Files
IL-GSC/MW3/PC/SP/maps/_player_stats.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

341 lines
6.6 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\_player_stats.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 12
* Decompile Time: 182 ms
* Timestamp: 10/27/2023 2:22:13 AM
*******************************************************************/
//Function Number: 1
init_stats()
{
self.stats["kills"] = 0;
self.stats["kills_melee"] = 0;
self.stats["kills_explosives"] = 0;
self.stats["kills_juggernaut"] = 0;
self.stats["kills_vehicle"] = 0;
self.stats["kills_sentry"] = 0;
self.stats["headshots"] = 0;
self.stats["shots_fired"] = 0;
self.stats["shots_hit"] = 0;
self.stats["weapon"] = [];
thread shots_fired_recorder();
}
//Function Number: 2
was_headshot()
{
if(isdefined(self.died_of_headshot) && self.died_of_headshot)
{
return 1;
}
if(!isdefined(self.damagelocation))
{
return 0;
}
return self.damagelocation == "helmet" || self.damagelocation == "head" || self.damagelocation == "neck";
}
//Function Number: 3
register_kill(param_00,param_01,param_02,param_03)
{
var_04 = self;
if(isdefined(self.owner))
{
var_04 = self.owner;
}
if(!isplayer(var_04))
{
if(isdefined(level.pmc_match) && level.pmc_match)
{
var_04 = level.players[randomint(level.players.size)];
}
}
if(!isplayer(var_04))
{
return;
}
if(isdefined(level.skip_pilot_kill_count) && isdefined(param_00.drivingvehicle) && param_00.drivingvehicle)
{
return;
}
var_04.stats["kills"]++;
var_04 career_stat_increment("kills",1);
if(maps\_utility::is_specialop())
{
level notify("specops_player_kill",var_04,param_00,param_02,param_03);
}
if(isdefined(param_00))
{
if(param_00 was_headshot())
{
var_04.stats["headshots"]++;
var_04 career_stat_increment("headshots",1);
}
if(isdefined(param_00.juggernaut))
{
var_04.stats["kills_juggernaut"]++;
var_04 career_stat_increment("kills_juggernaut",1);
}
if(isdefined(param_00.issentrygun))
{
var_04.stats["kills_sentry"]++;
}
if(param_00.code_classname == "script_vehicle")
{
var_04.stats["kills_vehicle"]++;
if(isdefined(param_00.riders))
{
foreach(var_06 in param_00.riders)
{
if(isdefined(var_06))
{
var_04 register_kill(var_06,param_01,param_02,param_03);
}
}
}
}
}
if(cause_is_explosive(param_01))
{
var_04.stats["kills_explosives"]++;
}
if(!isdefined(param_02))
{
param_02 = var_04 getcurrentweapon();
}
if(issubstr(tolower(param_01),"melee"))
{
var_04.stats["kills_melee"]++;
if(weaponinventorytype(param_02) == "primary")
{
return;
}
}
if(var_04 is_new_weapon(param_02))
{
var_04 register_new_weapon(param_02);
}
var_04.stats["weapon"][param_02].kills++;
}
//Function Number: 4
career_stat_increment(param_00,param_01)
{
if(!maps\_utility::is_specialop())
{
return;
}
var_02 = int(self getplayerdata("career",param_00)) + param_01;
self setplayerdata("career",param_00,var_02);
}
//Function Number: 5
register_shot_hit()
{
if(!isplayer(self))
{
return;
}
if(isdefined(self.registeringshothit))
{
return;
}
self.registeringshothit = 1;
self.stats["shots_hit"]++;
career_stat_increment("bullets_hit",1);
var_00 = self getcurrentweapon();
if(is_new_weapon(var_00))
{
register_new_weapon(var_00);
}
self.stats["weapon"][var_00].shots_hit++;
waittillframeend;
self.registeringshothit = undefined;
}
//Function Number: 6
shots_fired_recorder()
{
self endon("death");
for(;;)
{
self waittill("weapon_fired");
var_00 = self getcurrentweapon();
if(!isdefined(var_00) || !maps\_utility::isprimaryweapon(var_00))
{
continue;
}
self.stats["shots_fired"]++;
career_stat_increment("bullets_fired",1);
if(is_new_weapon(var_00))
{
register_new_weapon(var_00);
}
self.stats["weapon"][var_00].shots_fired++;
}
}
//Function Number: 7
is_new_weapon(param_00)
{
if(isdefined(self.stats["weapon"][param_00]))
{
return 0;
}
return 1;
}
//Function Number: 8
cause_is_explosive(param_00)
{
param_00 = tolower(param_00);
switch(param_00)
{
case "splash":
case "mod_explosive":
case "mod_projectile_splash":
case "mod_projectile":
case "mod_grenade_splash":
case "mod_grenade":
return 1;
default:
return 0;
}
return 0;
}
//Function Number: 9
register_new_weapon(param_00)
{
self.stats["weapon"][param_00] = spawnstruct();
self.stats["weapon"][param_00].name = param_00;
self.stats["weapon"][param_00].shots_fired = 0;
self.stats["weapon"][param_00].shots_hit = 0;
self.stats["weapon"][param_00].kills = 0;
}
//Function Number: 10
set_stat_dvars()
{
var_00 = 1;
foreach(var_02 in level.players)
{
setdvar("stats_" + var_00 + "_kills_melee",var_02.stats["kills_melee"]);
setdvar("stats_" + var_00 + "_kills_juggernaut",var_02.stats["kills_juggernaut"]);
setdvar("stats_" + var_00 + "_kills_explosives",var_02.stats["kills_explosives"]);
setdvar("stats_" + var_00 + "_kills_vehicle",var_02.stats["kills_vehicle"]);
setdvar("stats_" + var_00 + "_kills_sentry",var_02.stats["kills_sentry"]);
var_03 = var_02 get_best_weapons(5);
foreach(var_05 in var_03)
{
var_05.accuracy = 0;
if(var_05.shots_fired > 0)
{
var_05.accuracy = int(var_05.shots_hit / var_05.shots_fired * 100);
}
}
for(var_07 = 1;var_07 < 6;var_07++)
{
setdvar("stats_" + var_00 + "_weapon" + var_07 + "_name"," ");
setdvar("stats_" + var_00 + "_weapon" + var_07 + "_kills"," ");
setdvar("stats_" + var_00 + "_weapon" + var_07 + "_shots"," ");
setdvar("stats_" + var_00 + "_weapon" + var_07 + "_accuracy"," ");
}
for(var_07 = 0;var_07 < var_03.size;var_07++)
{
if(!isdefined(var_03[var_07]))
{
break;
}
setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_name",var_03[var_07].name);
setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_kills",var_03[var_07].kills);
setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_shots",var_03[var_07].shots_fired);
setdvar("stats_" + var_00 + "_weapon" + var_07 + 1 + "_accuracy",var_03[var_07].accuracy + "%");
}
var_00++;
}
}
//Function Number: 11
get_best_weapons(param_00)
{
var_01 = [];
for(var_02 = 0;var_02 < param_00;var_02++)
{
var_01[var_02] = get_weapon_with_most_kills(var_01);
}
return var_01;
}
//Function Number: 12
get_weapon_with_most_kills(param_00)
{
if(!isdefined(param_00))
{
param_00 = [];
}
var_01 = undefined;
foreach(var_03 in self.stats["weapon"])
{
var_04 = 0;
foreach(var_06 in param_00)
{
if(var_03.name == var_06.name)
{
var_04 = 1;
break;
}
}
if(var_04)
{
continue;
}
if(!isdefined(var_01))
{
var_01 = var_03;
continue;
}
if(var_03.kills > var_01.kills)
{
var_01 = var_03;
}
}
return var_01;
}