mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-24 08:27:55 -05:00
236 lines
5.4 KiB
Plaintext
236 lines
5.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_leak.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 11
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* Decompile Time: 136 ms
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* Timestamp: 10/27/2023 2:20:09 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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var_00 = getentarray("leaking","targetname");
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if(!var_00.size)
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{
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return;
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}
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var_00 thread precachefx();
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var_00 thread methodsinit();
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common_scripts\utility::array_thread(var_00,::leak_setup);
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}
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//Function Number: 2
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leak_setup()
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{
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switch(self.script_noteworthy)
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{
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case "barrel_oil":
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leak_barrel_setup();
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break;
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case "barrel_acid":
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leak_barrel_setup();
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break;
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case "barrel_sludge":
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leak_barrel_setup();
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break;
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case "barrel_water":
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leak_barrel_setup();
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break;
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}
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thread leak_think();
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}
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//Function Number: 3
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leak_barrel_setup()
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{
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self.a = self.origin;
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self.up = anglestoup(self.angles);
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var_00 = anglestoup((0,90,0));
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self.org = self.a + self.up * 22;
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self.a = self.a + self.up * 1.5;
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self.b = self.a + self.up * 41.4;
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self.volume = 25861.65;
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self.curvol = self.volume;
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var_01 = vectordot(self.up,var_00);
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var_02 = self.b;
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if(var_01 < 0)
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{
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var_02 = self.a;
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}
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var_01 = abs(1 - abs(var_01));
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self.lowz = physicstrace(self.org,self.org + (0,0,-80))[2];
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self.highz = var_02[2] + var_01 * 14;
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}
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//Function Number: 4
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leak_think()
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{
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self setcandamage(1);
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self endon("drained");
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for(;;)
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{
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self waittill("damage",var_00,var_01,var_02,var_03,var_04);
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if(var_04 == "MOD_MELEE" || var_04 == "MOD_IMPACT")
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{
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continue;
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}
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var_03 = self [[ level._leak_methods[var_04] ]](var_03,var_04);
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if(!isdefined(var_03))
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{
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continue;
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}
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thread leak_drain(var_03);
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}
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}
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//Function Number: 5
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leak_drain(param_00)
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{
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var_01 = pointonsegmentnearesttopoint(self.a,self.b,param_00);
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var_02 = undefined;
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if(var_01 == self.a)
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{
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var_02 = self.up * -1;
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}
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else if(var_01 == self.b)
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{
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var_02 = self.up;
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}
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else
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{
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var_02 = vectorfromlinetopoint(self.a,self.b,param_00);
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}
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var_03 = param_00[2] - self.lowz;
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if(var_03 < 0.02)
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{
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var_03 = 0;
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}
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var_04 = var_03 / self.highz - self.lowz * self.volume;
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if(self.curvol > var_04)
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{
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while(self.curvol > var_04)
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{
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playfx(level._effect["leak_interactive_leak"][self.script_noteworthy],param_00,var_02);
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self.curvol = self.curvol - 100;
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wait 0.1;
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}
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playfx(level._effect["leak_interactive_drain"][self.script_noteworthy],param_00,var_02);
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}
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if(self.curvol / self.volume <= 0.05)
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{
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self notify("drained");
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}
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}
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//Function Number: 6
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methodsinit()
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{
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level._leak_methods = [];
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level._leak_methods["MOD_UNKNOWN"] = ::leak_calc_splash;
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level._leak_methods["MOD_PISTOL_BULLET"] = ::leak_calc_ballistic;
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level._leak_methods["MOD_RIFLE_BULLET"] = ::leak_calc_ballistic;
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level._leak_methods["MOD_GRENADE"] = ::leak_calc_splash;
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level._leak_methods["MOD_GRENADE_SPLASH"] = ::leak_calc_splash;
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level._leak_methods["MOD_PROJECTILE"] = ::leak_calc_splash;
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level._leak_methods["MOD_PROJECTILE_SPLASH"] = ::leak_calc_splash;
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level._leak_methods["MOD_MELEE"] = ::leak_calc_nofx;
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level._leak_methods["MOD_HEAD_SHOT"] = ::leak_calc_nofx;
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level._leak_methods["MOD_CRUSH"] = ::leak_calc_nofx;
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level._leak_methods["MOD_TELEFRAG"] = ::leak_calc_nofx;
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level._leak_methods["MOD_FALLING"] = ::leak_calc_nofx;
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level._leak_methods["MOD_SUICIDE"] = ::leak_calc_nofx;
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level._leak_methods["MOD_TRIGGER_HURT"] = ::leak_calc_splash;
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level._leak_methods["MOD_EXPLOSIVE"] = ::leak_calc_splash;
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level._leak_methods["MOD_IMPACT"] = ::leak_calc_nofx;
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}
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//Function Number: 7
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leak_calc_ballistic(param_00,param_01)
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{
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return param_00;
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}
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//Function Number: 8
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leak_calc_splash(param_00,param_01)
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{
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var_02 = vectornormalize(vectorfromlinetopoint(self.a,self.b,param_00));
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param_00 = pointonsegmentnearesttopoint(self.a,self.b,param_00);
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return param_00 + var_02 * 4;
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}
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//Function Number: 9
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leak_calc_nofx(param_00,param_01)
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{
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return undefined;
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}
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//Function Number: 10
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leak_calc_assert(param_00,param_01)
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{
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}
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//Function Number: 11
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precachefx()
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{
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for(var_00 = 0;var_00 < self.size;var_00++)
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{
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if(self[var_00].script_noteworthy != "barrel_oil")
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{
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continue;
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}
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level._effect["leak_interactive_leak"][self[var_00].script_noteworthy] = loadfx("impacts/barrel_leak");
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level._effect["leak_interactive_drain"][self[var_00].script_noteworthy] = loadfx("impacts/barrel_drain");
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break;
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}
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for(var_00 = 0;var_00 < self.size;var_00++)
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{
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if(self[var_00].script_noteworthy != "barrel_acid")
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{
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continue;
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}
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level._effect["leak_interactive_leak"][self[var_00].script_noteworthy] = loadfx("impacts/barrel_leak");
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level._effect["leak_interactive_drain"][self[var_00].script_noteworthy] = loadfx("impacts/barrel_drain");
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break;
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}
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for(var_00 = 0;var_00 < self.size;var_00++)
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{
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if(self[var_00].script_noteworthy != "barrel_water")
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{
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continue;
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}
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level._effect["leak_interactive_leak"][self[var_00].script_noteworthy] = loadfx("impacts/barrel_leak");
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level._effect["leak_interactive_drain"][self[var_00].script_noteworthy] = loadfx("impacts/barrel_drain");
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break;
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}
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for(var_00 = 0;var_00 < self.size;var_00++)
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{
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if(self[var_00].script_noteworthy != "barrel_sludge")
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{
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continue;
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}
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level._effect["leak_interactive_leak"][self[var_00].script_noteworthy] = loadfx("impacts/barrel_leak");
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level._effect["leak_interactive_drain"][self[var_00].script_noteworthy] = loadfx("impacts/barrel_drain");
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break;
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}
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} |