mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-27 18:07:53 -05:00
58 lines
2.6 KiB
Plaintext
58 lines
2.6 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: maps\_hiding_door_anims.gsc
|
|
* Game: Call of Duty: Modern Warfare 3
|
|
* Platform: PC
|
|
* Function Count: 3
|
|
* Decompile Time: 48 ms
|
|
* Timestamp: 10/27/2023 2:20:07 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
main()
|
|
{
|
|
level.max_number_of_dead_bodies["iding_door"] = #animtree;
|
|
level.scr_model["hiding_door"] = "com_door_01_handleleft";
|
|
level.scr_anim["hiding_door"]["close"] = %doorpeek_close_door;
|
|
level.scr_anim["hiding_door"]["death_1"] = %doorpeek_deatha_door;
|
|
level.scr_anim["hiding_door"]["death_2"] = %doorpeek_deathb_door;
|
|
level.scr_anim["hiding_door"]["fire_1"] = %doorpeek_firea_door;
|
|
level.scr_anim["hiding_door"]["fire_2"] = %doorpeek_fireb_door;
|
|
level.scr_anim["hiding_door"]["fire_3"] = %doorpeek_firec_door;
|
|
level.scr_anim["hiding_door"]["peek"] = %doorpeek_idle_door;
|
|
level.scr_anim["hiding_door"]["grenade"] = %doorpeek_grenade_door;
|
|
level.scr_anim["hiding_door"]["idle"][0] = %doorpeek_idle_door;
|
|
level.scr_anim["hiding_door"]["jump"] = %doorpeek_jump_door;
|
|
level.scr_anim["hiding_door"]["kick"] = %doorpeek_kick_door;
|
|
level.scr_anim["hiding_door"]["open"] = %doorpeek_open_door;
|
|
precachemodel(level.scr_model["hiding_door"]);
|
|
maps\_anim::addnotetrack_sound("hiding_door","sound door death","any","scn_doorpeek_door_open_death");
|
|
maps\_anim::addnotetrack_sound("hiding_door","sound door open","any","scn_doorpeek_door_open");
|
|
maps\_anim::addnotetrack_sound("hiding_door","sound door slam","any","scn_doorpeek_door_slam");
|
|
main_guy();
|
|
thread notetracks();
|
|
}
|
|
|
|
//Function Number: 2
|
|
main_guy()
|
|
{
|
|
level.scr_anim["hiding_door_guy"]["close"] = %doorpeek_close;
|
|
level.scr_anim["hiding_door_guy"]["death_1"] = %doorpeek_deatha;
|
|
level.scr_anim["hiding_door_guy"]["death_2"] = %doorpeek_deathb;
|
|
level.scr_anim["hiding_door_guy"]["fire_1"] = %doorpeek_firea;
|
|
level.scr_anim["hiding_door_guy"]["fire_2"] = %doorpeek_fireb;
|
|
level.scr_anim["hiding_door_guy"]["fire_3"] = %doorpeek_firec;
|
|
level.scr_anim["hiding_door_guy"]["peek"] = %doorpeek_idle;
|
|
level.scr_anim["hiding_door_guy"]["grenade"] = %doorpeek_grenade;
|
|
level.scr_anim["hiding_door_guy"]["idle"][0] = %doorpeek_idle;
|
|
level.scr_anim["hiding_door_guy"]["jump"] = %doorpeek_jump;
|
|
level.scr_anim["hiding_door_guy"]["kick"] = %doorpeek_kick;
|
|
level.scr_anim["hiding_door_guy"]["open"] = %doorpeek_open;
|
|
}
|
|
|
|
//Function Number: 3
|
|
notetracks()
|
|
{
|
|
wait 0.05;
|
|
maps\_anim::addnotetrack_customfunction("hiding_door_guy","grenade_throw",::maps\_hiding_door::hiding_door_guy_grenade_throw);
|
|
} |