mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-22 07:57:51 -05:00
303 lines
6.1 KiB
Plaintext
303 lines
6.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 134.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 15
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* Decompile Time: 3 ms
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* Timestamp: 10/27/2023 2:19:59 AM
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*******************************************************************/
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//Function Number: 1
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func_1455(param_00)
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{
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if(!isdefined(level._audio))
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{
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level._audio = spawnstruct();
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}
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level._audio.var_1457 = spawnstruct();
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level._audio.var_1457.use_string_table_presets = 0;
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level._audio.var_1457.use_iw_presets = 0;
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level._audio.var_1457.var_145A = "";
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}
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//Function Number: 2
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func_145B()
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{
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level._audio.var_1457.use_string_table_presets = 1;
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level._audio.var_1457.use_iw_presets = 0;
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}
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//Function Number: 3
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func_145C()
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{
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level._audio.var_1457.use_iw_presets = 1;
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level._audio.var_1457.use_string_table_presets = 0;
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}
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//Function Number: 4
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func_145D(param_00,param_01)
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{
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param_01 = clamp(param_01,0,1);
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param_00.var_145E = param_01;
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}
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//Function Number: 5
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func_145F(param_00,param_01)
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{
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param_01 = clamp(param_01,0,1);
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param_00.var_1460 = param_01;
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}
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//Function Number: 6
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func_1461(param_00,param_01)
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{
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if(!isdefined(level._audio.var_1457.var_1462) || level._audio.var_1457.var_1462 != param_00)
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{
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level._audio.var_1457.var_1462 = param_00;
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var_02 = undefined;
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if(isdefined(param_01))
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{
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var_02 = param_01;
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}
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else
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{
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var_02 = param_00.var_1463;
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}
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level.player setreverb(param_00.priority,param_00.var_1464,param_00.var_145E,param_00.var_1460,var_02);
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}
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}
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//Function Number: 7
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func_1465(param_00,param_01)
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{
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if(level.player maps\_utility::ent_flag("player_has_red_flashing_overlay"))
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{
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if(isdefined(param_00) && param_00 != "none")
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{
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var_02 = func_1472(param_00);
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if(!isdefined(var_02))
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{
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maps\_audio::aud_print_warning("Failed to load reverb preset: " + param_00);
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return;
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}
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if(param_00 != "deathsdoor")
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{
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func_1468(param_00,var_02);
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level._audio.var_1467.var_1457 = param_00;
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}
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}
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else
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{
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func_1468("none",undefined);
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level._audio.var_1467.var_1457 = "none";
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}
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return;
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}
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if(((isdefined(param_00) && param_00 == "none") || !isdefined(param_00)) && isdefined(level._audio.var_145A))
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{
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level.player deactivatereverb("snd_enveffectsprio_level",1);
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level._audio.var_145A = undefined;
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level._audio.var_1457.var_145A = "";
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return;
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}
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else if(!isdefined(param_00) || isdefined(param_00) && param_00 == "none")
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{
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return;
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}
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var_02 = func_1472(param_00);
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if(!isdefined(var_02))
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{
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maps\_audio::aud_print_warning("Failed to load reverb preset: " + param_00);
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return;
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}
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level._audio.var_145A = param_00;
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if(param_00 != "deathsdoor")
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{
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func_1468(param_00,var_02);
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}
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if(level._audio.var_1457.var_145A != param_00)
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{
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level._audio.var_1457.var_145A = param_00;
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func_1461(var_02,param_01);
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}
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}
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//Function Number: 8
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func_1468(param_00,param_01)
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{
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if(param_00 != "deathsdoor")
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{
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level.reverb_track = param_00;
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if(param_00 == "none" && !isdefined(level.ambient_reverb["none"]))
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{
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level.ambient_reverb["none"] = 1;
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return;
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}
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if(!isdefined(level.ambient_reverb[param_00]))
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{
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level.ambient_reverb[param_00] = [];
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level.ambient_reverb[param_00]["priority"] = "snd_enveffectsprio_level";
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level.ambient_reverb[param_00]["roomtype"] = param_01.var_1464;
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level.ambient_reverb[param_00]["drylevel"] = param_01.var_145E;
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level.ambient_reverb[param_00]["wetlevel"] = param_01.var_1460;
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level.ambient_reverb[param_00]["fadetime"] = param_01.var_1463;
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return;
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}
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}
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}
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//Function Number: 9
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func_146B()
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{
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level.reverb_track = "";
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level.player deactivatereverb("snd_enveffectsprio_level",2);
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level._audio.var_145A = undefined;
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level._audio.var_1457.var_145A = "";
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}
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//Function Number: 10
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func_146C()
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{
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var_00 = undefined;
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if(isdefined(level._audio.var_1457.var_1462))
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{
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var_00 = level._audio.var_1457.var_1462;
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}
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return var_00;
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}
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//Function Number: 11
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func_146D(param_00,param_01)
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{
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var_02 = maps\_audio::get_reverb_stringtable();
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var_03 = "soundtables/common_reverb.csv";
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var_04 = [];
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if(param_01)
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{
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var_04 = func_146F(var_02,param_00);
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}
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if(!isdefined(var_04) || var_04.size == 0)
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{
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var_04 = func_146F(var_03,param_00);
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}
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if(!isdefined(var_04) || var_04.size == 0)
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{
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return;
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}
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return var_04;
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}
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//Function Number: 12
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func_146F(param_00,param_01)
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{
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var_02 = [];
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var_03 = "";
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var_04 = "";
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var_05 = 6;
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for(var_06 = 1;var_06 < var_05;var_06++)
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{
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var_03 = tablelookup(param_00,0,"reverb_names",var_06);
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var_04 = tablelookup(param_00,0,param_01,var_06);
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if(var_03 != "comments" && var_04 != "")
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{
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if(var_03 != "roomtype")
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{
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var_02[var_03] = float(var_04);
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continue;
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}
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var_02[var_03] = var_04;
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}
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}
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return var_02;
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}
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//Function Number: 13
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func_1470()
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{
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while(!isdefined(level.player))
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{
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wait 0.5;
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}
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func_1461(level._audio.var_1457.var_1471);
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}
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//Function Number: 14
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func_1472(param_00)
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{
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if(!isdefined(level._audio.var_1457.preset_cache))
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{
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level._audio.var_1457.preset_cache = [];
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}
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var_01 = func_1476();
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var_02 = [];
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if(isdefined(level._audio.level_audio_filter_function))
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{
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var_02 = [[ level._audio.level_audio_filter_function ]](param_00,var_02);
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}
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else if(isdefined(level._audio.var_1457.preset_cache[param_00]))
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{
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var_02 = level._audio.var_1457.preset_cache[param_00];
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}
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else if(level._audio.var_1457.use_string_table_presets)
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{
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var_02 = func_146D(param_00,1);
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if(!isdefined(var_02))
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{
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return;
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}
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level._audio.var_1457.preset_cache[param_00] = var_02;
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}
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else
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{
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var_02 = func_146D(param_00,0);
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if(!isdefined(var_02) || var_02.size == 0)
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{
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var_02 = maps\_audio::audio_presets_reverb(param_00,var_02);
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}
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if(!isdefined(var_02))
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{
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return;
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}
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level._audio.var_1457.preset_cache[param_00] = var_02;
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}
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var_01.name = param_00;
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var_01.var_1464 = var_02["roomtype"];
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var_01.var_145E = var_02["drylevel"];
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var_01.var_1460 = var_02["wetlevel"];
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var_01.var_1463 = var_02["fadetime"];
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return var_01;
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}
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//Function Number: 15
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func_1476()
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{
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var_00 = spawnstruct();
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var_00.var_1464 = "generic";
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var_00.var_145E = 1;
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var_00.var_1460 = 0.5;
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var_00.var_1463 = 0;
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var_00.priority = "snd_enveffectsprio_level";
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return var_00;
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} |