mirror of
https://github.com/InfinityLoader/IL-GSC.git
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32 lines
1.0 KiB
Plaintext
32 lines
1.0 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps/_stealth_behavior_system.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 2
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* Decompile Time: 31 ms
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* Timestamp: 10/27/2023 2:00:47 AM
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*******************************************************************/
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//Function Number: 1
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stealth_behavior_system_main()
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{
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stealth_behavior_system_init();
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}
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//Function Number: 2
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stealth_behavior_system_init()
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{
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level._stealth.behavior = spawnstruct();
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level._stealth.node_search = spawnstruct();
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level._stealth.behavior.sound = [];
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level._stealth.behavior.sound["huh"] = 0;
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level._stealth.behavior.sound["hmph"] = 0;
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level._stealth.behavior.sound["name"] = 0;
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level._stealth.behavior.sound["wtf"] = 0;
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level._stealth.behavior.sound["spotted"] = [];
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level._stealth.behavior.sound["corpse"] = 0;
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level._stealth.behavior.sound["alert"] = 0;
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level._stealth.behavior.sound["acknowledge"] = 0;
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level._stealth.behavior.sound_reset_time = 3;
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} |