mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-21 23:47:52 -05:00
90 lines
1.8 KiB
Plaintext
90 lines
1.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_shellshock.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 34 ms
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* Timestamp: 10/27/2023 2:20:11 AM
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*******************************************************************/
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//Function Number: 1
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main(param_00,param_01,param_02,param_03,param_04,param_05)
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{
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level thread internalmain(param_00,param_01,param_02,param_03,param_04,param_05);
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}
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//Function Number: 2
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internalmain(param_00,param_01,param_02,param_03,param_04,param_05)
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{
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if(!isdefined(param_00))
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{
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param_00 = 12;
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}
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else if(param_00 < 7)
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{
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param_00 = 7;
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}
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if(!isdefined(param_01))
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{
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param_01 = 150;
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}
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if(!isdefined(param_02))
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{
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param_02 = 100;
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}
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if(!isdefined(param_03))
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{
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param_03 = 100;
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}
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if(!isdefined(param_05))
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{
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var_06 = "default";
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}
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else
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{
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var_06 = var_06;
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}
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var_07 = level.player getorigin() + (0,8,2);
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var_08 = 320;
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var_09 = param_01 + randomint(param_02);
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var_0A = param_03;
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level.player playsound("weapons_rocket_explosion");
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wait 0.25;
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radiusdamage(var_07,var_08,var_09,var_0A);
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earthquake(0.75,2,var_07,2250);
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if(isalive(level.player))
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{
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level.player allowstand(0);
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level.player allowcrouch(0);
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level.player allowprone(1);
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wait 0.15;
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level.player viewkick(127,level.player.origin);
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level.player shellshock(var_06,param_00);
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if(!isdefined(param_04))
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{
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level.player thread playerhitable(param_00);
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}
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wait 1.5;
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level.player allowstand(1);
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level.player allowcrouch(1);
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}
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}
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//Function Number: 3
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playerhitable(param_00)
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{
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self.shellshocked = 1;
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self.ignoreme = 1;
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self notify("player is shell shocked");
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self endon("player is shell shocked");
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wait param_00 - 1;
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self.shellshocked = 0;
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self.ignoreme = 0;
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} |