mirror of
https://github.com/InfinityLoader/IL-GSC.git
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52 lines
1.0 KiB
Plaintext
52 lines
1.0 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\mp_zombie_windmill_lighting.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 80 ms
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* Timestamp: 10/27/2023 3:20:14 AM
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*******************************************************************/
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//Function Number: 1
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func_00F9()
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{
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func_84F8();
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level thread maps\mp\_utility::func_6F74(::func_6B82);
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var_00 = function_021F("auto62","targetname");
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foreach(var_02 in var_00)
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{
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var_02 setscriptablepartstate("lightpart","off");
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}
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if(level.var_1D4 && getdvar("2695") != "true")
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{
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xbox_optimizations();
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}
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}
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//Function Number: 2
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func_84F8()
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{
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setdvar("2973",0);
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setdvar("2664",1);
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setdvar("r_sunShadowScale",1);
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setdvar("5153",1);
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}
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//Function Number: 3
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func_6B82()
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{
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var_00 = self;
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var_00 endon("disconnect");
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wait(1.5);
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var_00 vignettesetparams(0.85,0.25,1,1,0);
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}
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//Function Number: 4
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xbox_optimizations()
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{
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setdvar("r_sunShadowScale",0.7);
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setdvar("r_sunSampleSizeNear",0.25);
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setdvar("5153",0);
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} |