mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-29 02:47:56 -05:00
403 lines
9.5 KiB
Plaintext
403 lines
9.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\mp\killstreaks\_nuke.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 20
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* Decompile Time: 362 ms
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* Timestamp: 10/27/2023 2:14:23 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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precacheitem("nuke_mp");
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precachelocationselector("map_nuke_selector");
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precachestring(&"MP_TACTICAL_NUKE_CALLED");
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precachestring(&"MP_FRIENDLY_TACTICAL_NUKE");
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precachestring(&"MP_TACTICAL_NUKE");
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level.nukevisionset = "aftermath";
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level._effect["nuke_player"] = loadfx("explosions/player_death_nuke");
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level._effect["nuke_flash"] = loadfx("explosions/player_death_nuke_flash");
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level._effect["nuke_aftermath"] = loadfx("dust/nuke_aftermath_mp");
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game["strings"]["nuclear_strike"] = &"MP_TACTICAL_NUKE";
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level.killstreakfuncs["nuke"] = ::tryusenuke;
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setdvarifuninitialized("scr_nukeTimer",10);
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setdvarifuninitialized("scr_nukeCancelMode",0);
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level.nuketimer = getdvarint("scr_nukeTimer");
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level.cancelmode = getdvarint("scr_nukeCancelMode");
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level.teamnukeemped["allies"] = 0;
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level.teamnukeemped["axis"] = 0;
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level.nukeemptimeout = 60;
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level.nukeemptimeremaining = int(level.nukeemptimeout);
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level.nukeinfo = spawnstruct();
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level.nukeinfo.var_36 = 2;
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level.nukedetonated = undefined;
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level thread nuke_empteamtracker();
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level thread onplayerconnect();
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}
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//Function Number: 2
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tryusenuke(param_00,param_01)
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{
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if(isdefined(level.nukeincoming))
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{
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self iprintlnbold(&"MP_NUKE_ALREADY_INBOUND");
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return 0;
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}
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if(maps\mp\_utility::isusingremote() && !isdefined(level.gtnw) || !level.gtnw)
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{
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return 0;
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}
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if(!isdefined(param_01))
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{
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param_01 = 1;
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}
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thread donuke(param_01);
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self notify("used_nuke");
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maps\mp\_matchdata::logkillstreakevent("nuke",self.origin);
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return 1;
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}
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//Function Number: 3
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delaythread_nuke(param_00,param_01)
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{
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level endon("nuke_cancelled");
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maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause(param_00);
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thread [[ param_01 ]]();
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}
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//Function Number: 4
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donuke(param_00)
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{
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level endon("nuke_cancelled");
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level.nukeinfo.player = self;
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level.nukeinfo.team = self.pers["team"];
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level.nukeincoming = 1;
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setdvar("ui_bomb_timer",4);
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if(level.teambased)
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{
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thread maps\mp\_utility::teamplayercardsplash("used_nuke",self,self.team);
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}
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else if(!level.hardcoremode)
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{
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self iprintlnbold(&"MP_FRIENDLY_TACTICAL_NUKE");
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}
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level thread delaythread_nuke(level.nuketimer - 3.3,::nukesoundincoming);
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level thread delaythread_nuke(level.nuketimer,::nukesoundexplosion);
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level thread delaythread_nuke(level.nuketimer,::nukeslowmo);
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level thread delaythread_nuke(level.nuketimer,::nukeeffects);
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level thread delaythread_nuke(level.nuketimer + 0.25,::nukevision);
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level thread delaythread_nuke(level.nuketimer + 1.5,::nukedeath);
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level thread delaythread_nuke(level.nuketimer + 1.5,::nukeearthquake);
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level thread nukeaftermatheffect();
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level thread update_ui_timers();
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if(level.cancelmode && param_00)
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{
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level thread cancelnukeondeath(self);
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}
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if(!isdefined(level.nuke_clockobject))
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{
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level.nuke_clockobject = spawn("script_origin",(0,0,0));
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level.nuke_clockobject hide();
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}
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if(!isdefined(level.nuke_soundobject))
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{
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level.nuke_soundobject = spawn("script_origin",(0,0,1));
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level.nuke_soundobject hide();
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}
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for(var_01 = level.nuketimer;var_01 > 0;var_01--)
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{
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level.nuke_clockobject playsound("ui_mp_nukebomb_timer");
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wait 1;
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}
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}
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//Function Number: 5
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cancelnukeondeath(param_00)
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{
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param_00 common_scripts\utility::waittill_any("death","disconnect");
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if(isdefined(param_00) && level.cancelmode == 2)
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{
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param_00 thread maps\mp\killstreaks\_emp::emp_use(0,0);
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}
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setdvar("ui_bomb_timer",0);
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level.nukeincoming = undefined;
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level notify("nuke_cancelled");
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}
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//Function Number: 6
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nukesoundincoming()
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{
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level endon("nuke_cancelled");
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if(isdefined(level.nuke_soundobject))
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{
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level.nuke_soundobject playsound("nuke_incoming");
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}
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}
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//Function Number: 7
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nukesoundexplosion()
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{
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level endon("nuke_cancelled");
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if(isdefined(level.nuke_soundobject))
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{
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level.nuke_soundobject playsound("nuke_explosion");
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level.nuke_soundobject playsound("nuke_wave");
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}
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}
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//Function Number: 8
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nukeeffects()
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{
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level endon("nuke_cancelled");
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setdvar("ui_bomb_timer",0);
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level.nukedetonated = 1;
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foreach(var_01 in level.players)
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{
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var_02 = anglestoforward(var_01.angles);
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var_02 = (var_02[0],var_02[1],0);
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var_02 = vectornormalize(var_02);
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var_03 = 5000;
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var_04 = spawn("script_model",var_01.origin + var_02 * var_03);
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var_04 setmodel("tag_origin");
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var_04.angles = (0,var_01.angles[1] + 180,90);
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var_04 thread nukeeffect(var_01);
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}
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}
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//Function Number: 9
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nukeeffect(param_00)
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{
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level endon("nuke_cancelled");
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param_00 endon("disconnect");
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common_scripts\utility::waitframe();
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playfxontagforclients(level._effect["nuke_flash"],self,"tag_origin",param_00);
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}
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//Function Number: 10
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nukeaftermatheffect()
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{
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level endon("nuke_cancelled");
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level waittill("spawning_intermission");
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var_00 = getentarray("mp_global_intermission","classname");
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var_00 = var_00[0];
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var_01 = anglestoup(var_00.angles);
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var_02 = anglestoright(var_00.angles);
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playfx(level._effect["nuke_aftermath"],var_00.origin,var_01,var_02);
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}
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//Function Number: 11
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nukeslowmo()
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{
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level endon("nuke_cancelled");
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setslowmotion(1,0.25,0.5);
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level waittill("nuke_death");
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setslowmotion(0.25,1,2);
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}
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//Function Number: 12
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nukevision()
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{
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level endon("nuke_cancelled");
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level.nukevisioninprogress = 1;
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visionsetnaked("mpnuke",3);
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level waittill("nuke_death");
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visionsetnaked(level.nukevisionset,5);
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visionsetpain(level.nukevisionset);
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}
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//Function Number: 13
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nukedeath()
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{
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level endon("nuke_cancelled");
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level notify("nuke_death");
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maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
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ambientstop(1);
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foreach(var_01 in level.players)
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{
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if(level.teambased)
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{
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if(isdefined(level.nukeinfo.team) && var_01.team == level.nukeinfo.team)
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{
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continue;
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}
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}
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else if(isdefined(level.nukeinfo.player) && var_01 == level.nukeinfo.player)
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{
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continue;
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}
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var_01.nuked = 1;
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if(isalive(var_01))
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{
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var_01 thread maps\mp\gametypes\_damage::finishplayerdamagewrapper(level.nukeinfo.player,level.nukeinfo.player,999999,0,"MOD_EXPLOSIVE","nuke_mp",var_01.origin,var_01.origin,"none",0,0);
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}
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}
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level thread nuke_empjam();
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level.nukeincoming = undefined;
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}
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//Function Number: 14
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nukeearthquake()
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{
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level endon("nuke_cancelled");
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level waittill("nuke_death");
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}
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//Function Number: 15
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nuke_empjam()
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{
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level endon("game_ended");
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level maps\mp\killstreaks\_emp::func_35BE(level.nukeinfo.player,maps\mp\_utility::getotherteam(level.nukeinfo.team));
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level notify("nuke_EMPJam");
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level endon("nuke_EMPJam");
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if(level.teambased)
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{
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level.teamnukeemped[maps\mp\_utility::getotherteam(level.nukeinfo.team)] = 1;
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}
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else
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{
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level.teamnukeemped[level.nukeinfo.team] = 1;
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level.teamnukeemped[maps\mp\_utility::getotherteam(level.nukeinfo.team)] = 1;
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}
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level notify("nuke_emp_update");
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level thread keepnukeemptimeremaining();
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maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause(level.nukeemptimeout);
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if(level.teambased)
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{
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level.teamnukeemped[maps\mp\_utility::getotherteam(level.nukeinfo.team)] = 0;
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}
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else
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{
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level.teamnukeemped[level.nukeinfo.team] = 0;
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level.teamnukeemped[maps\mp\_utility::getotherteam(level.nukeinfo.team)] = 0;
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}
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foreach(var_01 in level.players)
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{
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if(level.teambased && var_01.team == level.nukeinfo.team)
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{
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continue;
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}
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var_01.nuked = undefined;
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}
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level notify("nuke_emp_update");
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level notify("nuke_emp_ended");
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}
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//Function Number: 16
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keepnukeemptimeremaining()
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{
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level notify("keepNukeEMPTimeRemaining");
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level endon("keepNukeEMPTimeRemaining");
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level endon("nuke_emp_ended");
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level.nukeemptimeremaining = int(level.nukeemptimeout);
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while(level.nukeemptimeremaining)
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{
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wait 1;
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level.nukeemptimeremaining--;
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}
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}
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//Function Number: 17
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nuke_empteamtracker()
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{
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level endon("game_ended");
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for(;;)
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{
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level common_scripts\utility::waittill_either("joined_team","nuke_emp_update");
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foreach(var_01 in level.players)
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{
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if(var_01.team == "spectator")
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{
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continue;
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}
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if(level.teambased)
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{
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if(isdefined(level.nukeinfo.team) && var_01.team == level.nukeinfo.team)
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{
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continue;
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}
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}
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else if(isdefined(level.nukeinfo.player) && var_01 == level.nukeinfo.player)
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{
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continue;
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}
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if(!level.teamnukeemped[var_01.team] && !var_01 maps\mp\_utility::isemped())
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{
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var_01 setempjammed(0);
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continue;
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}
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var_01 setempjammed(1);
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}
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}
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}
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//Function Number: 18
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onplayerconnect()
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{
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for(;;)
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{
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level waittill("connected",var_00);
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var_00 thread onplayerspawned();
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}
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}
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//Function Number: 19
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onplayerspawned()
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{
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self endon("disconnect");
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for(;;)
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{
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self waittill("spawned_player");
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if(level.teamnukeemped[self.team])
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{
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if(level.teambased)
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{
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self setempjammed(1);
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}
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else if(!isdefined(level.nukeinfo.player) || isdefined(level.nukeinfo.player) && self != level.nukeinfo.player)
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{
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self setempjammed(1);
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}
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}
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if(isdefined(level.nukedetonated))
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{
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self visionsetnakedforplayer(level.nukevisionset,0);
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}
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}
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}
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//Function Number: 20
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update_ui_timers()
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{
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level endon("game_ended");
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level endon("disconnect");
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level endon("nuke_cancelled");
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level endon("nuke_death");
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var_00 = level.nuketimer * 1000 + gettime();
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setdvar("ui_nuke_end_milliseconds",var_00);
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level waittill("host_migration_begin");
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var_01 = maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
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if(var_01 > 0)
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{
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setdvar("ui_nuke_end_milliseconds",var_00 + var_01);
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}
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} |