Files
IL-GSC/WW2/PC/ALL/maps/mp/bots/_bots_sentry.gsc
2023-10-27 03:49:01 -04:00

382 lines
7.4 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\bots\_bots_sentry.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 16
* Decompile Time: 284 ms
* Timestamp: 10/27/2023 3:09:58 AM
*******************************************************************/
//Function Number: 1
func_1A4D(param_00,param_01,param_02,param_03)
{
self endon("bot_sentry_exited");
self endon("death");
self endon("disconnect");
level endon("game_ended");
wait(randomintrange(3,5));
while(isdefined(self.var_83E6) && gettime() < self.var_83E6)
{
wait(1);
}
if(isdefined(self.var_88) && self.var_88.var_BC > 0 && self method_8371(self.var_88))
{
return 1;
}
var_04 = self.var_116;
if(param_03 != "hide_nonlethal")
{
var_04 = func_1ACA(param_03);
if(!isdefined(var_04))
{
return 1;
}
}
func_1AC5(param_00,var_04,param_03,param_01);
while(maps/mp/bots/_bots_strategy::func_1A14("sentry_placement"))
{
wait(0.5);
}
return 1;
}
//Function Number: 2
func_1967(param_00)
{
return 0;
}
//Function Number: 3
func_1AC5(param_00,param_01,param_02,param_03)
{
var_04 = func_1AC9(param_00,param_01,param_02,param_03);
if(isdefined(var_04))
{
maps/mp/bots/_bots_strategy::func_192C("sentry_placement");
var_05 = spawnstruct();
var_05.var_68FB = var_04;
var_05.var_81CA = var_04.var_AAE8;
var_05.var_81C8 = 10;
var_05.var_9296 = ::func_1ACD;
var_05.var_36AC = ::func_1AC6;
var_05.var_8B3E = ::func_1ACF;
var_05.var_87F = ::func_1AC4;
self.var_7009 = param_00.var_944C;
maps/mp/bots/_bots_strategy::func_1A85("sentry_placement",var_04.var_10D.var_116,0,var_05);
}
}
//Function Number: 4
func_1ACF(param_00)
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
if(isdefined(self.var_88) && self.var_88.var_BC > 0 && self method_8371(self.var_88))
{
return 1;
}
self.var_83E6 = gettime() + 1000;
return 0;
}
//Function Number: 5
func_1AC7()
{
self endon("death");
self endon("disconnect");
self endon("bot_sentry_canceled");
self endon("bot_sentry_ensure_exit");
level endon("game_ended");
for(;;)
{
if(isdefined(self.var_88) && self.var_88.var_BC > 0 && self method_8371(self.var_88))
{
thread func_1AC6();
}
wait 0.05;
}
}
//Function Number: 6
func_1ACD(param_00)
{
thread func_1ACE(param_00);
}
//Function Number: 7
func_1ACE(param_00)
{
self endon("stop_tactical_goal");
self endon("stop_goal_aborted_watch");
self endon("bot_sentry_canceled");
self endon("bot_sentry_exited");
self endon("death");
self endon("disconnect");
level endon("game_ended");
while(isdefined(param_00.var_68FB) && isdefined(param_00.var_68FB.var_1D0))
{
if(distance2d(self.var_116,param_00.var_68FB.var_10D.var_116) < 400)
{
thread maps/mp/bots/_bots_util::func_19D4("stand",5);
thread func_1AC7();
maps/mp/bots/_bots_ks::func_1AF4(param_00.var_68FB.var_5A5C,param_00.var_68FB.var_5A72,param_00.var_68FB.var_1D0);
return;
}
wait 0.05;
}
}
//Function Number: 8
func_1ACA(param_00)
{
var_01 = maps/mp/bots/_bots_util::func_2C6C();
if(isdefined(var_01))
{
return var_01;
}
if(isdefined(self.var_6708))
{
return self.var_6708.var_116;
}
var_02 = getnodesinradius(self.var_116,1000,0,512);
var_03 = 5;
if(param_00 != "turret")
{
if(self botgetdifficultysetting("strategyLevel") == 1)
{
var_03 = 10;
}
else if(self botgetdifficultysetting("strategyLevel") == 0)
{
var_03 = 15;
}
}
if(param_00 == "turret_air")
{
var_04 = self method_8366(var_02,var_03,"node_traffic","ignore_no_sky");
}
else
{
var_04 = self method_8366(var_03,var_04,"node_traffic");
}
if(isdefined(var_04))
{
return var_04.var_116;
}
}
//Function Number: 9
func_1AC9(param_00,param_01,param_02,param_03)
{
var_04 = undefined;
var_05 = getnodesinradius(param_01,1000,0,512);
var_06 = 5;
if(param_02 != "turret")
{
if(self botgetdifficultysetting("strategyLevel") == 1)
{
var_06 = 10;
}
else if(self botgetdifficultysetting("strategyLevel") == 0)
{
var_06 = 15;
}
}
if(param_02 == "turret_air")
{
var_07 = self method_8366(var_05,var_06,"node_sentry",param_01,"ignore_no_sky");
}
else if(param_03 == "trap")
{
var_07 = self method_8366(var_06,var_07,"node_traffic");
}
else if(param_03 == "hide_nonlethal")
{
var_07 = self method_8366(var_06,var_07,"node_hide");
}
else
{
var_07 = self method_8366(var_06,var_07,"node_sentry",param_02);
}
if(isdefined(var_07))
{
var_04 = spawnstruct();
var_04.var_10D = var_07;
if(param_01 != var_07.var_116 && param_02 != "hide_nonlethal")
{
var_04.var_AAE8 = vectortoyaw(param_01 - var_07.var_116);
}
else
{
var_04.var_AAE8 = undefined;
}
var_04.var_1D0 = param_00.var_1D0;
var_04.var_5A5C = param_00;
var_04.var_5A72 = param_03;
}
return var_04;
}
//Function Number: 10
func_1AC8()
{
if(isdefined(self.var_2004))
{
return self.var_2004;
}
if(isdefined(self.var_2005))
{
return self.var_2005;
}
if(isdefined(self.var_2003))
{
return self.var_2003;
}
}
//Function Number: 11
func_1AC4(param_00)
{
var_01 = 0;
var_02 = func_1AC8();
if(isdefined(var_02))
{
var_03 = 0;
if(!var_02.var_1F2F)
{
var_04 = 0.75;
var_05 = gettime();
var_06 = self getangles()[1];
if(isdefined(param_00.var_68FB.var_AAE8))
{
var_06 = param_00.var_68FB.var_AAE8;
}
var_07 = [];
var_07[0] = var_06 + 180;
var_07[1] = var_06 + 135;
var_07[2] = var_06 - 135;
var_08 = 1000;
foreach(var_0A in var_07)
{
var_0B = playerphysicstrace(param_00.var_68FB.var_10D.var_116,param_00.var_68FB.var_10D.var_116 + anglestoforward((0,var_0A + 180,0)) * 100);
var_0C = distance2d(var_0B,param_00.var_68FB.var_10D.var_116);
if(var_0C < var_08)
{
var_08 = var_0C;
self botsetscriptmove(var_0A,var_04);
self botlookatpoint(param_00.var_68FB.var_10D.var_116,var_04,"script_forced");
}
}
while(!var_03 && isdefined(var_02) && !var_02.var_1F2F)
{
var_0E = float(gettime() - var_05) / 1000;
if(!var_02.var_1F2F && var_0E > var_04)
{
var_03 = 1;
self.var_83E6 = gettime() + 30000;
}
wait 0.05;
}
}
if(isdefined(var_02) && var_02.var_1F2F)
{
func_1AC3();
var_01 = 1;
}
}
wait(0.25);
func_1ACB();
return var_01;
}
//Function Number: 12
func_1AC3()
{
self notify("place_sentry");
self notify("place_turret");
self notify("placePlaceable");
}
//Function Number: 13
func_1AC2()
{
self switchtoweapon("none");
self method_8323();
self method_8327();
self notify("cancel_sentry");
self notify("cancel_turret");
self notify("cancelPlaceable");
}
//Function Number: 14
func_1AC6(param_00)
{
self notify("bot_sentry_canceled");
func_1AC2();
func_1ACB();
}
//Function Number: 15
func_1ACB()
{
self notify("bot_sentry_abort_goal_think");
self notify("bot_sentry_ensure_exit");
self endon("bot_sentry_ensure_exit");
self endon("death");
self endon("disconnect");
level endon("game_ended");
self switchtoweapon("none");
self method_8358();
self botsetstance("none");
self method_8323();
self method_8327();
wait(0.25);
var_00 = 0;
while(isdefined(func_1AC8()))
{
var_00++;
func_1AC2();
wait(0.25);
if(var_00 > 2)
{
func_1ACC();
}
}
self notify("bot_sentry_exited");
}
//Function Number: 16
func_1ACC()
{
self.var_2004 = undefined;
self.var_2005 = undefined;
self.var_2003 = undefined;
self switchtoweapon("none");
self method_8323();
self method_8327();
}