Files
IL-GSC/MW3/PC/SP/animscripts/weaponlist.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

126 lines
2.0 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\weaponlist.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 9
* Decompile Time: 147 ms
* Timestamp: 10/27/2023 2:18:59 AM
*******************************************************************/
//Function Number: 1
func_0CCA()
{
return weaponisauto(self.weapon) || weaponburstcount(self.weapon) > 0;
}
//Function Number: 2
func_0CCB()
{
return weaponissemiauto(self.weapon);
}
//Function Number: 3
func_0CCC()
{
if(func_0CCA())
{
return 0.1 / weaponfiretime(self.weapon);
}
return 0.5;
}
//Function Number: 4
func_0CCD()
{
if(func_0CCA())
{
return 0.1 / weaponfiretime(self.weapon);
}
return 0.2;
}
//Function Number: 5
func_0CCE()
{
return 0.25;
}
//Function Number: 6
func_0CCF(param_00)
{
if(!func_0CCA() || isdefined(param_00) && param_00 == 1)
{
var_01 = 0.5 + randomfloat(1);
return weaponfiretime(self.weapon) * var_01;
}
return weaponfiretime(self.weapon);
}
//Function Number: 7
func_0CD0()
{
if(self.weapon == "none")
{
self.bulletsinclip = 0;
return 0;
}
if(weaponclass(self.weapon) == "rocketlauncher")
{
if(!self.a.var_CD2)
{
thread animscripts/combat_utility::func_CD3();
}
}
if(!isdefined(self.bulletsinclip))
{
self.bulletsinclip = weaponclipsize(self.weapon);
}
else
{
self.bulletsinclip = weaponclipsize(self.weapon);
}
if(self.bulletsinclip <= 0)
{
return 0;
}
return 1;
}
//Function Number: 8
func_0CD4(param_00,param_01,param_02,param_03,param_04)
{
if(!isdefined(param_02))
{
param_02 = 3;
}
if(!isdefined(param_03))
{
param_02 = 1;
}
if(!isdefined(param_04))
{
param_04 = "rifle";
}
param_00 = tolower(param_00);
level.var_CD5[param_00]["type"] = param_01;
level.var_CD5[param_00]["time"] = param_02;
level.var_CD5[param_00]["clipsize"] = param_03;
level.var_CD5[param_00]["anims"] = param_04;
}
//Function Number: 9
func_0CD6(param_00)
{
level.var_CD5[tolower(param_00)]["type"] = "turret";
}