mirror of
https://github.com/InfinityLoader/IL-GSC.git
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61 lines
1.1 KiB
Plaintext
61 lines
1.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 890.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 2:16:52 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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level thread onplayerconnect();
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level thread func_3066();
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}
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//Function Number: 2
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onplayerconnect()
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{
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for(;;)
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{
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level waittill("connected",var_00);
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var_00.var_3064 = gettime();
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var_00.var_3065 = [];
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var_00 thread func_3067();
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var_00 thread ondeath();
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}
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}
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//Function Number: 3
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func_3066()
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{
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for(;;)
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{
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level waittill("disconnected",var_00);
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var_00.var_3065 = [];
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}
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}
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//Function Number: 4
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func_3067()
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{
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level endon("game_ended");
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self endon("disconnected");
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self waittill("weapon_fired");
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}
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//Function Number: 5
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ondeath()
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{
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level endon("game_ended");
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self endon("disconnected");
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self waittill("death");
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}
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//Function Number: 6
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func_3068(param_00,param_01)
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{
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updateskill(param_00,param_01,"war",1);
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} |