Files
IL-GSC/MW3/PC/MP/common_scripts/_pipes.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

290 lines
6.3 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: common_scripts\_pipes.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 12
* Decompile Time: 198 ms
* Timestamp: 10/27/2023 2:15:43 AM
*******************************************************************/
//Function Number: 1
main()
{
level.var_1D03 = 25;
var_00 = getentarray("pipe_shootable","targetname");
if(!var_00.size)
{
return;
}
level.var_1D04 = spawnstruct();
level.var_1D04.var_1D05 = 0;
var_00 thread precachefx();
var_00 thread methodsinit();
waittillframeend;
common_scripts\utility::array_thread(var_00,::pipesetup);
}
//Function Number: 2
pipesetup()
{
self setcandamage(1);
self setcanradiusdamage(0);
self.var_1D07 = [];
var_00 = undefined;
if(isdefined(self.target))
{
var_00 = common_scripts\utility::getstruct(self.target,"targetname");
self.a = var_00.origin;
var_01 = anglestoforward(var_00.angles);
var_01 = var_01 * 128;
self.b = self.a + var_01;
}
else
{
var_01 = anglestoforward(self.angles);
var_02 = var_01 * 64;
self.a = self.origin + var_02;
var_02 = var_01 * -64;
self.b = self.origin + var_02;
}
thread pipe_wait_loop();
}
//Function Number: 3
pipe_wait_loop()
{
var_00 = (0,0,0);
var_01 = 0;
var_02 = 4;
for(;;)
{
self waittill("damage",var_03,var_04,var_05,var_00,var_06);
if(var_01)
{
if(randomint(100) <= 33)
{
continue;
}
}
var_01 = 1;
var_07 = pipe_logic(var_05,var_00,var_06,var_04);
if(var_07)
{
var_02--;
}
if(var_02 <= 0)
{
break;
}
}
self setcandamage(0);
}
//Function Number: 4
pipe_logic(param_00,param_01,param_02,param_03)
{
if(level.var_1D04.var_1D05 > 8)
{
return 0;
}
if(!isdefined(level.var_1D04.var_1D0B[param_02]))
{
param_01 = pipe_calc_nofx(param_01,param_02);
}
else
{
param_01 = self [[ level.var_1D04.var_1D0B[param_02] ]](param_01,param_02);
}
if(!isdefined(param_01))
{
return 0;
}
if(isdefined(param_03.classname) && param_03.classname == "worldspawn")
{
return 0;
}
foreach(var_05 in self.var_1D07)
{
if(distancesquared(param_01,var_05.origin) < 25)
{
return 0;
}
}
var_07 = vectorfromlinetopoint(self.a,self.b,param_01);
thread pipefx(param_01,var_07,param_03);
return 1;
}
//Function Number: 5
pipefx(param_00,param_01,param_02)
{
var_03 = level.var_1D04.var_1D0D[self.script_noteworthy];
var_04 = int(level.var_1D03 / var_03);
var_05 = level.var_1D04.var_1D0E[self.script_noteworthy + "_hit"];
var_06 = level.var_1D04.var_1D0E[self.script_noteworthy + "_loop"];
var_07 = level.var_1D04.var_1D0E[self.script_noteworthy + "_end"];
var_08 = spawn("script_origin",param_00);
var_08 hide();
var_08 playsound(var_05);
var_08 playloopsound(var_06);
self.var_1D07[self.var_1D07.size] = var_08;
level.var_1D04.var_1D05++;
if(common_scripts\utility::issp() || self.script_noteworthy != "steam")
{
thread pipe_damage(param_00,param_01,param_02,var_08);
}
playfx(level.var_1D04._effect[self.script_noteworthy],param_00,param_01);
wait var_03;
var_04--;
while(level.var_1D04.var_1D05 <= 8 && var_04 > 0)
{
playfx(level.var_1D04._effect[self.script_noteworthy],param_00,param_01);
wait var_03;
var_04--;
}
var_08 playsound(var_07);
wait 0.5;
var_08 stoploopsound(var_06);
var_08 delete();
self.var_1D07 = common_scripts\utility::array_removeundefined(self.var_1D07);
level.var_1D04.var_1D05--;
}
//Function Number: 6
pipe_damage(param_00,param_01,param_02,param_03)
{
if(!allow_pipe_damage())
{
return;
}
param_03 endon("death");
var_04 = param_03.origin + vectornormalize(param_01) * 40;
var_05 = level.var_1D04.var_1D10[self.script_noteworthy];
for(;;)
{
if(!isdefined(self.damageowner))
{
self radiusdamage(var_04,36,var_05,var_05 * 0.75,undefined,"MOD_TRIGGER_HURT");
}
else
{
self radiusdamage(var_04,36,var_05,var_05 * 0.75,param_02,"MOD_TRIGGER_HURT");
}
wait 0.4;
}
}
//Function Number: 7
allow_pipe_damage()
{
if(!common_scripts\utility::issp())
{
return 0;
}
if(!isdefined(level.var_1D12))
{
return 1;
}
return level.var_1D12;
}
//Function Number: 8
methodsinit()
{
level.var_1D04.var_1D0B = [];
level.var_1D04.var_1D0B["MOD_UNKNOWN"] = ::pipe_calc_splash;
level.var_1D04.var_1D0B["MOD_PISTOL_BULLET"] = ::pipe_calc_ballistic;
level.var_1D04.var_1D0B["MOD_RIFLE_BULLET"] = ::pipe_calc_ballistic;
level.var_1D04.var_1D0B["MOD_GRENADE"] = ::pipe_calc_splash;
level.var_1D04.var_1D0B["MOD_GRENADE_SPLASH"] = ::pipe_calc_splash;
level.var_1D04.var_1D0B["MOD_PROJECTILE"] = ::pipe_calc_splash;
level.var_1D04.var_1D0B["MOD_PROJECTILE_SPLASH"] = ::pipe_calc_splash;
level.var_1D04.var_1D0B["MOD_TRIGGER_HURT"] = ::pipe_calc_splash;
level.var_1D04.var_1D0B["MOD_EXPLOSIVE"] = ::pipe_calc_splash;
level.var_1D04.var_1D0B["MOD_EXPLOSIVE_BULLET"] = ::pipe_calc_splash;
}
//Function Number: 9
pipe_calc_ballistic(param_00,param_01)
{
return param_00;
}
//Function Number: 10
pipe_calc_splash(param_00,param_01)
{
var_02 = vectornormalize(vectorfromlinetopoint(self.a,self.b,param_00));
param_00 = pointonsegmentnearesttopoint(self.a,self.b,param_00);
return param_00 + var_02 * 4;
}
//Function Number: 11
pipe_calc_nofx(param_00,param_01)
{
return undefined;
}
//Function Number: 12
precachefx()
{
var_00 = 0;
var_01 = 0;
foreach(var_03 in self)
{
if(var_03.script_noteworthy == "water")
{
var_03.script_noteworthy = "steam";
}
if(var_03.script_noteworthy == "steam")
{
var_03 willneverchange();
var_00 = 1;
continue;
}
if(var_03.script_noteworthy == "fire")
{
var_03 willneverchange();
var_01 = 1;
continue;
}
}
if(var_00)
{
level.var_1D04._effect["steam"] = loadfx("impacts/pipe_steam");
level.var_1D04.var_1D0E["steam_hit"] = "mtl_steam_pipe_hit";
level.var_1D04.var_1D0E["steam_loop"] = "mtl_steam_pipe_hiss_loop";
level.var_1D04.var_1D0E["steam_end"] = "mtl_steam_pipe_hiss_loop_end";
level.var_1D04.var_1D0D["steam"] = 3;
level.var_1D04.var_1D10["steam"] = 5;
}
if(var_01)
{
level.var_1D04._effect["fire"] = loadfx("impacts/pipe_fire");
level.var_1D04.var_1D0E["fire_hit"] = "mtl_gas_pipe_hit";
level.var_1D04.var_1D0E["fire_loop"] = "mtl_gas_pipe_flame_loop";
level.var_1D04.var_1D0E["fire_end"] = "mtl_gas_pipe_flame_end";
level.var_1D04.var_1D0D["fire"] = 3;
level.var_1D04.var_1D10["fire"] = 5;
}
}