Files
IL-GSC/MW3/PC/SP/animscripts/traverse/window_down.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

91 lines
2.2 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\traverse\window_down.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 4
* Decompile Time: 82 ms
* Timestamp: 10/27/2023 2:17:33 AM
*******************************************************************/
//Function Number: 1
main()
{
var_00 = %windowclimb_fall;
var_01 = %windowclimb_land;
var_02 = 35;
self.desired_anim_pose = "crouch";
animscripts/utility::func_247B();
self endon("killanimscript");
self traversemode("noclip");
var_03 = self getnegotiationstartnode();
self orientmode("face angle",var_03.angles[1]);
var_04 = var_03.traverse_height - var_03.origin[2];
self setflaggedanimknoballrestart("traverse",var_00,%body,1,0.15,1);
thread animscripts/notetracks::func_239E("traverse","stop_traverse_notetracks");
wait 1.5;
var_05 = (0,var_03.angles[1],0);
var_06 = anglestoforward(var_05);
var_06 = var_06 * 85;
var_07 = bullettrace(var_03.origin + var_06,var_03.origin + var_06 + (0,0,-500),0,undefined);
var_08 = var_07["position"][2];
var_09 = var_03.origin[2] - var_08;
var_0A = 0;
for(var_0B = 0;var_0B < level.var_20C4.size;var_0B++)
{
if(var_09 < level.var_20C4[var_0B])
{
continue;
}
var_0A = var_09 - level.var_20C4[var_0B];
}
thread animscripts/traverse/shared::func_3FE7(var_0A * -1);
var_0C = self.origin[2];
var_0D = 0;
level.var_3FFF = [];
for(;;)
{
var_0D = var_0C - self.origin[2];
if(self.origin[2] - var_0D < var_08)
{
break;
}
var_0C = self.origin[2];
wait 0.05;
}
if(isdefined(self.var_752))
{
self playsound("Land_" + self.var_752);
}
self notify("stop_traverse_notetracks");
self setflaggedanimknoballrestart("traverse",var_01,%body,1,0.15,1);
self traversemode("gravity");
animscripts/shared::donotetracks("traverse");
}
//Function Number: 2
func_4000(param_00)
{
level notify("print_this_" + param_00);
level endon("print_this_" + param_00);
wait 0.05;
}
//Function Number: 3
func_4001(param_00,param_01)
{
wait 0.05;
}
//Function Number: 4
func_4002(param_00,param_01)
{
level notify("prrint_this_" + param_01);
level endon("prrint_this_" + param_01);
wait 0.05;
}