mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-27 09:57:53 -05:00
319 lines
5.9 KiB
Plaintext
319 lines
5.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\sp\_player_stats.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 11
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* Decompile Time: 555 ms
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* Timestamp: 10/27/2023 12:24:55 AM
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*******************************************************************/
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//Function Number: 1
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func_9768()
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{
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self.var_10E53["kills"] = 0;
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self.var_10E53["kills_melee"] = 0;
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self.var_10E53["kills_explosives"] = 0;
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self.var_10E53["kills_juggernaut"] = 0;
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self.var_10E53["kills_vehicle"] = 0;
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self.var_10E53["kills_sentry"] = 0;
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self.var_10E53["headshots"] = 0;
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self.var_10E53["shots_fired"] = 0;
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self.var_10E53["shots_hit"] = 0;
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self.var_10E53["weapon"] = [];
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thread func_FF05();
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}
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//Function Number: 2
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func_13901()
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{
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if(isdefined(self.var_54CA) && self.var_54CA)
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{
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return 1;
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}
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if(!isdefined(self.var_DD))
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{
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return 0;
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}
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return self.var_DD == "helmet" || self.var_DD == "head" || self.var_DD == "neck";
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}
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//Function Number: 3
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func_DEBD(param_00,param_01,param_02,param_03)
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{
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var_04 = self;
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if(isdefined(self.var_222))
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{
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var_04 = self.var_222;
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}
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if(!isplayer(var_04))
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{
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if(isdefined(level.var_D5ED) && level.var_D5ED)
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{
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var_04 = level.players[randomint(level.players.size)];
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}
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}
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if(!isplayer(var_04))
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{
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return;
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}
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if(isdefined(level.var_10259) && isdefined(param_00.var_5BD6) && param_00.var_5BD6)
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{
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return;
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}
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var_04.var_10E53["kills"]++;
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if(isdefined(param_00))
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{
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if(param_00 func_13901())
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{
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var_04.var_10E53["headshots"]++;
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}
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if(isdefined(param_00.var_A4A3))
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{
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var_04.var_10E53["kills_juggernaut"]++;
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}
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if(isdefined(param_00.var_9F45))
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{
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var_04.var_10E53["kills_sentry"]++;
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}
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if(param_00.var_9F == "script_vehicle")
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{
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var_04.var_10E53["kills_vehicle"]++;
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if(isdefined(param_00.var_E4FB))
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{
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foreach(var_06 in param_00.var_E4FB)
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{
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if(isdefined(var_06))
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{
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var_04 func_DEBD(var_06,param_01,param_02,param_03);
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}
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}
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}
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}
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}
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if(func_3B9F(param_01))
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{
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var_04.var_10E53["kills_explosives"]++;
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}
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if(!isdefined(param_02))
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{
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param_02 = var_04 getcurrentweapon();
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}
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if(issubstr(tolower(param_01),"melee"))
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{
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var_04.var_10E53["kills_melee"]++;
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if(function_0244(param_02) == "primary")
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{
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return;
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}
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}
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if(var_04 func_9C49(param_02))
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{
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var_04 func_DEC5(param_02);
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}
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var_04.var_10E53["weapon"][param_02].var_1AB++;
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}
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//Function Number: 4
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func_DED8()
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{
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if(!isplayer(self))
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{
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return;
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}
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if(isdefined(self.var_DEF6))
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{
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return;
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}
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self.var_DEF6 = 1;
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self.var_10E53["shots_hit"]++;
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var_00 = self getcurrentweapon();
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if(func_9C49(var_00))
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{
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func_DEC5(var_00);
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}
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self.var_10E53["weapon"][var_00].var_FF06++;
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waittillframeend;
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self.var_DEF6 = undefined;
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}
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//Function Number: 5
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func_FF05()
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{
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self endon("death");
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for(;;)
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{
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self waittill("weapon_fired");
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var_00 = self getcurrentweapon();
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if(!isdefined(var_00) || !scripts\sp\_utility::func_9F0E(var_00))
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{
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continue;
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}
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self.var_10E53["shots_fired"]++;
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if(func_9C49(var_00))
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{
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func_DEC5(var_00);
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}
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self.var_10E53["weapon"][var_00].var_FF04++;
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}
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}
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//Function Number: 6
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func_9C49(param_00)
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{
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if(isdefined(self.var_10E53["weapon"][param_00]))
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 7
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func_3B9F(param_00)
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{
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param_00 = tolower(param_00);
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switch(param_00)
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{
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case "splash":
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case "mod_explosive":
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case "mod_projectile_splash":
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case "mod_projectile":
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case "mod_grenade_splash":
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case "mod_grenade":
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return 1;
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default:
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return 0;
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}
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return 0;
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}
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//Function Number: 8
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func_DEC5(param_00)
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{
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self.var_10E53["weapon"][param_00] = spawnstruct();
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self.var_10E53["weapon"][param_00].name = param_00;
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self.var_10E53["weapon"][param_00].var_FF04 = 0;
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self.var_10E53["weapon"][param_00].var_FF06 = 0;
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self.var_10E53["weapon"][param_00].var_1AB = 0;
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}
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//Function Number: 9
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func_F5B2()
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{
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var_00 = 1;
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foreach(var_02 in level.players)
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{
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setdvar("stats_" + var_00 + "_kills_melee",var_02.var_10E53["kills_melee"]);
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setdvar("stats_" + var_00 + "_kills_juggernaut",var_02.var_10E53["kills_juggernaut"]);
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setdvar("stats_" + var_00 + "_kills_explosives",var_02.var_10E53["kills_explosives"]);
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setdvar("stats_" + var_00 + "_kills_vehicle",var_02.var_10E53["kills_vehicle"]);
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setdvar("stats_" + var_00 + "_kills_sentry",var_02.var_10E53["kills_sentry"]);
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var_03 = var_02 func_7867(5);
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foreach(var_05 in var_03)
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{
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var_05.accuracy = 0;
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if(var_05.var_FF04 > 0)
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{
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var_05.accuracy = int(var_05.var_FF06 / var_05.var_FF04 * 100);
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}
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}
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for(var_07 = 1;var_07 < 6;var_07++)
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{
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setdvar("stats_" + var_00 + "_weapon" + var_07 + "_name"," ");
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setdvar("stats_" + var_00 + "_weapon" + var_07 + "_kills"," ");
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setdvar("stats_" + var_00 + "_weapon" + var_07 + "_shots"," ");
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setdvar("stats_" + var_00 + "_weapon" + var_07 + "_accuracy"," ");
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}
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for(var_07 = 0;var_07 < var_03.size;var_07++)
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{
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if(!isdefined(var_03[var_07]))
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{
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break;
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}
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setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_name",var_03[var_07].name);
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setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_kills",var_03[var_07].var_1AB);
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setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_shots",var_03[var_07].var_FF04);
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setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_accuracy",var_03[var_07].accuracy + "%");
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}
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var_00++;
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}
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}
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//Function Number: 10
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func_7867(param_00)
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{
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var_01 = [];
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for(var_02 = 0;var_02 < param_00;var_02++)
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{
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var_01[var_02] = func_7D73(var_01);
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}
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return var_01;
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}
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//Function Number: 11
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func_7D73(param_00)
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{
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if(!isdefined(param_00))
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{
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param_00 = [];
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}
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var_01 = undefined;
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foreach(var_03 in self.var_10E53["weapon"])
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{
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var_04 = 0;
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foreach(var_06 in param_00)
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{
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if(var_03.name == var_06.name)
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{
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var_04 = 1;
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break;
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}
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}
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if(var_04)
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{
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continue;
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}
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if(!isdefined(var_01))
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{
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var_01 = var_03;
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continue;
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}
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if(var_03.var_1AB > var_01.var_1AB)
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{
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var_01 = var_03;
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}
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}
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return var_01;
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} |