Files
IL-GSC/WW2/PC/ALL/maps/mp/mp_zombie_descent_lighting.gsc
2023-10-27 03:49:01 -04:00

93 lines
1.7 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\mp_zombie_descent_lighting.gsc
* Game: Call of Duty: WWII
* Platform: PC
* Function Count: 9
* Decompile Time: 152 ms
* Timestamp: 10/27/2023 3:18:24 AM
*******************************************************************/
//Function Number: 1
func_00F9()
{
func_84F8();
}
//Function Number: 2
xbox_optimizations()
{
setdvar("1578",0);
setdvar("5156",0);
setdvar("3158",0.7);
setdvar("2225",4);
setdvar("sm_spotDynamics",4);
}
//Function Number: 3
lightningrodlights()
{
var_00 = function_021F("lightningrodlights","targetname");
foreach(var_02 in var_00)
{
var_02 setscriptablepartstate("lightpart","on");
}
}
//Function Number: 4
bossintrolightson()
{
var_00 = function_021F("boss_intro_lgt","targetname");
foreach(var_02 in var_00)
{
var_02 setscriptablepartstate("lightpart","on");
}
}
//Function Number: 5
bossintrolightsoff()
{
var_00 = function_021F("boss_intro_lgt","targetname");
foreach(var_02 in var_00)
{
var_02 setscriptablepartstate("lightpart","off");
}
}
//Function Number: 6
bossarenalightsoff()
{
var_00 = function_021F("boss_arena_lgt","targetname");
foreach(var_02 in var_00)
{
var_02 setscriptablepartstate("lightpart","off");
}
}
//Function Number: 7
bossarenalightson()
{
var_00 = function_021F("boss_arena_lgt","targetname");
foreach(var_02 in var_00)
{
var_02 setscriptablepartstate("lightpart","on");
}
}
//Function Number: 8
func_84F8()
{
setdvar("2973",0);
setdvar("2664",1);
}
//Function Number: 9
func_6B82()
{
var_00 = self;
var_00 endon("disconnect");
wait(15);
var_00 method_8483("mp_zombie_descent_moonravengreen");
wait(5);
var_00 method_8483("");
}