mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-26 09:27:54 -05:00
402 lines
6.5 KiB
Plaintext
402 lines
6.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1439.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 15
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* Decompile Time: 21 ms
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* Timestamp: 10/27/2023 2:20:30 AM
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*******************************************************************/
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//Function Number: 1
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func_43E6(param_00)
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{
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level notify("rain_change","hard",param_00);
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level thread func_43EE(10,param_00);
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wait param_00 * 0.5;
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level.var_43E7["rain"] = "";
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wait param_00 * 0.5;
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}
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//Function Number: 2
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func_43E8(param_00)
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{
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level notify("rain_change","hard",param_00);
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level thread func_43EE(8,param_00);
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wait param_00 * 0.5;
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level.var_43E7["rain"] = "";
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wait param_00 * 0.5;
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}
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//Function Number: 3
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func_43E9(param_00)
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{
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level notify("rain_change","light",param_00);
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level thread func_43EE(5,param_00);
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wait param_00 * 0.5;
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level.var_43E7["rain"] = "light";
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wait param_00 * 0.5;
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}
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//Function Number: 4
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func_43EA(param_00)
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{
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level notify("rain_change","none",param_00);
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level thread func_43EE(0,param_00);
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wait param_00 * 0.5;
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level.var_43E7["rain"] = "norain";
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wait param_00 * 0.5;
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}
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//Function Number: 5
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func_43EB(param_00)
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{
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common_scripts\utility::flag_init("_weather_lightning_enabled");
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common_scripts\utility::flag_set("_weather_lightning_enabled");
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if(param_00 == "none")
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{
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level.var_43EC = 0;
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level._effect["rain_drops"] = level._effect["rain_" + level.var_43EC];
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func_43EA(0.1);
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return;
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}
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if(param_00 == "light")
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{
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level.var_43EC = 5;
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level._effect["rain_drops"] = level._effect["rain_" + level.var_43EC];
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func_43E9(0.1);
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return;
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}
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level.var_43EC = 10;
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level._effect["rain_drops"] = level._effect["rain_" + level.var_43EC];
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func_43E6(0.1);
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}
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//Function Number: 6
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func_43ED(param_00,param_01)
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{
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[[ param_00 ]]();
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waittillframeend;
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func_43F5(param_00,param_01);
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}
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//Function Number: 7
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func_43EE(param_00,param_01)
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{
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level notify("rain_level_change");
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level endon("rain_level_change");
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if(level.var_43EC > param_00)
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{
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var_02 = level.var_43EC - param_00;
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param_01 = param_01 / var_02;
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for(var_03 = 0;var_03 < var_02;var_03++)
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{
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wait param_01;
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level.var_43EC--;
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level._effect["rain_drops"] = level._effect["rain_" + level.var_43EC];
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}
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}
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if(level.var_43EC < param_00)
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{
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var_02 = param_00 - level.var_43EC;
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param_01 = param_01 / var_02;
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for(var_03 = 0;var_03 < var_02;var_03++)
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{
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wait param_01;
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level.var_43EC++;
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level._effect["rain_drops"] = level._effect["rain_" + level.var_43EC];
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}
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}
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}
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//Function Number: 8
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func_43EF(param_00)
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{
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if(!isdefined(level.var_43F0))
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{
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level.var_43F0 = [];
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level.var_43F1 = 0;
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}
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level.var_43F0[level.var_43F0.size] = param_00;
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}
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//Function Number: 9
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func_43F2()
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{
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var_00 = getentarray("player","classname")[0];
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for(;;)
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{
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playfx(level._effect["rain_drops"],var_00.origin + (0,0,650),var_00.origin + (0,0,680));
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wait 0.3;
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}
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}
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//Function Number: 10
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func_43F3()
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{
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if(level.var_43EC == 0)
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{
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return randomfloat(30);
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}
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if(level.var_43EC == 1)
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{
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return randomfloat(24);
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}
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if(level.var_43EC == 2)
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{
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return randomfloat(20);
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}
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if(level.var_43EC == 3)
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{
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return randomfloat(15);
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}
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if(level.var_43EC == 4)
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{
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return randomfloat(12);
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}
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if(level.var_43EC == 5)
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{
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return randomfloat(9);
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}
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if(level.var_43EC == 6)
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{
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return randomfloat(8);
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}
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if(level.var_43EC == 7)
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{
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return randomfloat(8);
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}
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if(level.var_43EC == 8)
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{
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return randomfloat(7);
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}
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if(level.var_43EC == 9)
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{
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return randomfloat(6);
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}
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if(level.var_43EC == 10)
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{
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return randomfloat(5);
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}
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}
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//Function Number: 11
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func_43F4()
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{
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if(level.var_43EC == 0)
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{
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return 20;
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}
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if(level.var_43EC == 1)
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{
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return 18;
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}
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if(level.var_43EC == 2)
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{
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return 16;
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}
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if(level.var_43EC == 3)
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{
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return 14;
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}
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if(level.var_43EC == 4)
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{
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return 12;
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}
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if(level.var_43EC == 5)
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{
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return 10;
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}
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if(level.var_43EC == 6)
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{
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return 9;
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}
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if(level.var_43EC == 7)
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{
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return 8;
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}
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if(level.var_43EC == 8)
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{
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return 7;
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}
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if(level.var_43EC == 9)
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{
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return 6;
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}
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if(level.var_43EC == 10)
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{
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return 5;
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}
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}
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//Function Number: 12
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func_43F5(param_00,param_01)
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{
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level endon("rain_change");
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var_02 = gettime() + func_43F4() + func_43F3() * 1000;
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if(var_02 < level.var_43F6)
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{
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level.var_43F6 = var_02;
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}
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for(;;)
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{
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common_scripts\utility::flag_wait("_weather_lightning_enabled");
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var_03 = level.var_43F6 - gettime() * 0.001;
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if(var_03 > 0)
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{
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wait var_03;
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}
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if(!common_scripts\utility::flag("_weather_lightning_enabled"))
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{
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continue;
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}
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func_43F8(param_00,param_01);
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level.var_43F6 = gettime() + func_43F4() + func_43F3() * 1000;
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}
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}
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//Function Number: 13
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func_43F7(param_00)
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{
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if(isdefined(level.var_43F1))
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{
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common_scripts\utility::exploder(level.var_43F0[level.var_43F1]);
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}
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[[ param_00 ]]();
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}
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//Function Number: 14
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func_43F8(param_00,param_01,param_02)
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{
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var_03[0] = "quick";
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thread func_43F9();
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if(!isdefined(var_03))
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{
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var_03 = randomint(var_7B.size);
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}
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var_04 = 0;
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if(isdefined(level.var_43F1))
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{
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while(var_04 == level.var_43F1)
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{
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var_04 = randomint(level.var_43F0.size);
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}
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level.var_43F1 = var_04;
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}
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switch(var_7B[var_03])
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{
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case "quick":
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func_43F7(param_02);
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break;
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case "double":
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func_43F7(param_02);
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wait 0.05;
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func_43F7(param_02);
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break;
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case "triple":
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func_43F7(param_02);
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wait 0.05;
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func_43F7(param_02);
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wait 0.5;
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func_43F7(param_02);
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break;
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}
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}
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//Function Number: 15
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func_43F9()
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{
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if(level.var_43EC == 0)
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{
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wait 6 + randomfloat(2);
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}
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else if(level.var_43EC == 1)
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{
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wait 5 + randomfloat(1.8);
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}
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else if(level.var_43EC == 2)
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{
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wait 4.5 + randomfloat(1.6);
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}
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else if(level.var_43EC == 3)
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{
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wait 4 + randomfloat(1.6);
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}
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else if(level.var_43EC == 4)
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{
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wait 3.5 + randomfloat(1.5);
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}
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else if(level.var_43EC == 5)
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{
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wait 3 + randomfloat(1.5);
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}
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else if(level.var_43EC == 6)
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{
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wait 2.5 + randomfloat(1.2);
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}
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else if(level.var_43EC == 7)
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{
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wait 2 + randomfloat(1);
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}
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else if(level.var_43EC == 8)
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{
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wait 1.9 + randomfloat(0.5);
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}
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else if(level.var_43EC == 9)
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{
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wait 1.5;
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}
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else if(level.var_43EC == 10)
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{
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wait 1;
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}
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var_00 = spawn("script_origin",(0,0,0));
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var_00.origin = level.player.origin + (0,0,60);
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var_00 linkto(level.player);
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if(level.var_43EC <= 8)
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{
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var_00 playsound("elm_thunder_distant","sounddone");
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}
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else
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{
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var_00 playsound("elm_thunder_distant","sounddone");
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var_00 thread maps\_utility::play_sound_on_entity("elm_thunder_strike");
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}
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var_00 waittill("sounddone");
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var_00 delete();
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} |