mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-21 23:47:52 -05:00
738 lines
16 KiB
Plaintext
738 lines
16 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\riotshield\riotshield.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 28
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* Decompile Time: 478 ms
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* Timestamp: 10/27/2023 2:17:19 AM
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*******************************************************************/
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//Function Number: 1
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func_3AB4()
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{
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level.notetracks["detach shield"] = ::func_3AB5;
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animscripts/init_move_transitions::func_2082();
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level.var_1164["riotshield"] = [];
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level.var_1164["riotshield"][1] = %riotshield_run_approach_1;
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level.var_1164["riotshield"][2] = %riotshield_run_approach_2;
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level.var_1164["riotshield"][3] = %riotshield_run_approach_3;
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level.var_1164["riotshield"][4] = %riotshield_run_approach_4;
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level.var_1164["riotshield"][6] = %riotshield_run_approach_6;
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level.var_1164["riotshield"][7] = undefined;
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level.var_1164["riotshield"][8] = %riotshield_walk2crouch_8;
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level.var_1164["riotshield"][9] = undefined;
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level.var_1164["riotshield_crouch"] = [];
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level.var_1164["riotshield_crouch"][1] = %riotshield_walk_approach_1;
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level.var_1164["riotshield_crouch"][2] = %riotshield_walk_approach_2;
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level.var_1164["riotshield_crouch"][3] = %riotshield_walk_approach_3;
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level.var_1164["riotshield_crouch"][4] = %riotshield_walk_approach_4;
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level.var_1164["riotshield_crouch"][6] = %riotshield_walk_approach_6;
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level.var_1164["riotshield_crouch"][7] = undefined;
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level.var_1164["riotshield_crouch"][8] = %riotshield_walk2crouch_8;
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level.var_1164["riotshield_crouch"][9] = undefined;
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var_00 = [];
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for(var_01 = 0;var_01 < var_7B.size;var_01++ = "riotshield_crouch")
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{
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var_02 = var_7B[var_01];
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for(var_03 = 1;var_03 <= 9;var_03++ = var_7B[1])
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{
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if(var_03 == 5)
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{
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continue;
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}
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if(isdefined(level.var_1164[var_02][var_03]))
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{
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level.var_1186[var_02][var_03] = getmovedelta(level.var_1164[var_02][var_03],0,1);
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}
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}
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}
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level.var_1187["riotshield_crouch"][1] = 45;
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level.var_1187["riotshield_crouch"][2] = 0;
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level.var_1187["riotshield_crouch"][3] = -45;
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level.var_1187["riotshield_crouch"][4] = 90;
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level.var_1187["riotshield_crouch"][6] = -90;
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level.var_1187["riotshield_crouch"][8] = 180;
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level.var_1187["riotshield"][1] = 45;
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level.var_1187["riotshield"][2] = 0;
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level.var_1187["riotshield"][3] = -45;
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level.var_1187["riotshield"][4] = 90;
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level.var_1187["riotshield"][6] = -90;
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level.var_1187["riotshield"][8] = 180;
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level.var_1166["riotshield"] = "crouch";
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level.var_1166["riotshield_crouch"] = "crouch";
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animscripts/combat_utility::func_238B(%riotshield_crouch_grenade_toss,(-3.20014,1.7098,55.6886));
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}
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//Function Number: 2
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func_3AB5(param_00,param_01)
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{
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animscripts/shared::func_23C8(self.secondaryweapon);
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self.secondaryweapon = "none";
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if(isalive(self))
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{
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func_3AD4();
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}
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}
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//Function Number: 3
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func_3AB6()
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{
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if(self.a.pose == "crouch")
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{
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return "riotshield_crouch";
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}
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return "riotshield";
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}
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//Function Number: 4
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func_3AB7(param_00)
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{
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return 1;
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}
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//Function Number: 5
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func_3AB8()
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{
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animscripts/shared::func_C9B(self.secondaryweapon,"left",0);
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self initriotshieldhealth(self.secondaryweapon);
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self.var_23C2 = 0;
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thread func_3AD5();
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self.subclass = "riotshield";
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self.var_1193 = ::func_3AB6;
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self.var_118E = ::func_3AB7;
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self.var_1195 = 1;
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self.var_1194 = 1;
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self.pathrandompercent = 0;
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self.interval = 0;
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self.var_1089 = 1;
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self.no_pistol_switch = 1;
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self.dontshootwhilemoving = 1;
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self.disablebulletwhizbyreaction = 1;
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self.var_1106 = 1;
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self.neversprintforvariation = 1;
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self.combatmode = "no_cover";
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self.fixednode = 0;
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self.maxfaceenemydist = 1500;
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self.var_1143 = 1;
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self.var_1017 = squared(256);
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self.var_10D3 = 1;
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self.var_23CD = 1;
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if(level.gameskill < 1)
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{
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self.shieldbulletblocklimit = randomintrange(4,8);
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}
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else
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{
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self.shieldbulletblocklimit = randomintrange(8,12);
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}
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self.var_3ABA = 0;
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self.var_3ABB = 0;
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self.walkdist = 500;
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self.walkdistfacingmotion = 500;
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self.grenadeawareness = 1;
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self.var_772 = 0.5;
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self.var_770 = 1;
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self.a.var_113C = "crouch";
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self.minexposedgrenadedist = 400;
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self.ignoresuppression = 1;
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self.var_1010 = ::func_3ABD;
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self.var_1026 = ::func_3ABE;
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maps\_utility::disable_turnanims();
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maps\_utility::disable_surprise();
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maps\_utility::disable_cqbwalk();
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func_3AC9();
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if(level.gameskill < 1)
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{
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self.bullet_resistance = 30;
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}
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else
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{
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self.bullet_resistance = 40;
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}
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maps\_utility::add_damage_function(::maps\_spawner::bullet_resistance);
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maps\_utility::add_damage_function(::animscripts/pain::func_D82);
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}
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//Function Number: 6
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func_3ABC()
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{
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if(!animscripts/melee::func_102B())
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{
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return 0;
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}
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var_00 = getmovedelta(%riotshield_basha_attack,0,1);
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var_01 = lengthsquared(var_00);
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if(distancesquared(self.origin,self.melee.target.origin) < var_01)
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{
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return 1;
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}
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animscripts/melee::func_102E();
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var_02 = 0.1;
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var_03 = 1;
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for(;;)
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{
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if(!animscripts/melee::func_102B())
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{
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return 0;
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}
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if(var_03)
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{
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self.a.pose = "stand";
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self setflaggedanimknoball("chargeanim",%riotshield_sprint,%body,1,0.2,1);
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var_03 = 0;
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}
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self orientmode("face point",self.melee.target.origin);
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animscripts/notetracks::func_D4F(var_02,"chargeanim");
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var_04 = distancesquared(self.origin,self.melee.target.origin);
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if(var_04 < var_01)
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{
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break;
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}
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if(gettime() >= self.melee.var_1028)
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{
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return 0;
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}
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}
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return 1;
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}
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//Function Number: 7
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func_3ABD()
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{
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self animmode("zonly_physics");
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animscripts/melee::func_1027();
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for(;;)
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{
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if(!func_3ABC())
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{
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self.var_101B = gettime() + 1500;
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self.var_101C = self.melee.target;
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break;
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}
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animscripts/battlechatter_ai::func_B37();
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self orientmode("face point",self.melee.target.origin);
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self setflaggedanimknoballrestart("meleeanim",%riotshield_bash_vs_player,%body,1,0.2,1);
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self.melee.var_100E = 1;
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if(!animscripts/melee::func_102A())
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{
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animscripts/melee::func_1021(self.melee.target);
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break;
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}
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self animmode("none");
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}
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self animmode("none");
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}
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//Function Number: 8
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func_3ABE()
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{
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var_00 = self.melee.target;
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if(self.subclass == "riotshield" && var_00.subclass == "riotshield")
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{
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return 0;
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}
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animscripts/melee::func_103C();
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var_01 = vectortoangles(var_00.origin - self.origin);
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var_02 = angleclamp180(var_00.angles[1] - var_01[1]);
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if(abs(var_02) > 100)
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{
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if(self.melee.winner)
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{
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if(self.subclass == "riotshield")
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{
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self.melee.animname = %riotshield_basha_attack;
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var_00.melee.animname = %riotshield_basha_defend;
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var_00.melee.var_1033 = %riotshield_basha_defend_survive;
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}
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else
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{
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self.melee.animname = %riotshield_bashb_defend;
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var_00.melee.animname = %riotshield_bashb_attack;
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}
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}
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else if(self.subclass == "riotshield")
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{
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self.melee.animname = %riotshield_bashb_attack;
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var_00.melee.animname = %riotshield_bashb_defend;
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}
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else
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{
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self.melee.animname = %riotshield_basha_defend;
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var_00.melee.animname = %riotshield_basha_attack;
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}
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}
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else
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{
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return 0;
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}
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self.melee.startpos = getstartorigin(var_00.origin,var_00.angles,self.melee.animname);
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self.melee.var_103B = (var_00.angles[0],angleclamp180(var_00.angles[1] + 180),var_00.angles[2]);
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self.lockorientation = 0;
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var_00.lockorientation = 0;
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return animscripts/melee::func_1013();
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}
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//Function Number: 9
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func_3ABF()
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{
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if(isdefined(self.disableexits))
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{
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return;
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}
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self orientmode("face angle",self.angles[1]);
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self animmode("zonly_physics",0);
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if(self.a.pose == "crouch")
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{
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if(isdefined(self.sprint) || isdefined(self.var_3AC0))
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{
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var_00 = %riotshield_crouch2stand;
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}
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else
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{
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var_00 = %riotshield_crouch2walk;
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}
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var_01 = randomfloatrange(0.9,1.1);
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self setflaggedanimknoballrestart("startmove",var_00,%body,1,0.1,var_01);
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animscripts/shared::donotetracks("startmove");
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self clearanim(%riotshield_crouch2walk,0.5);
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}
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if(isdefined(self.sprint) || isdefined(self.var_3AC0))
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{
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self allowedstances("stand","crouch");
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self.a.pose = "stand";
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}
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self orientmode("face default");
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self animmode("normal",0);
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thread func_3AC3();
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}
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//Function Number: 10
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func_3AC1()
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{
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if(self.var_788 == "move" && self.a.pose == "crouch")
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{
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self clearanim(%root,0.2);
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var_00 = randomfloatrange(0.9,1.1);
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self animmode("zonly_physics");
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self setflaggedanimknoballrestart("endmove",%riotshield_walk2crouch_8,%body,1,0.2,var_00);
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animscripts/shared::donotetracks("endmove");
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self animmode("normal");
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}
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self allowedstances("crouch");
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}
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//Function Number: 11
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func_3AC2()
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{
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func_3AC1();
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self.pushable = 0;
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thread func_3AC3();
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}
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//Function Number: 12
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func_3AC3()
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{
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self endon("killanimscript");
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for(;;)
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{
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self waittill("bullet_hitshield");
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var_00 = gettime();
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if(var_00 - self.var_3ABB > 500)
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{
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self.var_3ABA = 0;
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}
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else
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{
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self.var_3ABA++;
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}
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self.var_3ABB = var_00;
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if(self.var_3ABA > self.shieldbulletblocklimit)
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{
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self dodamage(1,(0,0,0));
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}
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if(common_scripts\utility::cointoss())
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{
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var_01 = %riotshield_reacta;
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}
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else
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{
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var_01 = %riotshield_reactb;
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}
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self notify("new_hit_react");
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self setflaggedanimrestart("hitreact",var_01,1,0.1,1);
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thread func_3AC4();
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}
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}
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//Function Number: 13
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func_3AC4()
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{
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self endon("killanimscript");
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self endon("new_hit_react");
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self waittillmatch("end","hitreact");
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self clearanim(%riotshield_react,0.1);
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}
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//Function Number: 14
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func_3AC5()
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{
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if(self.a.pose == "stand")
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{
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self clearanim(%root,0.2);
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self setflaggedanimknoballrestart("trans",%riotshield_walk2crouch_8,%body,1,0.2,1.2);
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animscripts/shared::donotetracks("trans");
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}
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if(isdefined(self.var_73C))
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{
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var_00 = 1;
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var_01 = self.var_73C.origin - self.origin;
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if(isdefined(self.enemy))
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{
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var_02 = self.enemy.origin - self.origin;
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if(vectordot(var_01,var_02) < 0)
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{
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var_00 = 0;
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}
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}
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|
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if(var_00)
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{
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var_03 = angleclamp180(self.angles[1] - vectortoyaw(var_01));
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if(!isdefined(self.var_F72))
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{
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self.var_F72 = 55;
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}
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|
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while(abs(var_03) > self.var_F72)
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{
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if(!isdefined(self.a.array))
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{
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animscripts/combat::func_1108();
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}
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|
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if(!animscripts/combat::func_F73(var_03))
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{
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break;
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}
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var_03 = angleclamp180(self.angles[1] - vectortoyaw(var_01));
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}
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}
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}
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self setanimknoball(%riotshield_crouch_aim_5,%body,1,0.2,1);
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self setflaggedanimknoballrestart("grenadecower",%riotshield_crouch_idle_add,%add_idle,1,0.2,self.var_10F7);
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animscripts/shared::donotetracks("grenadecower");
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}
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//Function Number: 15
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func_3AC6()
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{
|
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self notify("flashed");
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if(!isdefined(self.a.var_D29))
|
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{
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var_00 = randomfloatrange(0.9,1.1);
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self.var_772 = 1;
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var_01 = [];
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var_02 = var_7B[randomint(var_7B.size)];
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self setflaggedanimknoballrestart("flashanim",var_02,%body,1,0.1,var_01);
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self.minpaindamage = 1000;
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animscripts/shared::donotetracks("flashanim");
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}
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else
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{
|
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wait 0.1;
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}
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|
|
self.minpaindamage = 0;
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if(isdefined(self.subclass) && self.subclass == "riotshield")
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{
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self.var_772 = 0.5;
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}
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}
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//Function Number: 16
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func_3AC7()
|
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{
|
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self.a.pose = "crouch";
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if(animscripts/utility::func_C95())
|
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{
|
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maps\_utility::forceuseweapon(self.primaryweapon,"primary");
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}
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|
|
|
if(!isdefined(self.a.var_D29))
|
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{
|
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var_00 = randomfloatrange(0.8,1.15);
|
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self.var_772 = 1;
|
|
if((self.var_723 < -120 || self.var_723 > 120) && isexplosivedamagemod(self.var_726))
|
|
{
|
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var_01 = [];
|
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var_02 = var_7B[randomint(var_7B.size)];
|
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self setflaggedanimknoballrestart("painanim",var_02,%body,1,0.2,var_01);
|
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self.minpaindamage = 1000;
|
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}
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else
|
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{
|
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self setflaggedanimknoballrestart("painanim",%riotshield_crouch_pain,%body,1,0.2,var_01);
|
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}
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|
|
animscripts/shared::donotetracks("painanim");
|
|
}
|
|
else
|
|
{
|
|
wait 0.1;
|
|
}
|
|
|
|
self.minpaindamage = 0;
|
|
if(isdefined(self.subclass) && self.subclass == "riotshield")
|
|
{
|
|
self.var_772 = 0.5;
|
|
}
|
|
}
|
|
|
|
//Function Number: 17
|
|
func_3AC8()
|
|
{
|
|
if(isdefined(self.a.var_D29) && self.a.pose == "crouch")
|
|
{
|
|
var_00 = [];
|
|
var_01 = var_7B[randomint(var_7B.size)];
|
|
animscripts/death::func_D56(var_01);
|
|
return 1;
|
|
}
|
|
|
|
if(self.var_788 == "pain" || self.var_788 == "flashed")
|
|
{
|
|
var_02 = randomint(2) == 0;
|
|
}
|
|
else
|
|
{
|
|
var_02 = 1;
|
|
}
|
|
|
|
if(var_02)
|
|
{
|
|
if(common_scripts\utility::cointoss())
|
|
{
|
|
var_01 = %riotshield_crouch_death;
|
|
}
|
|
else
|
|
{
|
|
var_01 = %riotshield_crouch_death_fallback;
|
|
}
|
|
|
|
animscripts/death::func_D56(var_02);
|
|
return 1;
|
|
}
|
|
|
|
self.a.pose = "crouch";
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 18
|
|
func_3AC9()
|
|
{
|
|
var_00 = [];
|
|
self.custommoveanimset["run"] = var_7B;
|
|
self.custommoveanimset["walk"] = var_7B;
|
|
self.custommoveanimset["cqb"] = var_7B;
|
|
self.var_C89 = [];
|
|
self.var_C89["crouch"] = %riotshield_crouch_aim_5;
|
|
self.var_C89["crouch_add"] = %riotshield_crouch_idle_add;
|
|
self.var_C89["stand"] = %riotshield_crouch_aim_5;
|
|
self.var_C89["stand_add"] = %riotshield_crouch_idle_add;
|
|
self.a.pose = "crouch";
|
|
self allowedstances("crouch");
|
|
var_7B = level.animsets.var_C78;
|
|
animscripts/animset::func_C81(var_7B);
|
|
animscripts/animset::func_C84(var_7B);
|
|
self.var_FBA = ::func_3ACB;
|
|
self.var_D18 = ::func_3AC7;
|
|
self.var_D4B = ::func_3AC8;
|
|
self.var_2095 = ::func_3AC6;
|
|
self.var_3ACA = ::func_3AC5;
|
|
self.custommovetransition = ::func_3ABF;
|
|
self.var_11A1 = 1;
|
|
common_scripts\utility::set_exception("exposed",::func_3AC2);
|
|
}
|
|
|
|
//Function Number: 19
|
|
func_3ACB(param_00)
|
|
{
|
|
if(isdefined(self.var_73C))
|
|
{
|
|
return "stand";
|
|
}
|
|
|
|
return animscripts/utility::func_10AF(param_00);
|
|
}
|
|
|
|
//Function Number: 20
|
|
riotshield_sprint_on()
|
|
{
|
|
self.maxfaceenemydist = 128;
|
|
self.sprint = 1;
|
|
self orientmode("face default");
|
|
self.lockorientation = 0;
|
|
self.walkdist = 32;
|
|
self.walkdistfacingmotion = 32;
|
|
}
|
|
|
|
//Function Number: 21
|
|
riotshield_fastwalk_on()
|
|
{
|
|
self.maxfaceenemydist = 128;
|
|
self.var_3AC0 = 1;
|
|
self.walkdist = 32;
|
|
self.walkdistfacingmotion = 32;
|
|
}
|
|
|
|
//Function Number: 22
|
|
riotshield_sprint_off()
|
|
{
|
|
self.maxfaceenemydist = 1500;
|
|
self.walkdist = 500;
|
|
self.walkdistfacingmotion = 500;
|
|
self.sprint = undefined;
|
|
self allowedstances("crouch");
|
|
}
|
|
|
|
//Function Number: 23
|
|
riotshield_fastwalk_off()
|
|
{
|
|
self.maxfaceenemydist = 1500;
|
|
self.walkdist = 500;
|
|
self.walkdistfacingmotion = 500;
|
|
self.var_3AC0 = undefined;
|
|
self allowedstances("crouch");
|
|
}
|
|
|
|
//Function Number: 24
|
|
func_3AD0()
|
|
{
|
|
}
|
|
|
|
//Function Number: 25
|
|
func_3AD1()
|
|
{
|
|
if(self.script == "move")
|
|
{
|
|
self animcustom(::func_3AD0);
|
|
}
|
|
|
|
self.custommovetransition = ::func_3AD2;
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_3AD2()
|
|
{
|
|
self.custommovetransition = ::func_3ABF;
|
|
self animmode("zonly_physics",0);
|
|
self orientmode("face current");
|
|
if(!isdefined(self.var_3AD3) && isdefined(self.enemy) && vectordot(self.var_773,anglestoforward(self.angles)) < 0)
|
|
{
|
|
var_00 = %riotshield_crouch2walk_2flee;
|
|
}
|
|
else
|
|
{
|
|
var_00 = %riotshield_crouch2stand_shield_drop;
|
|
}
|
|
|
|
var_01 = randomfloatrange(0.85,1.1);
|
|
self setflaggedanimknoball("fleeanim",var_00,%root,1,0.1,var_01);
|
|
animscripts/shared::donotetracks("fleeanim");
|
|
self.maxfaceenemydist = 32;
|
|
self.lockorientation = 0;
|
|
self orientmode("face default");
|
|
self animmode("normal",0);
|
|
animscripts/shared::donotetracks("fleeanim");
|
|
self clearanim(var_00,0.2);
|
|
self.maxfaceenemydist = 128;
|
|
}
|
|
|
|
//Function Number: 27
|
|
func_3AD4()
|
|
{
|
|
self.subclass = "regular";
|
|
self.combatmode = "cover";
|
|
self.var_1193 = undefined;
|
|
self.var_118E = undefined;
|
|
self.var_1195 = undefined;
|
|
self.var_1194 = undefined;
|
|
self.pathrandompercent = 0;
|
|
self.interval = 80;
|
|
self.var_1089 = undefined;
|
|
self.no_pistol_switch = undefined;
|
|
self.dontshootwhilemoving = undefined;
|
|
self.disablebulletwhizbyreaction = undefined;
|
|
self.var_1106 = undefined;
|
|
self.neversprintforvariation = undefined;
|
|
self.maxfaceenemydist = 128;
|
|
self.var_1143 = undefined;
|
|
self.var_1017 = undefined;
|
|
self.var_10D3 = undefined;
|
|
self.var_23CD = undefined;
|
|
self.pathenemyfightdist = 128;
|
|
self.pathenemylookahead = 128;
|
|
self.walkdist = 256;
|
|
self.walkdistfacingmotion = 64;
|
|
self.lockorientation = 0;
|
|
self.var_772 = 1;
|
|
self.var_770 = 0;
|
|
self.ignoresuppression = 0;
|
|
self.sprint = undefined;
|
|
self allowedstances("stand","crouch","prone");
|
|
self.var_1010 = undefined;
|
|
self.var_1026 = undefined;
|
|
maps\_utility::enable_turnanims();
|
|
self.bullet_resistance = undefined;
|
|
maps\_utility::remove_damage_function(::maps\_spawner::bullet_resistance);
|
|
maps\_utility::remove_damage_function(::animscripts/pain::func_D82);
|
|
animscripts/animset::func_C87();
|
|
self.var_FBA = ::animscripts/utility::func_10AF;
|
|
self.var_D18 = undefined;
|
|
self.var_D4B = undefined;
|
|
self.var_2095 = undefined;
|
|
self.var_3ACA = undefined;
|
|
self.custommovetransition = undefined;
|
|
self.var_11A1 = undefined;
|
|
common_scripts\utility::clear_exception("exposed");
|
|
common_scripts\utility::clear_exception("stop_immediate");
|
|
}
|
|
|
|
//Function Number: 28
|
|
func_3AD5()
|
|
{
|
|
self endon("death");
|
|
self waittill("riotshield_damaged");
|
|
self.var_23C3 = 1;
|
|
animscripts/shared::func_23C1();
|
|
self.var_23C2 = 1;
|
|
animscripts/shared::func_23C4();
|
|
} |