mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-23 16:27:50 -05:00
197 lines
4.1 KiB
Plaintext
197 lines
4.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1440.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 7 ms
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* Timestamp: 10/27/2023 2:20:31 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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maps\_utility::precache("woodgib_medium");
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maps\_utility::precache("woodgib_big");
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maps\_utility::precache("woodgib_small1");
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maps\_utility::precache("woodgib_small2");
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maps\_utility::precache("wood_plank2");
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maps\_utility::precache("gib_woodplank");
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var_00 = getentarray("wood_splinter","targetname");
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maps\_utility::array_thread(var_00,::func_43FA);
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}
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//Function Number: 2
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func_43FA()
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{
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if(!isdefined(self.target))
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{
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return;
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}
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var_00 = getentarray(self.target,"targetname");
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for(var_01 = 0;var_01 < var_00.size;var_01++)
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{
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if(isdefined(var_00[var_01].script_noteworthy) && var_00[var_01].script_noteworthy == "notsolid")
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{
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var_00[var_01] notsolid();
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}
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if(!isdefined(var_00[var_01].target))
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{
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continue;
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}
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var_00[var_01].var_43FB = getentarray(var_00[var_01].target,"targetname");
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for(var_02 = 0;var_02 < var_00[var_01].var_43FB.size;var_02++)
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{
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if(isdefined(var_00[var_01].var_43FB[var_02]))
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{
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var_00[var_01].var_43FB[var_02] hide();
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}
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}
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}
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if(isdefined(self.script_noteworthy))
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{
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level waittill(self.script_noteworthy);
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}
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self waittill("trigger",var_03);
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if(isplayer(var_03))
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{
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var_04 = var_03 getorigin();
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}
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else
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{
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var_04 = var_04.origin;
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}
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for(var_01 = 0;var_01 < var_00.size;var_01++)
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{
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if(!isdefined(var_00[var_01].target))
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{
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continue;
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}
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var_00[var_01].var_43FB = getentarray(var_00[var_01].target,"targetname");
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for(var_02 = 0;var_02 < var_00[var_01].var_43FB.size;var_02++)
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{
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if(isdefined(var_00[var_01].var_43FB[var_02]))
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{
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var_00[var_01].var_43FB[var_02] show();
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}
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}
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}
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for(var_01 = 0;var_01 < var_00.size;var_01++)
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{
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if(!isdefined(var_00[var_01]))
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{
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continue;
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}
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var_00[var_01] playsound("wood_break");
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var_00[var_01] thread func_43FC(var_04);
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var_00[var_01] delete();
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}
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}
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//Function Number: 3
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func_43FC(param_00)
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{
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var_01 = spawn("script_model",(0,0,0));
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if(randomint(100) > 25)
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{
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if(isdefined(self.script_noteworthy) && self.script_noteworthy == "dark")
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{
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if(randomint(100) > 50)
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{
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var_01 setmodel("wood_plank2");
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}
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else
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{
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var_01 setmodel("gib_woodplank");
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}
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}
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else if(randomint(100) > 50)
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{
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var_01 setmodel("woodgib_big");
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}
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else
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{
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var_01 setmodel("woodgib_medium");
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}
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}
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var_01.origin = self getorigin();
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var_01 thread func_43FD(param_00);
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if(isdefined(self.script_noteworthy) && self.script_noteworthy == "dark")
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{
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return;
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}
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func_43FE(var_01.origin,param_00);
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}
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//Function Number: 4
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func_43FD(param_00)
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{
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var_01 = vectornormalize(self.origin - param_00);
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var_01 = var_01 * 250 + randomint(100);
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var_02 = var_01[0];
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var_03 = var_01[1];
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var_04 = 200 + randomint(100);
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if(var_02 > 0)
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{
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self rotateroll(1500 + randomfloat(2500) * -1,5,0,0);
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}
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else
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{
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self rotateroll(1500 + randomfloat(2500),5,0,0);
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}
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self movegravity((var_02,var_03,var_04),12);
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wait 6;
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self delete();
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}
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//Function Number: 5
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func_43FE(param_00,param_01)
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{
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var_02 = [];
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for(var_03 = 0;var_03 < randomint(6) + 1;var_03++)
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{
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var_02[var_03] = spawn("script_model",param_00);
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var_02[var_03].origin = var_02[var_03].origin + (randomfloat(10) - 5,0,randomfloat(30) - 15);
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if(randomint(100) > 50)
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{
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var_02[var_03] setmodel("woodgib_small1");
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}
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else
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{
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var_02[var_03] setmodel("woodgib_small2");
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}
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param_01 = param_01 + (50 - randomint(100),50 - randomint(100),0);
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var_04 = vectornormalize(param_00 - param_01);
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var_04 = var_04 * 300 + randomint(150);
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var_05 = var_04[0];
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var_06 = var_04[1];
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var_07 = 120 + randomint(200);
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var_02[var_03] movegravity((var_05,var_06,var_07),12);
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if(var_05 > 0)
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{
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var_02[var_03] rotateroll(1500 + randomfloat(2500) * -1,5,0,0);
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continue;
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}
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var_02[var_03] rotateroll(1500 + randomfloat(2500),5,0,0);
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}
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wait 6;
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for(var_03 = 0;var_03 < var_02.size;var_03++)
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{
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var_02[var_03] delete();
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}
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} |