IL-GSC/WW2/PC/ALL/1185.gsc
2023-10-27 03:49:01 -04:00

178 lines
16 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 1185.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 1
* Decompile Time: 9 ms
* Timestamp: 10/27/2023 3:22:20 AM
*******************************************************************/
//Function Number: 1
func_00F9()
{
level.var_611["v2_explosion_mp_rnr"] = loadfx("vfx/explosion/v2_explosion_mp_rnr");
level.var_611["dna_bomb_flash_mp"] = loadfx("vfx/explosion/dna_bomb_flash_mp");
level.var_611["dday_ambient_smoke_white_lp"] = loadfx("vfx/map/mp_d_day/dday_ambient_smoke_white_lp");
level.var_611["dday_fire_lp_s_windy_vf_blacksmk"] = loadfx("vfx/map/mp_d_day/dday_fire_lp_s_windy_vf_blacksmk");
level.var_611["dday_fire_crawl_interior_wall_med"] = loadfx("vfx/map/mp_d_day/dday_fire_crawl_interior_wall_med");
level.var_611["dday_fire_crawl_wall_lrg"] = loadfx("vfx/map/mp_d_day/dday_fire_crawl_wall_lrg");
level.var_611["dday_fire_lp_s_runner"] = loadfx("vfx/map/mp_d_day/dday_fire_lp_s_runner");
level.var_611["dday_falling_water_drip_runner"] = loadfx("vfx/map/mp_d_day/dday_falling_water_drip_runner");
level.var_611["dday_water_leak_pipe_small"] = loadfx("vfx/map/mp_d_day/dday_water_leak_pipe_small");
level.var_611["dday_electrical_sparks_small_runner"] = loadfx("vfx/map/mp_d_day/dday_electrical_sparks_small_runner");
level.var_611["dday_ground_smoke_low_fill_lrg_vf"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_fill_lrg_vf");
level.var_611["dday_fire_barn_01"] = loadfx("vfx/map/mp_d_day/dday_fire_barn_01");
level.var_611["dday_fire_barn_02"] = loadfx("vfx/map/mp_d_day/dday_fire_barn_02");
level.var_611["dday_fire_falling_runner_point"] = loadfx("vfx/map/mp_d_day/dday_fire_falling_runner_point");
level.var_611["dday_plane_contrail"] = loadfx("vfx/map/mp_d_day/dday_plane_contrail");
level.var_611["dday_fire_lp_s_base_windy_vf"] = loadfx("vfx/map/mp_d_day/dday_fire_lp_s_base_windy_vf");
level.var_611["dday_sand_explosion_beach_runner"] = loadfx("vfx/map/mp_d_day/dday_sand_explosion_beach_runner");
level.var_611["dday_water_explosion_beach_runner"] = loadfx("vfx/map/mp_d_day/dday_water_explosion_beach_runner");
level.var_611["bomber_plane_flyover"] = loadfx("vfx/map/mp_d_day/bomber_plane_flyover");
level.var_611["fighter_plane_flyover"] = loadfx("vfx/map/mp_d_day/fighter_plane_flyover");
level.var_611["dday_artillery_impact_land_runner"] = loadfx("vfx/map/mp_d_day/dday_artillery_impact_land_runner");
level.var_611["dday_water_explosion_runner"] = loadfx("vfx/map/mp_d_day/dday_water_explosion_runner");
level.var_611["dday_mortar_exp_runner"] = loadfx("vfx/map/mp_d_day/dday_mortar_exp_runner");
level.var_611["dday_hay_bale_debris"] = loadfx("vfx/map/mp_d_day/dday_hay_bale_debris");
level.var_611["dday_boat_shore_waves_constant"] = loadfx("vfx/map/mp_d_day/dday_boat_shore_waves_constant");
level.var_611["dday_boat_shore_waves_runner"] = loadfx("vfx/map/mp_d_day/dday_boat_shore_waves_runner");
level.var_611["dday_boat_shore_waves_a"] = loadfx("vfx/map/mp_d_day/dday_boat_shore_waves_a");
level.var_611["dday_burning_roof_smoke_sml"] = loadfx("vfx/map/mp_d_day/dday_burning_roof_smoke_sml");
level.var_611["dday_ground_smoke_low_fill_large"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_fill_large");
level.var_611["dday_house_interior_ash_embers_falling"] = loadfx("vfx/map/mp_d_day/dday_house_interior_ash_embers_falling");
level.var_611["dday_fire_lp_m_windy_vf_blacksmk"] = loadfx("vfx/map/mp_d_day/dday_fire_lp_m_windy_vf_blacksmk");
level.var_611["dday_tank_smoke_m_white_02"] = loadfx("vfx/map/mp_d_day/dday_tank_smoke_m_white_02");
level.var_611["dday_fire_oil_light_runner"] = loadfx("vfx/map/mp_d_day/dday_fire_oil_light_runner");
level.var_611["dday_tank_smoke_white_01"] = loadfx("vfx/map/mp_d_day/dday_tank_smoke_white_01");
level.var_611["dday_ground_smoke_low_fill"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_fill");
level.var_611["vf_plane_flyover"] = loadfx("vfx/vectorfield/vf_plane_flyover");
level.var_611["paratrooper_deploy_plane_1_runner"] = loadfx("vfx/vehicle/paratrooper_deploy_plane_1_runner");
level.var_611["dday_ground_smoke_low_roof"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_roof");
level.var_611["dday_ground_smoke_low_stairs"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low_stairs");
level.var_611["dday_ground_smoke_low"] = loadfx("vfx/map/mp_d_day/dday_ground_smoke_low");
level.var_611["dday_ground_dust_damaged_pillbox"] = loadfx("vfx/map/mp_d_day/dday_ground_dust_damaged_pillbox");
level.var_611["dday_godray_damaged_pillbox_mp"] = loadfx("vfx/map/mp_d_day/dday_godray_damaged_pillbox_mp");
level.var_611["dday_rock_mist_large"] = loadfx("vfx/map/mp_d_day/dday_rock_mist_large");
level.var_611["dday_beach_shore_waves_runner"] = loadfx("vfx/map/mp_d_day/dday_beach_shore_waves_runner");
level.var_611["dday_kettle_steam"] = loadfx("vfx/map/mp_d_day/dday_kettle_steam");
level.var_611["dday_dust_falling_debris_sm_runner"] = loadfx("vfx/map/mp_d_day/dday_dust_falling_debris_sm_runner");
level.var_611["smk_tank_drift"] = loadfx("vfx/map/mp_d_day/smk_tank_drift");
level.var_611["dday_vista_flak_overlay"] = loadfx("vfx/map/mp_d_day/dday_vista_flak_overlay");
level.var_611["dday_aa_flak_runner"] = loadfx("vfx/map/mp_d_day/dday_aa_flak_runner");
level.var_611["falling_leaves_hedge_wind"] = loadfx("vfx/map/mp_d_day/falling_leaves_hedge_wind");
level.var_611["dday_grey_smoke_pillar"] = loadfx("vfx/map/mp_d_day/dday_grey_smoke_pillar");
level.var_611["dday_ship_smoke_stack"] = loadfx("vfx/map/mp_d_day/dday_ship_smoke_stack");
level.var_611["dday_bits_smoke_window_pillbox_large"] = loadfx("vfx/map/mp_d_day/dday_bits_smoke_window_pillbox_large");
level.var_611["dday_dust_ambient_interior_motes"] = loadfx("vfx/map/mp_d_day/dday_dust_ambient_interior_motes");
level.var_611["dday_screen_splash_droplets"] = loadfx("vfx/map/mp_d_day/dday_screen_splash_droplets");
level.var_611["dday_beach_shore_mist_runner"] = loadfx("vfx/map/mp_d_day/dday_beach_shore_mist_runner");
level.var_611["dday_water_splash_area"] = loadfx("vfx/map/mp_d_day/dday_water_splash_area");
level.var_611["dday_trench_dust"] = loadfx("vfx/map/mp_d_day/dday_trench_dust");
level.var_611["kubelwagon_smoke_black"] = loadfx("vfx/map/mp_d_day/kubelwagon_smoke_black");
level.var_611["dday_light_cone_simple_gentle_halfglow"] = loadfx("vfx/map/mp_d_day/dday_light_cone_simple_gentle_halfglow");
level.var_611["dday_plane_vista_rnr"] = loadfx("vfx/map/mp_d_day/dday_plane_vista_rnr");
level.var_611["artillery_impact_debris_smoke_cliff"] = loadfx("vfx/map/mp_d_day/artillery_impact_debris_smoke_cliff");
level.var_611["artillery_impact_debris_smoke"] = loadfx("vfx/map/mp_d_day/artillery_impact_debris_smoke");
level.var_611["falling_leaves_oak_wind"] = loadfx("vfx/map/mp_d_day/falling_leaves_oak_wind");
level.var_611["dday_battlefield_ash_falling_window"] = loadfx("vfx/map/mp_d_day/dday_battlefield_ash_falling_window");
level.var_611["dday_bits_air_grass_window"] = loadfx("vfx/map/mp_d_day/dday_bits_air_grass_window");
level.var_611["dday_bits_air_medium"] = loadfx("vfx/map/mp_d_day/dday_bits_air_medium");
level.var_611["dday_falling_water_exterior_runner"] = loadfx("vfx/map/mp_d_day/dday_falling_water_exterior_runner");
level.var_611["dday_steam_sm_vent_slow"] = loadfx("vfx/map/mp_d_day/dday_steam_sm_vent_slow");
level.var_611["dday_light_cone_simple_gentle"] = loadfx("vfx/map/mp_d_day/dday_light_cone_simple_gentle");
level.var_611["kerosene_lamp"] = loadfx("vfx/lights/kerosene_lamp");
level.var_611["fire_lp_s_base_windy_vf_cheap"] = loadfx("vfx/fire/fire_lp_s_base_windy_vf_cheap");
level.var_611["dripping_oil_runner"] = loadfx("vfx/gas/dripping_oil_runner");
level.var_611["smk_damage_c_sm_fwind"] = loadfx("vfx/smoke/smk_damage_c_sm_fwind");
level.var_611["smk_damage_c_sm"] = loadfx("vfx/smoke/smk_damage_c_sm");
level.var_611["smk_damage_b_sm"] = loadfx("vfx/smoke/smk_damage_b_sm");
level.var_611["hay_bale_debris"] = loadfx("vfx/wind/hay_bale_debris");
level.var_611["electrical_sparks_drip_runner"] = loadfx("vfx/explosion/electrical_sparks_drip_runner");
level.var_611["electrical_sparks_flurry_runner"] = loadfx("vfx/explosion/electrical_sparks_flurry_runner");
level.var_611["leaves_blowing_constant_windy_vf"] = loadfx("vfx/wind/leaves_blowing_constant_windy_vf");
level.var_611["ambient_cloud_mist_lg"] = loadfx("vfx/map/mp_dam/ambient_cloud_mist_lg");
level.var_611["roof_fire_sprite_light"] = loadfx("vfx/map/mp_d_day/roof_fire_sprite_light");
level.var_611["burning_roof_smoke_sml"] = loadfx("vfx/smoke/burning_roof_smoke_sml");
level.var_611["fire_lp_m_base_windy_vf"] = loadfx("vfx/fire/fire_lp_m_base_windy_vf");
level.var_611["burning_roof_smoke"] = loadfx("vfx/smoke/burning_roof_smoke");
level.var_611["fire_lp_roof_line_med_windy_vf"] = loadfx("vfx/fire/fire_lp_roof_line_med_windy_vf");
level.var_611["roof_leaking_smoke"] = loadfx("vfx/smoke/roof_leaking_smoke");
level.var_611["fire_lp_m_blacksmk_tall_windy_vf"] = loadfx("vfx/fire/fire_lp_m_blacksmk_tall_windy_vf");
level.var_611["fire_lp_m_windy_vf_blacksmk"] = loadfx("vfx/fire/fire_lp_m_windy_vf_blacksmk");
level.var_611["fire_lp_med_strip_windy_vf"] = loadfx("vfx/fire/fire_lp_med_strip_windy_vf");
level.var_611["fire_lp_xs_base_windy_vf_whitesmk"] = loadfx("vfx/fire/fire_lp_xs_base_windy_vf_whitesmk");
level.var_611["fire_lp_xs_base_windy_vf"] = loadfx("vfx/fire/fire_lp_xs_base_windy_vf");
level.var_611["fire_lp_s_windy_vf_blacksmk"] = loadfx("vfx/fire/fire_lp_s_windy_vf_blacksmk");
level.var_611["fire_lp_s_base_windy_vf"] = loadfx("vfx/fire/fire_lp_s_base_windy_vf");
level.var_611["welding_sparks_lp"] = loadfx("vfx/sparks/welding_sparks_lp");
level.var_611["smk_damage_a_sm"] = loadfx("vfx/smoke/smk_damage_a_sm");
level.var_611["falling_water_drip_central_fast"] = loadfx("vfx/water/falling_water_drip_central_fast_sml");
level.var_611["water_leak_pipe_small"] = loadfx("vfx/water/water_leak_pipe_small");
level.var_611["water_leak_pipe_large"] = loadfx("vfx/water/water_leak_pipe_large");
level.var_611["bunker_circular_dripping_water"] = loadfx("vfx/map/mp_d_day/bunker_circular_dripping_water");
level.var_611["artillery_impact_cheap"] = loadfx("vfx/explosion/artillery_impact_cheap");
level.var_611["electrical_sparks_small_runner"] = loadfx("vfx/explosion/electrical_sparks_small_runner");
level.var_611["electrical_sparks_runner"] = loadfx("vfx/explosion/electrical_sparks_runner");
level.var_611["battlefield_ash_falling"] = loadfx("vfx/wind/battlefield_ash_falling");
level.var_611["dust_falling_debris_sm"] = loadfx("vfx/dust/dust_falling_debris_sm");
level.var_611["dust_falling_debris"] = loadfx("vfx/dust/dust_falling_debris");
level.var_611["artillery_clearing_explosion_01"] = loadfx("vfx/map/hurtgen/artillery_clearing_explosion_01");
level.var_611["battleship_cannon_fire"] = loadfx("vfx/muzzleflash/battleship_cannon_fire_mp");
level.var_611["fire_lp_m_vehicle_a"] = loadfx("vfx/fire/fire_lp_m_vehicle_a");
level.var_611["smoldering_smk_ground_lrg"] = loadfx("vfx/smoke/smoldering_smk_ground_lrg");
level.var_611["smoldering_smk_direction_fast_st"] = loadfx("vfx/smoke/smoldering_smk_direction_fast_st");
level.var_611["fire_crawl_interior_wall_small"] = loadfx("vfx/fire/fire_crawl_interior_wall_small");
level.var_611["fire_crawl_interior_wall_med"] = loadfx("vfx/fire/fire_crawl_interior_wall_med");
level.var_611["fire_crawl_wall_lrg"] = loadfx("vfx/fire/fire_crawl_wall_lrg");
level.var_611["fire_lp_m_base_calm_c"] = loadfx("vfx/fire/fire_lp_m_base_calm_c");
level.var_611["fire_lp_l_vehicle_b"] = loadfx("vfx/fire/fire_lp_l_vehicle_b");
level.var_611["fire_lp_l_vehicle"] = loadfx("vfx/fire/fire_lp_l_vehicle");
level.var_611["smoke_pillar_black_xlarge_slow"] = loadfx("vfx/smoke/smoke_pillar_black_xlarge_slow");
level.var_611["mp_ground_grassdirt_runner2"] = loadfx("vfx/wind/ground_grassdirt_windy_runner");
level.var_611["ambient_smoke_black_tall_lp"] = loadfx("vfx/smoke/ambient_smoke_black_tall_lp");
level.var_611["dust_falling_debris_runner_sm"] = loadfx("vfx/dust/dust_falling_debris_runner_sm");
level.var_611["amb_dust_low_patch"] = loadfx("vfx/dust/amb_dust_low_patch");
level.var_611["godray_ambient_mp"] = loadfx("vfx/lights/godray_ambient_mp");
level.var_611["seo_vista_smk_column_giant"] = loadfx("vfx/map/seoul/seo_vista_smk_column_giant");
level.var_611["aa_explosion_runner"] = loadfx("vfx/explosion/aa_explosion_runner");
level.var_611["bigb_aa_flash_tracer"] = loadfx("vfx/map/mp_bigben/bigb_aa_flash_tracer");
level.var_611["aa_flash_tracer_far_freq_rnr_lp"] = loadfx("vfx/explosion/aa_flash_tracer_far_freq_rnr_lp");
level.var_611["fire_lp_s_blacksmk"] = loadfx("vfx/fire/fire_lp_s_blacksmk");
level.var_611["fire_lp_s_light_whitesmk"] = loadfx("vfx/fire/fire_lp_s_light_whitesmk");
level.var_611["fire_lp_s_base"] = loadfx("vfx/fire/fire_lp_s_base");
level.var_611["fire_lp_ceiling_beam_med"] = loadfx("vfx/fire/fire_lp_ceiling_beam_med");
level.var_611["battlefield_smoke_light_m"] = loadfx("vfx/smoke/battlefield_smoke_light_windy_m");
level.var_611["insects_flies_landing"] = loadfx("vfx/animal/insects_flies_landing");
level.var_611["insects_moths"] = loadfx("vfx/animal/insects_moths");
level.var_611["fire_lp_xs_whitesmk"] = loadfx("vfx/fire/fire_lp_xs_whitesmk");
level.var_611["fire_lp_xs_light_blacksmk"] = loadfx("vfx/fire/fire_lp_xs_light_blacksmk");
level.var_611["dust_ambient_interior"] = loadfx("vfx/map/greece/dust_ambient_interior");
level.var_611["mp_spark_embers"] = loadfx("vfx/map/mp_spark/mp_spark_embers");
level.var_611["fire_lp_m_blacksmk_tall"] = loadfx("vfx/fire/dlc/fire_lp_m_blacksmk_tall");
level.var_611["fire_falling_runner_point"] = loadfx("vfx/fire/fire_falling_runner_point");
level.var_611["dust_falling_debris_runner"] = loadfx("vfx/dust/dust_falling_debris_runner");
level.var_611["fire_lp_xs_base"] = loadfx("vfx/fire/fire_lp_xs_base");
level.var_611["fire_lp_s"] = loadfx("vfx/fire/fire_lp_s");
level.var_611["fire_lp_m_blacksmk"] = loadfx("vfx/fire/fire_lp_m_blacksmk");
level.var_611["med_rubble_fire_strip"] = loadfx("vfx/fire/med_rubble_fire_strip");
level.var_611["falling_water_wall_long"] = loadfx("vfx/water/falling_water_wall_long");
level.var_611["falling_water_drip_line_lg_runner_fast"] = loadfx("vfx/water/falling_water_drip_line_lg_runner_fast");
level.var_611["falling_water_exterior_wide"] = loadfx("vfx/water/falling_water_exterior_wide");
level.var_611["falling_water_exterior_thin"] = loadfx("vfx/water/falling_water_exterior_thin");
level.var_611["greece_vehicle_fire_med"] = loadfx("vfx/map/greece/greece_vehicle_fire_med");
level.var_611["lrg_rubble_fire_strip"] = loadfx("vfx/fire/lrg_rubble_fire_strip");
level.var_611["fire_lp_med_strip"] = loadfx("vfx/fire/fire_lp_med_strip");
level.var_611["fire_lp_sm_strip"] = loadfx("vfx/fire/fire_lp_sm_strip");
level.var_611["rain_volume_light_mp"] = loadfx("vfx/rain/rain_volume_light_mp");
level.var_611["krem_burning_fire_trail"] = loadfx("vfx/map/mp_kremlin/krem_burning_fire_trail");
level.var_611["billow_smoke_lrg"] = loadfx("vfx/smoke/billow_smoke_lrg");
level.var_611["vf_wind_mp_dday_a"] = loadfx("vfx/vectorfield/vf_wind_mp_dday_a");
level.var_611["ambient_smoke_white_lp"] = loadfx("vfx/smoke/ambient_smoke_white_windy_lp");
level.var_611["mp_dday_black_smoke_pillar"] = loadfx("vfx/map/mp_d_day/mp_dday_black_smoke_pillar");
level.var_611["mp_dday_paachuteflare"] = loadfx("vfx/map/mp_d_day/mp_dday_paachuteflare");
level.var_611["smoke_flare_marker_white_windy"] = loadfx("vfx/map/mp_d_day/smoke_flare_marker_white_windy");
level.var_611["dday_flare_light_bulb"] = loadfx("vfx/lights/mp_d_day/dday_flare_light_bulb");
level.var_611["godray"] = loadfx("vfx/map/mp_d_day/godray_d_day");
level.var_611["cloud_shadows_lrg"] = loadfx("vfx/cloud/cloud_shadows_lrg");
}