Files
IL-GSC/WW2/PC/ALL/maps/mp/_destructables.gsc
2023-10-27 03:49:01 -04:00

116 lines
1.8 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_destructables.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 7
* Decompile Time: 109 ms
* Timestamp: 10/27/2023 3:21:10 AM
*******************************************************************/
//Function Number: 1
func_00D5()
{
var_00 = getentarray("destructable","targetname");
if(getdvar("scr_destructables") == "0")
{
for(var_01 = 0;var_01 < var_00.size;var_01++)
{
var_00[var_01] delete();
}
return;
}
for(var_01 = 0;var_01 < var_00.size;var_01++)
{
var_00[var_01] thread func_2DE1();
}
}
//Function Number: 2
func_2DE1()
{
var_00 = 40;
var_01 = 0;
if(isdefined(self.var_80F8))
{
var_00 = self.var_80F8;
}
if(isdefined(self.var_82B7))
{
var_01 = self.var_82B7;
}
if(isdefined(self.var_8162))
{
var_02 = strtok(self.var_8162," ");
for(var_03 = 0;var_03 < var_02.size;var_03++)
{
additional_laststand_weapon_exclusion(var_02[var_03]);
}
}
if(isdefined(self.var_81BB))
{
self.var_3F2F = loadfx(self.var_81BB);
}
var_04 = 0;
self setcandamage(1);
for(;;)
{
self waittill("damage",var_05,var_06);
if(var_05 >= var_01)
{
var_04 = var_04 + var_05;
if(var_04 >= var_00)
{
thread func_2DE0();
return;
}
}
}
}
//Function Number: 3
func_2DE0()
{
var_00 = self;
if(isdefined(self.var_8162))
{
var_01 = strtok(self.var_8162," ");
for(var_02 = 0;var_02 < var_01.size;var_02++)
{
func_A017(var_01[var_02]);
}
}
if(isdefined(var_00.var_3F2F))
{
playfx(var_00.var_3F2F,var_00.var_116 + (0,0,6));
}
var_00 delete();
}
//Function Number: 4
additional_laststand_weapon_exclusion(param_00)
{
}
//Function Number: 5
func_17E0(param_00,param_01)
{
}
//Function Number: 6
func_A017(param_00)
{
}
//Function Number: 7
func_A018(param_00,param_01)
{
}