mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-09 23:17:55 -05:00
653 lines
13 KiB
Plaintext
653 lines
13 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_crib.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 36
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* Decompile Time: 577 ms
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* Timestamp: 10/27/2023 3:21:08 AM
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*******************************************************************/
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//Function Number: 1
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func_00D5()
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{
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precacheshellshock("frag_grenade_mp");
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func_78AB();
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func_78AF();
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func_A4AB();
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func_72B0();
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}
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//Function Number: 2
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func_78AB()
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{
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func_669D("main","player_view1_start","player_view1_end");
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var_00 = func_669C("main","Primary Weapon","radial_weapons_primary",::func_0880);
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var_01 = func_669C("main","Secondary Weapon","radial_weapons_secondary",::func_0881);
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var_02 = func_669C("main","Gears","radial_gears",::func_0876);
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var_03 = func_669C("main","Kill Streaks","radial_killstreaks",::func_0877);
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var_04 = func_669C("main","Leaderboards","radial_leaderboards",::func_0878);
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func_669D("gears","player_view2_start","player_view2_end");
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func_669D("weapons_primary","player_view3_start","player_view3_end");
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func_669D("weapons_secondary","player_view3_start","player_view3_end");
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func_669D("killstreak","player_view4_start","player_view4_end");
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func_669D("leaderboards","player_view5_start","player_view5_end");
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}
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//Function Number: 3
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func_78AF()
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{
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foreach(var_01 in level.var_78AC)
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{
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func_8F1B(var_01);
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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if(isdefined(var_01[var_02 + 1]))
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{
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var_03 = func_4586(var_01[var_02].var_7585,var_01[var_02 + 1].var_7585);
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var_01[var_02].var_366E = var_03;
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var_01[var_02 + 1].var_9188 = var_03;
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continue;
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}
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var_03 = func_4586(var_01[var_02].var_7585,var_01[0].var_7585) + 180;
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if(var_03 > 360)
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{
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var_03 = var_03 - 360;
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}
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var_01[var_02].var_366E = var_03;
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var_01[0].var_9188 = var_03;
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}
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}
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thread func_A162();
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thread func_A940();
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thread func_A8EE();
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thread func_2B49();
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}
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//Function Number: 4
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func_2B49()
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{
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level endon("game_ended");
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level.var_2856 = 1;
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for(;;)
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{
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if(!isdefined(level.var_6999))
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{
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wait 0.05;
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continue;
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}
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var_00 = 1;
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while(!level.var_6999 buttonpresseddevonly("BUTTON_Y"))
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{
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wait 0.05;
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}
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level.var_6999 method_8617("mouse_click");
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if(var_00)
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{
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level.var_2856 = level.var_2856 * -1;
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var_00 = 0;
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}
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while(level.var_6999 buttonpresseddevonly("BUTTON_Y"))
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{
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wait 0.05;
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}
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}
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}
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//Function Number: 5
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func_72B0()
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{
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level thread func_6B6C();
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level thread func_7E29();
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}
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//Function Number: 6
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func_7E29()
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{
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level waittill("game_ended");
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setdvar("2562",1);
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}
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//Function Number: 7
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func_6B6C()
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{
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level waittill("connected",var_00);
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var_00 thread func_7ABE();
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var_00 waittill("spawned_player");
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wait(1);
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var_00 takeallweapons();
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setdvar("2562",0);
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if(!isdefined(var_00))
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{
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return;
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}
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else
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{
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level.var_6999 = var_00;
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}
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var_00 thread func_4304();
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func_ACC8("main");
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}
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//Function Number: 8
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func_7ABE()
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{
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self endon("disconnect");
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var_00 = "autoassign";
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while(!isdefined(self.var_12C["team"]))
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{
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wait 0.05;
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}
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self notify("menuresponse",game["menu_team"],var_00);
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wait(0.5);
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var_01 = getarraykeys(level.var_2321);
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var_02 = [];
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for(var_03 = 0;var_03 < var_01.size;var_03++)
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{
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if(!issubstr(var_01[var_03],"custom"))
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{
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var_02[var_02.size] = var_01[var_03];
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}
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}
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for(;;)
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{
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var_04 = var_02[0];
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self notify("menuresponse","changeclass",var_04);
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self waittill("spawned_player");
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wait(0.1);
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}
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}
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//Function Number: 9
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func_4304()
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{
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level endon("game_ended");
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self endon("disconnect");
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for(;;)
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{
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var_00 = self getnormalizedmovement();
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var_01 = vectortoangles(var_00);
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level.var_7F3D = int(var_01[1]);
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wait 0.05;
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}
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}
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//Function Number: 10
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func_669D(param_00,param_01,param_02)
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{
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if(isdefined(level.var_78AC) && level.var_78AC.size)
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{
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}
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var_03 = getent(param_02,"targetname");
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var_04 = vectornormalize(anglestoforward(var_03.var_1D)) * 40;
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level.var_78AC[param_00] = [];
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level.var_78AD[param_00]["view_start"] = param_01;
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level.var_78AD[param_00]["view_pos"] = var_03.var_116 + var_04;
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level.var_78AD[param_00]["player_view_pos"] = var_03.var_116;
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level.var_78AD[param_00]["view_angles"] = var_03.var_1D;
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}
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//Function Number: 11
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func_669C(param_00,param_01,param_02,param_03)
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{
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var_04 = getent(param_02,"targetname");
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var_05 = func_463D(param_00,var_04);
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var_06 = spawnstruct();
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var_06.var_7584 = var_04.var_116;
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var_06.var_E5 = param_01;
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var_06.var_3DD7 = 1;
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var_06.var_3DD6 = (0.5,0.5,1);
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var_06.var_7585 = var_05;
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var_06.var_875 = param_03;
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var_06.var_78C9 = 8;
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level.var_78AC[param_00][level.var_78AC[param_00].size] = var_06;
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return var_06;
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}
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//Function Number: 12
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func_A162()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.var_78AA))
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{
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wait 0.05;
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continue;
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}
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var_00 = level.var_8BF;
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foreach(var_02 in level.var_78AC[level.var_78AA])
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{
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if(func_572C(var_02.var_9188,var_02.var_366E))
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{
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level.var_8BF = var_02;
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continue;
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}
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var_02.var_3DD6 = (0.5,0.5,1);
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}
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if(isdefined(level.var_8BF))
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{
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level.var_8BF.var_3DD6 = (1,1,0.5);
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if(isdefined(var_00) && var_00 != level.var_8BF)
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{
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level.var_6999 method_8617("mouse_over");
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}
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}
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wait 0.05;
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}
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}
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//Function Number: 13
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func_A940()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.var_6999))
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{
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wait 0.05;
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continue;
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}
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var_00 = 1;
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while(!level.var_6999 buttonpresseddevonly("BUTTON_A"))
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{
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wait 0.05;
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}
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level.var_6999 method_8617("mouse_click");
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if(isdefined(level.var_8BF) && var_00)
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{
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level.var_8BF notify("select_button_pressed");
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[[ level.var_8BF.var_875 ]]();
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var_00 = 0;
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}
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while(level.var_6999 buttonpresseddevonly("BUTTON_A"))
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{
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wait 0.05;
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}
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}
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}
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//Function Number: 14
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func_A8EE()
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{
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level endon("game_ended");
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for(;;)
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{
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if(!isdefined(level.var_6999))
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{
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wait 0.05;
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continue;
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}
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var_00 = 1;
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while(!level.var_6999 buttonpresseddevonly("BUTTON_X"))
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{
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wait 0.05;
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}
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level.var_6999 method_8617("mouse_click");
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if(var_00)
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{
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func_0874();
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var_00 = 0;
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}
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while(level.var_6999 buttonpresseddevonly("BUTTON_X"))
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{
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wait 0.05;
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}
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}
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}
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//Function Number: 15
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func_8F1B(param_00)
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{
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for(var_01 = 0;var_01 < param_00.size - 1;var_01++)
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{
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for(var_02 = 0;var_02 < param_00.size - 1 - var_01;var_02++)
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{
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if(param_00[var_02 + 1].var_7585 < param_00[var_02].var_7585)
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{
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func_1DD7(param_00[var_02],param_00[var_02 + 1]);
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}
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}
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}
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}
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//Function Number: 16
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func_1DD7(param_00,param_01)
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{
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var_02 = param_00.var_7584;
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var_03 = param_00.var_E5;
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var_04 = param_00.var_7585;
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var_05 = param_00.var_875;
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var_06 = param_00.var_78C9;
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param_00.var_7584 = param_01.var_7584;
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param_00.var_E5 = param_01.var_E5;
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param_00.var_7585 = param_01.var_7585;
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param_00.var_875 = param_01.var_875;
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param_00.var_78C9 = param_01.var_78C9;
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param_01.var_7584 = var_02;
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param_01.var_E5 = var_03;
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param_01.var_7585 = var_04;
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param_01.var_875 = var_05;
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param_01.var_78C9 = var_06;
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}
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//Function Number: 17
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func_33C7(param_00)
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{
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foreach(var_02 in level.var_78AC[param_00])
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{
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var_02 thread func_33C6(param_00);
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}
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}
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//Function Number: 18
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func_33C6(param_00)
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{
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level endon("game_ended");
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self endon("remove_button");
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var_01 = level.var_78AD[param_00]["view_pos"];
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var_02 = var_01 + func_78A9(self.var_7585,4);
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for(;;)
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{
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var_03 = (1,0,0);
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if(func_572C(self.var_9188,self.var_366E))
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{
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var_03 = (1,1,0);
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}
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if(isdefined(level.var_2856) && level.var_2856 > 0)
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{
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var_04 = var_01 + func_78A9(level.var_7F3D,2);
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}
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wait 0.05;
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}
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}
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//Function Number: 19
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func_ACC8(param_00,param_01)
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{
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level.var_8BF = undefined;
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if(isdefined(level.var_78AA) && level.var_78AA != "")
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{
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level.var_78AE = level.var_78AA;
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}
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else
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{
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level.var_78AE = "main";
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level.var_78AA = "main";
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}
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foreach(var_03 in level.var_78AC[level.var_78AE])
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{
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var_03 notify("remove_button");
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}
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if(isdefined(param_01) && param_01)
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{
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level.var_6999 func_47F3(level.var_78AD[level.var_78AE]["view_start"],param_00);
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}
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else
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{
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level.var_6999 func_47F2(level.var_78AD[param_00]["view_start"]);
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}
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level thread func_33C7(param_00);
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level.var_78AA = param_00;
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}
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//Function Number: 20
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func_463D(param_00,param_01)
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{
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var_02 = level.var_78AD[param_00]["view_angles"];
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var_03 = level.var_78AD[param_00]["view_pos"];
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var_03 = var_03 + vectornormalize(anglestoforward(var_02)) * 40;
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var_04 = anglestoforward(var_02);
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var_05 = vectornormalize(anglestoup(var_02));
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var_06 = param_01.var_1D;
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var_07 = param_01.var_116;
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var_08 = vectornormalize(vectorfromlinetopoint(var_03,var_03 + var_04,var_07));
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var_09 = acos(vectordot(var_08,var_05));
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if(vectordot(anglestoright(var_02),var_08) < 0)
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{
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var_09 = 360 - var_09;
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}
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return var_09;
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}
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//Function Number: 21
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func_78A9(param_00,param_01)
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{
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var_02 = (270 - param_00,0,0);
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var_03 = anglestoforward(var_02);
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var_04 = vectornormalize(var_03);
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var_05 = var_04 * param_01;
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return var_05;
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}
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//Function Number: 22
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func_4586(param_00,param_01)
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{
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var_02 = param_00 + param_01 + 720 / 2 - 360;
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return var_02;
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}
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//Function Number: 23
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func_572C(param_00,param_01)
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{
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var_02 = level.var_7F3D > param_00 && level.var_7F3D < 360;
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var_03 = level.var_7F3D > 0 && level.var_7F3D < param_01;
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if(param_00 > param_01)
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{
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var_04 = var_02 || var_03;
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}
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else
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{
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var_04 = level.var_7F3D > param_01 && level.var_7F3D < var_02;
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}
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return var_04;
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}
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//Function Number: 24
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func_0874()
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{
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if(isdefined(level.var_78AA) && level.var_78AA != "main")
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{
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func_ACC8("main",1);
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return;
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}
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}
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//Function Number: 25
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func_0880()
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{
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iprintlnbold("action_weapons_primary");
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func_ACC8("weapons_primary");
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}
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//Function Number: 26
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func_0881()
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{
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iprintlnbold("action_weapons_secondary");
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func_ACC8("weapons_secondary");
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}
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//Function Number: 27
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func_0876()
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{
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iprintlnbold("action_gears");
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func_ACC8("gears");
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}
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//Function Number: 28
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func_0877()
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{
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iprintlnbold("action_killstreak");
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func_ACC8("killstreak");
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}
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//Function Number: 29
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func_0878()
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{
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iprintlnbold("action_leaderboards");
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func_ACC8("leaderboards");
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}
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//Function Number: 30
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func_A4AB()
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{
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level.var_A4AC = [];
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func_1D19("player_view1_start");
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func_1D19("player_view2_start");
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func_1D19("player_view3_start");
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func_1D19("player_view4_start");
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func_1D19("player_view5_start");
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}
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//Function Number: 31
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func_1D19(param_00)
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{
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level.var_A4AC[param_00] = [];
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var_01 = getent(param_00,"targetname");
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level.var_A4AC[param_00][level.var_A4AC[param_00].size] = var_01;
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|
while(isdefined(var_01) && isdefined(var_01.var_1A2))
|
|
{
|
|
var_02 = getent(var_01.var_1A2,"targetname");
|
|
level.var_A4AC[param_00][level.var_A4AC[param_00].size] = var_02;
|
|
var_01 = var_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_47F2(param_00)
|
|
{
|
|
if(!isdefined(level.var_34D5))
|
|
{
|
|
var_01 = level.var_A4AC[param_00][0];
|
|
level.var_34D5 = spawn("script_model",var_01.var_116);
|
|
level.var_34D5.var_1D = var_01.var_1D;
|
|
self setorigin(level.var_34D5.var_116 - (0,0,65));
|
|
self linkto(level.var_34D5);
|
|
wait 0.05;
|
|
self setangles(level.var_34D5.var_1D);
|
|
thread func_3DF9();
|
|
}
|
|
|
|
var_02 = 1;
|
|
var_03 = abs(distance(level.var_34D5.var_116,level.var_A4AC[param_00][level.var_A4AC[param_00].size - 1].var_116));
|
|
var_02 = var_02 * var_03 / 1200;
|
|
var_02 = max(var_02,0.1);
|
|
var_04 = var_02;
|
|
if(!1)
|
|
{
|
|
var_04 = var_04 * var_02 * level.var_A4AC[param_00].size + 1;
|
|
}
|
|
|
|
thread func_1883(3,var_04);
|
|
foreach(var_07, var_06 in level.var_A4AC[param_00])
|
|
{
|
|
if(1)
|
|
{
|
|
if(var_07 != level.var_A4AC[param_00].size - 1)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
level.var_34D5 moveto(var_06.var_116,var_02,var_02 * 0.5,0);
|
|
level.var_34D5 rotateto(var_06.var_1D,var_02,var_02 * 0.5,0);
|
|
wait(var_02);
|
|
}
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_47F3(param_00,param_01)
|
|
{
|
|
var_02 = 1;
|
|
var_03 = abs(distance(level.var_34D5.var_116,level.var_78AD[param_01]["player_view_pos"]));
|
|
var_02 = var_02 * var_03 / 1200;
|
|
var_02 = max(var_02,0.1);
|
|
var_04 = var_02;
|
|
if(!1)
|
|
{
|
|
var_04 = var_04 * var_02 * level.var_A4AC[param_00].size + 1;
|
|
}
|
|
|
|
thread func_1883(3,var_04);
|
|
if(!1)
|
|
{
|
|
for(var_05 = level.var_A4AC[param_00].size - 1;var_05 >= 0;var_05--)
|
|
{
|
|
var_06 = level.var_A4AC[param_00][var_05];
|
|
level.var_34D5 moveto(var_06.var_116,var_02);
|
|
level.var_34D5 rotateto(var_06.var_1D,var_02);
|
|
wait(var_02);
|
|
}
|
|
}
|
|
|
|
thread func_1883(3,var_02);
|
|
var_07 = level.var_78AD[param_01]["player_view_pos"];
|
|
var_08 = level.var_78AD[param_01]["view_angles"];
|
|
level.var_34D5 moveto(var_07,var_02,var_02 * 0.5,0);
|
|
level.var_34D5 rotateto(var_08,var_02,var_02 * 0.5,0);
|
|
wait(var_02);
|
|
}
|
|
|
|
//Function Number: 34
|
|
func_9D01(param_00)
|
|
{
|
|
self setblurforplayer(20,param_00 + 0.2 / 2);
|
|
self setblurforplayer(0,param_00 + 0.2 / 2);
|
|
self shellshock("frag_grenade_mp",param_00 + 0.2);
|
|
}
|
|
|
|
//Function Number: 35
|
|
func_1883(param_00,param_01)
|
|
{
|
|
var_02 = int(param_01 / 0.05);
|
|
for(var_03 = 0;var_03 < var_02;var_03++)
|
|
{
|
|
var_04 = var_03 / var_02;
|
|
var_05 = sin(180 * var_04);
|
|
var_06 = param_00 * var_05;
|
|
setdvar("797",var_06);
|
|
wait 0.05;
|
|
}
|
|
|
|
setdvar("797",0);
|
|
}
|
|
|
|
//Function Number: 36
|
|
func_3DF9()
|
|
{
|
|
level endon("game_ended");
|
|
self endon("disconnect");
|
|
level.var_34D5 endon("remove_dummy");
|
|
for(;;)
|
|
{
|
|
self setangles(level.var_34D5.var_1D);
|
|
wait 0.05;
|
|
}
|
|
} |