Files
IL-GSC/MW3/PC/SP/maps/_shutter.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

352 lines
7.6 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps\_shutter.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 12
* Decompile Time: 195 ms
* Timestamp: 10/27/2023 2:22:57 AM
*******************************************************************/
//Function Number: 1
main()
{
if(!isdefined(level.windstrength))
{
level.windstrength = 0.2;
}
level.animrate["awning"] = 1;
level.animrate["palm"] = 1;
level.animweightmin = level.windstrength - 0.5;
level.animweightmax = level.windstrength + 0.2;
if(level.animweightmin < 0.1)
{
level.animweightmin = 0.1;
}
if(level.animweightmax > 1)
{
level.animweightmax = 1;
}
level.inc = 0;
awninganims();
palmtree_anims();
thread new_style_shutters();
common_scripts\utility::array_levelthread(getentarray("wire","targetname"),::wirewander);
common_scripts\utility::array_levelthread(getentarray("awning","targetname"),::awningwander);
common_scripts\utility::array_levelthread(getentarray("palm","targetname"),::palmtrees);
var_00 = [];
var_01 = getentarray("shutter_left","targetname");
var_00 = common_scripts\utility::array_combine(var_00,var_01);
var_01 = getentarray("shutter_right_open","targetname");
var_00 = common_scripts\utility::array_combine(var_00,var_01);
var_01 = getentarray("shutter_left_closed","targetname");
var_00 = common_scripts\utility::array_combine(var_00,var_01);
foreach(var_03 in var_00)
{
var_03 addyaw(180);
}
var_05 = [];
var_01 = getentarray("shutter_right","targetname");
var_05 = common_scripts\utility::array_combine(var_05,var_01);
var_01 = getentarray("shutter_left_open","targetname");
var_05 = common_scripts\utility::array_combine(var_05,var_01);
var_01 = getentarray("shutter_right_closed","targetname");
var_05 = common_scripts\utility::array_combine(var_05,var_01);
wait 0.05;
var_01 = common_scripts\utility::array_combine(var_00,var_05);
foreach(var_03 in var_01)
{
var_03 thread shuttersound();
var_03.startyaw = var_03.angles[1];
}
var_01 = undefined;
var_08 = "left";
level endon("stop_shutters");
for(;;)
{
common_scripts\utility::array_levelthread(var_00,::shutterwanderleft,var_08);
common_scripts\utility::array_levelthread(var_05,::shutterwanderright,var_08);
level waittill("wind blows",var_08);
}
}
//Function Number: 2
windcontroller()
{
for(;;)
{
var_00 = "left";
if(randomint(100) > 50)
{
var_00 = "right";
}
level notify("wind blows",var_00);
wait 2 + randomfloat(10);
}
}
//Function Number: 3
new_style_shutters()
{
var_00 = getentarray("shutter","targetname");
foreach(var_02 in var_00)
{
var_03 = getent(var_02.target,"targetname");
var_04 = spawn("script_origin",var_02.origin);
var_04.angles = var_03.angles;
var_04.startyaw = var_04.angles[1];
var_02.pivot = var_04;
var_02 linkto(var_04);
var_04 addyaw(randomfloatrange(-90,90));
var_02 thread shuttersound();
}
level endon("stop_shutters");
var_06 = "left";
for(;;)
{
common_scripts\utility::array_levelthread(var_00,::shutterwander,var_06);
level waittill("wind blows",var_06);
}
}
//Function Number: 4
shutterwander(param_00,param_01)
{
level endon("stop_shutters");
level endon("wind blows");
var_02 = param_00.pivot;
var_03 = randomint(3) + 1;
var_04 = 1;
if(common_scripts\utility::cointoss())
{
var_04 = var_04 * -1;
}
var_05 = 80;
var_06 = 80;
if(isdefined(param_00.script_max_left_angle))
{
var_06 = param_00.script_max_left_angle;
}
if(isdefined(param_00.script_max_right_angle))
{
var_05 = param_00.script_max_right_angle;
}
for(;;)
{
param_00 notify("shutterSound");
var_07 = randomintrange(50,80);
var_03--;
if(!var_03)
{
var_03 = randomint(3) + 1;
var_04 = var_04 * -1;
}
var_07 = var_07 * var_04;
if(var_04 > 0)
{
if(var_07 > var_05)
{
var_07 = var_05;
}
}
else if(var_07 > var_06)
{
var_07 = var_06;
}
var_08 = var_02.startyaw + var_07;
var_09 = abs(var_02.angles[1] - var_08);
var_0A = var_09 * 0.05 + randomfloat(1) + 0.25;
if(var_0A < 0.25)
{
var_0A = 0.25;
}
var_02 rotateto((0,var_08,0),var_0A,var_0A * 0.5,var_0A * 0.5);
wait var_0A;
}
}
//Function Number: 5
shutterwanderleft(param_00,param_01)
{
level endon("stop_shutters");
level.inc++;
level endon("wind blows");
var_02 = param_00.startyaw;
if(param_01 == "left")
{
var_02 = var_02 + 179.9;
}
var_03 = 0.2;
param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03);
wait var_03 + 0.1;
for(;;)
{
param_00 notify("shutterSound");
var_04 = randomint(80);
if(common_scripts\utility::cointoss())
{
var_04 = var_04 * -1;
}
var_02 = param_00.angles[1] + var_04;
var_05 = param_00.angles[1] + var_04 * -1;
if(var_02 < param_00.startyaw || var_02 > param_00.startyaw + 179)
{
var_02 = var_05;
}
var_06 = abs(param_00.angles[1] - var_02);
var_03 = var_06 * 0.02 + randomfloat(2);
if(var_03 < 0.3)
{
var_03 = 0.3;
}
param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03,var_03 * 0.5,var_03 * 0.5);
wait var_03;
}
}
//Function Number: 6
shutterwanderright(param_00,param_01)
{
level endon("stop_shutters");
level.inc++;
level endon("wind blows");
var_02 = param_00.startyaw;
if(param_01 == "left")
{
var_02 = var_02 + 179.9;
}
var_03 = 0.2;
param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03);
wait var_03 + 0.1;
for(;;)
{
param_00 notify("shutterSound");
var_04 = randomint(80);
if(randomint(100) > 50)
{
var_04 = var_04 * -1;
}
var_02 = param_00.angles[1] + var_04;
var_05 = param_00.angles[1] + var_04 * -1;
if(var_02 < param_00.startyaw || var_02 > param_00.startyaw + 179)
{
var_02 = var_05;
}
var_06 = abs(param_00.angles[1] - var_02);
var_03 = var_06 * 0.02 + randomfloat(2);
if(var_03 < 0.3)
{
var_03 = 0.3;
}
param_00 rotateto((param_00.angles[0],var_02,param_00.angles[2]),var_03,var_03 * 0.5,var_03 * 0.5);
wait var_03;
}
}
//Function Number: 7
shuttersound()
{
for(;;)
{
self waittill("shutterSound");
self waittill("sounddone");
wait randomfloat(2);
}
}
//Function Number: 8
wirewander(param_00)
{
var_01 = getentarray(param_00.target,"targetname");
var_02 = var_01[0].origin;
var_03 = var_01[1].origin;
var_04 = vectortoangles(var_02 - var_03);
var_05 = spawn("script_model",(0,0,0));
var_05.origin = var_02 * 0.5 + var_03 * 0.5;
var_05.angles = var_04;
param_00 linkto(var_05);
var_06 = 2;
var_07 = 0.9;
var_08 = 4 + randomfloat(2);
var_05 rotateroll(var_08 * 0.5,0.2);
wait 0.2;
for(;;)
{
var_09 = var_06 + randomfloat(var_07) - var_07 * 0.5;
var_05 rotateroll(var_08,var_09,var_09 * 0.5,var_09 * 0.5);
wait var_09;
var_05 rotateroll(var_08 * -1,var_09,var_09 * 0.5,var_09 * 0.5);
wait var_09;
}
}
//Function Number: 9
awninganims()
{
}
//Function Number: 10
awningwander(param_00)
{
}
//Function Number: 11
palmtree_anims()
{
}
//Function Number: 12
palmtrees(param_00)
{
param_00 useanimtree(#animtree);
switch(param_00.model)
{
case "tree_desertpalm01":
param_00.animname = "ree_desertpalm01";
break;
case "tree_desertpalm02":
param_00.animname = "tree_desertpalm02";
break;
case "tree_desertpalm03":
param_00.animname = "tree_desertpalm03";
break;
}
if(!isdefined(param_00.animname))
{
return;
}
wait randomfloat(2);
for(;;)
{
var_01 = level.animweightmin + randomfloat(level.animweightmax - level.animweightmin);
var_02 = 4;
param_00 setanim(level.scr_anim[param_00.animname]["wind"][0],var_01,var_02,level.animrate["palm"]);
param_00 setanim(level.scr_anim[param_00.animname]["wind"][1],1 - var_01,var_02,level.animrate["palm"]);
wait 1 + randomfloat(3);
}
}