mirror of
https://github.com/InfinityLoader/IL-GSC.git
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73 lines
1.2 KiB
Plaintext
73 lines
1.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\_fx.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 87 ms
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* Timestamp: 10/27/2023 3:21:26 AM
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*******************************************************************/
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//Function Number: 1
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func_8274()
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{
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if(!isdefined(self.var_81BB) || !isdefined(self.var_81BA) || !isdefined(self.var_161))
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{
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self delete();
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return;
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}
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if(isdefined(self.var_1A2))
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{
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var_00 = getent(self.var_1A2).var_116;
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}
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else
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{
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var_00 = "undefined";
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}
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if(self.var_81BA == "OneShotfx")
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{
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}
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if(self.var_81BA == "loopfx")
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{
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}
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if(self.var_81BA == "loopsound")
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{
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}
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}
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//Function Number: 2
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func_4866(param_00)
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{
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playfx(level.var_611["mechanical explosion"],param_00);
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earthquake(0.15,0.5,param_00,250);
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}
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//Function Number: 3
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func_8F42(param_00,param_01,param_02)
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{
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var_03 = spawn("script_origin",(0,0,0));
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var_03.var_116 = param_01;
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var_03 method_861D(param_00);
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if(isdefined(param_02))
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{
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var_03 thread func_8F43(param_02);
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}
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}
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//Function Number: 4
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func_8F43(param_00)
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{
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level waittill(param_00);
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self delete();
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}
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//Function Number: 5
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func_1797(param_00)
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{
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self waittill("death");
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param_00 delete();
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} |