Files
IL-GSC/WW2/PC/ALL/maps/mp/_crib.gsc
2023-10-27 03:49:01 -04:00

653 lines
13 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_crib.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 36
* Decompile Time: 577 ms
* Timestamp: 10/27/2023 3:21:08 AM
*******************************************************************/
//Function Number: 1
func_00D5()
{
precacheshellshock("frag_grenade_mp");
func_78AB();
func_78AF();
func_A4AB();
func_72B0();
}
//Function Number: 2
func_78AB()
{
func_669D("main","player_view1_start","player_view1_end");
var_00 = func_669C("main","Primary Weapon","radial_weapons_primary",::func_0880);
var_01 = func_669C("main","Secondary Weapon","radial_weapons_secondary",::func_0881);
var_02 = func_669C("main","Gears","radial_gears",::func_0876);
var_03 = func_669C("main","Kill Streaks","radial_killstreaks",::func_0877);
var_04 = func_669C("main","Leaderboards","radial_leaderboards",::func_0878);
func_669D("gears","player_view2_start","player_view2_end");
func_669D("weapons_primary","player_view3_start","player_view3_end");
func_669D("weapons_secondary","player_view3_start","player_view3_end");
func_669D("killstreak","player_view4_start","player_view4_end");
func_669D("leaderboards","player_view5_start","player_view5_end");
}
//Function Number: 3
func_78AF()
{
foreach(var_01 in level.var_78AC)
{
func_8F1B(var_01);
for(var_02 = 0;var_02 < var_01.size;var_02++)
{
if(isdefined(var_01[var_02 + 1]))
{
var_03 = func_4586(var_01[var_02].var_7585,var_01[var_02 + 1].var_7585);
var_01[var_02].var_366E = var_03;
var_01[var_02 + 1].var_9188 = var_03;
continue;
}
var_03 = func_4586(var_01[var_02].var_7585,var_01[0].var_7585) + 180;
if(var_03 > 360)
{
var_03 = var_03 - 360;
}
var_01[var_02].var_366E = var_03;
var_01[0].var_9188 = var_03;
}
}
thread func_A162();
thread func_A940();
thread func_A8EE();
thread func_2B49();
}
//Function Number: 4
func_2B49()
{
level endon("game_ended");
level.var_2856 = 1;
for(;;)
{
if(!isdefined(level.var_6999))
{
wait 0.05;
continue;
}
var_00 = 1;
while(!level.var_6999 buttonpresseddevonly("BUTTON_Y"))
{
wait 0.05;
}
level.var_6999 method_8617("mouse_click");
if(var_00)
{
level.var_2856 = level.var_2856 * -1;
var_00 = 0;
}
while(level.var_6999 buttonpresseddevonly("BUTTON_Y"))
{
wait 0.05;
}
}
}
//Function Number: 5
func_72B0()
{
level thread func_6B6C();
level thread func_7E29();
}
//Function Number: 6
func_7E29()
{
level waittill("game_ended");
setdvar("2562",1);
}
//Function Number: 7
func_6B6C()
{
level waittill("connected",var_00);
var_00 thread func_7ABE();
var_00 waittill("spawned_player");
wait(1);
var_00 takeallweapons();
setdvar("2562",0);
if(!isdefined(var_00))
{
return;
}
else
{
level.var_6999 = var_00;
}
var_00 thread func_4304();
func_ACC8("main");
}
//Function Number: 8
func_7ABE()
{
self endon("disconnect");
var_00 = "autoassign";
while(!isdefined(self.var_12C["team"]))
{
wait 0.05;
}
self notify("menuresponse",game["menu_team"],var_00);
wait(0.5);
var_01 = getarraykeys(level.var_2321);
var_02 = [];
for(var_03 = 0;var_03 < var_01.size;var_03++)
{
if(!issubstr(var_01[var_03],"custom"))
{
var_02[var_02.size] = var_01[var_03];
}
}
for(;;)
{
var_04 = var_02[0];
self notify("menuresponse","changeclass",var_04);
self waittill("spawned_player");
wait(0.1);
}
}
//Function Number: 9
func_4304()
{
level endon("game_ended");
self endon("disconnect");
for(;;)
{
var_00 = self getnormalizedmovement();
var_01 = vectortoangles(var_00);
level.var_7F3D = int(var_01[1]);
wait 0.05;
}
}
//Function Number: 10
func_669D(param_00,param_01,param_02)
{
if(isdefined(level.var_78AC) && level.var_78AC.size)
{
}
var_03 = getent(param_02,"targetname");
var_04 = vectornormalize(anglestoforward(var_03.var_1D)) * 40;
level.var_78AC[param_00] = [];
level.var_78AD[param_00]["view_start"] = param_01;
level.var_78AD[param_00]["view_pos"] = var_03.var_116 + var_04;
level.var_78AD[param_00]["player_view_pos"] = var_03.var_116;
level.var_78AD[param_00]["view_angles"] = var_03.var_1D;
}
//Function Number: 11
func_669C(param_00,param_01,param_02,param_03)
{
var_04 = getent(param_02,"targetname");
var_05 = func_463D(param_00,var_04);
var_06 = spawnstruct();
var_06.var_7584 = var_04.var_116;
var_06.var_E5 = param_01;
var_06.var_3DD7 = 1;
var_06.var_3DD6 = (0.5,0.5,1);
var_06.var_7585 = var_05;
var_06.var_875 = param_03;
var_06.var_78C9 = 8;
level.var_78AC[param_00][level.var_78AC[param_00].size] = var_06;
return var_06;
}
//Function Number: 12
func_A162()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.var_78AA))
{
wait 0.05;
continue;
}
var_00 = level.var_8BF;
foreach(var_02 in level.var_78AC[level.var_78AA])
{
if(func_572C(var_02.var_9188,var_02.var_366E))
{
level.var_8BF = var_02;
continue;
}
var_02.var_3DD6 = (0.5,0.5,1);
}
if(isdefined(level.var_8BF))
{
level.var_8BF.var_3DD6 = (1,1,0.5);
if(isdefined(var_00) && var_00 != level.var_8BF)
{
level.var_6999 method_8617("mouse_over");
}
}
wait 0.05;
}
}
//Function Number: 13
func_A940()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.var_6999))
{
wait 0.05;
continue;
}
var_00 = 1;
while(!level.var_6999 buttonpresseddevonly("BUTTON_A"))
{
wait 0.05;
}
level.var_6999 method_8617("mouse_click");
if(isdefined(level.var_8BF) && var_00)
{
level.var_8BF notify("select_button_pressed");
[[ level.var_8BF.var_875 ]]();
var_00 = 0;
}
while(level.var_6999 buttonpresseddevonly("BUTTON_A"))
{
wait 0.05;
}
}
}
//Function Number: 14
func_A8EE()
{
level endon("game_ended");
for(;;)
{
if(!isdefined(level.var_6999))
{
wait 0.05;
continue;
}
var_00 = 1;
while(!level.var_6999 buttonpresseddevonly("BUTTON_X"))
{
wait 0.05;
}
level.var_6999 method_8617("mouse_click");
if(var_00)
{
func_0874();
var_00 = 0;
}
while(level.var_6999 buttonpresseddevonly("BUTTON_X"))
{
wait 0.05;
}
}
}
//Function Number: 15
func_8F1B(param_00)
{
for(var_01 = 0;var_01 < param_00.size - 1;var_01++)
{
for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++)
{
if(param_00[var_02 + 1].var_7585 < param_00[var_02].var_7585)
{
func_1DD7(param_00[var_02],param_00[var_02 + 1]);
}
}
}
}
//Function Number: 16
func_1DD7(param_00,param_01)
{
var_02 = param_00.var_7584;
var_03 = param_00.var_E5;
var_04 = param_00.var_7585;
var_05 = param_00.var_875;
var_06 = param_00.var_78C9;
param_00.var_7584 = param_01.var_7584;
param_00.var_E5 = param_01.var_E5;
param_00.var_7585 = param_01.var_7585;
param_00.var_875 = param_01.var_875;
param_00.var_78C9 = param_01.var_78C9;
param_01.var_7584 = var_02;
param_01.var_E5 = var_03;
param_01.var_7585 = var_04;
param_01.var_875 = var_05;
param_01.var_78C9 = var_06;
}
//Function Number: 17
func_33C7(param_00)
{
foreach(var_02 in level.var_78AC[param_00])
{
var_02 thread func_33C6(param_00);
}
}
//Function Number: 18
func_33C6(param_00)
{
level endon("game_ended");
self endon("remove_button");
var_01 = level.var_78AD[param_00]["view_pos"];
var_02 = var_01 + func_78A9(self.var_7585,4);
for(;;)
{
var_03 = (1,0,0);
if(func_572C(self.var_9188,self.var_366E))
{
var_03 = (1,1,0);
}
if(isdefined(level.var_2856) && level.var_2856 > 0)
{
var_04 = var_01 + func_78A9(level.var_7F3D,2);
}
wait 0.05;
}
}
//Function Number: 19
func_ACC8(param_00,param_01)
{
level.var_8BF = undefined;
if(isdefined(level.var_78AA) && level.var_78AA != "")
{
level.var_78AE = level.var_78AA;
}
else
{
level.var_78AE = "main";
level.var_78AA = "main";
}
foreach(var_03 in level.var_78AC[level.var_78AE])
{
var_03 notify("remove_button");
}
if(isdefined(param_01) && param_01)
{
level.var_6999 func_47F3(level.var_78AD[level.var_78AE]["view_start"],param_00);
}
else
{
level.var_6999 func_47F2(level.var_78AD[param_00]["view_start"]);
}
level thread func_33C7(param_00);
level.var_78AA = param_00;
}
//Function Number: 20
func_463D(param_00,param_01)
{
var_02 = level.var_78AD[param_00]["view_angles"];
var_03 = level.var_78AD[param_00]["view_pos"];
var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40;
var_04 = anglestoforward(var_02);
var_05 = vectornormalize(anglestoup(var_02));
var_06 = param_01.var_1D;
var_07 = param_01.var_116;
var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07));
var_09 = acos(vectordot(var_08,var_05));
if(vectordot(anglestoright(var_02),var_08) < 0)
{
var_09 = 360 - var_09;
}
return var_09;
}
//Function Number: 21
func_78A9(param_00,param_01)
{
var_02 = (270 - param_00,0,0);
var_03 = anglestoforward(var_02);
var_04 = vectornormalize(var_03);
var_05 = var_04 * param_01;
return var_05;
}
//Function Number: 22
func_4586(param_00,param_01)
{
var_02 = param_00 + param_01 + 720 / 2 - 360;
return var_02;
}
//Function Number: 23
func_572C(param_00,param_01)
{
var_02 = level.var_7F3D > param_00 && level.var_7F3D < 360;
var_03 = level.var_7F3D > 0 && level.var_7F3D < param_01;
if(param_00 > param_01)
{
var_04 = var_02 || var_03;
}
else
{
var_04 = level.var_7F3D > param_01 && level.var_7F3D < var_02;
}
return var_04;
}
//Function Number: 24
func_0874()
{
if(isdefined(level.var_78AA) && level.var_78AA != "main")
{
func_ACC8("main",1);
return;
}
}
//Function Number: 25
func_0880()
{
iprintlnbold("action_weapons_primary");
func_ACC8("weapons_primary");
}
//Function Number: 26
func_0881()
{
iprintlnbold("action_weapons_secondary");
func_ACC8("weapons_secondary");
}
//Function Number: 27
func_0876()
{
iprintlnbold("action_gears");
func_ACC8("gears");
}
//Function Number: 28
func_0877()
{
iprintlnbold("action_killstreak");
func_ACC8("killstreak");
}
//Function Number: 29
func_0878()
{
iprintlnbold("action_leaderboards");
func_ACC8("leaderboards");
}
//Function Number: 30
func_A4AB()
{
level.var_A4AC = [];
func_1D19("player_view1_start");
func_1D19("player_view2_start");
func_1D19("player_view3_start");
func_1D19("player_view4_start");
func_1D19("player_view5_start");
}
//Function Number: 31
func_1D19(param_00)
{
level.var_A4AC[param_00] = [];
var_01 = getent(param_00,"targetname");
level.var_A4AC[param_00][level.var_A4AC[param_00].size] = var_01;
while(isdefined(var_01) && isdefined(var_01.var_1A2))
{
var_02 = getent(var_01.var_1A2,"targetname");
level.var_A4AC[param_00][level.var_A4AC[param_00].size] = var_02;
var_01 = var_02;
}
}
//Function Number: 32
func_47F2(param_00)
{
if(!isdefined(level.var_34D5))
{
var_01 = level.var_A4AC[param_00][0];
level.var_34D5 = spawn("script_model",var_01.var_116);
level.var_34D5.var_1D = var_01.var_1D;
self setorigin(level.var_34D5.var_116 - (0,0,65));
self linkto(level.var_34D5);
wait 0.05;
self setangles(level.var_34D5.var_1D);
thread func_3DF9();
}
var_02 = 1;
var_03 = abs(distance(level.var_34D5.var_116,level.var_A4AC[param_00][level.var_A4AC[param_00].size - 1].var_116));
var_02 = var_02 * var_03 / 1200;
var_02 = max(var_02,0.1);
var_04 = var_02;
if(!1)
{
var_04 = var_04 * var_02 * level.var_A4AC[param_00].size + 1;
}
thread func_1883(3,var_04);
foreach(var_07, var_06 in level.var_A4AC[param_00])
{
if(1)
{
if(var_07 != level.var_A4AC[param_00].size - 1)
{
continue;
}
}
level.var_34D5 moveto(var_06.var_116,var_02,var_02 * 0.5,0);
level.var_34D5 rotateto(var_06.var_1D,var_02,var_02 * 0.5,0);
wait(var_02);
}
}
//Function Number: 33
func_47F3(param_00,param_01)
{
var_02 = 1;
var_03 = abs(distance(level.var_34D5.var_116,level.var_78AD[param_01]["player_view_pos"]));
var_02 = var_02 * var_03 / 1200;
var_02 = max(var_02,0.1);
var_04 = var_02;
if(!1)
{
var_04 = var_04 * var_02 * level.var_A4AC[param_00].size + 1;
}
thread func_1883(3,var_04);
if(!1)
{
for(var_05 = level.var_A4AC[param_00].size - 1;var_05 >= 0;var_05--)
{
var_06 = level.var_A4AC[param_00][var_05];
level.var_34D5 moveto(var_06.var_116,var_02);
level.var_34D5 rotateto(var_06.var_1D,var_02);
wait(var_02);
}
}
thread func_1883(3,var_02);
var_07 = level.var_78AD[param_01]["player_view_pos"];
var_08 = level.var_78AD[param_01]["view_angles"];
level.var_34D5 moveto(var_07,var_02,var_02 * 0.5,0);
level.var_34D5 rotateto(var_08,var_02,var_02 * 0.5,0);
wait(var_02);
}
//Function Number: 34
func_9D01(param_00)
{
self setblurforplayer(20,param_00 + 0.2 / 2);
self setblurforplayer(0,param_00 + 0.2 / 2);
self shellshock("frag_grenade_mp",param_00 + 0.2);
}
//Function Number: 35
func_1883(param_00,param_01)
{
var_02 = int(param_01 / 0.05);
for(var_03 = 0;var_03 < var_02;var_03++)
{
var_04 = var_03 / var_02;
var_05 = sin(180 * var_04);
var_06 = param_00 * var_05;
setdvar("797",var_06);
wait 0.05;
}
setdvar("797",0);
}
//Function Number: 36
func_3DF9()
{
level endon("game_ended");
self endon("disconnect");
level.var_34D5 endon("remove_dummy");
for(;;)
{
self setangles(level.var_34D5.var_1D);
wait 0.05;
}
}