Files
IL-GSC/MW3/PC/SP/maps/_shellshock.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

90 lines
1.8 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\_shellshock.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 3
* Decompile Time: 34 ms
* Timestamp: 10/27/2023 2:20:11 AM
*******************************************************************/
//Function Number: 1
main(param_00,param_01,param_02,param_03,param_04,param_05)
{
level thread internalmain(param_00,param_01,param_02,param_03,param_04,param_05);
}
//Function Number: 2
internalmain(param_00,param_01,param_02,param_03,param_04,param_05)
{
if(!isdefined(param_00))
{
param_00 = 12;
}
else if(param_00 < 7)
{
param_00 = 7;
}
if(!isdefined(param_01))
{
param_01 = 150;
}
if(!isdefined(param_02))
{
param_02 = 100;
}
if(!isdefined(param_03))
{
param_03 = 100;
}
if(!isdefined(param_05))
{
var_06 = "default";
}
else
{
var_06 = var_06;
}
var_07 = level.player getorigin() + (0,8,2);
var_08 = 320;
var_09 = param_01 + randomint(param_02);
var_0A = param_03;
level.player playsound("weapons_rocket_explosion");
wait 0.25;
radiusdamage(var_07,var_08,var_09,var_0A);
earthquake(0.75,2,var_07,2250);
if(isalive(level.player))
{
level.player allowstand(0);
level.player allowcrouch(0);
level.player allowprone(1);
wait 0.15;
level.player viewkick(127,level.player.origin);
level.player shellshock(var_06,param_00);
if(!isdefined(param_04))
{
level.player thread playerhitable(param_00);
}
wait 1.5;
level.player allowstand(1);
level.player allowcrouch(1);
}
}
//Function Number: 3
playerhitable(param_00)
{
self.shellshocked = 1;
self.ignoreme = 1;
self notify("player is shell shocked");
self endon("player is shell shocked");
wait param_00 - 1;
self.shellshocked = 0;
self.ignoreme = 0;
}