mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-21 15:37:51 -05:00
1573 lines
29 KiB
Plaintext
1573 lines
29 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\pain.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 48
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* Decompile Time: 900 ms
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* Timestamp: 10/27/2023 2:18:35 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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if(isdefined(self.var_D0F))
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{
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self waittill("killanimscript");
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return;
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}
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if([[ level.pain_test ]]())
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{
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return;
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}
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if(self.a.disablepain)
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{
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return;
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}
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self notify("kill_long_death");
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if(isdefined(self.a.var_B29))
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{
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self.a.var_D12 = self.a.var_B29;
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}
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else
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{
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self.a.var_D12 = 0;
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}
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self.a.var_B29 = gettime();
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if(self.var_786 != "none")
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{
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self.a.var_D13 = 1;
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}
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else
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{
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self.a.var_D13 = undefined;
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}
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if(self.a.var_D14)
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{
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self.health = 1;
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}
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var_00 = 0;
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var_01 = 0;
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var_02 = self.health / self.maxhealth;
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self notify("anim entered pain");
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self endon("killanimscript");
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animscripts/utility::func_D15("pain");
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self animmode("gravity");
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if(!isdefined(self.var_D16))
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{
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animscripts/face::func_C41("pain");
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}
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if(self.damagelocation == "helmet")
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{
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animscripts/death::func_D17();
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}
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else if(func_0D1F() && randomint(2) == 0)
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{
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animscripts/death::func_D17();
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}
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if(isdefined(self.var_D18))
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{
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self [[ self.var_D18 ]]();
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return;
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}
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if(func_0D3F())
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{
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return;
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}
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if(func_0D38(self.a.var_D19))
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{
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return;
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}
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var_03 = func_0D27();
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func_0D35(var_03);
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}
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//Function Number: 2
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func_0D1A()
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{
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level._effect["crawling_death_blood_smear"] = loadfx("impacts/blood_smear_decal");
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}
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//Function Number: 3
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func_067F()
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{
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if(isdefined(self.var_D1B))
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{
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self.var_D1C = undefined;
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self.var_D1B = undefined;
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self.allowpain = 1;
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if(!isdefined(self.var_D1D))
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{
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self.ignoreme = 0;
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}
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self.var_D1D = undefined;
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}
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if(isdefined(self.var_D1E))
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{
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self.var_D1E = undefined;
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self.allowpain = 1;
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}
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}
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//Function Number: 4
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func_0D1F()
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{
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if(isexplosivedamagemod(self.var_726))
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{
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return 1;
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}
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if(gettime() - level.var_D20 <= 50)
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{
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var_00 = level.var_D21 * level.var_D21 * 1.2 * 1.2;
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if(distancesquared(self.origin,level.var_D22) < var_00)
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{
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var_01 = var_00 * 0.5 * 0.5;
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self.var_D24 = distancesquared(self.origin,level.var_D23) < var_01;
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 5
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func_0D25()
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{
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if(self.a.pose == "prone")
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{
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return;
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}
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if(isdefined(self.lastattacker) && isdefined(self.lastattacker.team) && self.lastattacker.team == self.team)
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{
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return;
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}
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if(!isdefined(self.var_D1C) || gettime() - self.a.var_D12 > 1500)
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{
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self.var_D1C = randomintrange(2,3);
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}
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if(isdefined(self.lastattacker) && distancesquared(self.origin,self.lastattacker.origin) < squared(512))
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{
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self.var_D1C = 0;
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}
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if(self.var_D1C > 0)
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{
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self.var_D1C--;
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return;
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}
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self.var_D1B = 1;
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self.allowpain = 0;
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if(self.ignoreme)
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{
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self.var_D1D = 1;
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}
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else
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{
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self.ignoreme = 1;
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}
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if(animscripts/utility::func_C95())
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{
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animscripts/shared::func_C9B(self.primaryweapon,"right");
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}
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if(self.a.pose == "crouch")
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{
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return %exposed_crouch_extendedpaina;
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}
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var_00 = animscripts/utility::array(%stand_exposed_extendedpain_chest,%stand_exposed_extendedpain_head_2_crouch,%stand_exposed_extendedpain_hip_2_crouch);
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return var_00[randomint(var_00.size)];
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}
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//Function Number: 6
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func_0D27()
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{
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if(self.damageshield && !isdefined(self.var_D28))
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{
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var_00 = func_0D25();
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if(isdefined(var_00))
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{
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return var_00;
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}
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}
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if(isdefined(self.a.var_D29))
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{
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if(self.a.pose == "crouch")
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{
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return %back_pain;
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}
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else
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{
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animscripts/notetracks::func_D2A();
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}
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}
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if(self.a.pose == "stand")
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{
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var_01 = isdefined(self.node) && distancesquared(self.origin,self.node.origin) < 4096;
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if(!var_01 && self.a.movement == "run" && abs(self getmotionangle()) < 60)
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{
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return func_0D2C();
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}
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self.a.movement = "stop";
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return func_0D30();
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}
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if(self.a.pose == "crouch")
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{
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self.a.movement = "stop";
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return func_0D33();
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}
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if(self.a.pose == "prone")
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{
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self.a.movement = "stop";
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return func_0D34();
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}
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}
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//Function Number: 7
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func_0D2C()
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{
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var_00 = [];
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var_01 = 0;
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var_02 = 0;
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var_03 = 0;
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if(self maymovetopoint(self localtoworldcoords((300,0,0))))
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{
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var_02 = 1;
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var_01 = 1;
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}
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else if(self maymovetopoint(self localtoworldcoords((200,0,0))))
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{
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var_01 = 1;
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}
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if(isdefined(self.a.var_D2D))
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{
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var_02 = 0;
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var_01 = 0;
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}
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if(var_02)
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{
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var_00[var_00.size] = %run_pain_leg;
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var_00[var_00.size] = %run_pain_shoulder;
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var_00[var_00.size] = %run_pain_stomach_stumble;
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var_00[var_00.size] = %run_pain_head;
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}
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if(var_01)
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{
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var_00[var_00.size] = %run_pain_fallonknee_02;
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var_00[var_00.size] = %run_pain_stomach;
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var_00[var_00.size] = %run_pain_stumble;
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var_00[var_00.size] = %run_pain_stomach_fast;
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var_00[var_00.size] = %run_pain_leg_fast;
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var_00[var_00.size] = %run_pain_fall;
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}
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else if(self maymovetopoint(self localtoworldcoords((120,0,0))))
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{
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var_00[var_00.size] = %run_pain_fallonknee;
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var_00[var_00.size] = %run_pain_fallonknee_03;
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}
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if(!var_00.size)
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{
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self.a.movement = "stop";
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return func_0D30();
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}
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return var_00[randomint(var_00.size)];
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}
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//Function Number: 8
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func_0D2E()
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{
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var_00 = [];
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if(animscripts/utility::func_D2F("torso_upper","torso_lower","left_arm_upper","right_arm_upper","neck"))
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{
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}
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if(animscripts/utility::func_D2F("torso_lower","left_leg_upper","right_leg_upper"))
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{
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}
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if(animscripts/utility::func_D2F("head","neck"))
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{
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}
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if(animscripts/utility::func_D2F("left_arm_lower","left_arm_upper","torso_upper"))
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{
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}
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if(animscripts/utility::func_D2F("right_arm_lower","right_arm_upper","torso_upper"))
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{
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}
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if(var_7B.size < 2)
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{
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}
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if(var_7B.size < 2)
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{
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}
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return var_7B[randomint(var_7B.size)];
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}
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//Function Number: 9
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func_0D30()
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{
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if(animscripts/utility::func_C95())
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{
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return func_0D2E();
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}
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var_00 = [];
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var_01 = [];
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if(animscripts/utility::func_D2F("torso_upper","torso_lower"))
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{
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}
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if(animscripts/utility::func_D2F("torso_upper","head","helmet","neck"))
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{
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var_01[var_01.size] = %exposed_pain_face;
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var_01[var_01.size] = %stand_exposed_extendedpain_neck;
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}
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if(animscripts/utility::func_D2F("right_arm_upper","right_arm_lower"))
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{
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var_01[var_01.size] = %exposed_pain_right_arm;
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}
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if(animscripts/utility::func_D2F("left_arm_lower","left_arm_upper"))
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{
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var_01[var_01.size] = %stand_exposed_extendedpain_shoulderswing;
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}
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if(animscripts/utility::func_D2F("torso_lower","left_leg_upper","right_leg_upper"))
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{
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var_01[var_01.size] = %exposed_pain_groin;
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var_01[var_01.size] = %stand_exposed_extendedpain_hip;
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}
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if(animscripts/utility::func_D2F("left_foot","right_foot","left_leg_lower","right_leg_lower"))
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{
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var_01[var_01.size] = %stand_exposed_extendedpain_thigh;
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}
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if(var_01.size < 2)
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{
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if(!self.a.disablelongdeath)
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{
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var_01[var_01.size] = %exposed_pain_2_crouch;
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var_01[var_01.size] = %stand_extendedpainb;
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}
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else
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{
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var_01[var_01.size] = %exposed_pain_right_arm;
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var_01[var_01.size] = %exposed_pain_face;
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var_01[var_01.size] = %exposed_pain_groin;
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}
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}
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if(var_7B.size < 2)
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{
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}
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if(!self.damageshield && !self.a.disablelongdeath)
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{
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var_02 = randomint(var_01.size + var_7B.size);
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if(var_02 < var_01.size)
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{
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return var_01[var_02];
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}
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else
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{
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return var_7B[var_02 - var_01.size];
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}
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}
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return var_01[randomint(var_01.size)];
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}
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//Function Number: 10
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func_0D32(param_00)
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{
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var_01 = [];
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for(var_02 = 0;var_02 < param_00.size;var_02++)
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{
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var_03 = param_00[var_02];
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var_04 = 1;
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if(animhasnotetrack(var_03,"code_move"))
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{
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var_04 = getnotetracktimes(var_03,"code_move")[0];
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}
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var_05 = getmovedelta(var_03,0,var_04);
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var_06 = self localtoworldcoords(var_05);
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if(self maymovetopoint(var_06,1,1))
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{
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var_01[var_01.size] = var_03;
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}
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}
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return var_01;
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}
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//Function Number: 11
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func_0D33()
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{
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var_00 = [];
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if(!self.damageshield && !self.a.disablelongdeath)
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{
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}
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if(animscripts/utility::func_D2F("left_hand","left_arm_lower","left_arm_upper"))
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{
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}
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if(animscripts/utility::func_D2F("right_hand","right_arm_lower","right_arm_upper"))
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{
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}
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return var_7B[randomint(var_7B.size)];
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}
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//Function Number: 12
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func_0D34()
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{
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if(randomint(2) == 0)
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{
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return %prone_reaction_a;
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}
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return %prone_reaction_b;
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}
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//Function Number: 13
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func_0D35(param_00)
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{
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var_01 = 1;
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self setflaggedanimknoballrestart("painanim",param_00,%body,1,0.1,var_01);
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if(self.a.pose == "prone")
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{
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self updateprone(%prone_legs_up,%prone_legs_down,1,0.1,1);
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}
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if(animhasnotetrack(param_00,"start_aim"))
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{
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thread func_0D36("painanim");
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self endon("start_aim");
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}
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if(animhasnotetrack(param_00,"code_move"))
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{
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animscripts/shared::donotetracks("painanim");
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}
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animscripts/shared::donotetracks("painanim");
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}
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//Function Number: 14
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func_0D36(param_00)
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{
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self endon("killanimscript");
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self waittillmatch("start_aim",param_00);
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self notify("start_aim");
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}
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//Function Number: 15
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func_0D37()
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{
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self endon("killanimscript");
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self.var_D1E = 1;
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self.allowpain = 0;
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wait 0.5;
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self.var_D1E = undefined;
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self.allowpain = 1;
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}
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|
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//Function Number: 16
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func_0D38(param_00)
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{
|
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if(param_00 == "none")
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{
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return 0;
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}
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|
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self.a.var_D19 = "none";
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thread func_0D37();
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switch(param_00)
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{
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case "cover_left":
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if(self.a.pose == "stand")
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{
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var_01 = [];
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func_0D3A(var_7B);
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var_01 = 1;
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}
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else if(self.a.pose == "crouch")
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{
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var_01 = [];
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func_0D3A(var_7B);
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var_01 = 1;
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}
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else
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{
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var_02 = 0;
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}
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break;
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var_7B[var_01.size]
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%cornercrl_painb
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var_7B[var_7B.size]
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%corner_standl_paine
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var_7B[var_7B.size]
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%corner_standl_paind
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var_7B[var_7B.size]
|
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%corner_standl_painc
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var_7B[var_01.size]
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%corner_standl_painb
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break;
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|
|
case "cover_right":
|
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if(self.a.pose == "stand")
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{
|
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var_01 = [];
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func_0D3A(var_7B);
|
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var_01 = 1;
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}
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else if(self.a.pose == "crouch")
|
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{
|
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var_01 = [];
|
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func_0D3A(var_7B);
|
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var_01 = 1;
|
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}
|
|
else
|
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{
|
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var_02 = 0;
|
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}
|
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|
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break;
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var_7B[var_7B.size]
|
|
%cornercrr_alert_painc
|
|
var_7B[var_01.size]
|
|
%cornercrr_alert_paina
|
|
var_7B[2]
|
|
%corner_standr_painc
|
|
var_7B[1]
|
|
%corner_standr_painb
|
|
var_7B[0]
|
|
%corner_standr_pain
|
|
break;
|
|
|
|
case "cover_right_stand_A":
|
|
var_02 = 0;
|
|
break;
|
|
|
|
case "cover_right_stand_B":
|
|
func_0D3B(%corner_standr_pain_b_2_alert);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "cover_left_stand_A":
|
|
func_0D3B(%corner_standl_pain_a_2_alert);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "cover_left_stand_B":
|
|
func_0D3B(%corner_standl_pain_b_2_alert);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "cover_crouch":
|
|
var_01 = [];
|
|
func_0D3A(var_7B);
|
|
var_01 = 1;
|
|
break;
|
|
var_7B[var_7B.size]
|
|
%covercrouch_pain_left_3
|
|
var_7B[var_7B.size]
|
|
%covercrouch_pain_front
|
|
var_7B[var_01.size]
|
|
%covercrouch_pain_right
|
|
break;
|
|
|
|
case "cover_stand":
|
|
var_01 = [];
|
|
func_0D3A(var_7B);
|
|
var_01 = 1;
|
|
break;
|
|
var_7B[var_7B.size]
|
|
%coverstand_pain_leg
|
|
var_7B[var_01.size]
|
|
%coverstand_pain_groin
|
|
break;
|
|
|
|
case "cover_stand_aim":
|
|
var_01 = [];
|
|
func_0D3A(var_7B);
|
|
var_01 = 1;
|
|
break;
|
|
var_7B[var_7B.size]
|
|
%coverstand_pain_aim_2_hide_02
|
|
var_7B[var_01.size]
|
|
%coverstand_pain_aim_2_hide_01
|
|
break;
|
|
|
|
case "cover_crouch_aim":
|
|
func_0D3B(%covercrouch_pain_aim_2_hide_01);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "saw":
|
|
if(self.a.pose == "stand")
|
|
{
|
|
var_03 = %saw_gunner_pain;
|
|
}
|
|
else if(self.a.pose == "crouch")
|
|
{
|
|
var_03 = %saw_gunner_lowwall_pain_02;
|
|
}
|
|
else
|
|
{
|
|
var_03 = %saw_gunner_prone_pain;
|
|
}
|
|
|
|
self setflaggedanimknob("painanim",var_03,1,0.3,1);
|
|
animscripts/shared::donotetracks("painanim");
|
|
var_01 = 1;
|
|
break;
|
|
|
|
case "mg42":
|
|
func_0D3C(self.a.pose);
|
|
var_02 = 1;
|
|
break;
|
|
|
|
case "minigun":
|
|
var_02 = 0;
|
|
break;
|
|
|
|
case "corner_right_martyrdom":
|
|
var_02 = func_0D70();
|
|
break;
|
|
|
|
case "rambo":
|
|
case "rambo_right":
|
|
case "rambo_left":
|
|
case "dying_crawl":
|
|
var_02 = 0;
|
|
break;
|
|
|
|
default:
|
|
var_02 = 0;
|
|
break;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 17
|
|
func_0D39()
|
|
{
|
|
self endon("death");
|
|
wait 0.05;
|
|
self notify("pain_death");
|
|
}
|
|
|
|
//Function Number: 18
|
|
func_0D3A(param_00)
|
|
{
|
|
var_01 = param_00[randomint(param_00.size)];
|
|
self setflaggedanimknob("painanim",var_01,1,0.3,1);
|
|
animscripts/shared::donotetracks("painanim");
|
|
}
|
|
|
|
//Function Number: 19
|
|
func_0D3B(param_00)
|
|
{
|
|
self setflaggedanimknob("painanim",param_00,1,0.3,1);
|
|
animscripts/shared::donotetracks("painanim");
|
|
}
|
|
|
|
//Function Number: 20
|
|
func_0D3C(param_00)
|
|
{
|
|
self setflaggedanimknob("painanim",level.mg_animmg["pain_" + param_00],1,0.1,1);
|
|
animscripts/shared::donotetracks("painanim");
|
|
}
|
|
|
|
//Function Number: 21
|
|
func_0D3E(param_00,param_01)
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("death");
|
|
if(isdefined(param_01))
|
|
{
|
|
self endon(param_01);
|
|
}
|
|
|
|
wait param_00;
|
|
self.a.movement = "stop";
|
|
}
|
|
|
|
//Function Number: 22
|
|
func_0D3F()
|
|
{
|
|
if(self.a.disablelongdeath || self.diequietly || self.damageshield)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.var_786 != "none")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.a.var_D29))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00["prone"] = animscripts/utility::array(%dying_crawl_2_back);
|
|
self.a.var_D40 = var_7B[self.a.pose][randomint(var_7B[self.a.pose].size)];
|
|
if(isdefined(self.forcelongdeath))
|
|
{
|
|
self.health = 10;
|
|
thread func_0D4A();
|
|
self waittill(animscripts/utility::array(%dying_stand_2_back_v1,%dying_stand_2_back_v2),var_7B["stand"],animscripts/utility::array(%dying_crouch_2_back),var_7B["crouch"],"killanimscript");
|
|
return 1;
|
|
}
|
|
|
|
if(!func_0D46(self.a.var_D40))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.health > 100)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_01 = animscripts/utility::func_D2F("left_leg_upper","left_leg_lower","right_leg_upper","right_leg_lower","left_foot","right_foot");
|
|
if(var_01 && self.health < self.maxhealth * 0.4)
|
|
{
|
|
if(gettime() < level.var_D42)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(level.var_D43 > 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(gettime() < level.var_D44)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if(isdefined(self.deathfunction))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
foreach(var_03 in level.players)
|
|
{
|
|
if(distance(self.origin,var_03.origin) < 175)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
if(animscripts/utility::func_D2F("head","helmet","gun","right_hand","left_hand"))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(animscripts/utility::func_C95())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
anim.var_D44 = gettime() + 3000;
|
|
anim.var_D42 = gettime() + 3000;
|
|
thread func_0D4A();
|
|
self waittill("killanimscript");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 23
|
|
func_0D46(param_00)
|
|
{
|
|
if(isdefined(self.a.force_num_crawls))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
var_01 = getmovedelta(param_00,0,1);
|
|
var_02 = self localtoworldcoords(var_01);
|
|
return self maymovetopoint(var_02);
|
|
}
|
|
|
|
//Function Number: 24
|
|
func_0D48()
|
|
{
|
|
self.a.array = [];
|
|
self.a.array["stand_2_crawl"] = animscripts/utility::array(%dying_stand_2_crawl_v1,%dying_stand_2_crawl_v2,%dying_stand_2_crawl_v3);
|
|
self.a.array["crouch_2_crawl"] = animscripts/utility::array(%dying_crouch_2_crawl);
|
|
self.a.array["crawl"] = %dying_crawl;
|
|
self.a.array["death"] = animscripts/utility::array(%dying_crawl_death_v1,%dying_crawl_death_v2);
|
|
self.a.array["back_idle"] = %dying_back_idle;
|
|
self.a.array["back_idle_twitch"] = animscripts/utility::array(%dying_back_twitch_a,%dying_back_twitch_b);
|
|
self.a.array["back_crawl"] = %dying_crawl_back;
|
|
self.a.array["back_fire"] = %dying_back_fire;
|
|
self.a.array["back_death"] = animscripts/utility::array(%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3);
|
|
if(isdefined(self.crawlingpainanimoverridefunc))
|
|
{
|
|
[[ self.crawlingpainanimoverridefunc ]]();
|
|
}
|
|
}
|
|
|
|
//Function Number: 25
|
|
func_0D4A()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
func_0D48();
|
|
thread func_0D67("crawling");
|
|
self.a.var_D19 = "none";
|
|
self.var_D4B = undefined;
|
|
thread func_0D39();
|
|
level notify("ai_crawling",self);
|
|
thread func_0D51();
|
|
self setanimknoball(%dying,%body,1,0.1,1);
|
|
if(!func_0D53())
|
|
{
|
|
return;
|
|
}
|
|
|
|
self setflaggedanimknob("transition",self.a.var_D40,1,0.5,1);
|
|
animscripts/notetracks::func_D4C("transition",::func_0D5E);
|
|
self.a.var_D19 = "dying_crawl";
|
|
thread func_0D5A();
|
|
if(isdefined(self.enemy))
|
|
{
|
|
self setlookatentity(self.enemy);
|
|
}
|
|
|
|
func_0D6D();
|
|
while(func_0D6F())
|
|
{
|
|
var_00 = animscripts/utility::func_D4D("back_crawl");
|
|
if(!func_0D46(var_00))
|
|
{
|
|
break;
|
|
}
|
|
|
|
self setflaggedanimknobrestart("back_crawl",var_00,1,0.1,1);
|
|
animscripts/notetracks::func_D4C("back_crawl",::func_0D5E);
|
|
}
|
|
|
|
self.var_D4E = gettime() + randomintrange(4000,20000);
|
|
while(func_0D52())
|
|
{
|
|
if(animscripts/utility::func_CE3() && func_0D60())
|
|
{
|
|
var_01 = animscripts/utility::func_D4D("back_fire");
|
|
self setflaggedanimknobrestart("back_idle_or_fire",var_01,1,0.2,1);
|
|
animscripts/shared::donotetracks("back_idle_or_fire");
|
|
continue;
|
|
}
|
|
|
|
var_01 = animscripts/utility::func_D4D("back_idle");
|
|
if(randomfloat(1) < 0.4)
|
|
{
|
|
var_01 = animscripts/utility::func_CA8("back_idle_twitch");
|
|
}
|
|
|
|
self setflaggedanimknobrestart("back_idle_or_fire",var_01,1,0.1,1);
|
|
var_02 = getanimlength(var_01);
|
|
while(var_02 > 0)
|
|
{
|
|
if(animscripts/utility::func_CE3() && func_0D60())
|
|
{
|
|
break;
|
|
}
|
|
|
|
var_03 = 0.5;
|
|
if(var_03 > var_02)
|
|
{
|
|
var_03 = var_02;
|
|
var_02 = 0;
|
|
continue;
|
|
}
|
|
|
|
var_02 = var_02 - var_03;
|
|
animscripts/notetracks::func_D4F(var_03,"back_idle_or_fire");
|
|
}
|
|
}
|
|
|
|
self notify("end_dying_crawl_back_aim");
|
|
self clearanim(%dying_back_aim_4_wrapper,0.3);
|
|
self clearanim(%dying_back_aim_6_wrapper,0.3);
|
|
self.deathanim = animscripts/utility::func_CA8("back_death");
|
|
func_0D79();
|
|
self.a.var_D19 = "none";
|
|
self.var_D4B = undefined;
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_0D51()
|
|
{
|
|
if(self.team == "allies")
|
|
{
|
|
return;
|
|
}
|
|
|
|
self endon("end_dying_crawl_back_aim");
|
|
self waittill("death",var_00,var_01);
|
|
if(!isdefined(self) || !isdefined(var_00) || !isplayer(var_00))
|
|
{
|
|
}
|
|
}
|
|
|
|
//Function Number: 27
|
|
func_0D52()
|
|
{
|
|
if(!func_0D66(anglestoforward(self.angles)))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return gettime() < self.var_D4E;
|
|
}
|
|
|
|
//Function Number: 28
|
|
func_0D53()
|
|
{
|
|
if(!isdefined(self.forcelongdeath))
|
|
{
|
|
if(self.a.pose == "prone")
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(self.a.movement == "stop")
|
|
{
|
|
if(randomfloat(1) < 0.4)
|
|
{
|
|
if(randomfloat(1) < 0.5)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
else if(abs(self.var_723) > 90)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
else if(abs(self getmotionangle()) > 90)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if(self.a.pose != "prone")
|
|
{
|
|
var_00 = animscripts/utility::func_CA8(self.a.pose + "_2_crawl");
|
|
if(!func_0D46(var_00))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
thread func_0D57();
|
|
self setflaggedanimknob("falling",var_00,1,0.5,1);
|
|
animscripts/shared::donotetracks("falling");
|
|
}
|
|
else
|
|
{
|
|
thread func_0D57();
|
|
}
|
|
|
|
self.a.var_D40 = %dying_crawl_2_back;
|
|
self.a.var_D19 = "dying_crawl";
|
|
func_0D6D();
|
|
while(func_0D6F())
|
|
{
|
|
var_01 = animscripts/utility::func_D4D("crawl");
|
|
if(!func_0D46(var_01))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(isdefined(self.var_D54))
|
|
{
|
|
self playsound(self.var_D54);
|
|
}
|
|
|
|
self setflaggedanimknobrestart("crawling",var_01,1,0.1,1);
|
|
animscripts/shared::donotetracks("crawling");
|
|
}
|
|
|
|
self notify("done_crawling");
|
|
if(!isdefined(self.forcelongdeath) && func_0D66(anglestoforward(self.angles) * -1))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
var_02 = animscripts/utility::func_CA8("death");
|
|
if(var_02 != %dying_crawl_death_v2)
|
|
{
|
|
self.a.var_D55 = 1;
|
|
}
|
|
|
|
animscripts/death::func_D56(var_02);
|
|
func_0D79();
|
|
self.a.var_D19 = "none";
|
|
self.var_D4B = undefined;
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 29
|
|
func_0D57()
|
|
{
|
|
self endon("death");
|
|
if(self.a.pose != "prone")
|
|
{
|
|
for(;;)
|
|
{
|
|
self waittill("falling",var_00);
|
|
if(issubstr(var_00,"bodyfall"))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
var_01 = "J_SpineLower";
|
|
var_02 = "tag_origin";
|
|
var_03 = 0.25;
|
|
var_04 = level._effect["crawling_death_blood_smear"];
|
|
if(isdefined(self.a.crawl_fx_rate))
|
|
{
|
|
var_03 = self.a.crawl_fx_rate;
|
|
}
|
|
|
|
if(isdefined(self.a.crawl_fx))
|
|
{
|
|
var_04 = level._effect[self.a.crawl_fx];
|
|
}
|
|
|
|
while(var_03)
|
|
{
|
|
var_05 = self gettagorigin(var_01);
|
|
var_06 = self gettagangles(var_02);
|
|
var_07 = anglestoright(var_06);
|
|
var_08 = anglestoforward((270,0,0));
|
|
playfx(var_04,var_05,var_08,var_07);
|
|
wait var_03;
|
|
}
|
|
}
|
|
|
|
//Function Number: 30
|
|
func_0D5A()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
self endon("end_dying_crawl_back_aim");
|
|
if(isdefined(self.var_D5B))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.var_D5B = 1;
|
|
self setanimlimited(%dying_back_aim_4,1,0);
|
|
self setanimlimited(%dying_back_aim_6,1,0);
|
|
var_00 = 0;
|
|
for(;;)
|
|
{
|
|
var_01 = animscripts/utility::func_D5C();
|
|
var_02 = angleclamp180(var_01 - var_00);
|
|
if(abs(var_02) > 3)
|
|
{
|
|
var_02 = common_scripts\utility::sign(var_02) * 3;
|
|
}
|
|
|
|
var_01 = angleclamp180(var_00 + var_02);
|
|
if(var_01 < 0)
|
|
{
|
|
if(var_01 < -45)
|
|
{
|
|
var_01 = -45;
|
|
}
|
|
|
|
var_03 = var_01 / -45;
|
|
self setanim(%dying_back_aim_4_wrapper,var_03,0.05);
|
|
self setanim(%dying_back_aim_6_wrapper,0,0.05);
|
|
}
|
|
else
|
|
{
|
|
if(var_01 > 45)
|
|
{
|
|
var_01 = 45;
|
|
}
|
|
|
|
var_03 = var_01 / 45;
|
|
self setanim(%dying_back_aim_6_wrapper,var_03,0.05);
|
|
self setanim(%dying_back_aim_4_wrapper,0,0.05);
|
|
}
|
|
|
|
var_00 = var_01;
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 31
|
|
func_0D5D()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
wait 0.5;
|
|
thread func_0D5A();
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_0D5E(param_00)
|
|
{
|
|
if(param_00 == "fire_spray")
|
|
{
|
|
if(!animscripts/utility::func_CE3())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(!func_0D60())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
animscripts/utility::func_D5F();
|
|
return 1;
|
|
}
|
|
else if(param_00 == "pistol_pickup")
|
|
{
|
|
thread func_0D5D();
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_0D60()
|
|
{
|
|
var_00 = self.enemy getshootatpos();
|
|
var_01 = self getmuzzleangle();
|
|
var_02 = vectortoangles(var_00 - self getmuzzlepos());
|
|
var_03 = animscripts/utility::func_D61(var_01[1] - var_02[1]);
|
|
if(var_03 > level.var_D62)
|
|
{
|
|
if(distancesquared(self geteye(),var_00) > level.var_D63 || var_03 > level.var_D64)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return animscripts/utility::func_D61(var_01[0] - var_02[0]) <= level.var_D65;
|
|
}
|
|
|
|
//Function Number: 34
|
|
func_0D66(param_00)
|
|
{
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_01 = vectornormalize(self.enemy getshootatpos() - self geteye());
|
|
return vectordot(var_01,param_00) > 0.5;
|
|
}
|
|
|
|
//Function Number: 35
|
|
func_0D67(param_00)
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
self.flashbangimmunity = 1;
|
|
self.var_D0F = 1;
|
|
self.a.doinglongdeath = 1;
|
|
self notify("long_death");
|
|
self.health = 10000;
|
|
self.threatbias = self.threatbias - 2000;
|
|
wait 0.75;
|
|
if(self.health > 1)
|
|
{
|
|
self.health = 1;
|
|
}
|
|
|
|
wait 0.05;
|
|
self.var_D0F = undefined;
|
|
self.a.var_D6A = 1;
|
|
if(param_00 == "crawling")
|
|
{
|
|
wait 1;
|
|
if(isdefined(level.player) && distancesquared(self.origin,level.player.origin) < 1048576)
|
|
{
|
|
anim.var_D43 = randomintrange(10,30);
|
|
anim.var_D44 = gettime() + randomintrange(15000,-5536);
|
|
}
|
|
else
|
|
{
|
|
anim.var_D43 = randomintrange(5,12);
|
|
anim.var_D44 = gettime() + randomintrange(5000,25000);
|
|
}
|
|
|
|
anim.var_D42 = gettime() + randomintrange(7000,13000);
|
|
return;
|
|
}
|
|
|
|
if(param_00 == "corner_grenade")
|
|
{
|
|
wait 1;
|
|
if(isdefined(level.player) && distancesquared(self.origin,level.player.origin) < 490000)
|
|
{
|
|
anim.var_D6B = randomintrange(10,30);
|
|
anim.var_D6C = gettime() + randomintrange(15000,-5536);
|
|
return;
|
|
}
|
|
|
|
anim.var_D6B = randomintrange(5,12);
|
|
anim.var_D6C = gettime() + randomintrange(5000,25000);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//Function Number: 36
|
|
func_0D6D()
|
|
{
|
|
if(isdefined(self.a.force_num_crawls))
|
|
{
|
|
self.a.var_D6E = self.a.force_num_crawls;
|
|
return;
|
|
}
|
|
|
|
self.a.var_D6E = randomintrange(1,5);
|
|
}
|
|
|
|
//Function Number: 37
|
|
func_0D6F()
|
|
{
|
|
if(!self.a.var_D6E)
|
|
{
|
|
self.a.var_D6E = undefined;
|
|
return 0;
|
|
}
|
|
|
|
self.a.var_D6E--;
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 38
|
|
func_0D70()
|
|
{
|
|
if(level.var_D6B > 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(gettime() < level.var_D6C)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.a.disablelongdeath || self.diequietly || self.damageshield)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.deathfunction))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(distance(self.origin,level.player.origin) < 175)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
anim.var_D6C = gettime() + 3000;
|
|
thread func_0D71();
|
|
self waittill("killanimscript");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 39
|
|
func_0D71()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
thread func_0D39();
|
|
thread func_0D67("corner_grenade");
|
|
thread maps\_utility::set_battlechatter(0);
|
|
self.threatbias = -1000;
|
|
self setflaggedanimknoballrestart("corner_grenade_pain",%corner_standr_death_grenade_hit,%body,1,0.1);
|
|
self waittillmatch("dropgun","corner_grenade_pain");
|
|
animscripts/shared::func_D73();
|
|
self waittillmatch("anim_pose = \"back\","corner_grenade_pain");
|
|
animscripts/notetracks::func_D74();
|
|
self waittillmatch("grenade_left","corner_grenade_pain");
|
|
var_00 = getweaponmodel("fraggrenade");
|
|
self attach(var_00,"tag_inhand");
|
|
self.deathfunction = ::func_0D7D;
|
|
self waittillmatch("end","corner_grenade_pain");
|
|
var_01 = gettime() + randomintrange(25000,-5536);
|
|
self setflaggedanimknoballrestart("corner_grenade_idle",%corner_standr_death_grenade_idle,%body,1,0.2);
|
|
thread func_0D80();
|
|
while(!func_0D7B())
|
|
{
|
|
if(gettime() >= var_01)
|
|
{
|
|
break;
|
|
}
|
|
|
|
animscripts/notetracks::func_D4F(0.1,"corner_grenade_idle");
|
|
}
|
|
|
|
var_02 = %corner_standr_death_grenade_slump;
|
|
self setflaggedanimknoballrestart("corner_grenade_release",var_02,%body,1,0.2);
|
|
var_03 = getnotetracktimes(var_02,"grenade_drop");
|
|
var_04 = var_03[0] * getanimlength(var_02);
|
|
wait var_04 - 1;
|
|
animscripts/death::playdeathsound();
|
|
wait 0.7;
|
|
self.deathfunction = ::func_0D7F;
|
|
var_05 = (0,0,30) - anglestoright(self.angles) * 70;
|
|
func_0D76(var_05,randomfloatrange(2,3));
|
|
wait 0.05;
|
|
self detach(var_00,"tag_inhand");
|
|
thread func_0D78();
|
|
}
|
|
|
|
//Function Number: 40
|
|
func_0D76(param_00,param_01)
|
|
{
|
|
var_02 = self gettagorigin("tag_inhand");
|
|
var_03 = var_02 + (0,0,20);
|
|
var_04 = var_02 - (0,0,20);
|
|
var_05 = bullettrace(var_03,var_04,0,undefined);
|
|
if(var_05["fraction"] < 0.5)
|
|
{
|
|
var_02 = var_05["position"];
|
|
}
|
|
|
|
var_06 = "default";
|
|
if(var_05["surfacetype"] != "none")
|
|
{
|
|
var_06 = var_05["surfacetype"];
|
|
}
|
|
|
|
thread func_0D77("grenade_bounce_" + var_06,var_02);
|
|
self.grenadeweapon = "fraggrenade";
|
|
self magicgrenademanual(var_02,param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 41
|
|
func_0D77(param_00,param_01)
|
|
{
|
|
var_02 = spawn("script_origin",param_01);
|
|
var_02 playsound(param_00,"sounddone");
|
|
var_02 waittill("sounddone");
|
|
var_02 delete();
|
|
}
|
|
|
|
//Function Number: 42
|
|
func_0D78()
|
|
{
|
|
self.a.var_D55 = 1;
|
|
func_0D79();
|
|
self startragdoll();
|
|
wait 0.1;
|
|
self notify("grenade_drop_done");
|
|
}
|
|
|
|
//Function Number: 43
|
|
func_0D79()
|
|
{
|
|
if(isdefined(self.last_dmg_player))
|
|
{
|
|
self kill(self.origin,self.last_dmg_player);
|
|
return;
|
|
}
|
|
|
|
self kill();
|
|
}
|
|
|
|
//Function Number: 44
|
|
func_0D7B()
|
|
{
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(distancesquared(self.origin,self.enemy.origin) > 147456)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(distancesquared(self.origin,self.enemy.origin) < 16384)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
var_00 = self.enemy.origin + self.var_D7C * 3;
|
|
var_01 = self.enemy.origin;
|
|
if(self.enemy.origin != var_00)
|
|
{
|
|
var_01 = pointonsegmentnearesttopoint(self.enemy.origin,var_00,self.origin);
|
|
}
|
|
|
|
if(distancesquared(self.origin,var_01) < 16384)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 45
|
|
func_0D7D()
|
|
{
|
|
var_00 = animscripts/utility::array(%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3,%dying_back_death_v4);
|
|
var_01 = var_00[randomint(var_00.size)];
|
|
animscripts/death::playdeathsound();
|
|
self setflaggedanimknoballrestart("corner_grenade_die",var_01,%body,1,0.2);
|
|
var_02 = animscripts/combat_utility::func_D7E();
|
|
func_0D76(var_02,3);
|
|
var_03 = getweaponmodel("fraggrenade");
|
|
self detach(var_03,"tag_inhand");
|
|
wait 0.05;
|
|
self startragdoll();
|
|
self waittillmatch("end","corner_grenade_die");
|
|
}
|
|
|
|
//Function Number: 46
|
|
func_0D7F()
|
|
{
|
|
self waittill("grenade_drop_done");
|
|
}
|
|
|
|
//Function Number: 47
|
|
func_0D80()
|
|
{
|
|
self endon("kill_long_death");
|
|
self endon("death");
|
|
self.var_D7C = (0,0,0);
|
|
var_00 = undefined;
|
|
var_01 = self.origin;
|
|
var_02 = 0.15;
|
|
for(;;)
|
|
{
|
|
if(isdefined(self.enemy) && isdefined(var_00) && self.enemy == var_00)
|
|
{
|
|
var_03 = self.enemy.origin;
|
|
self.var_D7C = var_03 - var_01 * 1 / var_02;
|
|
var_01 = var_03;
|
|
}
|
|
else
|
|
{
|
|
if(isdefined(self.enemy))
|
|
{
|
|
var_01 = self.enemy.origin;
|
|
}
|
|
else
|
|
{
|
|
var_01 = self.origin;
|
|
}
|
|
|
|
var_00 = self.enemy;
|
|
self.var_D81 = (0,0,0);
|
|
}
|
|
|
|
wait var_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 48
|
|
func_0D82(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
|
{
|
|
self endon("death");
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(isdefined(self.var_D83))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(param_00 < self.minpaindamage)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.var_D83 = 1;
|
|
var_07 = animscripts/utility::array(%pain_add_standing_belly,%pain_add_standing_left_arm,%pain_add_standing_right_arm);
|
|
var_08 = %pain_add_standing_belly;
|
|
if(animscripts/utility::func_D2F("left_arm_lower","left_arm_upper","left_hand"))
|
|
{
|
|
var_08 = %pain_add_standing_left_arm;
|
|
}
|
|
|
|
if(animscripts/utility::func_D2F("right_arm_lower","right_arm_upper","right_hand"))
|
|
{
|
|
var_08 = %pain_add_standing_right_arm;
|
|
}
|
|
else if(animscripts/utility::func_D2F("left_leg_upper","left_leg_lower","left_foot"))
|
|
{
|
|
var_08 = %pain_add_standing_left_leg;
|
|
}
|
|
else if(animscripts/utility::func_D2F("right_leg_upper","right_leg_lower","right_foot"))
|
|
{
|
|
var_08 = %pain_add_standing_right_leg;
|
|
}
|
|
else
|
|
{
|
|
var_08 = var_07[randomint(var_07.size)];
|
|
}
|
|
|
|
self setanimlimited(%add_pain,1,0.1,1);
|
|
self setanimlimited(var_08,1,0,1);
|
|
wait 0.4;
|
|
self clearanim(var_08,0.2);
|
|
self clearanim(%add_pain,0.2);
|
|
self.var_D83 = undefined;
|
|
} |