mirror of
https://github.com/InfinityLoader/IL-GSC.git
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110 lines
2.9 KiB
Plaintext
110 lines
2.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_deadbody.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 44 ms
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* Timestamp: 10/27/2023 2:20:04 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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level.scr_anim["dead_guy"]["death1"] = %exposed_death_nerve;
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level.scr_anim["dead_guy"]["death2"] = %exposed_death_falltoknees;
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level.scr_anim["dead_guy"]["death3"] = %exposed_death_headtwist;
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level.scr_anim["dead_guy"]["death4"] = %exposed_crouch_death_twist;
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level.scr_anim["dead_guy"]["death5"] = %exposed_crouch_death_fetal;
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level.scr_anim["dead_guy"]["death6"] = %death_sitting_pose_v1;
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level.scr_anim["dead_guy"]["death7"] = %death_sitting_pose_v2;
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level.scr_anim["dead_guy"]["death8"] = %death_pose_on_desk;
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level.scr_anim["dead_guy"]["death9"] = %death_pose_on_window;
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level.max_number_of_dead_bodies["ead_guy"] = #animtree;
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level.dead_body_count = 1;
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var_00 = getdvarint("ragdoll_max_simulating") - 6;
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if(var_00 > 0)
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{
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level.var_4075 = var_00;
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}
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else
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{
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level.var_4075 = 0;
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}
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var_01 = spawnstruct();
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var_01.bodies = [];
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common_scripts\utility::run_thread_on_targetname("trigger_body",::trigger_body,var_01);
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common_scripts\utility::run_thread_on_targetname("dead_body",::spawn_dead_body,var_01);
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}
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//Function Number: 2
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trigger_body(param_00)
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{
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self waittill("trigger");
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var_01 = getentarray(self.target,"targetname");
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common_scripts\utility::array_thread(var_01,::spawn_dead_body,param_00);
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}
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//Function Number: 3
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spawn_dead_body(param_00)
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{
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if(!getdvarint("ragdoll_enable") && isdefined(self.script_parameters) && self.script_parameters == "require_ragdoll")
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{
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return;
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}
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if(level.var_4075 == 0)
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{
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return;
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}
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var_01 = undefined;
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if(isdefined(self.script_index))
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{
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var_01 = self.script_index;
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}
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else
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{
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level.dead_body_count++;
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if(level.dead_body_count > 3)
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{
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level.dead_body_count = 1;
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}
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var_01 = level.dead_body_count;
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}
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var_02 = spawn("script_model",(0,0,0));
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var_02.origin = self.origin;
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var_02.angles = self.angles;
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var_02.animname = "dead_guy";
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var_02 maps\_utility::assign_animtree();
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param_00 que_body(var_02);
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var_02 [[ level.scr_deadbody[var_01] ]]();
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if(!isdefined(self.script_trace))
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{
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var_03 = bullettrace(var_02.origin + (0,0,5),var_02.origin + (0,0,-64),0,undefined);
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var_02.origin = var_03["position"];
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}
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var_02 setflaggedanim("flag",var_02 maps\_utility::getanim(self.script_noteworthy),1,0,1);
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var_02 waittillmatch("end","flag");
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if(!isdefined(self.script_start))
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{
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var_02 startragdoll();
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}
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}
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//Function Number: 4
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que_body(param_00)
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{
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self.bodies[self.bodies.size] = param_00;
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if(self.bodies.size <= level.var_4075)
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{
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return;
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}
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self.bodies[0] delete();
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self.bodies = common_scripts\utility::array_removeundefined(self.bodies);
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} |