Files
IL-GSC/WW2/PC/ALL/maps/mp/_fx.gsc
2023-10-27 03:49:01 -04:00

73 lines
1.2 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_fx.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 5
* Decompile Time: 87 ms
* Timestamp: 10/27/2023 3:21:26 AM
*******************************************************************/
//Function Number: 1
func_8274()
{
if(!isdefined(self.var_81BB) || !isdefined(self.var_81BA) || !isdefined(self.var_161))
{
self delete();
return;
}
if(isdefined(self.var_1A2))
{
var_00 = getent(self.var_1A2).var_116;
}
else
{
var_00 = "undefined";
}
if(self.var_81BA == "OneShotfx")
{
}
if(self.var_81BA == "loopfx")
{
}
if(self.var_81BA == "loopsound")
{
}
}
//Function Number: 2
func_4866(param_00)
{
playfx(level.var_611["mechanical explosion"],param_00);
earthquake(0.15,0.5,param_00,250);
}
//Function Number: 3
func_8F42(param_00,param_01,param_02)
{
var_03 = spawn("script_origin",(0,0,0));
var_03.var_116 = param_01;
var_03 method_861D(param_00);
if(isdefined(param_02))
{
var_03 thread func_8F43(param_02);
}
}
//Function Number: 4
func_8F43(param_00)
{
level waittill(param_00);
self delete();
}
//Function Number: 5
func_1797(param_00)
{
self waittill("death");
param_00 delete();
}