mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-24 08:27:55 -05:00
369 lines
7.0 KiB
Plaintext
369 lines
7.0 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_briefing.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 15
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* Decompile Time: 179 ms
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* Timestamp: 10/27/2023 2:20:02 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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setsaveddvar("hud_drawhud",0);
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level.script = tolower(getdvar("mapname"));
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if(!isdefined(level.tmpmsg))
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{
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level.tmpmsg = [];
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}
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var_00 = getentarray("player","classname")[0];
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setsaveddvar("g_speed",0);
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var_00 setviewmodel("viewmodel_hands_cloth");
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precacheshader("black");
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var_01 = 0;
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for(var_02 = 0;var_02 < level.slide.size;var_02++)
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{
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if(isdefined(level.slide[var_02]["movie"]))
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{
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var_01 = 1;
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break;
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}
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}
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if(var_01)
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{
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wait 0.05;
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var_00 gotothelevel(0);
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return;
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}
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precachestring(&"SCRIPT_PLATFORM_FIRE_TO_SKIP");
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for(var_03 = 0;var_03 < level.slide.size;var_03++)
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{
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if(isdefined(level.slide[var_03]["image"]))
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{
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precacheshader(level.slide[var_03]["image"]);
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}
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}
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var_00 thread skipthebriefing();
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var_00 dothebriefing();
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var_00 gotothelevel(0);
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}
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//Function Number: 2
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start(param_00)
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{
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level.briefing_running = 1;
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level.briefing_ending = 0;
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level.placenextimage = "A";
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if(isdefined(level.imagea))
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{
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level.imagea destroy();
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}
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if(isdefined(level.imageb))
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{
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level.imageb destroy();
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}
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if(isdefined(level.blackscreen))
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{
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level.blackscreen destroy();
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}
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if(isdefined(level.firetoskip))
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{
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level.firetoskip destroy();
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}
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if(!isdefined(param_00) || !param_00)
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{
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level.briefing_fadeintime = 0.5;
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level.briefing_fadeouttime = 0.5;
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}
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else
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{
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level.briefing_fadeintime = param_00;
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level.briefing_fadeouttime = param_00;
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}
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self endon("briefingskip");
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thread skipcheck();
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level.blackscreen = newhudelem();
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level.blackscreen.sort = -1;
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level.blackscreen.alignx = "left";
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level.blackscreen.aligny = "top";
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level.blackscreen.x = 0;
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level.blackscreen.y = 0;
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level.blackscreen.horzalign = "fullscreen";
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level.blackscreen.vertalign = "fullscreen";
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level.blackscreen.foreground = 1;
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level.blackscreen.alpha = 1;
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level.blackscreen setshader("black",640,480);
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level.firetoskip = newhudelem();
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level.firetoskip.sort = 1;
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level.firetoskip.alignx = "center";
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level.firetoskip.aligny = "top";
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level.firetoskip.fontscale = 2;
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level.firetoskip.x = 0;
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level.firetoskip.y = 60;
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level.firetoskip.horzalign = "center";
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level.firetoskip.vertalign = "fullscreen";
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level.firetoskip.foreground = 1;
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level.firetoskip settext(&"SCRIPT_PLATFORM_FIRE_TO_SKIP");
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level.firetoskip.alpha = 0;
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thread fadeinfiretoskip();
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level.imagea = newhudelem();
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level.imagea.alignx = "center";
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level.imagea.aligny = "middle";
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level.imagea.x = 320;
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level.imagea.y = 240;
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level.imagea.alpha = 0;
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level.imagea.horzalign = "fullscreen";
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level.imagea.vertalign = "fullscreen";
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level.imagea setshader("black",640,360);
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level.imagea.foreground = 1;
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level.imageb = newhudelem();
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level.imageb.alignx = "center";
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level.imageb.aligny = "middle";
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level.imageb.x = 320;
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level.imageb.y = 240;
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level.imageb.horzalign = "fullscreen";
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level.imageb.vertalign = "fullscreen";
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level.imageb.alpha = 0;
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level.imageb setshader("black",640,360);
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level.imageb.foreground = 1;
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self freezecontrols(1);
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wait 0.5;
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for(var_01 = 0;var_01 < level.slide.size;var_01++)
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{
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var_02 = 0;
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if(isdefined(level.slide[var_01]["image"]))
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{
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if(level.script[0] != "m")
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{
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soundplay("slide_advance");
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}
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wait 0.5;
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thread image(level.slide[var_01]["image"]);
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}
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if(isdefined(level.slide[var_01]["dialog_wait"]) && self.dialogplaying[level.slide[var_01]["dialog_wait"]])
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{
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self waittill(level.slide[var_01]["dialog_wait"] + "sounddone");
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}
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if(isdefined(level.slide[var_01]["dialog"]))
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{
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soundplay(level.slide[var_01]["dialog"],level.slide[var_01]["dialog"] + "sounddone");
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var_02 = 1;
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}
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if(isdefined(level.slide[var_01]["delay"]))
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{
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wait level.slide[var_01]["delay"];
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continue;
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}
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if(var_02)
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{
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self waittill(level.slide[var_01]["dialog"] + "sounddone");
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}
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}
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}
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//Function Number: 3
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fadeinfiretoskip()
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{
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wait 1;
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thread fadefiretoskip();
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level.firetoskip fadeovertime(level.briefing_fadeouttime);
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level.firetoskip.alpha = 1;
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}
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//Function Number: 4
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fadefiretoskip()
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{
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wait 7;
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level.firetoskip fadeovertime(level.briefing_fadeouttime);
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level.firetoskip.alpha = 0;
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}
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//Function Number: 5
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waittillbriefingdone()
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{
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self waittill("briefingend");
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}
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//Function Number: 6
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skipcheck()
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{
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self endon("briefingend");
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var_00 = getentarray("player","classname")[0];
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wait 0.05;
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maps\_utility::set_console_status();
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for(;;)
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{
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if(level.console)
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{
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if(var_00 buttonpressed("BUTTON_A"))
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{
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self notify("briefingskip");
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end();
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return;
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}
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wait 0.05;
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continue;
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}
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if(var_00 attackbuttonpressed())
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{
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self notify("briefingskip");
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end();
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return;
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}
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wait 0.05;
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}
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}
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//Function Number: 7
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image(param_00)
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{
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self endon("briefingskip");
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if(level.placenextimage == "A")
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{
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level.placenextimage = "B";
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level.imagea setshader(param_00,640,360);
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thread imagefadeout("B");
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level.imagea fadeovertime(level.briefing_fadeintime);
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level.imagea.alpha = 1;
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return;
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}
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if(level.placenextimage == "B")
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{
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level.placenextimage = "A";
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level.imageb setshader(param_00,640,360);
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thread imagefadeout("A");
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level.imageb fadeovertime(level.briefing_fadeintime);
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level.imageb.alpha = 1;
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}
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}
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//Function Number: 8
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imagefadeout(param_00)
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{
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if(param_00 == "A")
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{
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level.imagea fadeovertime(level.briefing_fadeouttime);
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level.imagea.alpha = 0;
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return;
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}
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if(param_00 == "B")
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{
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level.imageb fadeovertime(level.briefing_fadeouttime);
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level.imageb.alpha = 0;
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}
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}
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//Function Number: 9
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endthread()
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{
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if(!level.briefing_running)
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{
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return;
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}
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if(level.briefing_ending)
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{
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return;
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}
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self notify("briefingend");
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level.briefing_ending = 1;
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if(level.script[0] != "m")
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{
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self playsound("stop_voice");
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}
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thread imagefadeout("A");
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thread imagefadeout("B");
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wait 1.5;
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level.briefing_ending = 0;
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}
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//Function Number: 10
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end()
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{
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thread endthread();
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}
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//Function Number: 11
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soundplay(param_00,param_01)
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{
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if(isdefined(level.tmpmsg[param_00]))
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{
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iprintlnbold(level.tmpmsg[param_00]);
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}
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if(isdefined(param_01))
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{
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thread soundplay_flag(param_00,param_01);
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self playsound(param_00,param_01);
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return;
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}
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self playsound(param_00);
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}
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//Function Number: 12
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soundplay_flag(param_00,param_01)
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{
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self.dialogplaying[param_00] = 1;
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self waittill(param_01);
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self.dialogplaying[param_00] = 0;
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}
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//Function Number: 13
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dothebriefing()
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{
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start(0.5);
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if(level.script[0] != "m")
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{
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soundplay("slide_advance");
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}
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wait 0.5;
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end();
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}
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//Function Number: 14
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skipthebriefing()
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{
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self waittill("briefingskip");
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gotothelevel(1);
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}
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//Function Number: 15
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gotothelevel(param_00)
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{
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if(!param_00)
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{
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for(var_01 = 0;var_01 < level.slide.size;var_01++)
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{
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if(isdefined(level.slide[var_01]["movie"]))
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{
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cinematic(level.slide[var_01]["movie"]);
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}
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}
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}
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changelevel(level.leveltoload,0);
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} |