Files
IL-GSC/MW3/PC/MP/maps/mp/_minefields.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

63 lines
1.2 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\_minefields.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 3
* Decompile Time: 64 ms
* Timestamp: 10/27/2023 2:15:06 AM
*******************************************************************/
//Function Number: 1
minefields()
{
var_00 = getentarray("minefield","targetname");
if(var_00.size > 0)
{
level._effect["mine_explosion"] = loadfx("explosions/grenadeExp_dirt");
}
for(var_01 = 0;var_01 < var_00.size;var_01++)
{
var_00[var_01] thread minefield_think();
}
}
//Function Number: 2
minefield_think()
{
for(;;)
{
self waittill("trigger",var_00);
if(isplayer(var_00))
{
var_00 thread minefield_kill(self);
}
}
}
//Function Number: 3
minefield_kill(param_00)
{
if(isdefined(self.minefield))
{
return;
}
self.minefield = 1;
self playsound("minefield_click");
wait 0.5;
wait randomfloat(0.5);
if(isdefined(self) && self istouching(param_00))
{
var_01 = self getorigin();
var_02 = 300;
var_03 = 2000;
var_04 = 50;
self playsound("explo_mine");
playfx(level._effect["mine_explosion"],var_01);
radiusdamage(var_01,var_02,var_03,var_04);
}
self.minefield = undefined;
}