Files
IL-GSC/MW3/PC/MP/840.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

167 lines
3.0 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 840.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 9
* Decompile Time: 1 ms
* Timestamp: 10/27/2023 2:16:50 AM
*******************************************************************/
//Function Number: 1
init()
{
precacheshellshock("flashbang_mp");
thread onplayerconnect();
}
//Function Number: 2
onplayerconnect()
{
for(;;)
{
level waittill("connected",var_00);
var_00 thread onplayerspawned();
}
}
//Function Number: 3
onplayerspawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
thread func_2C55();
}
}
//Function Number: 4
func_2C55()
{
self endon("death");
self endon("disconnect");
self endon("faux_spawn");
self.empendtime = 0;
for(;;)
{
self waittill("emp_grenaded",var_00);
if(!isalive(self))
{
continue;
}
if(isdefined(self.usingremote))
{
continue;
}
if(maps\mp\_utility::_hasperk("specialty_empimmune"))
{
continue;
}
var_01 = 1;
var_02 = 0;
if(level.teambased && isdefined(var_00) && isdefined(var_00.pers["team"]) && var_00.pers["team"] == self.pers["team"] && var_00 != self)
{
if(level.friendlyfire == 0)
{
continue;
}
else if(level.friendlyfire == 1)
{
var_02 = 0;
var_01 = 1;
}
else if(level.friendlyfire == 2)
{
var_01 = 0;
var_02 = 1;
}
else if(level.friendlyfire == 3)
{
var_02 = 1;
var_01 = 1;
}
}
else if(isdefined(var_00))
{
var_00 notify("emp_hit");
if(var_00 != self)
{
var_00 maps\mp\gametypes\_missions::processchallenge("ch_onthepulse");
}
}
if(var_01 && isdefined(self))
{
thread func_2C58();
}
if(var_02 && isdefined(var_00))
{
var_00 thread func_2C58();
}
}
}
//Function Number: 5
func_2C58()
{
self notify("applyEmp");
self endon("applyEmp");
self endon("death");
wait 0.05;
self.var_2C59 = 10;
self.empgrenaded = 1;
self shellshock("flashbang_mp",1);
self.empendtime = gettime() + self.var_2C59 * 1000;
thread func_2C5F(0.75);
self setempjammed(1);
thread func_2C5B();
wait self.var_2C59;
self notify("empGrenadeTimedOut");
func_2C5C();
}
//Function Number: 6
func_2C5B()
{
self notify("empGrenadeDeathWaiter");
self endon("empGrenadeDeathWaiter");
self endon("empGrenadeTimedOut");
self waittill("death");
func_2C5C();
}
//Function Number: 7
func_2C5C()
{
self.empgrenaded = 0;
if((level.teambased && level.teamemped[self.team] || level.teamnukeemped[self.team]) || !level.teambased && isdefined(level.empplayer) && level.empplayer != self || !level.teambased && isdefined(level.nukeinfo.player) && level.nukeinfo.player != self)
{
return;
}
self setempjammed(0);
}
//Function Number: 8
func_2C5F(param_00)
{
self endon("emp_rumble_loop");
self notify("emp_rumble_loop");
var_01 = gettime() + param_00 * 1000;
while(gettime() < var_01)
{
self playrumbleonentity("damage_heavy");
wait 0.05;
}
}
//Function Number: 9
func_2C60()
{
return isdefined(self.empendtime) && gettime() < self.empendtime;
}