mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 02:17:56 -05:00
290 lines
6.3 KiB
Plaintext
290 lines
6.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: common_scripts\_pipes.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 12
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* Decompile Time: 198 ms
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* Timestamp: 10/27/2023 2:15:43 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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level.var_1D03 = 25;
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var_00 = getentarray("pipe_shootable","targetname");
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if(!var_00.size)
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{
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return;
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}
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level.var_1D04 = spawnstruct();
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level.var_1D04.var_1D05 = 0;
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var_00 thread precachefx();
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var_00 thread methodsinit();
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waittillframeend;
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common_scripts\utility::array_thread(var_00,::pipesetup);
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}
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//Function Number: 2
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pipesetup()
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{
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self setcandamage(1);
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self setcanradiusdamage(0);
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self.var_1D07 = [];
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var_00 = undefined;
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if(isdefined(self.target))
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{
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var_00 = common_scripts\utility::getstruct(self.target,"targetname");
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self.a = var_00.origin;
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var_01 = anglestoforward(var_00.angles);
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var_01 = var_01 * 128;
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self.b = self.a + var_01;
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}
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else
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{
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var_01 = anglestoforward(self.angles);
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var_02 = var_01 * 64;
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self.a = self.origin + var_02;
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var_02 = var_01 * -64;
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self.b = self.origin + var_02;
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}
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thread pipe_wait_loop();
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}
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//Function Number: 3
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pipe_wait_loop()
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{
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var_00 = (0,0,0);
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var_01 = 0;
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var_02 = 4;
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for(;;)
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{
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self waittill("damage",var_03,var_04,var_05,var_00,var_06);
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if(var_01)
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{
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if(randomint(100) <= 33)
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{
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continue;
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}
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}
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var_01 = 1;
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var_07 = pipe_logic(var_05,var_00,var_06,var_04);
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if(var_07)
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{
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var_02--;
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}
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if(var_02 <= 0)
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{
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break;
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}
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}
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self setcandamage(0);
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}
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//Function Number: 4
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pipe_logic(param_00,param_01,param_02,param_03)
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{
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if(level.var_1D04.var_1D05 > 8)
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{
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return 0;
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}
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if(!isdefined(level.var_1D04.var_1D0B[param_02]))
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{
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param_01 = pipe_calc_nofx(param_01,param_02);
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}
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else
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{
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param_01 = self [[ level.var_1D04.var_1D0B[param_02] ]](param_01,param_02);
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}
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if(!isdefined(param_01))
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{
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return 0;
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}
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if(isdefined(param_03.classname) && param_03.classname == "worldspawn")
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{
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return 0;
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}
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foreach(var_05 in self.var_1D07)
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{
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if(distancesquared(param_01,var_05.origin) < 25)
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{
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return 0;
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}
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}
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var_07 = vectorfromlinetopoint(self.a,self.b,param_01);
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thread pipefx(param_01,var_07,param_03);
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return 1;
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}
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//Function Number: 5
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pipefx(param_00,param_01,param_02)
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{
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var_03 = level.var_1D04.var_1D0D[self.script_noteworthy];
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var_04 = int(level.var_1D03 / var_03);
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var_05 = level.var_1D04.var_1D0E[self.script_noteworthy + "_hit"];
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var_06 = level.var_1D04.var_1D0E[self.script_noteworthy + "_loop"];
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var_07 = level.var_1D04.var_1D0E[self.script_noteworthy + "_end"];
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var_08 = spawn("script_origin",param_00);
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var_08 hide();
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var_08 playsound(var_05);
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var_08 playloopsound(var_06);
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self.var_1D07[self.var_1D07.size] = var_08;
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level.var_1D04.var_1D05++;
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if(common_scripts\utility::issp() || self.script_noteworthy != "steam")
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{
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thread pipe_damage(param_00,param_01,param_02,var_08);
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}
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playfx(level.var_1D04._effect[self.script_noteworthy],param_00,param_01);
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wait var_03;
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var_04--;
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while(level.var_1D04.var_1D05 <= 8 && var_04 > 0)
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{
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playfx(level.var_1D04._effect[self.script_noteworthy],param_00,param_01);
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wait var_03;
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var_04--;
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}
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var_08 playsound(var_07);
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wait 0.5;
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var_08 stoploopsound(var_06);
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var_08 delete();
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self.var_1D07 = common_scripts\utility::array_removeundefined(self.var_1D07);
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level.var_1D04.var_1D05--;
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}
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//Function Number: 6
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pipe_damage(param_00,param_01,param_02,param_03)
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{
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if(!allow_pipe_damage())
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{
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return;
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}
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param_03 endon("death");
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var_04 = param_03.origin + vectornormalize(param_01) * 40;
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var_05 = level.var_1D04.var_1D10[self.script_noteworthy];
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for(;;)
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{
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if(!isdefined(self.damageowner))
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{
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self radiusdamage(var_04,36,var_05,var_05 * 0.75,undefined,"MOD_TRIGGER_HURT");
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}
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else
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{
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self radiusdamage(var_04,36,var_05,var_05 * 0.75,param_02,"MOD_TRIGGER_HURT");
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}
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wait 0.4;
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}
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}
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//Function Number: 7
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allow_pipe_damage()
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{
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if(!common_scripts\utility::issp())
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{
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return 0;
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}
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if(!isdefined(level.var_1D12))
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{
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return 1;
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}
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return level.var_1D12;
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}
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//Function Number: 8
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methodsinit()
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{
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level.var_1D04.var_1D0B = [];
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level.var_1D04.var_1D0B["MOD_UNKNOWN"] = ::pipe_calc_splash;
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level.var_1D04.var_1D0B["MOD_PISTOL_BULLET"] = ::pipe_calc_ballistic;
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level.var_1D04.var_1D0B["MOD_RIFLE_BULLET"] = ::pipe_calc_ballistic;
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level.var_1D04.var_1D0B["MOD_GRENADE"] = ::pipe_calc_splash;
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level.var_1D04.var_1D0B["MOD_GRENADE_SPLASH"] = ::pipe_calc_splash;
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level.var_1D04.var_1D0B["MOD_PROJECTILE"] = ::pipe_calc_splash;
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level.var_1D04.var_1D0B["MOD_PROJECTILE_SPLASH"] = ::pipe_calc_splash;
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level.var_1D04.var_1D0B["MOD_TRIGGER_HURT"] = ::pipe_calc_splash;
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level.var_1D04.var_1D0B["MOD_EXPLOSIVE"] = ::pipe_calc_splash;
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level.var_1D04.var_1D0B["MOD_EXPLOSIVE_BULLET"] = ::pipe_calc_splash;
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}
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//Function Number: 9
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pipe_calc_ballistic(param_00,param_01)
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{
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return param_00;
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}
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//Function Number: 10
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pipe_calc_splash(param_00,param_01)
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{
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var_02 = vectornormalize(vectorfromlinetopoint(self.a,self.b,param_00));
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param_00 = pointonsegmentnearesttopoint(self.a,self.b,param_00);
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return param_00 + var_02 * 4;
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}
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//Function Number: 11
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pipe_calc_nofx(param_00,param_01)
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{
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return undefined;
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}
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//Function Number: 12
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precachefx()
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{
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var_00 = 0;
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var_01 = 0;
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foreach(var_03 in self)
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{
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if(var_03.script_noteworthy == "water")
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{
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var_03.script_noteworthy = "steam";
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}
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if(var_03.script_noteworthy == "steam")
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{
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var_03 willneverchange();
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var_00 = 1;
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continue;
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}
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if(var_03.script_noteworthy == "fire")
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{
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var_03 willneverchange();
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var_01 = 1;
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continue;
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}
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}
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if(var_00)
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{
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level.var_1D04._effect["steam"] = loadfx("impacts/pipe_steam");
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level.var_1D04.var_1D0E["steam_hit"] = "mtl_steam_pipe_hit";
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level.var_1D04.var_1D0E["steam_loop"] = "mtl_steam_pipe_hiss_loop";
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level.var_1D04.var_1D0E["steam_end"] = "mtl_steam_pipe_hiss_loop_end";
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level.var_1D04.var_1D0D["steam"] = 3;
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level.var_1D04.var_1D10["steam"] = 5;
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}
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if(var_01)
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{
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level.var_1D04._effect["fire"] = loadfx("impacts/pipe_fire");
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level.var_1D04.var_1D0E["fire_hit"] = "mtl_gas_pipe_hit";
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level.var_1D04.var_1D0E["fire_loop"] = "mtl_gas_pipe_flame_loop";
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level.var_1D04.var_1D0E["fire_end"] = "mtl_gas_pipe_flame_end";
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level.var_1D04.var_1D0D["fire"] = 3;
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level.var_1D04.var_1D10["fire"] = 5;
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}
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} |