Files
IL-GSC/WW2/PC/ALL/maps/mp/mp_shipment_s2_fx.gsc
2023-10-27 03:49:01 -04:00

32 lines
2.1 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\mp_shipment_s2_fx.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 1
* Decompile Time: 36 ms
* Timestamp: 10/27/2023 3:16:55 AM
*******************************************************************/
//Function Number: 1
func_00F9()
{
level.var_611["mp_shpt_exhaust_crane_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_exhaust_crane_01");
level.var_611["mp_shpt_truck_dust_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_truck_dust_01");
level.var_611["mp_shpt_smk_column_fire_02"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_fire_02");
level.var_611["mp_shpt_soldiers_runner"] = loadfx("vfx/map/mp_shipment/mp_shpt_soldiers_runner");
level.var_611["mp_shpt_smk_column_white_02"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_white_02");
level.var_611["mp_shpt_water_wake_ship_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_water_wake_ship_01");
level.var_611["mp_shpt_water_fall_ship_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_water_fall_ship_01");
level.var_611["mp_shpt_smk_column_white_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_white_01");
level.var_611["vf_wind_mp_shpt"] = loadfx("vfx/vectorfield/vf_wind_mp_shpt");
level.var_611["mp_shpt_smk_column_02"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_02");
level.var_611["mp_shpt_smk_pillar_vista_02"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_pillar_vista_02");
level.var_611["mp_shpt_godray_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_godray_01");
level.var_611["mp_shpt_motes_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_motes_01");
level.var_611["mp_shpt_sand_blow_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_sand_blow_01");
level.var_611["mp_shpt_smk_smolder_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_smolder_01");
level.var_611["mp_shpt_smk_pillar_vista_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_pillar_vista_01");
level.var_611["mp_shpt_smk_column_fire_01"] = loadfx("vfx/map/mp_shipment/mp_shpt_smk_column_fire_01");
level.var_611["test_effect"] = loadfx("vfx/test/test_fx");
}