipment()
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{
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level endon("game_ended");
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self endon("fake_death");
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wait(0.1);
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self setscriptablepartstate("staff","staff_activate");
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self setscriptablepartstate("shield","shield_activate");
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}
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//Function Number: 5
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setupzombiegametypevars()
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{
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self.var_4004 = undefined;
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self.var_BCF6 = undefined;
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self.var_26B9 = undefined;
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self.var_86BD = undefined;
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self.name = undefined;
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self.var_EB6A = undefined;
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self.var_CA5B = undefined;
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self.var_13CA0 = undefined;
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self.var_C2AD = undefined;
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self.sessionteam = undefined;
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self.sessionstate = undefined;
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self.var_55E6 = undefined;
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self.disabledweaponswitch = undefined;
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self.var_55D9 = undefined;
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self.var_55E4 = 1;
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self.nocorpse = undefined;
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self.ignoreme = 0;
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self.var_180 = 0;
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self.var_116D4 = undefined;
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self.var_441A = undefined;
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self.var_4B82 = undefined;
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self.do_immediate_ragdoll = undefined;
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self.var_37FD = 0;
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self.var_24CA = undefined;
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self.entered_playspace = 0;
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self.var_B36E = undefined;
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self.var_126A3 = undefined;
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self.var_8C35 = 0;
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self.attackent = undefined;
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self.var_1B03 = "idle";
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self.var_1F5 = "walk";
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self.sharpturnnotifydist = 100;
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self.var_257 = 15;
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self.height = 40;
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self.var_252B = 26 + self.var_257;
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self.var_B640 = "normal";
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self.var_B641 = 50;
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self.var_2539 = 54;
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self.var_253A = -64;
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self.var_4D45 = 2250000;
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self.var_181 = 1;
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self.var_86BD = self getentitynumber();
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self.var_BCE4 = 1;
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self.var_C081 = 1;
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self.var_126E8 = 1;
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self.var_772A = 1;
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self.var_2AB2 = 0;
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self.var_2AB8 = 1;
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self.var_118FC = 0;
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self.var_2F = 1;
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self.var_B5F9 = 40;
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self.var_B62E = 75;
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self.var_B631 = 120;
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self.var_B62F = squared(self.var_B62E);
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self.var_503C = self.var_257 + 1;
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self.var_B607 = 0.5;
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self.var_565C = 0;
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self.var_9BAC = 0;
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self.var_54CB = 0;
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self.damaged_by_player = 0;
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self.var_9E0C = undefined;
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self.flung = undefined;
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self.var_B0FC = 1;
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self.full_gib = 0;
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self.var_12E = undefined;
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self.var_E821 = undefined;
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self.var_A8A2 = [];
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self.var_8C12 = 0;
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self.hasplayedvignetteanim = undefined;
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self.var_9BA7 = undefined;
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self.var_179 = 200;
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self.deathmethod = undefined;
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self.var_10A57 = undefined;
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self.var_828A = undefined;
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self.var_CE65 = undefined;
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self.var_29D2 = 1;
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self.vignette_nocorpse = undefined;
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self.death_anim_no_ragdoll = undefined;
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self.dont_cleanup = 1;
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self.hasshield = 1;
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self.hasstaff = 1;
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self.next_block_fx_time = 0;
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self.next_pain_time = 0;
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self.next_forced_teleport_time = 0;
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self.fake_death = undefined;
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if(getdvarint("scr_zombie_left_foot_sharp_turn_only",0) == 1)
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{
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self.var_AB3F = 1;
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}
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}
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//Function Number: 6
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setupagent()
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{
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setupzombiegametypevars();
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self.height = self.var_18F4;
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self.var_257 = self.var_18F9;
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self.var_9341 = 1;
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self.var_B62D = 75;
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self.var_B62E = 75;
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self.var_B631 = 120;
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self.var_B62F = squared(self.var_B62E);
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self.var_503C = self.var_257 + 1;
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self.var_B607 = 0.5;
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self.var_B601 = 67;
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self.fake_death = undefined;
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self.meleeattackchance["melee_attack"] = 70;
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self.meleeattackchance["staff_stomp"] = 30;
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self.var_504E = 55;
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self.var_129AF = 55;
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self.var_368 = -60;
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self.var_100 = 60;
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self.var_166 = "slasher_grenade_zm";
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self.var_162 = 999;
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self.ground_pound_damage = 50;
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self.footstepdetectdist = 2500;
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self.footstepdetectdistwalk = 2500;
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self.footstepdetectdistsprint = 2500;
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self.var_71D0 = ::shouldratkingplaypainanim;
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thread listen_for_fake_death();
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}
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//Function Number: 7
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accumulatedamage(param_00,param_01)
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{
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if(!isdefined(self.damageaccumulator))
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{
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self.damageaccumulator = spawnstruct();
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self.damageaccumulator.accumulateddamage = 0;
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}
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else if(!isdefined(self.damageaccumulator.var_A96A) || gettime() > self.damageaccumulator.var_A96A + 1000)
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{
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self.damageaccumulator.accumulateddamage = 0;
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self.damageaccumulator.var_A96A = 0;
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}
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self.damageaccumulator.var_A96A = gettime();
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if(!isdefined(param_01))
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{
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param_01 = (1,1,1);
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}
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self.damageaccumulator.lastdir = param_01;
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if(isdefined(self.fake_damage))
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{
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self.damageaccumulator.accumulateddamage = self.damageaccumulator.accumulateddamage + self.fake_damage;
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self.fake_damage = undefined;
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return;
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}
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self.damageaccumulator.accumulateddamage = self.damageaccumulator.accumulateddamage + param_00;
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}
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//Function Number: 8
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isinravemode()
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{
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if(self method_85B8())
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 9
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onratkingdamagefinished(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C)
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{
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accumulatedamage(param_02,param_07);
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ratking_on_damage_finished(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,0,param_0B,param_0C);
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}
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//Function Number: 10
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ratking_on_damage_finished(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C)
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{
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var_0D = self.health;
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if(isdefined(param_07))
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{
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var_0E = vectortoyaw(param_07);
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var_0F = self.angles[1];
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self.var_E3 = angleclamp180(var_0E - var_0F);
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}
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else
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{
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self.var_E3 = 0;
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}
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self.var_DD = param_08;
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self.var_DE = param_04;
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self.var_4D3F = param_01;
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self.var_DC = param_07;
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self.var_E1 = param_02;
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self.var_E2 = param_05;
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self.var_4D62 = param_06;
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if(param_02 >= self.health)
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{
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param_02 = 0;
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level.rat_king_death_pos = self.origin;
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if(scripts\common\utility::func_2286(level.spawned_enemies,self))
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{
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level.spawned_enemies = scripts\common\utility::func_22A9(level.spawned_enemies,self);
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}
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self notify("fake_death");
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}
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self method_80E9(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,0,param_0B,param_0C,0,1);
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if(self.health > 0 && self.health < var_0D)
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{
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self notify("pain");
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}
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if(isalive(self) && isdefined(self.agent_type))
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{
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var_10 = level.agent_funcs[self.agent_type]["gametype_on_damage_finished"];
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if(isdefined(var_10))
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{
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[[ var_10 ]](param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B,param_0C);
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}
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}
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}
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//Function Number: 11
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onratkingkilled(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
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{
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self.nocorpse = 1;
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scripts\mp\_mp_agent::func_5006(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08);
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}
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//Function Number: 12
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getratkinggrenadehandoffset()
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{
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return (12,12,100);
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}
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//Function Number: 13
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getratkinghandposition()
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{
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return self method_81E7(self.origin + (12,12,100));
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}
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//Function Number: 14
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shouldratkingplaypainanim()
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{
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return 0;
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}
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//Function Number: 15
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getstructpos()
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{
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if(isdefined(self.ratkingbouncetarget))
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{
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return self.ratkingbouncetarget;
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}
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return undefined;
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}
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//Function Number: 16
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getenemy()
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{
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if(isdefined(self.ratkingenemy) && isalive(self.ratkingenemy))
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{
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return self.ratkingenemy;
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}
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return undefined;
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}
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//Function Number: 17
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lookatspot()
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{
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var_00 = getstructpos();
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if(isdefined(var_00))
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{
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var_01 = var_00.origin - self.origin;
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var_02 = vectortoangles(var_01);
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self method_8289("face angle abs",(0,var_02[1],0));
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return;
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}
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self method_8289("face angle abs",self.angles);
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}
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//Function Number: 18
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lookatenemy()
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{
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var_00 = getenemy();
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if(isdefined(var_00))
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{
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var_01 = var_00.origin - self.origin;
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var_02 = vectortoangles(var_01);
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self method_8289("face angle abs",(0,var_02[1],0));
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return;
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}
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self method_8289("face angle abs",self.angles);
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}
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//Function Number: 19
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executefakedeath()
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{
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self method_85B7(1);
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wait(0.2);
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self suicide();
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wait(0.2);
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}
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//Function Number: 20
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listen_for_fake_death()
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{
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self endon("death");
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for(;;)
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{
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self waittill("fake_death");
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if(!scripts\common\utility::istrue(level.ratking_fight))
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{
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self.fake_death = 1;
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scripts\cp\maps\cp_disco\rat_king_fight::forcerkteleport();
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continue;
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}
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if(scripts\common\utility::istrue(level.ratking_fight))
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{
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self.var_180 = 1;
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self.var_EF64 = 1;
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foreach(var_01 in level.players)
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{
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var_01 thread scripts\cp\maps\cp_disco\rat_king_fight::outroblackscreen();
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}
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wait(2);
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self suicide();
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}
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}
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}
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//Function Number: 21
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rkhasstaff()
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{
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return scripts\common\utility::istrue(self.hasstaff);
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}
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//Function Number: 22
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rkhasshield()
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{
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return self.var_2303.shieldstate == "equipped";
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} |