Files
IL-GSC/MW3/PC/MP/maps/mp/perks/_perkfunctions.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

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33 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\mp\perks\_perkfunctions.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 131
* Decompile Time: 2696 ms
* Timestamp: 10/27/2023 2:14:48 AM
*******************************************************************/
//Function Number: 1
setoverkillpro()
{
}
//Function Number: 2
unsetoverkillpro()
{
}
//Function Number: 3
setempimmune()
{
}
//Function Number: 4
unsetempimmune()
{
}
//Function Number: 5
setautospot()
{
autospotadswatcher();
autospotdeathwatcher();
}
//Function Number: 6
autospotdeathwatcher()
{
self waittill("death");
self endon("disconnect");
self endon("endAutoSpotAdsWatcher");
level endon("game_ended");
self autospotoverlayoff();
}
//Function Number: 7
unsetautospot()
{
self notify("endAutoSpotAdsWatcher");
self autospotoverlayoff();
}
//Function Number: 8
autospotadswatcher()
{
self endon("death");
self endon("disconnect");
self endon("endAutoSpotAdsWatcher");
level endon("game_ended");
var_00 = 0;
for(;;)
{
wait 0.05;
if(self isusingturret())
{
self autospotoverlayoff();
continue;
}
var_01 = self playerads();
if(var_01 < 1 && var_00)
{
var_00 = 0;
self autospotoverlayoff();
}
if(var_01 < 1 && !var_00)
{
continue;
}
if(var_01 == 1 && !var_00)
{
var_00 = 1;
self autospotoverlayon();
}
}
}
//Function Number: 9
setregenspeed()
{
}
//Function Number: 10
unsetregenspeed()
{
}
//Function Number: 11
sethardshell()
{
self.shellshockreduction = 0.25;
}
//Function Number: 12
unsethardshell()
{
self.shellshockreduction = 0;
}
//Function Number: 13
setsharpfocus()
{
self setviewkickscale(0.5);
}
//Function Number: 14
unsetsharpfocus()
{
self setviewkickscale(1);
}
//Function Number: 15
setdoubleload()
{
self endon("death");
self endon("disconnect");
self endon("endDoubleLoad");
level endon("game_ended");
for(;;)
{
self waittill("reload");
var_00 = self getweaponslist("primary");
foreach(var_02 in var_00)
{
var_03 = self getweaponammoclip(var_02);
var_04 = weaponclipsize(var_02);
var_05 = var_04 - var_03;
var_06 = self getweaponammostock(var_02);
if(var_03 != var_04 && var_06 > 0)
{
if(var_03 + var_06 >= var_04)
{
self setweaponammoclip(var_02,var_04);
self setweaponammostock(var_02,var_06 - var_05);
continue;
}
self setweaponammoclip(var_02,var_03 + var_06);
if(var_06 - var_05 > 0)
{
self setweaponammostock(var_02,var_06 - var_05);
continue;
}
self setweaponammostock(var_02,0);
}
}
}
}
//Function Number: 16
unsetdoubleload()
{
self notify("endDoubleLoad");
}
//Function Number: 17
setmarksman()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
maps\mp\_utility::setrecoilscale(10);
self.recoilscale = 10;
}
//Function Number: 18
unsetmarksman()
{
maps\mp\_utility::setrecoilscale(0);
self.recoilscale = 0;
}
//Function Number: 19
setstunresistance()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
self.stunscaler = 0.5;
}
//Function Number: 20
unsetstunresistance()
{
self.stunscaler = 1;
}
//Function Number: 21
setsteadyaimpro()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
self setaimspreadmovementscale(0.5);
}
//Function Number: 22
unsetsteadyaimpro()
{
self notify("end_SteadyAimPro");
self setaimspreadmovementscale(1);
}
//Function Number: 23
blastshieldusetracker(param_00,param_01)
{
self endon("death");
self endon("disconnect");
self endon("end_perkUseTracker");
level endon("game_ended");
for(;;)
{
self waittill("empty_offhand");
if(!common_scripts\utility::isoffhandweaponenabled())
{
continue;
}
self [[ param_01 ]](maps\mp\_utility::_hasperk("_specialty_blastshield"));
}
}
//Function Number: 24
perkusedeathtracker()
{
self endon("disconnect");
self waittill("death");
self._useperkenabled = undefined;
}
//Function Number: 25
setrearview()
{
}
//Function Number: 26
unsetrearview()
{
self notify("end_perkUseTracker");
}
//Function Number: 27
setendgame()
{
if(isdefined(self.endgame))
{
return;
}
self.maxhealth = maps\mp\gametypes\_tweakables::gettweakablevalue("player","maxhealth") * 4;
self.health = self.maxhealth;
self.endgame = 1;
self.attackertable[0] = "";
self visionsetnakedforplayer("end_game",5);
thread endgamedeath(7);
self.hasdonecombat = 1;
}
//Function Number: 28
unsetendgame()
{
self notify("stopEndGame");
self.endgame = undefined;
revertvisionset();
if(!isdefined(self.endgametimer))
{
return;
}
self.endgametimer maps\mp\gametypes\_hud_util::destroyelem();
self.endgameicon maps\mp\gametypes\_hud_util::destroyelem();
}
//Function Number: 29
revertvisionset()
{
if(isdefined(level.nukedetonated))
{
self visionsetnakedforplayer(level.nukevisionset,1);
return;
}
self visionsetnakedforplayer("",1);
}
//Function Number: 30
endgamedeath(param_00)
{
self endon("death");
self endon("disconnect");
self endon("joined_team");
level endon("game_ended");
self endon("stopEndGame");
wait param_00 + 1;
maps\mp\_utility::_suicide();
}
//Function Number: 31
setsiege()
{
thread tracksiegeenable();
thread tracksiegedissable();
}
//Function Number: 32
tracksiegeenable()
{
self endon("death");
self endon("disconnect");
self endon("stop_trackSiege");
for(;;)
{
self waittill("gambit_on");
self.movespeedscaler = 0;
maps\mp\gametypes\_weapons::updatemovespeedscale();
var_00 = weaponclass(self getcurrentweapon());
if(var_00 == "pistol" || var_00 == "smg")
{
self setspreadoverride(1);
}
else
{
self setspreadoverride(2);
}
self player_recoilscaleon(0);
self allowjump(0);
}
}
//Function Number: 33
tracksiegedissable()
{
self endon("death");
self endon("disconnect");
self endon("stop_trackSiege");
for(;;)
{
self waittill("gambit_off");
unsetsiege();
}
}
//Function Number: 34
stancestatelistener()
{
self endon("death");
self endon("disconnect");
self notifyonplayercommand("adjustedStance","+stance");
for(;;)
{
self waittill("adjustedStance");
if(self.movespeedscaler != 0)
{
continue;
}
unsetsiege();
}
}
//Function Number: 35
jumpstatelistener()
{
self endon("death");
self endon("disconnect");
self notifyonplayercommand("jumped","+goStand");
for(;;)
{
self waittill("jumped");
if(self.movespeedscaler != 0)
{
continue;
}
unsetsiege();
}
}
//Function Number: 36
unsetsiege()
{
self.movespeedscaler = 1;
self resetspreadoverride();
maps\mp\gametypes\_weapons::updatemovespeedscale();
self player_recoilscaleoff();
self allowjump(1);
}
//Function Number: 37
setchallenger()
{
if(!level.hardcoremode)
{
self.maxhealth = maps\mp\gametypes\_tweakables::gettweakablevalue("player","maxhealth");
if(isdefined(self.xpscaler) && self.xpscaler == 1 && self.maxhealth > 30)
{
self.xpscaler = 2;
}
}
}
//Function Number: 38
unsetchallenger()
{
self.xpscaler = 1;
}
//Function Number: 39
setsaboteur()
{
self.objectivescaler = 1.2;
}
//Function Number: 40
unsetsaboteur()
{
self.objectivescaler = 1;
}
//Function Number: 41
setlightweight()
{
self.movespeedscaler = maps\mp\_utility::lightweightscalar();
maps\mp\gametypes\_weapons::updatemovespeedscale();
}
//Function Number: 42
unsetlightweight()
{
self.movespeedscaler = 1;
maps\mp\gametypes\_weapons::updatemovespeedscale();
}
//Function Number: 43
setblackbox()
{
self.killstreakscaler = 1.5;
}
//Function Number: 44
unsetblackbox()
{
self.killstreakscaler = 1;
}
//Function Number: 45
setsteelnerves()
{
maps\mp\_utility::giveperk("specialty_bulletaccuracy",1);
maps\mp\_utility::giveperk("specialty_holdbreath",0);
}
//Function Number: 46
unsetsteelnerves()
{
maps\mp\_utility::_unsetperk("specialty_bulletaccuracy");
maps\mp\_utility::_unsetperk("specialty_holdbreath");
}
//Function Number: 47
setdelaymine()
{
}
//Function Number: 48
unsetdelaymine()
{
}
//Function Number: 49
setbackshield()
{
self attachshieldmodel("weapon_riot_shield_mp","tag_shield_back");
}
//Function Number: 50
unsetbackshield()
{
self detachshieldmodel("weapon_riot_shield_mp","tag_shield_back");
}
//Function Number: 51
setlocaljammer()
{
if(!maps\mp\_utility::isemped())
{
self radarjamon();
}
}
//Function Number: 52
unsetlocaljammer()
{
self radarjamoff();
}
//Function Number: 53
setac130()
{
thread killstreakthink("ac130",7,"end_ac130Think");
}
//Function Number: 54
unsetac130()
{
self notify("end_ac130Think");
}
//Function Number: 55
setsentryminigun()
{
thread killstreakthink("airdrop_sentry_minigun",2,"end_sentry_minigunThink");
}
//Function Number: 56
unsetsentryminigun()
{
self notify("end_sentry_minigunThink");
}
//Function Number: 57
settank()
{
thread killstreakthink("tank",6,"end_tankThink");
}
//Function Number: 58
unsettank()
{
self notify("end_tankThink");
}
//Function Number: 59
setprecision_airstrike()
{
thread killstreakthink("precision_airstrike",6,"end_precision_airstrike");
}
//Function Number: 60
unsetprecision_airstrike()
{
self notify("end_precision_airstrike");
}
//Function Number: 61
setpredatormissile()
{
thread killstreakthink("predator_missile",4,"end_predator_missileThink");
}
//Function Number: 62
unsetpredatormissile()
{
self notify("end_predator_missileThink");
}
//Function Number: 63
sethelicopterminigun()
{
thread killstreakthink("helicopter_minigun",5,"end_helicopter_minigunThink");
}
//Function Number: 64
unsethelicopterminigun()
{
self notify("end_helicopter_minigunThink");
}
//Function Number: 65
killstreakthink(param_00,param_01,param_02)
{
self endon("death");
self endon("disconnect");
self endon(param_02);
for(;;)
{
self waittill("killed_enemy");
if(self.pers["cur_kill_streak"] != param_01)
{
continue;
}
thread maps\mp\killstreaks\_killstreaks::givekillstreak(param_00);
thread maps\mp\gametypes\_hud_message::killstreaksplashnotify(param_00,param_01);
}
}
//Function Number: 66
setthermal()
{
self thermalvisionon();
}
//Function Number: 67
unsetthermal()
{
self thermalvisionoff();
}
//Function Number: 68
setonemanarmy()
{
thread onemanarmyweaponchangetracker();
}
//Function Number: 69
unsetonemanarmy()
{
self notify("stop_oneManArmyTracker");
}
//Function Number: 70
onemanarmyweaponchangetracker()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
self endon("stop_oneManArmyTracker");
for(;;)
{
self waittill("weapon_change",var_00);
if(var_00 != "onemanarmy_mp")
{
continue;
}
thread selectonemanarmyclass();
}
}
//Function Number: 71
isonemanarmymenu(param_00)
{
if(param_00 == game["menu_onemanarmy"])
{
return 1;
}
if(isdefined(game["menu_onemanarmy_defaults_splitscreen"]) && param_00 == game["menu_onemanarmy_defaults_splitscreen"])
{
return 1;
}
if(isdefined(game["menu_onemanarmy_custom_splitscreen"]) && param_00 == game["menu_onemanarmy_custom_splitscreen"])
{
return 1;
}
return 0;
}
//Function Number: 72
selectonemanarmyclass()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
common_scripts\utility::_disableweaponswitch();
common_scripts\utility::_disableoffhandweapons();
common_scripts\utility::_disableusability();
self openpopupmenu(game["menu_onemanarmy"]);
thread closeomamenuondeath();
self waittill("menuresponse",var_00,var_01);
common_scripts\utility::_enableweaponswitch();
common_scripts\utility::_enableoffhandweapons();
common_scripts\utility::_enableusability();
if(var_01 == "back" || !isonemanarmymenu(var_00) || maps\mp\_utility::isusingremote())
{
if(self getcurrentweapon() == "onemanarmy_mp")
{
common_scripts\utility::_disableweaponswitch();
common_scripts\utility::_disableoffhandweapons();
common_scripts\utility::_disableusability();
self switchtoweapon(common_scripts\utility::getlastweapon());
self waittill("weapon_change");
common_scripts\utility::_enableweaponswitch();
common_scripts\utility::_enableoffhandweapons();
common_scripts\utility::_enableusability();
}
return;
}
thread giveonemanarmyclass(var_01);
}
//Function Number: 73
closeomamenuondeath()
{
self endon("menuresponse");
self endon("disconnect");
level endon("game_ended");
self waittill("death");
common_scripts\utility::_enableweaponswitch();
common_scripts\utility::_enableoffhandweapons();
common_scripts\utility::_enableusability();
self closepopupmenu();
}
//Function Number: 74
giveonemanarmyclass(param_00)
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
if(maps\mp\_utility::_hasperk("specialty_omaquickchange"))
{
var_01 = 3;
self playlocalsound("foly_onemanarmy_bag3_plr");
self playsoundtoteam("foly_onemanarmy_bag3_npc","allies",self);
self playsoundtoteam("foly_onemanarmy_bag3_npc","axis",self);
}
else
{
var_01 = 6;
self playlocalsound("foly_onemanarmy_bag6_plr");
self playsoundtoteam("foly_onemanarmy_bag6_npc","allies",self);
self playsoundtoteam("foly_onemanarmy_bag6_npc","axis",self);
}
thread omausebar(var_01);
common_scripts\utility::_disableweapon();
common_scripts\utility::_disableoffhandweapons();
common_scripts\utility::_disableusability();
wait var_01;
common_scripts\utility::_enableweapon();
common_scripts\utility::_enableoffhandweapons();
common_scripts\utility::_enableusability();
self.omaclasschanged = 1;
maps\mp\gametypes\_class::giveloadout(self.pers["team"],param_00,0);
if(isdefined(self.carryflag))
{
self attach(self.carryflag,"J_spine4",1);
}
self notify("changed_kit");
level notify("changed_kit");
}
//Function Number: 75
omausebar(param_00)
{
self endon("disconnect");
var_01 = maps\mp\gametypes\_hud_util::createprimaryprogressbar(0,-25);
var_02 = maps\mp\gametypes\_hud_util::createprimaryprogressbartext(0,-25);
var_02 settext(&"MPUI_CHANGING_KIT");
var_01 maps\mp\gametypes\_hud_util::updatebar(0,1 / param_00);
var_03 = 0;
while(var_03 < param_00 && isalive(self) && !level.gameended)
{
wait 0.05;
var_03 = var_03 + 0.05;
}
var_01 maps\mp\gametypes\_hud_util::destroyelem();
var_02 maps\mp\gametypes\_hud_util::destroyelem();
}
//Function Number: 76
setblastshield()
{
self setweaponhudiconoverride("primaryoffhand","specialty_blastshield");
}
//Function Number: 77
unsetblastshield()
{
self setweaponhudiconoverride("primaryoffhand","none");
}
//Function Number: 78
setfreefall()
{
}
//Function Number: 79
unsetfreefall()
{
}
//Function Number: 80
settacticalinsertion()
{
self setoffhandsecondaryclass("flash");
maps\mp\_utility::_giveweapon("flare_mp",0);
self givestartammo("flare_mp");
thread monitortiuse();
}
//Function Number: 81
unsettacticalinsertion()
{
self notify("end_monitorTIUse");
}
//Function Number: 82
clearprevioustispawnpoint()
{
common_scripts\utility::waittill_any("disconnect","joined_team","joined_spectators");
if(isdefined(self.setspawnpoint))
{
deleteti(self.setspawnpoint);
}
}
//Function Number: 83
updatetispawnposition()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
self endon("end_monitorTIUse");
while(maps\mp\_utility::isreallyalive(self))
{
if(isvalidtispawnposition())
{
self.tispawnposition = self.origin;
}
wait 0.05;
}
}
//Function Number: 84
isvalidtispawnposition()
{
if(canspawn(self.origin) && self isonground())
{
return 1;
}
return 0;
}
//Function Number: 85
monitortiuse()
{
self endon("death");
self endon("disconnect");
level endon("game_ended");
self endon("end_monitorTIUse");
thread updatetispawnposition();
thread clearprevioustispawnpoint();
for(;;)
{
self waittill("grenade_fire",var_00,var_01);
if(var_01 != "flare_mp")
{
continue;
}
if(isdefined(self.setspawnpoint))
{
deleteti(self.setspawnpoint);
}
if(!isdefined(self.tispawnposition))
{
continue;
}
if(maps\mp\_utility::touchingbadtrigger())
{
continue;
}
var_02 = playerphysicstrace(self.tispawnposition + (0,0,16),self.tispawnposition - (0,0,2048)) + (0,0,1);
var_03 = spawn("script_model",var_02);
var_03.angles = self.angles;
var_03.team = self.team;
var_03.owner = self;
var_03.enemytrigger = spawn("script_origin",var_02);
var_03 thread glowsticksetupandwaitfordeath(self);
var_03.playerspawnpos = self.tispawnposition;
var_03 thread maps\mp\gametypes\_weapons::createbombsquadmodel("weapon_light_stick_tactical_bombsquad","tag_fire_fx",level.otherteam[self.team],self);
self.setspawnpoint = var_03;
}
}
//Function Number: 86
glowsticksetupandwaitfordeath(param_00)
{
self setmodel(level.spawnglowmodel["enemy"]);
if(level.teambased)
{
maps\mp\_entityheadicons::setteamheadicon(self.team,(0,0,20));
}
else
{
maps\mp\_entityheadicons::setplayerheadicon(param_00,(0,0,20));
}
thread glowstickdamagelistener(param_00);
thread glowstickenemyuselistener(param_00);
thread glowstickuselistener(param_00);
thread glowstickteamupdater(level.otherteam[self.team],level.spawnglow["enemy"],param_00);
var_01 = spawn("script_model",self.origin + (0,0,0));
var_01.angles = self.angles;
var_01 setmodel(level.spawnglowmodel["friendly"]);
var_01 setcontents(0);
var_01 thread glowstickteamupdater(self.team,level.spawnglow["friendly"],param_00);
var_01 playloopsound("emt_road_flare_burn");
self waittill("death");
var_01 stoploopsound();
var_01 delete();
}
//Function Number: 87
glowstickteamupdater(param_00,param_01,param_02)
{
self endon("death");
wait 0.05;
var_03 = self gettagangles("tag_fire_fx");
var_04 = spawnfx(param_01,self gettagorigin("tag_fire_fx"),anglestoforward(var_03),anglestoup(var_03));
triggerfx(var_04);
thread deleteondeath(var_04);
for(;;)
{
self hide();
var_04 hide();
foreach(var_06 in level.players)
{
if(var_06.team == param_00 && level.teambased)
{
self showtoplayer(var_06);
var_04 showtoplayer(var_06);
continue;
}
if(!level.teambased && var_06 == param_02 && param_01 == level.spawnglow["friendly"])
{
self showtoplayer(var_06);
var_04 showtoplayer(var_06);
continue;
}
if(!level.teambased && var_06 != param_02 && param_01 == level.spawnglow["enemy"])
{
self showtoplayer(var_06);
var_04 showtoplayer(var_06);
}
}
level common_scripts\utility::waittill_either("joined_team","player_spawned");
}
}
//Function Number: 88
deleteondeath(param_00)
{
self waittill("death");
if(isdefined(param_00))
{
param_00 delete();
}
}
//Function Number: 89
glowstickdamagelistener(param_00)
{
self endon("death");
self setcandamage(1);
self.health = 999999;
self.maxhealth = 100;
self.damagetaken = 0;
for(;;)
{
self waittill("damage",var_01,var_02,var_03,var_04,var_05,var_06,var_07,var_08,var_09,var_0A);
if(!maps\mp\gametypes\_weapons::friendlyfirecheck(self.owner,var_02))
{
continue;
}
if(isdefined(var_0A))
{
switch(var_0A)
{
case "flash_grenade_mp":
case "smoke_grenade_mp":
case "concussion_grenade_mp":
break;
}
}
if(!isdefined(self))
{
return;
}
if(var_05 == "MOD_MELEE")
{
self.damagetaken = self.damagetaken + self.maxhealth;
}
if(isdefined(var_09) && var_09 & level.idflags_penetration)
{
self.wasdamagedfrombulletpenetration = 1;
}
self.wasdamaged = 1;
self.damagetaken = self.damagetaken + var_01;
if(isplayer(var_02))
{
var_02 maps\mp\gametypes\_damagefeedback::updatedamagefeedback("tactical_insertion");
}
if(self.damagetaken >= self.maxhealth)
{
if(isdefined(param_00) && var_02 != param_00)
{
var_02 notify("destroyed_insertion",param_00);
var_02 notify("destroyed_explosive");
param_00 thread maps\mp\_utility::leaderdialogonplayer("ti_destroyed");
}
var_02 thread deleteti(self);
}
}
}
//Function Number: 90
glowstickuselistener(param_00)
{
self endon("death");
level endon("game_ended");
param_00 endon("disconnect");
self setcursorhint("HINT_NOICON");
self sethintstring(&"MP_PATCH_PICKUP_TI");
thread updateenemyuse(param_00);
for(;;)
{
self waittill("trigger",var_01);
var_01 playsound("chemlight_pu");
var_01 thread settacticalinsertion();
var_01 thread deleteti(self);
}
}
//Function Number: 91
updateenemyuse(param_00)
{
self endon("death");
for(;;)
{
maps\mp\_utility::setselfusable(param_00);
level common_scripts\utility::waittill_either("joined_team","player_spawned");
}
}
//Function Number: 92
deleteti(param_00)
{
if(isdefined(param_00.enemytrigger))
{
param_00.enemytrigger delete();
}
var_01 = param_00.origin;
var_02 = param_00.angles;
param_00 delete();
var_03 = spawn("script_model",var_01);
var_03.angles = var_02;
var_03 setmodel(level.spawnglowmodel["friendly"]);
var_03 setcontents(0);
thread dummyglowstickdelete(var_03);
}
//Function Number: 93
dummyglowstickdelete(param_00)
{
wait 2.5;
param_00 delete();
}
//Function Number: 94
glowstickenemyuselistener(param_00)
{
self endon("death");
level endon("game_ended");
param_00 endon("disconnect");
self.enemytrigger setcursorhint("HINT_NOICON");
self.enemytrigger sethintstring(&"MP_PATCH_DESTROY_TI");
self.enemytrigger maps\mp\_utility::makeenemyusable(param_00);
for(;;)
{
self.enemytrigger waittill("trigger",var_01);
var_01 notify("destroyed_insertion",param_00);
var_01 notify("destroyed_explosive");
if(isdefined(param_00) && var_01 != param_00)
{
param_00 thread maps\mp\_utility::leaderdialogonplayer("ti_destroyed");
}
var_01 thread deleteti(self);
}
}
//Function Number: 95
setlittlebirdsupport()
{
thread killstreakthink("littlebird_support",2,"end_littlebird_support_think");
}
//Function Number: 96
unsetlittlebirdsupport()
{
self notify("end_littlebird_support_think");
}
//Function Number: 97
setpainted()
{
if(isplayer(self))
{
var_00 = 10;
if(maps\mp\_utility::_hasperk("specialty_quieter"))
{
var_00 = var_00 * 0.5;
}
self.painted = 1;
self setperk("specialty_radararrow",1,0);
thread unsetpainted(var_00);
thread watchpainteddeath();
}
}
//Function Number: 98
watchpainteddeath()
{
self endon("disconnect");
level endon("game_ended");
self waittill("death");
self.painted = 0;
}
//Function Number: 99
unsetpainted(param_00)
{
self notify("painted_again");
self endon("painted_again");
self endon("disconnect");
self endon("death");
level endon("game_ended");
wait param_00;
self.painted = 0;
self unsetperk("specialty_radararrow",1);
}
//Function Number: 100
ispainted()
{
return isdefined(self.painted) && self.painted;
}
//Function Number: 101
setfinalstand()
{
maps\mp\_utility::giveperk("specialty_pistoldeath",0);
}
//Function Number: 102
unsetfinalstand()
{
maps\mp\_utility::_unsetperk("specialty_pistoldeath");
}
//Function Number: 103
setcarepackage()
{
thread maps\mp\killstreaks\_killstreaks::givekillstreak("airdrop_assault",0,0,self,1);
}
//Function Number: 104
unsetcarepackage()
{
}
//Function Number: 105
setuav()
{
thread maps\mp\killstreaks\_killstreaks::givekillstreak("uav",0,0,self,1);
}
//Function Number: 106
unsetuav()
{
}
//Function Number: 107
setstoppingpower()
{
maps\mp\_utility::giveperk("specialty_bulletdamage",0);
thread watchstoppingpowerkill();
}
//Function Number: 108
watchstoppingpowerkill()
{
self notify("watchStoppingPowerKill");
self endon("watchStoppingPowerKill");
self endon("disconnect");
level endon("game_ended");
self waittill("killed_enemy");
unsetstoppingpower();
}
//Function Number: 109
unsetstoppingpower()
{
maps\mp\_utility::_unsetperk("specialty_bulletdamage");
self notify("watchStoppingPowerKill");
}
//Function Number: 110
setc4death()
{
if(!maps\mp\_utility::_hasperk("specialty_pistoldeath"))
{
maps\mp\_utility::giveperk("specialty_pistoldeath",0);
}
}
//Function Number: 111
unsetc4death()
{
if(maps\mp\_utility::_hasperk("specialty_pistoldeath"))
{
maps\mp\_utility::_unsetperk("specialty_pistoldeath");
}
}
//Function Number: 112
setjuiced()
{
self endon("death");
self endon("faux_spawn");
self endon("disconnect");
self endon("unset_juiced");
level endon("end_game");
self.isjuiced = 1;
self.movespeedscaler = 1.25;
maps\mp\gametypes\_weapons::updatemovespeedscale();
if(level.splitscreen)
{
var_00 = 56;
var_01 = 21;
}
else
{
var_00 = 80;
var_01 = 32;
}
self.juicedtimer = maps\mp\gametypes\_hud_util::createtimer("hudsmall",1);
self.juicedtimer maps\mp\gametypes\_hud_util::setpoint("CENTER","CENTER",0,var_00);
self.juicedtimer settimer(7);
self.juicedtimer.color = (0.8,0.8,0);
self.juicedtimer.archived = 0;
self.juicedtimer.foreground = 1;
self.juicedicon = maps\mp\gametypes\_hud_util::createicon("specialty_juiced",var_01,var_01);
self.juicedicon.alpha = 0;
self.juicedicon maps\mp\gametypes\_hud_util::setparent(self.juicedtimer);
self.juicedicon maps\mp\gametypes\_hud_util::setpoint("BOTTOM","TOP");
self.juicedicon.archived = 1;
self.juicedicon.sort = 1;
self.juicedicon.foreground = 1;
self.juicedicon fadeovertime(1);
self.juicedicon.alpha = 0.85;
thread unsetjuicedondeath();
thread unsetjuicedonride();
wait 5;
if(isdefined(self.juicedicon))
{
self.juicedicon fadeovertime(2);
self.juicedicon.alpha = 0;
}
if(isdefined(self.juicedtimer))
{
self.juicedtimer fadeovertime(2);
self.juicedtimer.alpha = 0;
}
wait 2;
unsetjuiced();
}
//Function Number: 113
unsetjuiced(param_00)
{
if(!isdefined(param_00))
{
if(maps\mp\_utility::isjuggernaut())
{
self.movespeedscaler = self.juggmovespeedscaler;
}
else
{
self.movespeedscaler = 1;
if(maps\mp\_utility::_hasperk("specialty_lightweight"))
{
self.movespeedscaler = maps\mp\_utility::lightweightscalar();
}
}
maps\mp\gametypes\_weapons::updatemovespeedscale();
}
if(isdefined(self.juicedicon))
{
self.juicedicon destroy();
}
if(isdefined(self.juicedtimer))
{
self.juicedtimer destroy();
}
self.isjuiced = undefined;
self notify("unset_juiced");
}
//Function Number: 114
unsetjuicedonride()
{
self endon("disconnect");
self endon("unset_juiced");
for(;;)
{
wait 0.05;
if(maps\mp\_utility::isusingremote())
{
thread unsetjuiced();
break;
}
}
}
//Function Number: 115
unsetjuicedondeath()
{
self endon("disconnect");
self endon("unset_juiced");
common_scripts\utility::waittill_any("death","faux_spawn");
thread unsetjuiced(1);
}
//Function Number: 116
setcombathigh()
{
self endon("death");
self endon("disconnect");
self endon("unset_combathigh");
level endon("end_game");
self.damageblockedtotal = 0;
if(level.splitscreen)
{
var_00 = 56;
var_01 = 21;
}
else
{
var_00 = 112;
var_01 = 32;
}
if(isdefined(self.juicedtimer))
{
self.juicedtimer destroy();
}
if(isdefined(self.juicedicon))
{
self.juicedicon destroy();
}
self.combathighoverlay = newclienthudelem(self);
self.combathighoverlay.x = 0;
self.combathighoverlay.y = 0;
self.combathighoverlay.alignx = "left";
self.combathighoverlay.aligny = "top";
self.combathighoverlay.horzalign = "fullscreen";
self.combathighoverlay.vertalign = "fullscreen";
self.combathighoverlay setshader("combathigh_overlay",640,480);
self.combathighoverlay.sort = -10;
self.combathighoverlay.archived = 1;
self.combathightimer = maps\mp\gametypes\_hud_util::createtimer("hudsmall",1);
self.combathightimer maps\mp\gametypes\_hud_util::setpoint("CENTER","CENTER",0,var_00);
self.combathightimer settimer(10);
self.combathightimer.color = (0.8,0.8,0);
self.combathightimer.archived = 0;
self.combathightimer.foreground = 1;
self.combathighicon = maps\mp\gametypes\_hud_util::createicon("specialty_painkiller",var_01,var_01);
self.combathighicon.alpha = 0;
self.combathighicon maps\mp\gametypes\_hud_util::setparent(self.combathightimer);
self.combathighicon maps\mp\gametypes\_hud_util::setpoint("BOTTOM","TOP");
self.combathighicon.archived = 1;
self.combathighicon.sort = 1;
self.combathighicon.foreground = 1;
self.combathighoverlay.alpha = 0;
self.combathighoverlay fadeovertime(1);
self.combathighicon fadeovertime(1);
self.combathighoverlay.alpha = 1;
self.combathighicon.alpha = 0.85;
thread unsetcombathighondeath();
thread unsetcombathighonride();
wait 8;
self.combathighicon fadeovertime(2);
self.combathighicon.alpha = 0;
self.combathighoverlay fadeovertime(2);
self.combathighoverlay.alpha = 0;
self.combathightimer fadeovertime(2);
self.combathightimer.alpha = 0;
wait 2;
self.damageblockedtotal = undefined;
maps\mp\_utility::_unsetperk("specialty_combathigh");
}
//Function Number: 117
unsetcombathighondeath()
{
self endon("disconnect");
self endon("unset_combathigh");
self waittill("death");
thread maps\mp\_utility::_unsetperk("specialty_combathigh");
}
//Function Number: 118
unsetcombathighonride()
{
self endon("disconnect");
self endon("unset_combathigh");
for(;;)
{
wait 0.05;
if(maps\mp\_utility::isusingremote())
{
thread maps\mp\_utility::_unsetperk("specialty_combathigh");
break;
}
}
}
//Function Number: 119
unsetcombathigh()
{
self notify("unset_combathigh");
self.combathighoverlay destroy();
self.combathighicon destroy();
self.combathightimer destroy();
}
//Function Number: 120
setlightarmor()
{
thread givelightarmor();
}
//Function Number: 121
givelightarmor()
{
self notify("give_light_armor");
self endon("give_light_armor");
self endon("death");
self endon("disconnect");
level endon("end_game");
if(isdefined(self.haslightarmor) && self.haslightarmor == 1)
{
removelightarmor(self.previousmaxhealth);
}
var_00 = 200;
thread removelightarmorondeath();
self.haslightarmor = 1;
self.combathighoverlay = newclienthudelem(self);
self.combathighoverlay.x = 0;
self.combathighoverlay.y = 0;
self.combathighoverlay.alignx = "left";
self.combathighoverlay.aligny = "top";
self.combathighoverlay.horzalign = "fullscreen";
self.combathighoverlay.vertalign = "fullscreen";
self.combathighoverlay setshader("combathigh_overlay",640,480);
self.combathighoverlay.sort = -10;
self.combathighoverlay.archived = 1;
self.previousmaxhealth = self.maxhealth;
self.maxhealth = var_00;
self.health = self.maxhealth;
var_01 = 50;
var_02 = self.health;
for(;;)
{
if(self.maxhealth != var_00)
{
removelightarmor();
break;
}
if(self.health < 100)
{
removelightarmor(self.previousmaxhealth);
break;
}
if(self.health < var_02)
{
var_01 = var_01 - var_02 - self.health;
var_02 = self.health;
if(var_01 <= 0)
{
removelightarmor(self.previousmaxhealth);
break;
}
}
wait 0.5;
}
}
//Function Number: 122
removelightarmorondeath()
{
self endon("disconnect");
self endon("give_light_armor");
self endon("remove_light_armor");
self waittill("death");
removelightarmor();
}
//Function Number: 123
removelightarmor(param_00)
{
if(isdefined(param_00))
{
self.maxhealth = param_00;
}
if(isdefined(self.combathighoverlay))
{
self.combathighoverlay destroy();
}
self.haslightarmor = undefined;
self notify("remove_light_armor");
}
//Function Number: 124
unsetlightarmor()
{
thread removelightarmor(self.previousmaxhealth);
}
//Function Number: 125
setrevenge()
{
self notify("stopRevenge");
wait 0.05;
if(!isdefined(self.lastkilledby))
{
return;
}
if(level.teambased && self.team == self.lastkilledby.team)
{
return;
}
var_00 = spawnstruct();
var_00.showto = self;
var_00.icon = "compassping_revenge";
var_00.offset = (0,0,64);
var_00.width = 10;
var_00.height = 10;
var_00.archived = 0;
var_00.delay = 1.5;
var_00.constantsize = 0;
var_00.pintoscreenedge = 1;
var_00.fadeoutpinnedicon = 0;
var_00.is3d = 0;
self.revengeparams = var_00;
self.lastkilledby maps\mp\_entityheadicons::setheadicon(var_00.showto,var_00.icon,var_00.offset,var_00.width,var_00.height,var_00.archived,var_00.delay,var_00.constantsize,var_00.pintoscreenedge,var_00.fadeoutpinnedicon,var_00.is3d);
thread watchrevengedeath();
thread watchrevengekill();
thread watchrevengedisconnected();
thread watchrevengevictimdisconnected();
thread watchstoprevenge();
}
//Function Number: 126
watchrevengedeath()
{
self endon("stopRevenge");
self endon("disconnect");
var_00 = self.lastkilledby;
for(;;)
{
var_00 waittill("spawned_player");
var_00 maps\mp\_entityheadicons::setheadicon(self.revengeparams.showto,self.revengeparams.icon,self.revengeparams.offset,self.revengeparams.width,self.revengeparams.height,self.revengeparams.archived,self.revengeparams.delay,self.revengeparams.constantsize,self.revengeparams.pintoscreenedge,self.revengeparams.fadeoutpinnedicon,self.revengeparams.is3d);
}
}
//Function Number: 127
watchrevengekill()
{
self endon("stopRevenge");
self waittill("killed_enemy");
self notify("stopRevenge");
}
//Function Number: 128
watchrevengedisconnected()
{
self endon("stopRevenge");
self.lastkilledby waittill("disconnect");
self notify("stopRevenge");
}
//Function Number: 129
watchstoprevenge()
{
var_00 = self.lastkilledby;
self waittill("stopRevenge");
if(!isdefined(var_00))
{
return;
}
foreach(var_02 in var_00.entityheadicons)
{
if(!isdefined(var_02))
{
continue;
}
var_02 destroy();
}
}
//Function Number: 130
watchrevengevictimdisconnected()
{
var_00 = self.objidfriendly;
var_01 = self.lastkilledby;
var_01 endon("disconnect");
level endon("game_ended");
self endon("stopRevenge");
self waittill("disconnect");
if(!isdefined(var_01))
{
return;
}
foreach(var_03 in var_01.entityheadicons)
{
if(!isdefined(var_03))
{
continue;
}
var_03 destroy();
}
}
//Function Number: 131
unsetrevenge()
{
self notify("stopRevenge");
}