mirror of
https://github.com/InfinityLoader/IL-GSC.git
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52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_createfx.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 43 ms
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* Timestamp: 10/27/2023 2:22:23 AM
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*******************************************************************/
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//Function Number: 1
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createfx()
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{
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level.func_position_player = ::func_position_player;
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level.func_position_player_get = ::func_position_player_get;
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level.func_loopfxthread = ::common_scripts\_fx::loopfxthread;
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level.func_oneshotfxthread = ::common_scripts\_fx::oneshotfxthread;
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level.func_create_loopsound = ::common_scripts\_fx::create_loopsound;
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level.func_updatefx = ::common_scripts\_createfx::restart_fx_looper;
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level.func_process_fx_rotater = ::common_scripts\_createfx::process_fx_rotater;
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level.mp_createfx = 0;
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var_00 = getaiarray();
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for(var_01 = 0;var_01 < var_00.size;var_01++)
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{
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var_00[var_01] delete();
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}
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thread common_scripts\_createfx::createfxlogic();
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thread common_scripts\_createfx::func_get_level_fx();
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common_scripts\_createfx::createfx_common();
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level waittill("eternity");
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}
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//Function Number: 2
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func_position_player_get(param_00)
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{
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if(distance(param_00,level.player.origin) > 64)
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{
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setdvar("createfx_playerpos_x",level.player.origin[0]);
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setdvar("createfx_playerpos_y",level.player.origin[1]);
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setdvar("createfx_playerpos_z",level.player.origin[2]);
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}
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return level.player.origin;
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}
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//Function Number: 3
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func_position_player()
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{
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var_00 = [];
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level.player setorigin((var_7B[0],var_7B[1],var_7B[2]));
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} |