mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-21 23:47:52 -05:00
12313 lines
214 KiB
Plaintext
12313 lines
214 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: maps\_utility.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 787
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* Decompile Time: 12931 ms
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* Timestamp: 10/27/2023 2:24:01 AM
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*******************************************************************/
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//Function Number: 1
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is_coop()
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{
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if(issplitscreen() || getdvar("coop") == "1")
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 2
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is_coop_online()
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{
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if(issplitscreen())
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{
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return 0;
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}
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if(!is_coop())
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 3
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is_player_down(param_00)
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{
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if(param_00 ent_flag_exist("laststand_downed"))
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{
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return param_00 ent_flag("laststand_downed");
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}
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if(isdefined(param_00.laststand))
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{
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return param_00.laststand;
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}
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return !isalive(param_00);
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}
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//Function Number: 4
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is_player_down_and_out(param_00)
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{
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if(!isdefined(param_00.down_part2_proc_ran))
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{
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return 0;
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}
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return param_00.down_part2_proc_ran;
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}
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//Function Number: 5
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killing_will_down(param_00)
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{
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if(laststand_enabled())
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{
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return param_00 maps\_laststand::laststand_downing_will_fail() == 0;
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}
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return 0;
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}
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//Function Number: 6
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clear_custom_eog_summary()
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{
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for(var_00 = 1;var_00 <= 2;var_00++)
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{
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for(var_01 = 1;var_01 <= 4;var_01++)
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{
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for(var_02 = 1;var_02 <= 9;var_02++)
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{
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setdvar("ui_eog_r" + var_02 + "c" + var_01 + "_player" + var_00,"");
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setdvar("ui_eog_r" + var_02 + "c" + var_01 + "_player" + var_00,"");
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}
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}
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setdvar("ui_eog_success_heading_player" + var_00,"");
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}
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}
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//Function Number: 7
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set_custom_eog_summary(param_00,param_01,param_02)
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{
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var_03 = int(param_00);
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var_04 = int(param_01);
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var_05 = "";
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if(level.players.size > 1)
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{
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if(self == level.player)
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{
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var_05 = "ui_eog_r" + var_03 + "c" + var_04 + "_player1";
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}
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else if(self == level.player2)
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{
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var_05 = "ui_eog_r" + var_03 + "c" + var_04 + "_player2";
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}
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else
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{
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}
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}
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else
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{
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var_05 = "ui_eog_r" + var_03 + "c" + var_04 + "_player1";
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}
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setdvar(var_05,param_02);
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}
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//Function Number: 8
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add_custom_eog_summary_line(param_00,param_01,param_02,param_03,param_04)
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{
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if(!isdefined(self.eog_line))
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{
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self.eog_line = 0;
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}
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var_05 = undefined;
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if(isdefined(param_04))
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{
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var_05 = param_04;
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if(param_04 > self.eog_line)
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{
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self.eog_line = param_04;
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}
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}
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else
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{
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self.eog_line++;
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var_05 = self.eog_line;
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}
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set_custom_eog_summary(var_05,1,param_00);
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var_06 = [];
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if(isdefined(param_03))
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{
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}
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if(isdefined(param_03))
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{
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}
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if(isdefined(param_02))
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{
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}
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var_07 = 0;
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while(var_07 < var_7B.size)
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{
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set_custom_eog_summary(var_06,4 - var_07,var_7B[var_07]);
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var_07++ = var_7B[var_7B.size];
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}
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}
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//Function Number: 9
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add_custom_eog_summary_line_blank()
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{
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if(!isdefined(self.eog_line))
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{
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self.eog_line = 0;
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}
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self.eog_line++;
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}
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//Function Number: 10
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set_eog_success_heading(param_00)
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{
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var_01 = "";
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if(level.players.size > 1)
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{
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if(self == level.player)
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{
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var_01 = "ui_eog_success_heading_player1";
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}
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else if(self == level.player2)
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{
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var_01 = "ui_eog_success_heading_player2";
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}
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else
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{
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}
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}
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else
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{
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var_01 = "ui_eog_success_heading_player1";
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}
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setdvar(var_01,param_00);
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}
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//Function Number: 11
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is_survival()
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{
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return is_specialop() && getdvarint("so_survival") > 0;
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}
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//Function Number: 12
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laststand_enabled()
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{
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return isdefined(level.laststand_type) && level.laststand_type > 0;
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}
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//Function Number: 13
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is_specialop()
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{
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return getdvarint("specialops") >= 1;
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}
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//Function Number: 14
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convert_to_time_string(param_00,param_01)
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{
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var_02 = "";
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if(param_00 < 0)
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{
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var_02 = var_02 + "-";
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}
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param_00 = round_float(param_00,1,0);
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var_03 = param_00 * 100;
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var_03 = int(var_03);
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var_03 = abs(var_03);
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var_04 = var_03 / 6000;
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var_04 = int(var_04);
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var_02 = var_02 + var_04;
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var_05 = var_03 / 100;
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var_05 = int(var_05);
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var_05 = var_05 - var_04 * 60;
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if(var_05 < 10)
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{
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var_02 = var_02 + ":0" + var_05;
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}
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else
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{
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var_02 = var_02 + ":" + var_05;
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}
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if(isdefined(param_01) && param_01)
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{
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var_06 = var_03;
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var_06 = var_06 - var_04 * 6000;
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var_06 = var_06 - var_05 * 100;
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var_06 = int(var_06 / 10);
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var_02 = var_02 + "." + var_06;
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}
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return var_02;
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}
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//Function Number: 15
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round_float(param_00,param_01,param_02)
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{
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param_01 = int(param_01);
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if(param_01 < 0 || param_01 > 4)
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{
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return param_00;
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}
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var_03 = 1;
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for(var_04 = 1;var_04 <= param_01;var_04++)
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{
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var_03 = var_03 * 10;
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}
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var_05 = param_00 * var_03;
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if(!isdefined(param_02) || param_02)
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{
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var_05 = floor(var_05);
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}
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else
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{
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var_05 = ceil(var_05);
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}
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param_00 = var_05 / var_03;
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return param_00;
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}
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//Function Number: 16
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round_millisec_on_sec(param_00,param_01,param_02)
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{
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var_03 = param_00 / 1000;
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var_03 = round_float(var_03,param_01,param_02);
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param_00 = var_03 * 1000;
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return int(param_00);
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}
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//Function Number: 17
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isdefined_test(param_00,param_01,param_02)
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{
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if(!isdefined(param_00))
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{
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return 0;
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}
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if(!isdefined(param_01))
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{
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return 1;
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}
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if(!isdefined(param_02))
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{
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param_02 = "==";
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}
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switch(param_02)
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{
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case "==":
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return param_00 == param_01;
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case "<":
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return param_00 < param_01;
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case ">":
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return param_00 > param_01;
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case "<=":
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return param_00 <= param_01;
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case ">=":
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return param_00 >= param_01;
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}
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return 1;
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}
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//Function Number: 18
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set_vision_set(param_00,param_01)
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{
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if(maps\_utility_code::init_vision_set(param_00))
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{
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return;
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}
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if(!isdefined(param_01))
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{
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param_01 = 1;
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}
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visionsetnaked(param_00,param_01);
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setdvar("vision_set_current",param_00);
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}
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//Function Number: 19
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set_vision_set_player(param_00,param_01)
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{
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if(maps\_utility_code::init_vision_set(param_00))
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{
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return;
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}
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if(!isdefined(param_01))
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{
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param_01 = 1;
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}
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self visionsetnakedforplayer(param_00,param_01);
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}
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//Function Number: 20
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set_nvg_vision(param_00,param_01)
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{
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if(!isdefined(param_01))
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{
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param_01 = 1;
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}
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visionsetnight(param_00,param_01);
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}
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//Function Number: 21
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sun_light_fade(param_00,param_01,param_02)
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{
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param_02 = int(param_02 * 20);
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var_03 = [];
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for(var_04 = 0;var_04 < 3;var_04++)
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{
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var_03[var_04] = param_00[var_04] - param_01[var_04] / param_02;
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}
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var_05 = [];
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for(var_04 = 0;var_04 < param_02;var_04++)
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{
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wait 0.05;
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for(var_06 = 0;var_06 < 3;var_06++)
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{
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var_05[var_06] = param_00[var_06] - var_03[var_06] * var_04;
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}
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setsunlight(var_05[0],var_05[1],var_05[2]);
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}
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setsunlight(param_01[0],param_01[1],param_01[2]);
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}
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//Function Number: 22
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ent_flag_wait(param_00)
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{
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while(isdefined(self) && !self.ent_flag[param_00])
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{
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self waittill(param_00);
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}
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}
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//Function Number: 23
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ent_flag_wait_vehicle_node(param_00)
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{
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while(isdefined(self) && !self.ent_flag[param_00])
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{
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self waittill(param_00);
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}
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}
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//Function Number: 24
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ent_flag_wait_either(param_00,param_01)
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{
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while(isdefined(self))
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{
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if(ent_flag(param_00))
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{
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return;
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}
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if(ent_flag(param_01))
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{
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return;
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}
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common_scripts\utility::waittill_either(param_00,param_01);
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}
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}
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//Function Number: 25
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ent_flag_wait_or_timeout(param_00,param_01)
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{
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var_02 = gettime();
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while(isdefined(self))
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{
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if(self.ent_flag[param_00])
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{
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break;
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}
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if(gettime() >= var_02 + param_01 * 1000)
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{
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break;
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}
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maps\_utility_code::ent_wait_for_flag_or_time_elapses(param_00,param_01);
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}
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}
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//Function Number: 26
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ent_flag_waitopen(param_00)
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{
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while(isdefined(self) && self.ent_flag[param_00])
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{
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self waittill(param_00);
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}
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}
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//Function Number: 27
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ent_flag_assert(param_00)
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{
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}
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//Function Number: 28
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ent_flag_waitopen_either(param_00,param_01)
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{
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while(isdefined(self))
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{
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if(!ent_flag(param_00))
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{
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return;
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}
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if(!ent_flag(param_01))
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{
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return;
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}
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common_scripts\utility::waittill_either(param_00,param_01);
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}
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}
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//Function Number: 29
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ent_flag_init(param_00)
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{
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if(!isdefined(self.ent_flag))
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{
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self.ent_flag = [];
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self.ent_flags_lock = [];
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}
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self.ent_flag[param_00] = 0;
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}
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//Function Number: 30
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ent_flag_exist(param_00)
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{
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if(isdefined(self.ent_flag) && isdefined(self.ent_flag[param_00]))
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{
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return 1;
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}
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return 0;
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}
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|
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//Function Number: 31
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ent_flag_set_delayed(param_00,param_01)
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{
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self endon("death");
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wait param_01;
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ent_flag_set(param_00);
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}
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//Function Number: 32
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ent_flag_set(param_00)
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{
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self.ent_flag[param_00] = 1;
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self notify(param_00);
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}
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//Function Number: 33
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ent_flag_clear(param_00)
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{
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if(self.ent_flag[param_00])
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{
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self.ent_flag[param_00] = 0;
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self notify(param_00);
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}
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}
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//Function Number: 34
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ent_flag_clear_delayed(param_00,param_01)
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{
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wait param_01;
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ent_flag_clear(param_00);
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}
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//Function Number: 35
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ent_flag(param_00)
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{
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return self.ent_flag[param_00];
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}
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//Function Number: 36
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get_closest_to_player_view(param_00,param_01,param_02,param_03)
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{
|
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if(!param_00.size)
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{
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return;
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}
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if(!isdefined(param_01))
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{
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param_01 = level.player;
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}
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if(!isdefined(param_03))
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{
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param_03 = -1;
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}
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var_04 = param_01.origin;
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if(isdefined(param_02) && param_02)
|
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{
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var_04 = param_01 geteye();
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}
|
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|
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var_05 = undefined;
|
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var_06 = param_01 getplayerangles();
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var_07 = anglestoforward(var_06);
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var_08 = -1;
|
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foreach(var_0A in param_00)
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{
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var_0B = vectortoangles(var_0A.origin - var_04);
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var_0C = anglestoforward(var_0B);
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var_0D = vectordot(var_07,var_0C);
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if(var_0D < var_08)
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{
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continue;
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}
|
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|
|
if(var_0D < param_03)
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{
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continue;
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}
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var_08 = var_0D;
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var_05 = var_0A;
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}
|
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|
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return var_05;
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}
|
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|
|
//Function Number: 37
|
|
get_closest_index_to_player_view(param_00,param_01,param_02)
|
|
{
|
|
if(!param_00.size)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = level.player;
|
|
}
|
|
|
|
var_03 = param_01.origin;
|
|
if(isdefined(param_02) && param_02)
|
|
{
|
|
var_03 = param_01 geteye();
|
|
}
|
|
|
|
var_04 = undefined;
|
|
var_05 = param_01 getplayerangles();
|
|
var_06 = anglestoforward(var_05);
|
|
var_07 = -1;
|
|
for(var_08 = 0;var_08 < param_00.size;var_08++)
|
|
{
|
|
var_09 = vectortoangles(param_00[var_08].origin - var_03);
|
|
var_0A = anglestoforward(var_09);
|
|
var_0B = vectordot(var_06,var_0A);
|
|
if(var_0B < var_07)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_07 = var_0B;
|
|
var_04 = var_08;
|
|
}
|
|
|
|
return var_04;
|
|
}
|
|
|
|
//Function Number: 38
|
|
flag_trigger_init(param_00,param_01,param_02)
|
|
{
|
|
common_scripts\utility::flag_init(param_00);
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 0;
|
|
}
|
|
|
|
param_01 thread _flag_wait_trigger(param_00,param_02);
|
|
return param_01;
|
|
}
|
|
|
|
//Function Number: 39
|
|
flag_triggers_init(param_00,param_01,param_02)
|
|
{
|
|
common_scripts\utility::flag_init(param_00);
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 0;
|
|
}
|
|
|
|
for(var_03 = 0;var_03 < param_01.size;var_03++)
|
|
{
|
|
param_01[var_03] thread _flag_wait_trigger(param_00,0);
|
|
}
|
|
|
|
return param_01;
|
|
}
|
|
|
|
//Function Number: 40
|
|
flag_set_delayed(param_00,param_01)
|
|
{
|
|
wait param_01;
|
|
common_scripts\utility::flag_set(param_00);
|
|
}
|
|
|
|
//Function Number: 41
|
|
flag_clear_delayed(param_00,param_01)
|
|
{
|
|
wait param_01;
|
|
common_scripts\utility::flag_clear(param_00);
|
|
}
|
|
|
|
//Function Number: 42
|
|
_flag_wait_trigger(param_00,param_01)
|
|
{
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
self waittill("trigger",var_02);
|
|
common_scripts\utility::flag_set(param_00);
|
|
if(!param_01)
|
|
{
|
|
return;
|
|
}
|
|
|
|
while(var_02 istouching(self))
|
|
{
|
|
wait 0.05;
|
|
}
|
|
|
|
common_scripts\utility::flag_clear(param_00);
|
|
}
|
|
}
|
|
|
|
//Function Number: 43
|
|
level_end_save()
|
|
{
|
|
if(arcademode())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(level.missionfailed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(common_scripts\utility::flag("game_saving"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
for(var_00 = 0;var_00 < level.players.size;var_00++)
|
|
{
|
|
var_01 = level.players[var_00];
|
|
if(!isalive(var_01))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
common_scripts\utility::flag_set("game_saving");
|
|
var_02 = "levelshots / autosave / autosave_" + level.script + "end";
|
|
savegame("levelend",&"AUTOSAVE_AUTOSAVE",var_02,1);
|
|
common_scripts\utility::flag_clear("game_saving");
|
|
}
|
|
|
|
//Function Number: 44
|
|
add_extra_autosave_check(param_00,param_01,param_02)
|
|
{
|
|
level._extra_autosave_checks[param_00] = [];
|
|
level._extra_autosave_checks[param_00]["func"] = param_01;
|
|
level._extra_autosave_checks[param_00]["msg"] = param_02;
|
|
}
|
|
|
|
//Function Number: 45
|
|
remove_extra_autosave_check(param_00)
|
|
{
|
|
level._extra_autosave_checks[param_00] = undefined;
|
|
}
|
|
|
|
//Function Number: 46
|
|
autosave_stealth()
|
|
{
|
|
thread autosave_by_name_thread("autosave_stealth",8,1);
|
|
}
|
|
|
|
//Function Number: 47
|
|
autosave_tactical()
|
|
{
|
|
maps\_utility_code::autosave_tactical_setup();
|
|
thread maps\_utility_code::autosave_tactical_proc();
|
|
}
|
|
|
|
//Function Number: 48
|
|
autosave_by_name(param_00)
|
|
{
|
|
thread autosave_by_name_thread(param_00);
|
|
}
|
|
|
|
//Function Number: 49
|
|
autosave_by_name_silent(param_00)
|
|
{
|
|
thread autosave_by_name_thread(param_00,undefined,undefined,1);
|
|
}
|
|
|
|
//Function Number: 50
|
|
autosave_by_name_thread(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(!isdefined(level.curautosave))
|
|
{
|
|
level.curautosave = 1;
|
|
}
|
|
|
|
var_04 = "levelshots/autosave/autosave_" + level.script + level.curautosave;
|
|
var_05 = level maps\_autosave::tryautosave(level.curautosave,"autosave",var_04,param_01,param_02,param_03);
|
|
if(isdefined(var_05) && var_05)
|
|
{
|
|
level.curautosave++;
|
|
}
|
|
}
|
|
|
|
//Function Number: 51
|
|
autosave_or_timeout(param_00,param_01)
|
|
{
|
|
thread autosave_by_name_thread(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 52
|
|
debug_message(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 5;
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
param_03 endon("death");
|
|
param_01 = param_03.origin;
|
|
}
|
|
|
|
for(var_04 = 0;var_04 < param_02 * 20;var_04++)
|
|
{
|
|
if(!isdefined(param_03))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 53
|
|
debug_message_ai(param_00,param_01)
|
|
{
|
|
self notify("debug_message_ai");
|
|
self endon("debug_message_ai");
|
|
self endon("death");
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 5;
|
|
}
|
|
|
|
for(var_02 = 0;var_02 < param_01 * 20;var_02++)
|
|
{
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 54
|
|
debug_message_clear(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(isdefined(param_03))
|
|
{
|
|
level notify(param_00 + param_03);
|
|
level endon(param_00 + param_03);
|
|
}
|
|
else
|
|
{
|
|
level notify(param_00);
|
|
level endon(param_00);
|
|
}
|
|
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 5;
|
|
}
|
|
|
|
for(var_04 = 0;var_04 < param_02 * 20;var_04++)
|
|
{
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 55
|
|
chain_off(param_00)
|
|
{
|
|
var_01 = getentarray("trigger_friendlychain","classname");
|
|
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
|
{
|
|
if(isdefined(var_01[var_02].script_chain) && var_01[var_02].script_chain == param_00)
|
|
{
|
|
if(isdefined(var_01[var_02].oldorigin))
|
|
{
|
|
var_01[var_02].origin = var_01[var_02].oldorigin;
|
|
}
|
|
else
|
|
{
|
|
var_01[var_02].oldorigin = var_01[var_02].origin;
|
|
}
|
|
|
|
var_01[var_02].origin = var_01[var_02].origin + (0,0,-5000);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 56
|
|
chain_on(param_00)
|
|
{
|
|
var_01 = getentarray("trigger_friendlychain","classname");
|
|
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
|
{
|
|
if(isdefined(var_01[var_02].script_chain) && var_01[var_02].script_chain == param_00)
|
|
{
|
|
if(isdefined(var_01[var_02].oldorigin))
|
|
{
|
|
var_01[var_02].origin = var_01[var_02].oldorigin;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 57
|
|
precache(param_00)
|
|
{
|
|
var_01 = spawn("script_model",(0,0,0));
|
|
var_01.origin = level.player getorigin();
|
|
var_01 setmodel(param_00);
|
|
var_01 delete();
|
|
}
|
|
|
|
//Function Number: 58
|
|
closerfunc(param_00,param_01)
|
|
{
|
|
return param_00 >= param_01;
|
|
}
|
|
|
|
//Function Number: 59
|
|
fartherfunc(param_00,param_01)
|
|
{
|
|
return param_00 <= param_01;
|
|
}
|
|
|
|
//Function Number: 60
|
|
getclosest(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 500000;
|
|
}
|
|
|
|
var_03 = undefined;
|
|
foreach(var_05 in param_01)
|
|
{
|
|
var_06 = distance(var_05.origin,param_00);
|
|
if(var_06 >= param_02)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
param_02 = var_06;
|
|
var_03 = var_05;
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 61
|
|
getfarthest(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 500000;
|
|
}
|
|
|
|
var_03 = 0;
|
|
var_04 = undefined;
|
|
foreach(var_06 in param_01)
|
|
{
|
|
var_07 = distance(var_06.origin,param_00);
|
|
if(var_07 <= var_03 || var_07 >= param_02)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03 = var_07;
|
|
var_04 = var_06;
|
|
}
|
|
|
|
return var_04;
|
|
}
|
|
|
|
//Function Number: 62
|
|
getclosestfx(param_00,param_01,param_02)
|
|
{
|
|
return maps\_utility_code::comparesizesfx(param_00,param_01,param_02,::closerfunc);
|
|
}
|
|
|
|
//Function Number: 63
|
|
get_closest_point(param_00,param_01,param_02)
|
|
{
|
|
var_03 = param_01[0];
|
|
var_04 = distance(param_00,var_03);
|
|
for(var_05 = 0;var_05 < param_01.size;var_05++)
|
|
{
|
|
var_06 = distance(param_00,param_01[var_05]);
|
|
if(var_06 >= var_04)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_04 = var_06;
|
|
var_03 = param_01[var_05];
|
|
}
|
|
|
|
if(!isdefined(param_02) || var_04 <= param_02)
|
|
{
|
|
return var_03;
|
|
}
|
|
|
|
return undefined;
|
|
}
|
|
|
|
//Function Number: 64
|
|
get_farthest_ent(param_00,param_01)
|
|
{
|
|
if(param_01.size < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = distance(param_01[0] getorigin(),param_00);
|
|
var_03 = param_01[0];
|
|
for(var_04 = 0;var_04 < param_01.size;var_04++)
|
|
{
|
|
var_05 = distance(param_01[var_04] getorigin(),param_00);
|
|
if(var_05 < var_02)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02 = var_05;
|
|
var_03 = param_01[var_04];
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 65
|
|
get_within_range(param_00,param_01,param_02)
|
|
{
|
|
var_03 = [];
|
|
for(var_04 = 0;var_04 < param_01.size;var_04++)
|
|
{
|
|
if(distance(param_01[var_04].origin,param_00) <= param_02)
|
|
{
|
|
var_03[var_03.size] = param_01[var_04];
|
|
}
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 66
|
|
get_outside_range(param_00,param_01,param_02)
|
|
{
|
|
var_03 = [];
|
|
for(var_04 = 0;var_04 < param_01.size;var_04++)
|
|
{
|
|
if(distance(param_01[var_04].origin,param_00) > param_02)
|
|
{
|
|
var_03[var_03.size] = param_01[var_04];
|
|
}
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 67
|
|
get_closest_living(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 9999999;
|
|
}
|
|
|
|
if(param_01.size < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_03 = undefined;
|
|
for(var_04 = 0;var_04 < param_01.size;var_04++)
|
|
{
|
|
if(!isalive(param_01[var_04]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05 = distance(param_01[var_04].origin,param_00);
|
|
if(var_05 >= param_02)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
param_02 = var_05;
|
|
var_03 = param_01[var_04];
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 68
|
|
get_highest_dot(param_00,param_01,param_02)
|
|
{
|
|
if(!param_02.size)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_03 = undefined;
|
|
var_04 = vectortoangles(param_01 - param_00);
|
|
var_05 = anglestoforward(var_04);
|
|
var_06 = -1;
|
|
foreach(var_08 in param_02)
|
|
{
|
|
var_04 = vectortoangles(var_08.origin - param_00);
|
|
var_09 = anglestoforward(var_04);
|
|
var_0A = vectordot(var_05,var_09);
|
|
if(var_0A < var_06)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_06 = var_0A;
|
|
var_03 = var_08;
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 69
|
|
get_closest_index(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 9999999;
|
|
}
|
|
|
|
if(param_01.size < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_03 = undefined;
|
|
foreach(var_07, var_05 in param_01)
|
|
{
|
|
var_06 = distance(var_05.origin,param_00);
|
|
if(var_06 >= param_02)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
param_02 = var_06;
|
|
var_03 = var_07;
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 70
|
|
get_closest_exclude(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
var_03 = 0;
|
|
if(isdefined(param_02) && param_02.size)
|
|
{
|
|
var_04 = [];
|
|
var_05 = 0;
|
|
while(var_05 < param_01.size)
|
|
{
|
|
var_04++ = var_7B[var_05];
|
|
}
|
|
|
|
for(var_04 = 0;var_04 < param_02.size;var_04++)
|
|
{
|
|
for(var_06 = 0;var_06 < var_03.size;var_06++ = 0)
|
|
{
|
|
if(param_02[var_04] == var_03[var_06])
|
|
{
|
|
var_7B[var_04] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
var_07 = 0;
|
|
for(var_04 = 0;var_04 < param_02.size;var_04++)
|
|
{
|
|
if(!var_7B[var_04] && isdefined(param_02[var_04]))
|
|
{
|
|
var_07 = 1;
|
|
var_05 = distance(param_01,param_02[var_04].origin);
|
|
var_08 = var_04;
|
|
var_04 = param_02.size + 1;
|
|
}
|
|
}
|
|
|
|
if(!var_07)
|
|
{
|
|
return undefined;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var_05 = 0;
|
|
while(var_04 < param_02.size)
|
|
{
|
|
if(isdefined(param_02[var_04]))
|
|
{
|
|
var_05 = distance(param_01,param_02[0].origin);
|
|
var_08 = var_04;
|
|
var_04 = param_02.size + 1;
|
|
}
|
|
|
|
var_04++;
|
|
}
|
|
}
|
|
|
|
var_08 = undefined;
|
|
for(var_04 = 0;var_04 < param_02.size;var_04++)
|
|
{
|
|
if(isdefined(param_02[var_04]))
|
|
{
|
|
var_04 = 0;
|
|
if(isdefined(param_02))
|
|
{
|
|
for(var_06 = 0;var_06 < param_02.size;var_06++)
|
|
{
|
|
if(param_01[var_05] == param_02[var_06])
|
|
{
|
|
var_08 = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!var_08)
|
|
{
|
|
var_09 = distance(param_00,param_01[var_05].origin);
|
|
if(var_09 <= var_03)
|
|
{
|
|
var_03 = var_09;
|
|
var_04 = var_05;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(isdefined(var_08))
|
|
{
|
|
return param_02[var_08];
|
|
}
|
|
|
|
return undefined;
|
|
}
|
|
|
|
//Function Number: 71
|
|
get_closest_player(param_00)
|
|
{
|
|
if(level.players.size == 1)
|
|
{
|
|
return level.player;
|
|
}
|
|
|
|
var_01 = getclosest(param_00,level.players);
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 72
|
|
get_closest_player_healthy(param_00)
|
|
{
|
|
if(level.players.size == 1)
|
|
{
|
|
return level.player;
|
|
}
|
|
|
|
var_01 = get_players_healthy();
|
|
var_02 = getclosest(param_00,var_01);
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 73
|
|
get_players_healthy()
|
|
{
|
|
var_00 = [];
|
|
foreach(var_02 in level.players)
|
|
{
|
|
if(is_player_down(var_02))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_00[var_00.size] = var_02;
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 74
|
|
get_closest_ai(param_00,param_01,param_02)
|
|
{
|
|
if(isdefined(param_01))
|
|
{
|
|
var_03 = getaiarray(param_01);
|
|
}
|
|
else
|
|
{
|
|
var_03 = getaiarray();
|
|
}
|
|
|
|
if(var_03.size == 0)
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
var_03 = common_scripts\utility::array_remove_array(var_03,param_02);
|
|
}
|
|
|
|
return getclosest(param_00,var_03);
|
|
}
|
|
|
|
//Function Number: 75
|
|
get_array_of_farthest(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
var_06 = get_array_of_closest(param_00,param_01,param_02,param_03,param_04,param_05);
|
|
var_06 = array_reverse(var_06);
|
|
return var_06;
|
|
}
|
|
|
|
//Function Number: 76
|
|
get_array_of_closest(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
if(!isdefined(param_03))
|
|
{
|
|
param_03 = param_01.size;
|
|
}
|
|
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = [];
|
|
}
|
|
|
|
var_06 = undefined;
|
|
if(isdefined(param_04))
|
|
{
|
|
var_06 = param_04 * param_04;
|
|
}
|
|
|
|
var_07 = 0;
|
|
if(isdefined(param_05))
|
|
{
|
|
var_07 = param_05 * param_05;
|
|
}
|
|
|
|
if(param_02.size == 0 && param_03 >= param_01.size && var_07 == 0 && !isdefined(var_06))
|
|
{
|
|
return sortbydistance(param_01,param_00);
|
|
}
|
|
|
|
var_08 = [];
|
|
foreach(var_0A in param_01)
|
|
{
|
|
var_0B = 0;
|
|
foreach(var_0D in param_02)
|
|
{
|
|
if(var_0A == var_0D)
|
|
{
|
|
var_0B = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(var_0B)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_0F = distancesquared(param_00,var_0A.origin);
|
|
if(isdefined(var_06) && var_0F > var_06)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_0F < var_07)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_08[var_08.size] = var_0A;
|
|
}
|
|
|
|
var_08 = sortbydistance(var_08,param_00);
|
|
if(param_03 >= var_08.size)
|
|
{
|
|
return var_08;
|
|
}
|
|
|
|
var_11 = [];
|
|
for(var_12 = 0;var_12 < param_03;var_12++)
|
|
{
|
|
var_11[var_12] = var_08[var_12];
|
|
}
|
|
|
|
return var_11;
|
|
}
|
|
|
|
//Function Number: 77
|
|
get_closest_ai_exclude(param_00,param_01,param_02)
|
|
{
|
|
if(isdefined(param_01))
|
|
{
|
|
var_03 = getaiarray(param_01);
|
|
}
|
|
else
|
|
{
|
|
var_03 = getaiarray();
|
|
}
|
|
|
|
if(var_03.size == 0)
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
return get_closest_exclude(param_00,var_03,param_02);
|
|
}
|
|
|
|
//Function Number: 78
|
|
get_progress(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = param_03;
|
|
if(!isdefined(var_04))
|
|
{
|
|
var_04 = distance(param_00,param_01);
|
|
}
|
|
|
|
var_04 = max(0.01,var_04);
|
|
var_05 = vectornormalize(param_01 - param_00);
|
|
var_06 = param_02 - param_00;
|
|
var_07 = vectordot(var_06,var_05);
|
|
var_07 = var_07 / var_04;
|
|
var_07 = clamp(var_07,0,1);
|
|
return var_07;
|
|
}
|
|
|
|
//Function Number: 79
|
|
can_see_origin(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 1;
|
|
}
|
|
|
|
if(!point_in_fov(param_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!sighttracepassed(self geteye(),param_00,param_01,self))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 80
|
|
point_in_fov(param_00)
|
|
{
|
|
var_01 = anglestoforward(self.angles);
|
|
var_02 = vectornormalize(param_00 - self.origin);
|
|
var_03 = vectordot(var_01,var_02);
|
|
return var_03 > 0.766;
|
|
}
|
|
|
|
//Function Number: 81
|
|
stop_magic_bullet_shield()
|
|
{
|
|
self notify("stop_magic_bullet_shield");
|
|
if(isai(self))
|
|
{
|
|
self.attackeraccuracy = 1;
|
|
}
|
|
|
|
self.magic_bullet_shield = undefined;
|
|
self.damageshield = 0;
|
|
self notify("internal_stop_magic_bullet_shield");
|
|
}
|
|
|
|
//Function Number: 82
|
|
magic_bullet_death_detection()
|
|
{
|
|
}
|
|
|
|
//Function Number: 83
|
|
magic_bullet_shield(param_00)
|
|
{
|
|
if(isai(self))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
self.health = 100000;
|
|
}
|
|
|
|
self endon("internal_stop_magic_bullet_shield");
|
|
if(isai(self))
|
|
{
|
|
self.attackeraccuracy = 0.1;
|
|
}
|
|
|
|
self.magic_bullet_shield = 1;
|
|
self.damageshield = 1;
|
|
}
|
|
|
|
//Function Number: 84
|
|
disable_long_death()
|
|
{
|
|
self.a.disablelongdeath = 1;
|
|
}
|
|
|
|
//Function Number: 85
|
|
enable_long_death()
|
|
{
|
|
self.a.disablelongdeath = 0;
|
|
}
|
|
|
|
//Function Number: 86
|
|
enable_blood_pool()
|
|
{
|
|
self.skipbloodpool = undefined;
|
|
}
|
|
|
|
//Function Number: 87
|
|
disable_blood_pool()
|
|
{
|
|
self.skipbloodpool = 1;
|
|
}
|
|
|
|
//Function Number: 88
|
|
deletable_magic_bullet_shield()
|
|
{
|
|
magic_bullet_shield(1);
|
|
}
|
|
|
|
//Function Number: 89
|
|
get_ignoreme()
|
|
{
|
|
return self.ignoreme;
|
|
}
|
|
|
|
//Function Number: 90
|
|
set_ignoreme(param_00)
|
|
{
|
|
self.ignoreme = param_00;
|
|
}
|
|
|
|
//Function Number: 91
|
|
set_ignoreall(param_00)
|
|
{
|
|
self.ignoreall = param_00;
|
|
}
|
|
|
|
//Function Number: 92
|
|
set_favoriteenemy(param_00)
|
|
{
|
|
self.favoriteenemy = param_00;
|
|
}
|
|
|
|
//Function Number: 93
|
|
get_pacifist()
|
|
{
|
|
return self.pacifist;
|
|
}
|
|
|
|
//Function Number: 94
|
|
set_pacifist(param_00)
|
|
{
|
|
self.pacifist = param_00;
|
|
}
|
|
|
|
//Function Number: 95
|
|
ignore_me_timer(param_00)
|
|
{
|
|
self notify("new_ignore_me_timer");
|
|
self endon("new_ignore_me_timer");
|
|
self endon("death");
|
|
if(!isdefined(self.ignore_me_timer_prev_value))
|
|
{
|
|
self.ignore_me_timer_prev_value = self.ignoreme;
|
|
}
|
|
|
|
var_01 = getaiarray("bad_guys");
|
|
foreach(var_03 in var_01)
|
|
{
|
|
if(!isalive(var_03.enemy))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_03.enemy != self)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03 clearenemy();
|
|
}
|
|
|
|
self.ignoreme = 1;
|
|
wait param_00;
|
|
self.ignoreme = self.ignore_me_timer_prev_value;
|
|
self.ignore_me_timer_prev_value = undefined;
|
|
}
|
|
|
|
//Function Number: 96
|
|
array_randomize(param_00)
|
|
{
|
|
for(var_01 = 0;var_01 < param_00.size;var_01++)
|
|
{
|
|
var_02 = randomint(param_00.size);
|
|
var_03 = param_00[var_01];
|
|
param_00[var_01] = param_00[var_02];
|
|
param_00[var_02] = var_03;
|
|
}
|
|
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 97
|
|
array_reverse(param_00)
|
|
{
|
|
var_01 = [];
|
|
for(var_02 = param_00.size - 1;var_02 >= 0;var_02--)
|
|
{
|
|
var_01[var_01.size] = param_00[var_02];
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 98
|
|
delete_exploder(param_00)
|
|
{
|
|
param_00 = param_00 + "";
|
|
if(isdefined(level.createfxexploders))
|
|
{
|
|
var_01 = level.createfxexploders[param_00];
|
|
if(isdefined(var_01))
|
|
{
|
|
foreach(var_03 in var_01)
|
|
{
|
|
if(isdefined(var_03.model))
|
|
{
|
|
var_03.model delete();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(var_05 = 0;var_05 < level.createfxent.size;var_05++)
|
|
{
|
|
var_03 = level.createfxent[var_05];
|
|
if(!isdefined(var_03))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_03.v["type"] != "exploder")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_03.v["exploder"]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_03.v["exploder"] + "" != param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(var_03.model))
|
|
{
|
|
var_03.model delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
level notify("killexplodertridgers" + param_00);
|
|
}
|
|
|
|
//Function Number: 99
|
|
hide_exploder_models(param_00)
|
|
{
|
|
param_00 = param_00 + "";
|
|
if(isdefined(level.createfxexploders))
|
|
{
|
|
var_01 = level.createfxexploders[param_00];
|
|
if(isdefined(var_01))
|
|
{
|
|
foreach(var_03 in var_01)
|
|
{
|
|
if(isdefined(var_03.model))
|
|
{
|
|
var_03.model hide();
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var_05 = 0;
|
|
while(var_03 < level.createfxent.size)
|
|
{
|
|
var_05 = level.createfxent[var_03];
|
|
if(!isdefined(var_05))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_05.v["type"] != "exploder")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_05.v["exploder"]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_05.v["exploder"] + "" != var_02)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(var_05.model))
|
|
{
|
|
var_05.model hide();
|
|
}
|
|
|
|
var_03++;
|
|
}
|
|
}
|
|
|
|
//Function Number: 100
|
|
show_exploder_models(param_00)
|
|
{
|
|
param_00 = param_00 + "";
|
|
if(isdefined(level.createfxexploders))
|
|
{
|
|
var_01 = level.createfxexploders[param_00];
|
|
if(isdefined(var_01))
|
|
{
|
|
foreach(var_03 in var_01)
|
|
{
|
|
if(!exploder_model_starts_hidden(var_03.model) && !exploder_model_is_damaged_model(var_03.model) && !exploder_model_is_chunk(var_03.model))
|
|
{
|
|
var_03.model show();
|
|
}
|
|
|
|
if(isdefined(var_03.brush_shown))
|
|
{
|
|
var_03.model show();
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var_05 = 0;
|
|
while(var_03 < level.createfxent.size)
|
|
{
|
|
var_05 = level.createfxent[var_03];
|
|
if(!isdefined(var_05))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_05.v["type"] != "exploder")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_05.v["exploder"]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_05.v["exploder"] + "" != var_02)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(var_05.model))
|
|
{
|
|
if(!exploder_model_starts_hidden(var_05.model) && !exploder_model_is_damaged_model(var_05.model) && !exploder_model_is_chunk(var_05.model))
|
|
{
|
|
var_05.model show();
|
|
}
|
|
|
|
if(isdefined(var_05.brush_shown))
|
|
{
|
|
var_05.model show();
|
|
}
|
|
}
|
|
|
|
var_03++;
|
|
}
|
|
}
|
|
|
|
//Function Number: 101
|
|
exploder_model_is_damaged_model(param_00)
|
|
{
|
|
return isdefined(param_00.targetname) && param_00.targetname == "exploder";
|
|
}
|
|
|
|
//Function Number: 102
|
|
exploder_model_starts_hidden(param_00)
|
|
{
|
|
return param_00.model == "fx" && !isdefined(param_00.targetname) || param_00.targetname != "exploderchunk";
|
|
}
|
|
|
|
//Function Number: 103
|
|
exploder_model_is_chunk(param_00)
|
|
{
|
|
return isdefined(param_00.targetname) && param_00.targetname == "exploderchunk";
|
|
}
|
|
|
|
//Function Number: 104
|
|
get_exploder_array(param_00)
|
|
{
|
|
param_00 = param_00 + "";
|
|
if(isdefined(level.createfxexploders))
|
|
{
|
|
var_01 = level.createfxexploders[param_00];
|
|
if(isdefined(var_01))
|
|
{
|
|
foreach(var_03 in var_01)
|
|
{
|
|
if(!isdefined(var_03.looper))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03.looper delete();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var_05 = 0;
|
|
while(var_03 < level.createfxent.size)
|
|
{
|
|
var_05 = level.createfxent[var_03];
|
|
if(!isdefined(var_05))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_05.v["type"] != "exploder")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_05.v["exploder"]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_05.v["exploder"] + "" != var_02)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_05.looper))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05.looper delete();
|
|
var_03++;
|
|
}
|
|
}
|
|
|
|
//Function Number: 105
|
|
func_261B(param_00)
|
|
{
|
|
param_00 = param_00 + "";
|
|
var_01 = [];
|
|
if(isdefined(level.createfxexploders))
|
|
{
|
|
var_02 = level.createfxexploders[param_00];
|
|
if(isdefined(var_02))
|
|
{
|
|
var_01 = var_02;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(var_04 in level.createfxent)
|
|
{
|
|
if(var_04.v["type"] != "exploder")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_04.v["exploder"]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_04.v["exploder"] + "" != param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = var_04;
|
|
}
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 106
|
|
flood_spawn(param_00)
|
|
{
|
|
maps\_spawner::flood_spawner_scripted(param_00);
|
|
}
|
|
|
|
//Function Number: 107
|
|
set_ambient(param_00,param_01)
|
|
{
|
|
maps\_audio_zone_manager::azm_start_zone(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 108
|
|
force_crawling_death(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 4;
|
|
}
|
|
|
|
thread force_crawling_death_proc(param_00,param_01,param_02,param_03);
|
|
}
|
|
|
|
//Function Number: 109
|
|
override_crawl_death_anims()
|
|
{
|
|
if(isdefined(self.a.custom_crawling_death_array))
|
|
{
|
|
self.a.array["crawl"] = self.a.custom_crawling_death_array["crawl"];
|
|
self.a.array["death"] = self.a.custom_crawling_death_array["death"];
|
|
self.a.crawl_fx_rate = self.a.custom_crawling_death_array["blood_fx_rate"];
|
|
if(isdefined(self.a.custom_crawling_death_array["blood_fx"]))
|
|
{
|
|
self.a.crawl_fx = self.a.custom_crawling_death_array["blood_fx"];
|
|
}
|
|
}
|
|
|
|
self.a.array["stand_2_crawl"] = [];
|
|
self.a.array["stand_2_crawl"][0] = %dying_stand_2_crawl_v3;
|
|
if(isdefined(self.nofallanim))
|
|
{
|
|
self.a.pose = "prone";
|
|
}
|
|
|
|
self orientmode("face angle",self.a.force_crawl_angle);
|
|
self.a.force_crawl_angle = undefined;
|
|
}
|
|
|
|
//Function Number: 110
|
|
force_crawling_death_proc(param_00,param_01,param_02,param_03)
|
|
{
|
|
self.forcelongdeath = 1;
|
|
self.a.force_num_crawls = param_01;
|
|
self.noragdoll = 1;
|
|
self.nofallanim = param_03;
|
|
self.a.custom_crawling_death_array = param_02;
|
|
self.crawlingpainanimoverridefunc = ::override_crawl_death_anims;
|
|
self.maxhealth = 100000;
|
|
self.health = 100000;
|
|
enable_long_death();
|
|
if(!isdefined(param_03) || param_03 == 0)
|
|
{
|
|
self.a.force_crawl_angle = param_00 + 181.02;
|
|
return;
|
|
}
|
|
|
|
self.a.force_crawl_angle = param_00;
|
|
thread animscripts/notetracks::func_23EC();
|
|
}
|
|
|
|
//Function Number: 111
|
|
get_friendly_chain_node(param_00)
|
|
{
|
|
var_01 = undefined;
|
|
var_02 = getentarray("trigger_friendlychain","classname");
|
|
for(var_03 = 0;var_03 < var_02.size;var_03++)
|
|
{
|
|
if(isdefined(var_02[var_03].script_chain) && var_02[var_03].script_chain == param_00)
|
|
{
|
|
var_01 = var_02[var_03];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!isdefined(var_01))
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
var_04 = getnode(var_01.target,"targetname");
|
|
return var_04;
|
|
}
|
|
|
|
//Function Number: 112
|
|
shock_ondeath()
|
|
{
|
|
precacheshellshock("default");
|
|
self waittill("death");
|
|
if(isdefined(self.specialdeath))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(getdvar("r_texturebits") == "16")
|
|
{
|
|
return;
|
|
}
|
|
|
|
self shellshock("default",3);
|
|
}
|
|
|
|
//Function Number: 113
|
|
delete_on_death_wait_sound(param_00,param_01)
|
|
{
|
|
param_00 endon("death");
|
|
self waittill("death");
|
|
if(isdefined(param_00))
|
|
{
|
|
if(param_00 iswaitingonsound())
|
|
{
|
|
param_00 waittill(param_01);
|
|
}
|
|
|
|
param_00 delete();
|
|
}
|
|
}
|
|
|
|
//Function Number: 114
|
|
is_dead_sentient()
|
|
{
|
|
return issentient(self) && !isalive(self);
|
|
}
|
|
|
|
//Function Number: 115
|
|
play_sound_on_tag(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
if(is_dead_sentient())
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_05 = spawn("script_origin",(0,0,0));
|
|
var_05 endon("death");
|
|
thread delete_on_death_wait_sound(var_05,"sounddone");
|
|
if(isdefined(param_01))
|
|
{
|
|
var_05 linkto(self,param_01,(0,0,0),(0,0,0));
|
|
}
|
|
else
|
|
{
|
|
var_05.origin = self.origin;
|
|
var_05.angles = self.angles;
|
|
var_05 linkto(self);
|
|
}
|
|
|
|
var_05 playsound(param_00,"sounddone");
|
|
if(isdefined(param_02))
|
|
{
|
|
if(!isdefined(maps\_utility_code::wait_for_sounddone_or_death(var_05)))
|
|
{
|
|
var_05 stopsounds();
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
else
|
|
{
|
|
var_05 waittill("sounddone");
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
self notify(param_03);
|
|
}
|
|
|
|
var_05 delete();
|
|
}
|
|
|
|
//Function Number: 116
|
|
play_sound_on_tag_endon_death(param_00,param_01)
|
|
{
|
|
play_sound_on_tag(param_00,param_01,1);
|
|
}
|
|
|
|
//Function Number: 117
|
|
play_sound_on_entity(param_00,param_01)
|
|
{
|
|
play_sound_on_tag(param_00,undefined,undefined,param_01);
|
|
}
|
|
|
|
//Function Number: 118
|
|
play_loop_sound_on_tag(param_00,param_01,param_02)
|
|
{
|
|
var_03 = spawn("script_origin",(0,0,0));
|
|
var_03 endon("death");
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 1;
|
|
}
|
|
|
|
if(param_02)
|
|
{
|
|
thread common_scripts\utility::delete_on_death(var_03);
|
|
}
|
|
|
|
if(isdefined(param_01))
|
|
{
|
|
var_03 linkto(self,param_01,(0,0,0),(0,0,0));
|
|
}
|
|
else
|
|
{
|
|
var_03.origin = self.origin;
|
|
var_03.angles = self.angles;
|
|
var_03 linkto(self);
|
|
}
|
|
|
|
var_03 playloopsound(param_00);
|
|
self waittill("stop sound" + param_00);
|
|
var_03 stoploopsound(param_00);
|
|
var_03 delete();
|
|
}
|
|
|
|
//Function Number: 119
|
|
save_friendlies()
|
|
{
|
|
var_00 = getaiarray("allies");
|
|
var_01 = 0;
|
|
for(var_02 = 0;var_02 < var_00.size;var_02++)
|
|
{
|
|
if(isdefined(var_00[var_02].script_friendname))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
game["character" + var_01] = var_00[var_02] lib_0144::func_1E60();
|
|
var_01++;
|
|
}
|
|
|
|
game["total characters"] = var_01;
|
|
}
|
|
|
|
//Function Number: 120
|
|
spawn_failed(param_00)
|
|
{
|
|
if(!isalive(param_00))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(!isdefined(param_00.finished_spawning))
|
|
{
|
|
param_00 common_scripts\utility::waittill_either("finished spawning","death");
|
|
}
|
|
|
|
if(isalive(param_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 121
|
|
spawn_setcharacter(param_00)
|
|
{
|
|
lib_0144::precache(param_00);
|
|
self waittill("spawned",var_01);
|
|
if(spawn_failed(var_01))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 lib_0144::func_1E5D();
|
|
var_01 lib_0144::func_1E62(param_00);
|
|
}
|
|
|
|
//Function Number: 122
|
|
key_hint_print(param_00,param_01)
|
|
{
|
|
iprintlnbold(param_00,param_01["key1"]);
|
|
}
|
|
|
|
//Function Number: 123
|
|
view_tag(param_00)
|
|
{
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
maps\_debug::drawtag(param_00);
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 124
|
|
assign_animtree(param_00)
|
|
{
|
|
if(isdefined(param_00))
|
|
{
|
|
self.animname = param_00;
|
|
}
|
|
|
|
self useanimtree(level.max_number_of_dead_bodies[self.animname]);
|
|
}
|
|
|
|
//Function Number: 125
|
|
assign_model()
|
|
{
|
|
if(isarray(level.scr_model[self.animname]))
|
|
{
|
|
var_00 = randomint(level.scr_model[self.animname].size);
|
|
self setmodel(level.scr_model[self.animname][var_00]);
|
|
return;
|
|
}
|
|
|
|
self setmodel(level.scr_model[self.animname]);
|
|
}
|
|
|
|
//Function Number: 126
|
|
spawn_anim_model(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = (0,0,0);
|
|
}
|
|
|
|
var_02 = spawn("script_model",param_01);
|
|
var_02.animname = param_00;
|
|
var_02 assign_animtree();
|
|
var_02 assign_model();
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 127
|
|
trigger_wait(param_00,param_01)
|
|
{
|
|
var_02 = getent(param_00,param_01);
|
|
if(!isdefined(var_02))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 waittill("trigger",var_03);
|
|
level notify(param_00,var_03);
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 128
|
|
trigger_wait_targetname(param_00)
|
|
{
|
|
var_01 = getent(param_00,"targetname");
|
|
if(!isdefined(var_01))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 waittill("trigger",var_02);
|
|
level notify(param_00,var_02);
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 129
|
|
set_flag_on_dead(param_00,param_01)
|
|
{
|
|
thread set_flag_on_func_wait_proc(param_00,param_01,::waittill_dead,"set_flag_on_dead");
|
|
}
|
|
|
|
//Function Number: 130
|
|
set_flag_on_dead_or_dying(param_00,param_01)
|
|
{
|
|
thread set_flag_on_func_wait_proc(param_00,param_01,::waittill_dead_or_dying,"set_flag_on_dead_or_dying");
|
|
}
|
|
|
|
//Function Number: 131
|
|
set_flag_on_spawned(param_00,param_01)
|
|
{
|
|
thread set_flag_on_func_wait_proc(param_00,param_01,::empty_func,"set_flag_on_spawned");
|
|
}
|
|
|
|
//Function Number: 132
|
|
empty_func(param_00)
|
|
{
|
|
}
|
|
|
|
//Function Number: 133
|
|
set_flag_on_spawned_ai_proc(param_00,param_01)
|
|
{
|
|
self waittill("spawned",var_02);
|
|
if(spawn_failed(var_02))
|
|
{
|
|
return;
|
|
}
|
|
|
|
param_00.ai[param_00.ai.size] = var_02;
|
|
ent_flag_set(param_01);
|
|
}
|
|
|
|
//Function Number: 134
|
|
set_flag_on_func_wait_proc(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = spawnstruct();
|
|
var_04.ai = [];
|
|
foreach(var_06 in param_00)
|
|
{
|
|
var_06 ent_flag_init(param_03);
|
|
}
|
|
|
|
common_scripts\utility::array_thread(param_00,::set_flag_on_spawned_ai_proc,var_04,param_03);
|
|
foreach(var_06 in param_00)
|
|
{
|
|
var_06 ent_flag_wait(param_03);
|
|
}
|
|
|
|
[[ param_02 ]](var_04.ai);
|
|
common_scripts\utility::flag_set(param_01);
|
|
}
|
|
|
|
//Function Number: 135
|
|
set_flag_on_trigger(param_00,param_01)
|
|
{
|
|
if(!common_scripts\utility::flag(param_01))
|
|
{
|
|
param_00 waittill("trigger",var_02);
|
|
common_scripts\utility::flag_set(param_01);
|
|
return var_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 136
|
|
set_flag_on_targetname_trigger(param_00)
|
|
{
|
|
if(common_scripts\utility::flag(param_00))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = getent(param_00,"targetname");
|
|
var_01 waittill("trigger");
|
|
common_scripts\utility::flag_set(param_00);
|
|
}
|
|
|
|
//Function Number: 137
|
|
is_in_array(param_00,param_01)
|
|
{
|
|
for(var_02 = 0;var_02 < param_00.size;var_02++)
|
|
{
|
|
if(param_00[var_02] == param_01)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 138
|
|
waittill_dead(param_00,param_01,param_02)
|
|
{
|
|
var_0A = spawnstruct();
|
|
if(isdefined(param_02))
|
|
{
|
|
var_0A endon("thread_timed_out");
|
|
var_0A thread waittill_dead_timeout(param_02);
|
|
}
|
|
|
|
var_0A.count = param_00.size;
|
|
if(isdefined(param_01) && param_01 < var_0A.count)
|
|
{
|
|
var_0A.count = param_01;
|
|
}
|
|
|
|
common_scripts\utility::array_thread(param_00,::waittill_dead_thread,var_0A);
|
|
while(var_0A.count > 0)
|
|
{
|
|
var_0A waittill("waittill_dead guy died");
|
|
}
|
|
}
|
|
|
|
//Function Number: 139
|
|
waittill_dead_or_dying(param_00,param_01,param_02)
|
|
{
|
|
var_03 = [];
|
|
foreach(var_05 in param_00)
|
|
{
|
|
if(isalive(var_05) && !var_05.ignoreforfixednodesafecheck)
|
|
{
|
|
var_03[var_03.size] = var_05;
|
|
}
|
|
}
|
|
|
|
param_00 = var_03;
|
|
var_07 = spawnstruct();
|
|
if(isdefined(param_02))
|
|
{
|
|
var_07 endon("thread_timed_out");
|
|
var_07 thread waittill_dead_timeout(param_02);
|
|
}
|
|
|
|
var_07.count = param_00.size;
|
|
if(isdefined(param_01) && param_01 < var_07.count)
|
|
{
|
|
var_07.count = param_01;
|
|
}
|
|
|
|
common_scripts\utility::array_thread(param_00,::waittill_dead_or_dying_thread,var_07);
|
|
while(var_07.count > 0)
|
|
{
|
|
var_07 waittill("waittill_dead_guy_dead_or_dying");
|
|
}
|
|
}
|
|
|
|
//Function Number: 140
|
|
waittill_dead_thread(param_00)
|
|
{
|
|
self waittill("death");
|
|
param_00.count--;
|
|
param_00 notify("waittill_dead guy died");
|
|
}
|
|
|
|
//Function Number: 141
|
|
waittill_dead_or_dying_thread(param_00)
|
|
{
|
|
common_scripts\utility::waittill_either("death","pain_death");
|
|
param_00.count--;
|
|
param_00 notify("waittill_dead_guy_dead_or_dying");
|
|
}
|
|
|
|
//Function Number: 142
|
|
waittill_dead_timeout(param_00)
|
|
{
|
|
wait param_00;
|
|
self notify("thread_timed_out");
|
|
}
|
|
|
|
//Function Number: 143
|
|
waittill_aigroupcleared(param_00)
|
|
{
|
|
while(level._ai_group[param_00].spawnercount || level._ai_group[param_00].aicount)
|
|
{
|
|
wait 0.25;
|
|
}
|
|
}
|
|
|
|
//Function Number: 144
|
|
waittill_aigroupcount(param_00,param_01)
|
|
{
|
|
while(level._ai_group[param_00].spawnercount + level._ai_group[param_00].aicount > param_01)
|
|
{
|
|
wait 0.25;
|
|
}
|
|
}
|
|
|
|
//Function Number: 145
|
|
get_ai_group_count(param_00)
|
|
{
|
|
return level._ai_group[param_00].spawnercount + level._ai_group[param_00].aicount;
|
|
}
|
|
|
|
//Function Number: 146
|
|
get_ai_group_sentient_count(param_00)
|
|
{
|
|
return level._ai_group[param_00].aicount;
|
|
}
|
|
|
|
//Function Number: 147
|
|
get_ai_group_ai(param_00)
|
|
{
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < level._ai_group[param_00].ai.size;var_02++)
|
|
{
|
|
if(!isalive(level._ai_group[param_00].ai[var_02]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = level._ai_group[param_00].ai[var_02];
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 148
|
|
waittill_notetrack_or_damage(param_00)
|
|
{
|
|
self endon("damage");
|
|
self endon("death");
|
|
self waittillmatch(param_00,"single anim");
|
|
}
|
|
|
|
//Function Number: 149
|
|
get_living_ai(param_00,param_01)
|
|
{
|
|
var_02 = get_living_ai_array(param_00,param_01);
|
|
if(var_02.size > 1)
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
return var_02[0];
|
|
}
|
|
|
|
//Function Number: 150
|
|
get_living_ai_array(param_00,param_01)
|
|
{
|
|
var_02 = getaispeciesarray("all","all");
|
|
var_03 = [];
|
|
foreach(var_05 in var_02)
|
|
{
|
|
if(!isalive(var_05))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
switch(param_01)
|
|
{
|
|
case "targetname":
|
|
if(isdefined(var_05.targetname) && var_05.targetname == param_00)
|
|
{
|
|
var_03[var_03.size] = var_05;
|
|
}
|
|
break;
|
|
|
|
case "script_noteworthy":
|
|
if(isdefined(var_05.script_noteworthy) && var_05.script_noteworthy == param_00)
|
|
{
|
|
var_03[var_03.size] = var_05;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 151
|
|
get_vehicle(param_00,param_01)
|
|
{
|
|
var_02 = get_vehicle_array(param_00,param_01);
|
|
if(!var_02.size)
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
return var_02[0];
|
|
}
|
|
|
|
//Function Number: 152
|
|
get_vehicle_array(param_00,param_01)
|
|
{
|
|
var_02 = getentarray(param_00,param_01);
|
|
var_03 = [];
|
|
var_04 = [];
|
|
foreach(var_06 in var_02)
|
|
{
|
|
if(var_06.code_classname != "script_vehicle")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_04[0] = var_06;
|
|
if(isspawner(var_06))
|
|
{
|
|
if(isdefined(var_06.last_spawned_vehicle))
|
|
{
|
|
var_04[0] = var_06.last_spawned_vehicle;
|
|
var_03 = array_merge(var_03,var_04);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
var_03 = array_merge(var_03,var_04);
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 153
|
|
get_living_aispecies(param_00,param_01,param_02)
|
|
{
|
|
var_03 = get_living_ai_array(param_00,param_01,param_02);
|
|
if(var_03.size > 1)
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
return var_03[0];
|
|
}
|
|
|
|
//Function Number: 154
|
|
get_living_aispecies_array(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = "all";
|
|
}
|
|
|
|
var_03 = getaispeciesarray("allies",param_02);
|
|
var_03 = common_scripts\utility::array_combine(var_03,getaispeciesarray("axis",param_02));
|
|
var_04 = [];
|
|
for(var_05 = 0;var_05 < var_03.size;var_05++)
|
|
{
|
|
switch(param_01)
|
|
{
|
|
case "targetname":
|
|
if(isdefined(var_03[var_05].targetname) && var_03[var_05].targetname == param_00)
|
|
{
|
|
var_04[var_04.size] = var_03[var_05];
|
|
}
|
|
break;
|
|
|
|
case "script_noteworthy":
|
|
if(isdefined(var_03[var_05].script_noteworthy) && var_03[var_05].script_noteworthy == param_00)
|
|
{
|
|
var_04[var_04.size] = var_03[var_05];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
return var_04;
|
|
}
|
|
|
|
//Function Number: 155
|
|
gather_delay_proc(param_00,param_01)
|
|
{
|
|
if(isdefined(level.gather_delay[param_00]))
|
|
{
|
|
if(level.gather_delay[param_00])
|
|
{
|
|
wait 0.05;
|
|
if(isalive(self))
|
|
{
|
|
self notify("gather_delay_finished" + param_00 + param_01);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
level waittill(param_00);
|
|
if(isalive(self))
|
|
{
|
|
self notify("gather_delay_finished" + param_00 + param_01);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
level.gather_delay[param_00] = 0;
|
|
wait param_01;
|
|
level.gather_delay[param_00] = 1;
|
|
level notify(param_00);
|
|
if(isalive(self))
|
|
{
|
|
self notify("gather_delay_finished" + param_00 + param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 156
|
|
gather_delay(param_00,param_01)
|
|
{
|
|
thread gather_delay_proc(param_00,param_01);
|
|
self waittill("gather_delay_finished" + param_00 + param_01);
|
|
}
|
|
|
|
//Function Number: 157
|
|
set_environment(param_00)
|
|
{
|
|
animscripts/utility::func_20CC(param_00);
|
|
}
|
|
|
|
//Function Number: 158
|
|
death_waiter(param_00)
|
|
{
|
|
self waittill("death");
|
|
level notify(param_00);
|
|
}
|
|
|
|
//Function Number: 159
|
|
getchar(param_00)
|
|
{
|
|
if(param_00 == 0)
|
|
{
|
|
return "0";
|
|
}
|
|
|
|
if(param_00 == 1)
|
|
{
|
|
return "1";
|
|
}
|
|
|
|
if(param_00 == 2)
|
|
{
|
|
return "2";
|
|
}
|
|
|
|
if(param_00 == 3)
|
|
{
|
|
return "3";
|
|
}
|
|
|
|
if(param_00 == 4)
|
|
{
|
|
return "4";
|
|
}
|
|
|
|
if(param_00 == 5)
|
|
{
|
|
return "5";
|
|
}
|
|
|
|
if(param_00 == 6)
|
|
{
|
|
return "6";
|
|
}
|
|
|
|
if(param_00 == 7)
|
|
{
|
|
return "7";
|
|
}
|
|
|
|
if(param_00 == 8)
|
|
{
|
|
return "8";
|
|
}
|
|
|
|
if(param_00 == 9)
|
|
{
|
|
return "9";
|
|
}
|
|
}
|
|
|
|
//Function Number: 160
|
|
getlinks_array(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
for(var_03 = 0;var_03 < param_00.size;var_03++)
|
|
{
|
|
var_04 = param_00[var_03];
|
|
var_05 = var_04.script_linkname;
|
|
if(!isdefined(var_05))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(param_01[var_05]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02[var_02.size] = var_04;
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 161
|
|
array_merge_links(param_00,param_01)
|
|
{
|
|
if(!param_00.size)
|
|
{
|
|
return param_01;
|
|
}
|
|
|
|
if(!param_01.size)
|
|
{
|
|
return param_00;
|
|
}
|
|
|
|
var_02 = [];
|
|
for(var_03 = 0;var_03 < param_00.size;var_03++)
|
|
{
|
|
var_04 = param_00[var_03];
|
|
var_02[var_04.script_linkname] = 1;
|
|
}
|
|
|
|
for(var_03 = 0;var_03 < param_01.size;var_03++)
|
|
{
|
|
var_04 = param_01[var_03];
|
|
if(isdefined(var_02[var_04.script_linkname]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02[var_04.script_linkname] = 1;
|
|
param_00[param_00.size] = var_04;
|
|
}
|
|
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 162
|
|
array_merge(param_00,param_01)
|
|
{
|
|
if(param_00.size == 0)
|
|
{
|
|
return param_01;
|
|
}
|
|
|
|
if(param_01.size == 0)
|
|
{
|
|
return param_00;
|
|
}
|
|
|
|
var_02 = param_00;
|
|
foreach(var_04 in param_01)
|
|
{
|
|
var_05 = 0;
|
|
foreach(var_07 in param_00)
|
|
{
|
|
if(var_07 == var_04)
|
|
{
|
|
var_05 = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(var_05)
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
var_02[var_02.size] = var_04;
|
|
}
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 163
|
|
array_exclude(param_00,param_01)
|
|
{
|
|
var_02 = param_00;
|
|
for(var_03 = 0;var_03 < param_01.size;var_03++)
|
|
{
|
|
if(is_in_array(param_00,param_01[var_03]))
|
|
{
|
|
var_02 = common_scripts\utility::array_remove(var_02,param_01[var_03]);
|
|
}
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 164
|
|
array_compare(param_00,param_01)
|
|
{
|
|
if(param_00.size != param_01.size)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
foreach(var_05, var_03 in param_00)
|
|
{
|
|
if(!isdefined(param_01[var_05]))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_04 = param_01[var_05];
|
|
if(var_04 != var_03)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 165
|
|
array_contains(param_00,param_01)
|
|
{
|
|
if(param_00.size <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
foreach(var_03 in param_00)
|
|
{
|
|
if(var_03 == param_01)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 166
|
|
getlinkedvehiclenodes()
|
|
{
|
|
var_00 = [];
|
|
if(isdefined(self.script_linkto))
|
|
{
|
|
var_01 = common_scripts\utility::get_links();
|
|
foreach(var_03 in var_01)
|
|
{
|
|
var_04 = getvehiclenodearray(var_03,"script_linkname");
|
|
var_00 = common_scripts\utility::array_combine(var_00,var_04);
|
|
}
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 167
|
|
draw_line(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
wait 0.05;
|
|
}
|
|
|
|
//Function Number: 168
|
|
draw_line_to_ent_for_time(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
param_05 = gettime() + param_05 * 1000;
|
|
while(gettime() < param_05)
|
|
{
|
|
wait 0.05;
|
|
if(!isdefined(param_01) || !isdefined(param_01.origin))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 169
|
|
draw_line_from_ent_for_time(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
draw_line_to_ent_for_time(param_01,param_00,param_02,param_03,param_04,param_05);
|
|
}
|
|
|
|
//Function Number: 170
|
|
draw_line_from_ent_to_ent_for_time(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
param_00 endon("death");
|
|
param_01 endon("death");
|
|
param_05 = gettime() + param_05 * 1000;
|
|
while(gettime() < param_05)
|
|
{
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 171
|
|
draw_line_from_ent_to_ent_until_notify(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
|
{
|
|
param_00 endon("death");
|
|
param_01 endon("death");
|
|
param_05 endon(param_06);
|
|
wait 0.05;
|
|
}
|
|
|
|
//Function Number: 172
|
|
draw_line_until_notify(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
|
{
|
|
param_05 endon(param_06);
|
|
common_scripts\utility::draw_line_for_time(param_00,param_01,param_02,param_03,param_04,0.05);
|
|
}
|
|
|
|
//Function Number: 173
|
|
draw_line_from_ent_to_vec_for_time(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
|
{
|
|
param_06 = gettime() + param_06 * 1000;
|
|
param_01 = param_01 * param_02;
|
|
while(gettime() < param_06)
|
|
{
|
|
wait 0.05;
|
|
if(!isdefined(param_00) || !isdefined(param_00.origin))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 174
|
|
draw_circle_until_notify(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
|
{
|
|
var_07 = 16;
|
|
var_08 = 360 / var_07;
|
|
var_09 = [];
|
|
for(var_0A = 0;var_0A < var_07;var_0A++)
|
|
{
|
|
var_0B = var_08 * var_0A;
|
|
var_0C = cos(var_0B) * param_01;
|
|
var_0D = sin(var_0B) * param_01;
|
|
var_0E = param_00[0] + var_0C;
|
|
var_0F = param_00[1] + var_0D;
|
|
var_10 = param_00[2];
|
|
var_09[var_09.size] = (var_0E,var_0F,var_10);
|
|
}
|
|
|
|
thread draw_circle_lines_until_notify(var_09,param_02,param_03,param_04,param_05,param_06);
|
|
}
|
|
|
|
//Function Number: 175
|
|
draw_circle_lines_until_notify(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
for(var_06 = 0;var_06 < param_00.size;var_06++)
|
|
{
|
|
var_07 = param_00[var_06];
|
|
if(var_06 + 1 >= param_00.size)
|
|
{
|
|
var_08 = param_00[0];
|
|
}
|
|
else
|
|
{
|
|
var_08 = param_00[var_06 + 1];
|
|
}
|
|
|
|
thread draw_line_until_notify(var_07,var_08,param_01,param_02,param_03,param_04,param_05);
|
|
}
|
|
}
|
|
|
|
//Function Number: 176
|
|
clear_enemy_passthrough()
|
|
{
|
|
self notify("enemy");
|
|
self clearenemy();
|
|
}
|
|
|
|
//Function Number: 177
|
|
battlechatter_off(param_00)
|
|
{
|
|
level notify("battlechatter_off_thread");
|
|
animscripts/battlechatter::func_B8D();
|
|
if(isdefined(param_00))
|
|
{
|
|
set_battlechatter_variable(param_00,0);
|
|
var_01 = getaiarray(param_00);
|
|
}
|
|
else
|
|
{
|
|
foreach(param_00 in level.teams)
|
|
{
|
|
set_battlechatter_variable(param_00,0);
|
|
}
|
|
|
|
var_01 = getaiarray();
|
|
}
|
|
|
|
if(!isdefined(level.chatinitialized) || !level.chatinitialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for(var_04 = 0;var_04 < var_01.size;var_04++)
|
|
{
|
|
var_01[var_04].battlechatter = 0;
|
|
}
|
|
|
|
for(var_04 = 0;var_04 < var_01.size;var_04++)
|
|
{
|
|
var_05 = var_01[var_04];
|
|
if(!isalive(var_05))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!var_05.chatinitialized)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!var_05.isspeaking)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05 maps\_utility_code::wait_until_done_speaking();
|
|
}
|
|
|
|
var_06 = gettime() - level.lastteamspeaktime["allies"];
|
|
if(var_06 < 1500)
|
|
{
|
|
wait var_06 / 1000;
|
|
}
|
|
|
|
if(isdefined(param_00))
|
|
{
|
|
level notify(param_00 + " done speaking");
|
|
return;
|
|
}
|
|
|
|
level notify("done speaking");
|
|
}
|
|
|
|
//Function Number: 178
|
|
battlechatter_on(param_00)
|
|
{
|
|
thread battlechatter_on_thread(param_00);
|
|
}
|
|
|
|
//Function Number: 179
|
|
battlechatter_on_thread(param_00)
|
|
{
|
|
level endon("battlechatter_off_thread");
|
|
animscripts/battlechatter::func_B8D();
|
|
while(!isdefined(level.chatinitialized))
|
|
{
|
|
wait 0.05;
|
|
}
|
|
|
|
common_scripts\utility::flag_set("battlechatter_on_thread_waiting");
|
|
wait 1.5;
|
|
common_scripts\utility::flag_clear("battlechatter_on_thread_waiting");
|
|
if(isdefined(param_00))
|
|
{
|
|
set_battlechatter_variable(param_00,1);
|
|
var_01 = getaiarray(param_00);
|
|
}
|
|
else
|
|
{
|
|
foreach(param_00 in level.teams)
|
|
{
|
|
set_battlechatter_variable(param_00,1);
|
|
}
|
|
|
|
var_01 = getaiarray();
|
|
}
|
|
|
|
for(var_04 = 0;var_04 < var_01.size;var_04++)
|
|
{
|
|
var_01[var_04] set_battlechatter(1);
|
|
}
|
|
}
|
|
|
|
//Function Number: 180
|
|
set_battlechatter(param_00)
|
|
{
|
|
if(!level.chatinitialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(self.type == "dog")
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(param_00)
|
|
{
|
|
if(isdefined(self.script_bcdialog) && !self.script_bcdialog)
|
|
{
|
|
self.battlechatter = 0;
|
|
return;
|
|
}
|
|
|
|
self.battlechatter = 1;
|
|
return;
|
|
}
|
|
|
|
self.battlechatter = 0;
|
|
if(isdefined(self.isspeaking) && self.isspeaking)
|
|
{
|
|
self waittill("done speaking");
|
|
}
|
|
}
|
|
|
|
//Function Number: 181
|
|
set_team_bcvoice(param_00,param_01)
|
|
{
|
|
if(!level.chatinitialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = getarraykeys(level.countryids);
|
|
var_03 = array_contains(var_02,param_01);
|
|
if(!var_03)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_04 = getaiarray(param_00);
|
|
foreach(var_06 in var_04)
|
|
{
|
|
var_06 set_ai_bcvoice(param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 182
|
|
set_ai_bcvoice(param_00)
|
|
{
|
|
if(!level.chatinitialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = getarraykeys(level.countryids);
|
|
var_02 = array_contains(var_01,param_00);
|
|
if(!var_02)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(self.type == "dog")
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(isdefined(self.isspeaking) && self.isspeaking)
|
|
{
|
|
self waittill("done speaking");
|
|
wait 0.1;
|
|
}
|
|
|
|
animscripts/battlechatter_ai::func_AC5();
|
|
wait 0.1;
|
|
self.voice = param_00;
|
|
animscripts/battlechatter_ai::func_AA9();
|
|
}
|
|
|
|
//Function Number: 183
|
|
flavorbursts_on(param_00)
|
|
{
|
|
thread set_flavorbursts_team_state(1,param_00);
|
|
}
|
|
|
|
//Function Number: 184
|
|
flavorbursts_off(param_00)
|
|
{
|
|
thread set_flavorbursts_team_state(0,param_00);
|
|
}
|
|
|
|
//Function Number: 185
|
|
set_flavorbursts_team_state(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = "allies";
|
|
}
|
|
|
|
if(!level.chatinitialized)
|
|
{
|
|
return;
|
|
}
|
|
|
|
wait 1.5;
|
|
level.flavorbursts[param_01] = param_00;
|
|
var_02 = [];
|
|
var_02 = getaiarray(param_01);
|
|
common_scripts\utility::array_thread(var_02,::set_flavorbursts,param_00);
|
|
}
|
|
|
|
//Function Number: 186
|
|
set_flavorbursts(param_00)
|
|
{
|
|
self.flavorbursts = param_00;
|
|
}
|
|
|
|
//Function Number: 187
|
|
friendlyfire_warnings_off()
|
|
{
|
|
var_00 = getaiarray("allies");
|
|
foreach(var_02 in var_00)
|
|
{
|
|
if(isalive(var_02))
|
|
{
|
|
var_02 set_friendlyfire_warnings(0);
|
|
}
|
|
}
|
|
|
|
level.friendlyfire_warnings = 0;
|
|
}
|
|
|
|
//Function Number: 188
|
|
friendlyfire_warnings_on()
|
|
{
|
|
var_00 = getaiarray("allies");
|
|
foreach(var_02 in var_00)
|
|
{
|
|
if(isalive(var_02))
|
|
{
|
|
var_02 set_friendlyfire_warnings(1);
|
|
}
|
|
}
|
|
|
|
level.friendlyfire_warnings = 1;
|
|
}
|
|
|
|
//Function Number: 189
|
|
set_friendlyfire_warnings(param_00)
|
|
{
|
|
if(param_00)
|
|
{
|
|
self.friendlyfire_warnings_disable = undefined;
|
|
return;
|
|
}
|
|
|
|
self.friendlyfire_warnings_disable = 1;
|
|
}
|
|
|
|
//Function Number: 190
|
|
set_friendly_chain_wrapper(param_00)
|
|
{
|
|
level.player setfriendlychain(param_00);
|
|
level notify("newFriendlyChain",param_00.script_noteworthy);
|
|
}
|
|
|
|
//Function Number: 191
|
|
get_obj_origin(param_00)
|
|
{
|
|
var_01 = getentarray("objective","targetname");
|
|
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
|
{
|
|
if(var_01[var_02].script_noteworthy == param_00)
|
|
{
|
|
return var_01[var_02].origin;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 192
|
|
get_obj_event(param_00)
|
|
{
|
|
var_01 = getentarray("objective_event","targetname");
|
|
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
|
{
|
|
if(var_01[var_02].script_noteworthy == param_00)
|
|
{
|
|
return var_01[var_02];
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 193
|
|
waittill_objective_event()
|
|
{
|
|
maps\_utility_code::waittill_objective_event_proc(1);
|
|
}
|
|
|
|
//Function Number: 194
|
|
waittill_objective_event_notrigger()
|
|
{
|
|
maps\_utility_code::waittill_objective_event_proc(0);
|
|
}
|
|
|
|
//Function Number: 195
|
|
obj_set_chain_and_enemies()
|
|
{
|
|
var_00 = getnode(self.target,"targetname");
|
|
var_01 = getentarray(self.target,"targetname");
|
|
flood_and_secure_scripted(var_01);
|
|
level notify("new_friendly_trigger");
|
|
level.player set_friendly_chain_wrapper(var_00);
|
|
}
|
|
|
|
//Function Number: 196
|
|
flood_begin()
|
|
{
|
|
self notify("flood_begin");
|
|
}
|
|
|
|
//Function Number: 197
|
|
flood_and_secure_scripted(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
if(!isdefined(level.spawnerwave))
|
|
{
|
|
level.spawnerwave = [];
|
|
}
|
|
|
|
common_scripts\utility::array_thread(param_00,::maps\_spawner::flood_and_secure_spawner,param_01);
|
|
for(var_02 = 0;var_02 < param_00.size;var_02++)
|
|
{
|
|
param_00[var_02].playertriggered = 1;
|
|
param_00[var_02] notify("flood_begin");
|
|
}
|
|
}
|
|
|
|
//Function Number: 198
|
|
debugorigin()
|
|
{
|
|
self notify("Debug origin");
|
|
self endon("Debug origin");
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
var_00 = anglestoforward(self.angles);
|
|
var_01 = var_00 * 30;
|
|
var_02 = var_00 * 20;
|
|
var_03 = anglestoright(self.angles);
|
|
var_04 = var_03 * -10;
|
|
var_03 = var_03 * 10;
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 199
|
|
get_linked_structs()
|
|
{
|
|
var_00 = [];
|
|
if(isdefined(self.script_linkto))
|
|
{
|
|
var_01 = common_scripts\utility::get_links();
|
|
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
|
{
|
|
var_03 = common_scripts\utility::getstruct(var_01[var_02],"script_linkname");
|
|
if(isdefined(var_03))
|
|
{
|
|
var_00[var_00.size] = var_03;
|
|
}
|
|
}
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 200
|
|
get_last_ent_in_chain(param_00)
|
|
{
|
|
var_01 = self;
|
|
while(isdefined(var_01.target))
|
|
{
|
|
wait 0.05;
|
|
if(isdefined(var_01.target))
|
|
{
|
|
switch(param_00)
|
|
{
|
|
case "vehiclenode":
|
|
var_01 = getvehiclenode(var_01.target,"targetname");
|
|
break;
|
|
|
|
case "pathnode":
|
|
var_01 = getnode(var_01.target,"targetname");
|
|
break;
|
|
|
|
case "ent":
|
|
var_01 = getent(var_01.target,"targetname");
|
|
break;
|
|
|
|
case "struct":
|
|
var_01 = common_scripts\utility::getstruct(var_01.target,"targetname");
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
var_02 = var_01;
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 201
|
|
player_seek(param_00)
|
|
{
|
|
var_01 = spawn("script_origin",level.player.origin);
|
|
var_01 linkto(level.player);
|
|
if(isdefined(param_00))
|
|
{
|
|
thread timeout(param_00);
|
|
}
|
|
|
|
self setgoalentity(var_01);
|
|
if(!isdefined(self.oldgoalradius))
|
|
{
|
|
self.oldgoalradius = self.goalradius;
|
|
}
|
|
|
|
self.goalradius = 300;
|
|
common_scripts\utility::waittill_any("goal","timeout");
|
|
if(isdefined(self.oldgoalradius))
|
|
{
|
|
self.goalradius = self.oldgoalradius;
|
|
self.oldgoalradius = undefined;
|
|
}
|
|
|
|
var_01 delete();
|
|
}
|
|
|
|
//Function Number: 202
|
|
timeout(param_00)
|
|
{
|
|
self endon("death");
|
|
wait param_00;
|
|
self notify("timeout");
|
|
}
|
|
|
|
//Function Number: 203
|
|
set_forcegoal()
|
|
{
|
|
if(isdefined(self.set_forcedgoal))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.oldfightdist = self.pathenemyfightdist;
|
|
self.oldmaxdist = self.pathenemylookahead;
|
|
self.oldmaxsight = self.maxsightdistsqrd;
|
|
self.pathenemyfightdist = 8;
|
|
self.pathenemylookahead = 8;
|
|
self.maxsightdistsqrd = 1;
|
|
self.set_forcedgoal = 1;
|
|
}
|
|
|
|
//Function Number: 204
|
|
unset_forcegoal()
|
|
{
|
|
if(!isdefined(self.set_forcedgoal))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.pathenemyfightdist = self.oldfightdist;
|
|
self.pathenemylookahead = self.oldmaxdist;
|
|
self.maxsightdistsqrd = self.oldmaxsight;
|
|
self.set_forcedgoal = undefined;
|
|
}
|
|
|
|
//Function Number: 205
|
|
array_add(param_00,param_01)
|
|
{
|
|
param_00[param_00.size] = param_01;
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 206
|
|
array_removedead_keepkeys(param_00)
|
|
{
|
|
var_01 = [];
|
|
var_02 = getarraykeys(param_00);
|
|
for(var_03 = 0;var_03 < var_02.size;var_03++)
|
|
{
|
|
var_04 = var_02[var_03];
|
|
if(!isalive(param_00[var_04]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_04] = param_00[var_04];
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 207
|
|
array_removedead(param_00)
|
|
{
|
|
var_01 = [];
|
|
foreach(var_03 in param_00)
|
|
{
|
|
if(!isalive(var_03))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = var_03;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 208
|
|
array_removedead_or_dying(param_00)
|
|
{
|
|
var_01 = [];
|
|
foreach(var_03 in param_00)
|
|
{
|
|
if(!isalive(var_03))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_03 doinglongdeath())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = var_03;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 209
|
|
array_insert(param_00,param_01,param_02)
|
|
{
|
|
if(param_02 == param_00.size)
|
|
{
|
|
var_03 = param_00;
|
|
return var_7B;
|
|
}
|
|
|
|
var_03 = [];
|
|
var_04 = 0;
|
|
var_05 = 0;
|
|
while(var_05 < param_01.size)
|
|
{
|
|
if(var_05 == var_03)
|
|
{
|
|
var_7B[var_05] = param_02;
|
|
var_04 = 1;
|
|
}
|
|
|
|
var_7B[var_05 + var_04] = param_01[var_05];
|
|
var_05++ = var_7B[var_03.size];
|
|
}
|
|
|
|
return var_7B;
|
|
}
|
|
|
|
//Function Number: 210
|
|
array_remove_nokeys(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
for(var_03 = 0;var_03 < param_00.size;var_03++)
|
|
{
|
|
if(param_00[var_03] != param_01)
|
|
{
|
|
var_02[var_02.size] = param_00[var_03];
|
|
}
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 211
|
|
array_remove_index(param_00,param_01)
|
|
{
|
|
for(var_02 = 0;var_02 < param_00.size - 1;var_02++)
|
|
{
|
|
if(var_02 == param_01)
|
|
{
|
|
param_00[var_02] = param_00[var_02 + 1];
|
|
param_01++;
|
|
}
|
|
}
|
|
|
|
param_00[param_00.size - 1] = undefined;
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 212
|
|
array_notify(param_00,param_01,param_02)
|
|
{
|
|
foreach(var_04 in param_00)
|
|
{
|
|
var_04 notify(param_01,param_02);
|
|
}
|
|
}
|
|
|
|
//Function Number: 213
|
|
struct_arrayspawn()
|
|
{
|
|
var_00 = spawnstruct();
|
|
var_00.array = [];
|
|
var_00.lastindex = 0;
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 214
|
|
structarray_add(param_00,param_01)
|
|
{
|
|
param_00.array[param_00.lastindex] = param_01;
|
|
param_01.struct_array_index = param_00.lastindex;
|
|
param_00.lastindex++;
|
|
}
|
|
|
|
//Function Number: 215
|
|
structarray_remove(param_00,param_01)
|
|
{
|
|
structarray_swaptolast(param_00,param_01);
|
|
param_00.array[param_00.lastindex - 1] = undefined;
|
|
param_00.lastindex--;
|
|
}
|
|
|
|
//Function Number: 216
|
|
structarray_remove_index(param_00,param_01)
|
|
{
|
|
if(isdefined(param_00.array[param_00.lastindex - 1]))
|
|
{
|
|
param_00.array[param_01] = param_00.array[param_00.lastindex - 1];
|
|
param_00.array[param_01].struct_array_index = param_01;
|
|
param_00.array[param_00.lastindex - 1] = undefined;
|
|
param_00.lastindex = param_00.array.size;
|
|
return;
|
|
}
|
|
|
|
param_00.array[param_01] = undefined;
|
|
structarray_remove_undefined(param_00);
|
|
}
|
|
|
|
//Function Number: 217
|
|
structarray_remove_undefined(param_00)
|
|
{
|
|
var_01 = [];
|
|
foreach(var_03 in param_00.array)
|
|
{
|
|
if(!isdefined(var_03))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = var_03;
|
|
}
|
|
|
|
param_00.array = var_01;
|
|
foreach(var_06, var_03 in param_00.array)
|
|
{
|
|
var_03.struct_array_index = var_06;
|
|
}
|
|
|
|
param_00.lastindex = param_00.array.size;
|
|
}
|
|
|
|
//Function Number: 218
|
|
structarray_swaptolast(param_00,param_01)
|
|
{
|
|
param_00 maps\_utility_code::structarray_swap(param_00.array[param_00.lastindex - 1],param_01);
|
|
}
|
|
|
|
//Function Number: 219
|
|
structarray_shuffle(param_00,param_01)
|
|
{
|
|
for(var_02 = 0;var_02 < param_01;var_02++)
|
|
{
|
|
param_00 maps\_utility_code::structarray_swap(param_00.array[var_02],param_00.array[randomint(param_00.lastindex)]);
|
|
}
|
|
}
|
|
|
|
//Function Number: 220
|
|
set_ambient_alias(param_00,param_01)
|
|
{
|
|
var_02 = param_00;
|
|
maps\_audio_zone_manager::azm_set_zone_streamed_ambience(var_02,param_01);
|
|
}
|
|
|
|
//Function Number: 221
|
|
get_use_key()
|
|
{
|
|
if(level.console)
|
|
{
|
|
return " + usereload";
|
|
}
|
|
|
|
return " + activate";
|
|
}
|
|
|
|
//Function Number: 222
|
|
doom()
|
|
{
|
|
self teleport((0,0,-15000));
|
|
self kill((0,0,0));
|
|
}
|
|
|
|
//Function Number: 223
|
|
custom_battlechatter(param_00)
|
|
{
|
|
return animscripts/battlechatter_ai::func_B40(param_00);
|
|
}
|
|
|
|
//Function Number: 224
|
|
get_stop_watch(param_00,param_01)
|
|
{
|
|
var_02 = newhudelem();
|
|
if(level.console)
|
|
{
|
|
var_02.x = 68;
|
|
var_02.y = 35;
|
|
}
|
|
else
|
|
{
|
|
var_02.x = 58;
|
|
var_02.y = 95;
|
|
}
|
|
|
|
var_02.alignx = "center";
|
|
var_02.aligny = "middle";
|
|
var_02.horzalign = "left";
|
|
var_02.vertalign = "middle";
|
|
if(isdefined(param_01))
|
|
{
|
|
var_03 = param_01;
|
|
}
|
|
else
|
|
{
|
|
var_03 = level.explosiveplanttime;
|
|
}
|
|
|
|
var_02 setclock(var_03,param_00,"hudStopwatch",64,64);
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 225
|
|
objective_is_active(param_00)
|
|
{
|
|
var_01 = 0;
|
|
for(var_02 = 0;var_02 < level.active_objective.size;var_02++)
|
|
{
|
|
if(level.active_objective[var_02] != param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01 = 1;
|
|
break;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 226
|
|
objective_is_inactive(param_00)
|
|
{
|
|
var_01 = 0;
|
|
for(var_02 = 0;var_02 < level.inactive_objective.size;var_02++)
|
|
{
|
|
if(level.inactive_objective[var_02] != param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01 = 1;
|
|
break;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 227
|
|
set_objective_inactive(param_00)
|
|
{
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < level.active_objective.size;var_02++)
|
|
{
|
|
if(level.active_objective[var_02] == param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = level.active_objective[var_02];
|
|
}
|
|
|
|
level.active_objective = var_01;
|
|
var_03 = 0;
|
|
for(var_02 = 0;var_02 < level.inactive_objective.size;var_02++)
|
|
{
|
|
if(level.inactive_objective[var_02] != param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03 = 1;
|
|
}
|
|
|
|
if(!var_03)
|
|
{
|
|
level.inactive_objective[level.inactive_objective.size] = param_00;
|
|
}
|
|
}
|
|
|
|
//Function Number: 228
|
|
set_objective_active(param_00)
|
|
{
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < level.inactive_objective.size;var_02++)
|
|
{
|
|
if(level.inactive_objective[var_02] == param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = level.inactive_objective[var_02];
|
|
}
|
|
|
|
level.inactive_objective = var_01;
|
|
var_03 = 0;
|
|
for(var_02 = 0;var_02 < level.active_objective.size;var_02++)
|
|
{
|
|
if(level.active_objective[var_02] != param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03 = 1;
|
|
}
|
|
|
|
if(!var_03)
|
|
{
|
|
level.active_objective[level.active_objective.size] = param_00;
|
|
}
|
|
}
|
|
|
|
//Function Number: 229
|
|
detect_friendly_fire()
|
|
{
|
|
level thread maps\_friendlyfire::detectfriendlyfireonentity(self);
|
|
}
|
|
|
|
//Function Number: 230
|
|
missionfailedwrapper()
|
|
{
|
|
if(level.missionfailed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(isdefined(level.nextmission))
|
|
{
|
|
return;
|
|
}
|
|
|
|
level.missionfailed = 1;
|
|
common_scripts\utility::flag_set("missionfailed");
|
|
if(arcademode())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(getdvar("failure_disabled") == "1")
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(is_specialop())
|
|
{
|
|
level.challenge_end_time = gettime();
|
|
thread maps\_specialops_code::failure_summary_display();
|
|
return;
|
|
}
|
|
|
|
maps\_utility_code::mission_recon(0);
|
|
missionfailed();
|
|
}
|
|
|
|
//Function Number: 231
|
|
script_delay()
|
|
{
|
|
if(isdefined(self.script_delay))
|
|
{
|
|
wait self.script_delay;
|
|
return 1;
|
|
}
|
|
else if(isdefined(self.script_delay_min) && isdefined(self.var_7E6))
|
|
{
|
|
wait randomfloatrange(self.script_delay_min,self.var_7E6);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 232
|
|
script_wait()
|
|
{
|
|
var_00 = gettime();
|
|
if(isdefined(self.script_wait))
|
|
{
|
|
wait self.script_wait;
|
|
if(isdefined(self.script_wait_add))
|
|
{
|
|
self.script_wait = self.script_wait + self.script_wait_add;
|
|
}
|
|
}
|
|
else if(isdefined(self.script_wait_min) && isdefined(self.script_wait_max))
|
|
{
|
|
wait randomfloatrange(self.script_wait_min,self.script_wait_max);
|
|
if(isdefined(self.script_wait_add))
|
|
{
|
|
self.script_wait_min = self.script_wait_min + self.script_wait_add;
|
|
self.script_wait_max = self.script_wait_max + self.script_wait_add;
|
|
}
|
|
}
|
|
|
|
return gettime() - var_00;
|
|
}
|
|
|
|
//Function Number: 233
|
|
guy_enter_vehicle(param_00)
|
|
{
|
|
maps\_vehicle_aianim::guy_enter(param_00);
|
|
}
|
|
|
|
//Function Number: 234
|
|
guy_runtovehicle_load(param_00,param_01)
|
|
{
|
|
maps\_vehicle_aianim::guy_runtovehicle(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 235
|
|
get_force_color_guys(param_00,param_01)
|
|
{
|
|
var_02 = getaiarray(param_00);
|
|
var_03 = [];
|
|
for(var_04 = 0;var_04 < var_02.size;var_04++)
|
|
{
|
|
var_05 = var_02[var_04];
|
|
if(!isdefined(var_05.script_forcecolor))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_05.script_forcecolor != param_01)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03[var_03.size] = var_05;
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 236
|
|
get_all_force_color_friendlies()
|
|
{
|
|
var_00 = getaiarray("allies");
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < var_00.size;var_02++)
|
|
{
|
|
var_03 = var_00[var_02];
|
|
if(!isdefined(var_03.script_forcecolor))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = var_03;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 237
|
|
get_all_target_ents(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = self.target;
|
|
}
|
|
|
|
var_01 = [];
|
|
var_02 = getentarray(param_00,"targetname");
|
|
var_01 = common_scripts\utility::array_combine(var_01,var_02);
|
|
var_02 = getnodearray(param_00,"targetname");
|
|
var_01 = common_scripts\utility::array_combine(var_01,var_02);
|
|
var_02 = common_scripts\utility::getstructarray(param_00,"targetname");
|
|
var_01 = common_scripts\utility::array_combine(var_01,var_02);
|
|
var_02 = getvehiclenodearray(param_00,"targetname");
|
|
var_01 = common_scripts\utility::array_combine(var_01,var_02);
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 238
|
|
enable_ai_color()
|
|
{
|
|
if(isdefined(self.script_forcecolor))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(self.old_forcecolor))
|
|
{
|
|
return;
|
|
}
|
|
|
|
set_force_color(self.old_forcecolor);
|
|
self.old_forcecolor = undefined;
|
|
}
|
|
|
|
//Function Number: 239
|
|
enable_ai_color_dontmove()
|
|
{
|
|
self.dontcolormove = 1;
|
|
enable_ai_color();
|
|
}
|
|
|
|
//Function Number: 240
|
|
disable_ai_color()
|
|
{
|
|
if(isdefined(self.new_force_color_being_set))
|
|
{
|
|
self endon("death");
|
|
self waittill("done_setting_new_color");
|
|
}
|
|
|
|
self clearfixednodesafevolume();
|
|
if(!isdefined(self.script_forcecolor))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.old_forcecolor = self.script_forcecolor;
|
|
level.arrays_of_colorforced_ai[maps\_colors::get_team()][self.script_forcecolor] = common_scripts\utility::array_remove(level.arrays_of_colorforced_ai[maps\_colors::get_team()][self.script_forcecolor],self);
|
|
maps\_colors::left_color_node();
|
|
self.script_forcecolor = undefined;
|
|
self.currentcolorcode = undefined;
|
|
}
|
|
|
|
//Function Number: 241
|
|
clear_force_color()
|
|
{
|
|
disable_ai_color();
|
|
}
|
|
|
|
//Function Number: 242
|
|
check_force_color(param_00)
|
|
{
|
|
var_01 = level.colorchecklist[tolower(param_00)];
|
|
if(isdefined(self.script_forcecolor) && var_01 == self.script_forcecolor)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 243
|
|
get_force_color()
|
|
{
|
|
var_00 = self.script_forcecolor;
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 244
|
|
shortencolor(param_00)
|
|
{
|
|
return level.colorchecklist[tolower(param_00)];
|
|
}
|
|
|
|
//Function Number: 245
|
|
set_force_color(param_00)
|
|
{
|
|
var_01 = shortencolor(param_00);
|
|
if(!isai(self))
|
|
{
|
|
set_force_color_spawner(var_01);
|
|
return;
|
|
}
|
|
|
|
if(self.team == "allies")
|
|
{
|
|
self.fixednode = 1;
|
|
self.fixednodesaferadius = 64;
|
|
self.pathenemyfightdist = 0;
|
|
self.pathenemylookahead = 0;
|
|
}
|
|
|
|
self.script_color_axis = undefined;
|
|
self.script_color_allies = undefined;
|
|
self.old_forcecolor = undefined;
|
|
var_02 = maps\_colors::get_team();
|
|
if(isdefined(self.script_forcecolor))
|
|
{
|
|
level.arrays_of_colorforced_ai[var_02][self.script_forcecolor] = common_scripts\utility::array_remove(level.arrays_of_colorforced_ai[var_02][self.script_forcecolor],self);
|
|
}
|
|
|
|
self.script_forcecolor = var_01;
|
|
level.arrays_of_colorforced_ai[var_02][var_01] = array_removedead(level.arrays_of_colorforced_ai[var_02][var_01]);
|
|
level.arrays_of_colorforced_ai[var_02][self.script_forcecolor] = array_add(level.arrays_of_colorforced_ai[var_02][self.script_forcecolor],self);
|
|
thread maps\_utility_code::new_color_being_set(var_01);
|
|
}
|
|
|
|
//Function Number: 246
|
|
set_force_color_spawner(param_00)
|
|
{
|
|
self.script_forcecolor = param_00;
|
|
self.old_forcecolor = undefined;
|
|
}
|
|
|
|
//Function Number: 247
|
|
issue_color_orders(param_00,param_01)
|
|
{
|
|
var_02 = strtok(param_00," ");
|
|
var_03 = [];
|
|
var_04 = [];
|
|
for(var_05 = 0;var_05 < var_02.size;var_05++)
|
|
{
|
|
var_06 = undefined;
|
|
if(issubstr(var_02[var_05],"r"))
|
|
{
|
|
var_06 = "r";
|
|
}
|
|
else if(issubstr(var_02[var_05],"b"))
|
|
{
|
|
var_06 = "b";
|
|
}
|
|
else if(issubstr(var_02[var_05],"y"))
|
|
{
|
|
var_06 = "y";
|
|
}
|
|
else if(issubstr(var_02[var_05],"c"))
|
|
{
|
|
var_06 = "c";
|
|
}
|
|
else if(issubstr(var_02[var_05],"g"))
|
|
{
|
|
var_06 = "g";
|
|
}
|
|
else if(issubstr(var_02[var_05],"p"))
|
|
{
|
|
var_06 = "p";
|
|
}
|
|
else if(issubstr(var_02[var_05],"o"))
|
|
{
|
|
var_06 = "o";
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
var_04[var_06] = var_02[var_05];
|
|
var_03[var_03.size] = var_06;
|
|
}
|
|
|
|
for(var_05 = 0;var_05 < var_02.size;var_05++)
|
|
{
|
|
level.arrays_of_colorcoded_spawners[param_01][var_02[var_05]] = common_scripts\utility::array_removeundefined(level.arrays_of_colorcoded_spawners[param_01][var_02[var_05]]);
|
|
for(var_07 = 0;var_07 < level.arrays_of_colorcoded_spawners[param_01][var_02[var_05]].size;var_07++)
|
|
{
|
|
level.arrays_of_colorcoded_spawners[param_01][var_02[var_05]][var_07].currentcolorcode = var_02[var_05];
|
|
}
|
|
}
|
|
|
|
for(var_05 = 0;var_05 < var_03.size;var_05++)
|
|
{
|
|
level.arrays_of_colorforced_ai[param_01][var_03[var_05]] = array_removedead(level.arrays_of_colorforced_ai[param_01][var_03[var_05]]);
|
|
level.currentcolorforced[param_01][var_03[var_05]] = var_04[var_03[var_05]];
|
|
}
|
|
|
|
for(var_05 = 0;var_05 < var_02.size;var_05++)
|
|
{
|
|
thread maps\_colors::issue_color_order_to_ai(var_02[var_05],var_03[var_05],param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 248
|
|
flashrumbleloop(param_00)
|
|
{
|
|
var_01 = gettime() + param_00 * 1000;
|
|
while(gettime() < var_01)
|
|
{
|
|
self playrumbleonentity("damage_heavy");
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 249
|
|
flashmonitorenablehealthshield(param_00)
|
|
{
|
|
self endon("death");
|
|
self endon("flashed");
|
|
wait 0.2;
|
|
self enablehealthshield(0);
|
|
wait param_00 + 2;
|
|
self enablehealthshield(1);
|
|
}
|
|
|
|
//Function Number: 250
|
|
ninebanghandler(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
var_05 = [0.8,0.7,0.7,0.6];
|
|
var_06 = [1,0.8,0.6,0.6];
|
|
foreach(var_0C, var_08 in var_06)
|
|
{
|
|
var_09 = param_01 - 0.85 / 0.15;
|
|
if(var_09 > param_02)
|
|
{
|
|
param_02 = var_09;
|
|
}
|
|
|
|
if(param_02 < 0.25)
|
|
{
|
|
param_02 = 0.25;
|
|
}
|
|
|
|
var_0A = 0.3;
|
|
if(param_01 > 1 - var_0A)
|
|
{
|
|
param_01 = 1;
|
|
}
|
|
else
|
|
{
|
|
param_01 = param_01 / 1 - var_0A;
|
|
}
|
|
|
|
if(param_04 != self.team)
|
|
{
|
|
var_0B = param_01 * param_02 * 6;
|
|
}
|
|
else
|
|
{
|
|
var_0B = param_01 * param_02 * 3;
|
|
}
|
|
|
|
if(var_0B < 0.25)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_0B = var_08 * var_0B;
|
|
if(isdefined(self.maxflashedseconds) && var_0B > self.maxflashedseconds)
|
|
{
|
|
var_0B = self.maxflashedseconds;
|
|
}
|
|
|
|
self.flashingteam = param_04;
|
|
self notify("flashed");
|
|
self.flashendtime = gettime() + var_0B * 1000;
|
|
self shellshock("flashbang",var_0B);
|
|
common_scripts\utility::flag_set("player_flashed");
|
|
if(param_01 * param_02 > 0.5)
|
|
{
|
|
thread flashmonitorenablehealthshield(var_0B);
|
|
}
|
|
|
|
wait var_05[var_0C];
|
|
}
|
|
|
|
thread maps\_utility_code::unflash_flag(0.05);
|
|
}
|
|
|
|
//Function Number: 251
|
|
flashmonitor()
|
|
{
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
self waittill("flashbang",var_00,var_01,var_02,var_03,var_04);
|
|
if("1" == getdvar("noflash"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(is_player_down(self))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(self.threw_ninebang))
|
|
{
|
|
var_05 = 0.8;
|
|
var_06 = 1 - var_05;
|
|
self.threw_ninebang = undefined;
|
|
if(var_01 < var_06)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01 = var_01 - var_06 / var_05;
|
|
}
|
|
|
|
var_07 = var_01 - 0.85 / 0.15;
|
|
if(var_07 > var_02)
|
|
{
|
|
var_02 = var_07;
|
|
}
|
|
|
|
if(var_02 < 0.25)
|
|
{
|
|
var_02 = 0.25;
|
|
}
|
|
|
|
var_08 = 0.3;
|
|
if(var_01 > 1 - var_08)
|
|
{
|
|
var_01 = 1;
|
|
}
|
|
else
|
|
{
|
|
var_01 = var_01 / 1 - var_08;
|
|
}
|
|
|
|
if(var_04 != self.team)
|
|
{
|
|
var_09 = var_01 * var_02 * 6;
|
|
}
|
|
else
|
|
{
|
|
var_09 = var_01 * var_02 * 3;
|
|
}
|
|
|
|
if(var_09 < 0.25)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(self.maxflashedseconds) && var_09 > self.maxflashedseconds)
|
|
{
|
|
var_09 = self.maxflashedseconds;
|
|
}
|
|
|
|
self.flashingteam = var_04;
|
|
self notify("flashed");
|
|
self.flashendtime = gettime() + var_09 * 1000;
|
|
self shellshock("flashbang",var_09);
|
|
common_scripts\utility::flag_set("player_flashed");
|
|
thread maps\_utility_code::unflash_flag(var_09);
|
|
if(var_01 * var_02 > 0.5)
|
|
{
|
|
thread flashmonitorenablehealthshield(var_09);
|
|
}
|
|
|
|
if(var_09 > 2)
|
|
{
|
|
thread flashrumbleloop(0.75);
|
|
}
|
|
else
|
|
{
|
|
thread flashrumbleloop(0.25);
|
|
}
|
|
|
|
if(var_04 != "allies")
|
|
{
|
|
thread flashnearbyallies(var_09,var_04);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 252
|
|
flashnearbyallies(param_00,param_01)
|
|
{
|
|
wait 0.05;
|
|
var_02 = getaiarray("allies");
|
|
for(var_03 = 0;var_03 < var_02.size;var_03++)
|
|
{
|
|
if(distancesquared(var_02[var_03].origin,self.origin) < 122500)
|
|
{
|
|
var_04 = param_00 + randomfloatrange(-1000,1500);
|
|
if(var_04 > 4.5)
|
|
{
|
|
var_04 = 4.5;
|
|
}
|
|
else if(var_04 < 0.25)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05 = gettime() + var_04 * 1000;
|
|
if(!isdefined(var_02[var_03].flashendtime) || var_02[var_03].flashendtime < var_05)
|
|
{
|
|
var_02[var_03].flashingteam = param_01;
|
|
var_02[var_03] flashbangstart(var_04);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 253
|
|
restarteffect()
|
|
{
|
|
common_scripts\_createfx::restart_fx_looper();
|
|
}
|
|
|
|
//Function Number: 254
|
|
pauseexploder(param_00)
|
|
{
|
|
param_00 = param_00 + "";
|
|
if(isdefined(level.createfxexploders))
|
|
{
|
|
var_01 = level.createfxexploders[param_00];
|
|
if(isdefined(var_01))
|
|
{
|
|
foreach(var_03 in var_01)
|
|
{
|
|
var_03 common_scripts\utility::pauseeffect();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
foreach(var_06 in level.createfxent)
|
|
{
|
|
if(!isdefined(var_06.v["exploder"]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_06.v["exploder"] != var_03)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_06 common_scripts\utility::pauseeffect();
|
|
}
|
|
}
|
|
|
|
//Function Number: 255
|
|
restartexploder(param_00)
|
|
{
|
|
param_00 = param_00 + "";
|
|
if(isdefined(level.createfxexploders))
|
|
{
|
|
var_01 = level.createfxexploders[param_00];
|
|
if(isdefined(var_01))
|
|
{
|
|
foreach(var_03 in var_01)
|
|
{
|
|
var_03 restarteffect();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
foreach(var_06 in level.createfxent)
|
|
{
|
|
if(!isdefined(var_06.v["exploder"]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_06.v["exploder"] != var_03)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_06 restarteffect();
|
|
}
|
|
}
|
|
|
|
//Function Number: 256
|
|
getfxarraybyid(param_00)
|
|
{
|
|
var_01 = [];
|
|
if(isdefined(level.createfxbyfxid))
|
|
{
|
|
var_02 = level.createfxbyfxid[param_00];
|
|
if(isdefined(var_02))
|
|
{
|
|
var_01 = var_02;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(var_03 = 0;var_03 < level.createfxent.size;var_03++)
|
|
{
|
|
if(level.createfxent[var_03].v["fxid"] == param_00)
|
|
{
|
|
var_01[var_01.size] = level.createfxent[var_03];
|
|
}
|
|
}
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 257
|
|
ignoreallenemies(param_00)
|
|
{
|
|
self notify("ignoreAllEnemies_threaded");
|
|
self endon("ignoreAllEnemies_threaded");
|
|
if(param_00)
|
|
{
|
|
self.old_threat_bias_group = self getthreatbiasgroup();
|
|
var_01 = undefined;
|
|
createthreatbiasgroup("ignore_everybody");
|
|
self setthreatbiasgroup("ignore_everybody");
|
|
var_02 = [];
|
|
var_03 = getaiarray(var_7B[self.team]);
|
|
var_04 = [];
|
|
for(var_05 = 0;var_05 < var_03.size;var_05++ = var_7B["allies"])
|
|
{
|
|
var_04[var_03[var_05] getthreatbiasgroup()] = 1;
|
|
}
|
|
|
|
var_06 = getarraykeys(var_04);
|
|
for(var_05 = 0;var_05 < var_06.size;var_05++ = "axis")
|
|
{
|
|
setthreatbias(var_06[var_05],"ignore_everybody",0);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
var_01 = undefined;
|
|
if(self.old_threat_bias_group != "")
|
|
{
|
|
self setthreatbiasgroup(self.old_threat_bias_group);
|
|
}
|
|
|
|
self.old_threat_bias_group = undefined;
|
|
}
|
|
|
|
//Function Number: 258
|
|
vehicle_detachfrompath()
|
|
{
|
|
maps\_vehicle::vehicle_pathdetach();
|
|
}
|
|
|
|
//Function Number: 259
|
|
vehicle_resumepath()
|
|
{
|
|
thread maps\_vehicle::vehicle_resumepathvehicle();
|
|
}
|
|
|
|
//Function Number: 260
|
|
vehicle_land(param_00)
|
|
{
|
|
maps\_vehicle::vehicle_landvehicle(param_00);
|
|
}
|
|
|
|
//Function Number: 261
|
|
vehicle_liftoff(param_00)
|
|
{
|
|
maps\_vehicle::vehicle_liftoffvehicle(param_00);
|
|
}
|
|
|
|
//Function Number: 262
|
|
vehicle_dynamicpath(param_00,param_01)
|
|
{
|
|
maps\_vehicle::vehicle_paths(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 263
|
|
groundpos(param_00)
|
|
{
|
|
return bullettrace(param_00,param_00 + (0,0,-100000),0,self)["position"];
|
|
}
|
|
|
|
//Function Number: 264
|
|
change_player_health_packets(param_00)
|
|
{
|
|
self.player_health_packets = self.player_health_packets + param_00;
|
|
self notify("update_health_packets");
|
|
if(self.player_health_packets >= 3)
|
|
{
|
|
self.player_health_packets = 3;
|
|
}
|
|
}
|
|
|
|
//Function Number: 265
|
|
getvehiclespawner(param_00)
|
|
{
|
|
var_01 = getvehiclespawnerarray(param_00);
|
|
return var_01[0];
|
|
}
|
|
|
|
//Function Number: 266
|
|
getvehiclespawnerarray(param_00)
|
|
{
|
|
return maps\_vehicle::_getvehiclespawnerarray(param_00);
|
|
}
|
|
|
|
//Function Number: 267
|
|
describe_start(param_00,param_01,param_02,param_03)
|
|
{
|
|
add_start_assert();
|
|
if(!isdefined(level.start_description))
|
|
{
|
|
level.start_description = [];
|
|
}
|
|
|
|
level.start_description[param_00] = add_start_construct(param_00,param_01,param_02,param_03);
|
|
}
|
|
|
|
//Function Number: 268
|
|
add_start(param_00,param_01,param_02,param_03)
|
|
{
|
|
add_start_assert();
|
|
param_00 = tolower(param_00);
|
|
if(isdefined(level.start_description) && isdefined(level.start_description[param_00]))
|
|
{
|
|
var_05 = level.start_description[param_00];
|
|
}
|
|
else
|
|
{
|
|
var_05 = add_start_construct(param_01,param_02,param_03,var_05);
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
if(!isdefined(level.start_description))
|
|
{
|
|
}
|
|
else if(!issubstr(param_00,"no_game"))
|
|
{
|
|
if(!isdefined(level.start_description[param_00]))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
level.start_functions[level.start_functions.size] = var_05;
|
|
level.start_arrays[param_00] = var_05;
|
|
}
|
|
|
|
//Function Number: 269
|
|
is_no_game_start()
|
|
{
|
|
return issubstr(level.start_point,"no_game");
|
|
}
|
|
|
|
//Function Number: 270
|
|
add_start_construct(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = [];
|
|
return var_7B;
|
|
}
|
|
|
|
//Function Number: 271
|
|
add_start_assert()
|
|
{
|
|
if(!isdefined(level.start_functions))
|
|
{
|
|
level.start_functions = [];
|
|
}
|
|
}
|
|
|
|
//Function Number: 272
|
|
level_has_start_points()
|
|
{
|
|
return level.start_functions.size > 1;
|
|
}
|
|
|
|
//Function Number: 273
|
|
set_default_start(param_00)
|
|
{
|
|
level.default_start_override = param_00;
|
|
}
|
|
|
|
//Function Number: 274
|
|
default_start(param_00)
|
|
{
|
|
level.default_start = param_00;
|
|
}
|
|
|
|
//Function Number: 275
|
|
linetime(param_00,param_01,param_02,param_03)
|
|
{
|
|
thread maps\_utility_code::linetime_proc(param_00,param_01,param_02,param_03);
|
|
}
|
|
|
|
//Function Number: 276
|
|
within_fov(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = vectornormalize(param_02 - param_00);
|
|
var_05 = anglestoforward(param_01);
|
|
var_06 = vectordot(var_05,var_04);
|
|
return var_06 >= param_03;
|
|
}
|
|
|
|
//Function Number: 277
|
|
within_fov_2d(param_00,param_01,param_02,param_03)
|
|
{
|
|
param_00 = set_z(param_00,0);
|
|
param_02 = set_z(param_02,0);
|
|
param_01 = (0,param_01[1],0);
|
|
var_04 = vectornormalize(param_02 - param_00);
|
|
var_05 = anglestoforward(param_01);
|
|
var_06 = vectordot(var_05,var_04);
|
|
return var_06 >= param_03;
|
|
}
|
|
|
|
//Function Number: 278
|
|
get_dot(param_00,param_01,param_02)
|
|
{
|
|
var_03 = vectornormalize(param_02 - param_00);
|
|
var_04 = anglestoforward(param_01);
|
|
var_05 = vectordot(var_04,var_03);
|
|
return var_05;
|
|
}
|
|
|
|
//Function Number: 279
|
|
within_fov_of_players(param_00,param_01)
|
|
{
|
|
var_02 = undefined;
|
|
for(var_03 = 0;var_03 < level.players.size;var_03++)
|
|
{
|
|
var_04 = level.players[var_03] geteye();
|
|
var_02 = within_fov(var_04,level.players[var_03] getplayerangles(),param_00,param_01);
|
|
if(!var_02)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 280
|
|
waitspread(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = param_00;
|
|
param_00 = 0;
|
|
}
|
|
|
|
wait randomfloatrange(param_00,param_01);
|
|
if(1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = undefined;
|
|
if(!isdefined(level.active_wait_spread))
|
|
{
|
|
level.active_wait_spread = 1;
|
|
level.wait_spreaders = 0;
|
|
var_02 = level.wait_spreaders;
|
|
level.wait_spreaders++;
|
|
thread maps\_utility_code::waitspread_code(param_00,param_01);
|
|
}
|
|
else
|
|
{
|
|
var_02 = level.wait_spreaders;
|
|
level.wait_spreaders++;
|
|
waittillframeend;
|
|
}
|
|
|
|
waittillframeend;
|
|
wait level.wait_spreader_allotment[var_02];
|
|
}
|
|
|
|
//Function Number: 281
|
|
wait_for_buffer_time_to_pass(param_00,param_01)
|
|
{
|
|
var_02 = param_01 * 1000 - gettime() - param_00;
|
|
var_02 = var_02 * 0.001;
|
|
if(var_02 > 0)
|
|
{
|
|
wait var_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 282
|
|
bcs_scripted_dialogue_start()
|
|
{
|
|
anim.scripteddialoguestarttime = gettime();
|
|
}
|
|
|
|
//Function Number: 283
|
|
dialogue_queue(param_00)
|
|
{
|
|
bcs_scripted_dialogue_start();
|
|
maps\_anim::anim_single_queue(self,param_00);
|
|
}
|
|
|
|
//Function Number: 284
|
|
generic_dialogue_queue(param_00,param_01)
|
|
{
|
|
bcs_scripted_dialogue_start();
|
|
maps\_anim::anim_generic_queue(self,param_00,undefined,undefined,param_01);
|
|
}
|
|
|
|
//Function Number: 285
|
|
radio_dialogue(param_00,param_01)
|
|
{
|
|
if(!isdefined(level.player_radio_emitter))
|
|
{
|
|
var_02 = spawn("script_origin",(0,0,0));
|
|
var_02 linkto(level.player,"",(0,0,0),(0,0,0));
|
|
level.player_radio_emitter = var_02;
|
|
}
|
|
|
|
bcs_scripted_dialogue_start();
|
|
var_03 = 0;
|
|
if(!isdefined(param_01))
|
|
{
|
|
var_03 = level.player_radio_emitter function_stack(::play_sound_on_tag,level.scr_radio[param_00],undefined,1);
|
|
}
|
|
else
|
|
{
|
|
var_03 = level.player_radio_emitter function_stack_timeout(param_01,::play_sound_on_tag,level.scr_radio[param_00],undefined,1);
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 286
|
|
radio_dialogue_overlap(param_00)
|
|
{
|
|
level.player_radio_emitter play_sound_on_tag(level.scr_radio[param_00],undefined,1);
|
|
}
|
|
|
|
//Function Number: 287
|
|
radio_dialogue_stop()
|
|
{
|
|
if(!isdefined(level.player_radio_emitter))
|
|
{
|
|
return;
|
|
}
|
|
|
|
level.player_radio_emitter delete();
|
|
}
|
|
|
|
//Function Number: 288
|
|
radio_dialogue_clear_stack()
|
|
{
|
|
if(!isdefined(level.player_radio_emitter))
|
|
{
|
|
return;
|
|
}
|
|
|
|
level.player_radio_emitter function_stack_clear();
|
|
}
|
|
|
|
//Function Number: 289
|
|
radio_dialogue_interupt(param_00)
|
|
{
|
|
if(!isdefined(level.player_radio_emitter))
|
|
{
|
|
var_01 = spawn("script_origin",(0,0,0));
|
|
var_01 linkto(level.player,"",(0,0,0),(0,0,0));
|
|
level.player_radio_emitter = var_01;
|
|
}
|
|
|
|
level.player_radio_emitter play_sound_on_tag(level.scr_radio[param_00],undefined,1);
|
|
}
|
|
|
|
//Function Number: 290
|
|
radio_dialogue_safe(param_00)
|
|
{
|
|
return radio_dialogue(param_00,0.05);
|
|
}
|
|
|
|
//Function Number: 291
|
|
radio_dialogue_queue(param_00)
|
|
{
|
|
radio_dialogue(param_00);
|
|
}
|
|
|
|
//Function Number: 292
|
|
hint_create(param_00,param_01,param_02)
|
|
{
|
|
var_03 = spawnstruct();
|
|
if(isdefined(param_01) && param_01 == 1)
|
|
{
|
|
var_03.bg = newhudelem();
|
|
}
|
|
|
|
var_03.elm = newhudelem();
|
|
var_03 hint_position_internal(param_02);
|
|
var_03.elm settext(param_00);
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 293
|
|
hint_delete()
|
|
{
|
|
self notify("death");
|
|
if(isdefined(self.elm))
|
|
{
|
|
self.elm destroy();
|
|
}
|
|
|
|
if(isdefined(self.bg))
|
|
{
|
|
self.bg destroy();
|
|
}
|
|
}
|
|
|
|
//Function Number: 294
|
|
hint_position_internal(param_00)
|
|
{
|
|
if(level.console)
|
|
{
|
|
self.elm.fontscale = 2;
|
|
}
|
|
else
|
|
{
|
|
self.elm.fontscale = 1.6;
|
|
}
|
|
|
|
self.elm.x = 0;
|
|
self.elm.y = -40;
|
|
self.elm.alignx = "center";
|
|
self.elm.aligny = "bottom";
|
|
self.elm.horzalign = "center";
|
|
self.elm.vertalign = "middle";
|
|
self.elm.sort = 1;
|
|
self.elm.alpha = 0.8;
|
|
if(!isdefined(self.bg))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.bg.x = 0;
|
|
self.bg.y = -40;
|
|
self.bg.alignx = "center";
|
|
self.bg.aligny = "middle";
|
|
self.bg.horzalign = "center";
|
|
self.bg.vertalign = "middle";
|
|
self.bg.sort = -1;
|
|
if(level.console)
|
|
{
|
|
self.bg setshader("popmenu_bg",650,52);
|
|
}
|
|
else
|
|
{
|
|
self.bg setshader("popmenu_bg",650,42);
|
|
}
|
|
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = 0.5;
|
|
}
|
|
|
|
self.bg.alpha = param_00;
|
|
}
|
|
|
|
//Function Number: 295
|
|
string(param_00)
|
|
{
|
|
return "" + param_00;
|
|
}
|
|
|
|
//Function Number: 296
|
|
ignoreeachother(param_00,param_01)
|
|
{
|
|
setignoremegroup(param_00,param_01);
|
|
setignoremegroup(param_01,param_00);
|
|
}
|
|
|
|
//Function Number: 297
|
|
add_global_spawn_function(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
var_05 = [];
|
|
level.spawn_funcs[param_01][level.spawn_funcs[param_01].size] = var_7B;
|
|
}
|
|
|
|
//Function Number: 298
|
|
remove_global_spawn_function(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
for(var_03 = 0;var_03 < level.spawn_funcs[param_00].size;var_03++)
|
|
{
|
|
if(level.spawn_funcs[param_00][var_03]["function"] != param_01)
|
|
{
|
|
var_02[var_02.size] = level.spawn_funcs[param_00][var_03];
|
|
}
|
|
}
|
|
|
|
level.spawn_funcs[param_00] = var_02;
|
|
}
|
|
|
|
//Function Number: 299
|
|
exists_global_spawn_function(param_00,param_01)
|
|
{
|
|
if(!isdefined(level.spawn_funcs))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
for(var_02 = 0;var_02 < level.spawn_funcs[param_00].size;var_02++)
|
|
{
|
|
if(level.spawn_funcs[param_00][var_02]["function"] == param_01)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 300
|
|
remove_spawn_function(param_00)
|
|
{
|
|
var_01 = [];
|
|
foreach(var_03 in self.spawn_functions)
|
|
{
|
|
if(var_03["function"] == param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = var_03;
|
|
}
|
|
|
|
self.spawn_functions = var_01;
|
|
}
|
|
|
|
//Function Number: 301
|
|
add_spawn_function(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
foreach(var_07 in self.spawn_functions)
|
|
{
|
|
if(var_07["function"] == param_00)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
var_09 = [];
|
|
self.spawn_functions[self.spawn_functions.size] = var_7B;
|
|
}
|
|
|
|
//Function Number: 302
|
|
array_delete(param_00)
|
|
{
|
|
for(var_01 = 0;var_01 < param_00.size;var_01++)
|
|
{
|
|
param_00[var_01] delete();
|
|
}
|
|
}
|
|
|
|
//Function Number: 303
|
|
array_kill(param_00)
|
|
{
|
|
for(var_01 = 0;var_01 < param_00.size;var_01++)
|
|
{
|
|
param_00[var_01] kill();
|
|
}
|
|
}
|
|
|
|
//Function Number: 304
|
|
ignore_triggers(param_00)
|
|
{
|
|
self endon("death");
|
|
self.ignoretriggers = 1;
|
|
if(isdefined(param_00))
|
|
{
|
|
wait param_00;
|
|
}
|
|
else
|
|
{
|
|
wait 0.5;
|
|
}
|
|
|
|
self.ignoretriggers = 0;
|
|
}
|
|
|
|
//Function Number: 305
|
|
activate_trigger_with_targetname(param_00)
|
|
{
|
|
var_01 = getent(param_00,"targetname");
|
|
var_01 activate_trigger();
|
|
}
|
|
|
|
//Function Number: 306
|
|
activate_trigger_with_noteworthy(param_00)
|
|
{
|
|
var_01 = getent(param_00,"script_noteworthy");
|
|
var_01 activate_trigger();
|
|
}
|
|
|
|
//Function Number: 307
|
|
disable_trigger_with_targetname(param_00)
|
|
{
|
|
var_01 = getent(param_00,"targetname");
|
|
var_01 common_scripts\utility::trigger_off();
|
|
}
|
|
|
|
//Function Number: 308
|
|
disable_trigger_with_noteworthy(param_00)
|
|
{
|
|
var_01 = getent(param_00,"script_noteworthy");
|
|
var_01 common_scripts\utility::trigger_off();
|
|
}
|
|
|
|
//Function Number: 309
|
|
enable_trigger_with_targetname(param_00)
|
|
{
|
|
var_01 = getent(param_00,"targetname");
|
|
var_01 common_scripts\utility::trigger_on();
|
|
}
|
|
|
|
//Function Number: 310
|
|
enable_trigger_with_noteworthy(param_00)
|
|
{
|
|
var_01 = getent(param_00,"script_noteworthy");
|
|
var_01 common_scripts\utility::trigger_on();
|
|
}
|
|
|
|
//Function Number: 311
|
|
is_hero()
|
|
{
|
|
return isdefined(level.hero_list[get_ai_number()]);
|
|
}
|
|
|
|
//Function Number: 312
|
|
get_ai_number()
|
|
{
|
|
if(!isdefined(self.unique_id))
|
|
{
|
|
set_ai_number();
|
|
}
|
|
|
|
return self.unique_id;
|
|
}
|
|
|
|
//Function Number: 313
|
|
set_ai_number()
|
|
{
|
|
self.unique_id = "ai" + level.ai_number;
|
|
level.ai_number++;
|
|
}
|
|
|
|
//Function Number: 314
|
|
make_hero()
|
|
{
|
|
level.hero_list[self.unique_id] = 1;
|
|
}
|
|
|
|
//Function Number: 315
|
|
unmake_hero()
|
|
{
|
|
level.hero_list[self.unique_id] = undefined;
|
|
}
|
|
|
|
//Function Number: 316
|
|
get_heroes()
|
|
{
|
|
var_00 = [];
|
|
var_01 = getaiarray("allies");
|
|
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
|
{
|
|
if(var_01[var_02] is_hero())
|
|
{
|
|
var_00[var_00.size] = var_01[var_02];
|
|
}
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 317
|
|
set_team_pacifist(param_00,param_01)
|
|
{
|
|
var_02 = getaiarray(param_00);
|
|
for(var_03 = 0;var_03 < var_02.size;var_03++)
|
|
{
|
|
var_02[var_03].pacifist = param_01;
|
|
}
|
|
}
|
|
|
|
//Function Number: 318
|
|
replace_on_death()
|
|
{
|
|
maps\_colors::colornode_replace_on_death();
|
|
}
|
|
|
|
//Function Number: 319
|
|
spawn_reinforcement(param_00,param_01)
|
|
{
|
|
maps\_colors::colornode_spawn_reinforcement(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 320
|
|
clear_promotion_order()
|
|
{
|
|
level.current_color_order = [];
|
|
}
|
|
|
|
//Function Number: 321
|
|
set_promotion_order(param_00,param_01)
|
|
{
|
|
if(!isdefined(level.current_color_order))
|
|
{
|
|
level.current_color_order = [];
|
|
}
|
|
|
|
param_00 = shortencolor(param_00);
|
|
param_01 = shortencolor(param_01);
|
|
level.current_color_order[param_00] = param_01;
|
|
if(!isdefined(level.current_color_order[param_01]))
|
|
{
|
|
set_empty_promotion_order(param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 322
|
|
set_empty_promotion_order(param_00)
|
|
{
|
|
if(!isdefined(level.current_color_order))
|
|
{
|
|
level.current_color_order = [];
|
|
}
|
|
|
|
level.current_color_order[param_00] = "none";
|
|
}
|
|
|
|
//Function Number: 323
|
|
remove_dead_from_array(param_00)
|
|
{
|
|
var_01 = [];
|
|
foreach(var_03 in param_00)
|
|
{
|
|
if(!isalive(var_03))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = var_03;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 324
|
|
remove_heroes_from_array(param_00)
|
|
{
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < param_00.size;var_02++)
|
|
{
|
|
if(param_00[var_02] is_hero())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = param_00[var_02];
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 325
|
|
remove_all_animnamed_guys_from_array(param_00)
|
|
{
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < param_00.size;var_02++)
|
|
{
|
|
if(isdefined(param_00[var_02].animname))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = param_00[var_02];
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 326
|
|
remove_color_from_array(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
for(var_03 = 0;var_03 < param_00.size;var_03++)
|
|
{
|
|
var_04 = param_00[var_03];
|
|
if(!isdefined(var_04.script_forcecolor))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_04.script_forcecolor == param_01)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02[var_02.size] = var_04;
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 327
|
|
remove_noteworthy_from_array(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
for(var_03 = 0;var_03 < param_00.size;var_03++)
|
|
{
|
|
var_04 = param_00[var_03];
|
|
if(!isdefined(var_04.script_noteworthy))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_04.script_noteworthy == param_01)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02[var_02.size] = var_04;
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 328
|
|
get_closest_colored_friendly(param_00,param_01)
|
|
{
|
|
var_02 = get_force_color_guys("allies",param_00);
|
|
var_02 = remove_heroes_from_array(var_02);
|
|
if(!isdefined(param_01))
|
|
{
|
|
var_03 = level.player.origin;
|
|
}
|
|
else
|
|
{
|
|
var_03 = var_02;
|
|
}
|
|
|
|
return getclosest(var_03,var_02);
|
|
}
|
|
|
|
//Function Number: 329
|
|
remove_without_classname(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
for(var_03 = 0;var_03 < param_00.size;var_03++)
|
|
{
|
|
if(!issubstr(param_00[var_03].classname,param_01))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02[var_02.size] = param_00[var_03];
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 330
|
|
remove_without_model(param_00,param_01)
|
|
{
|
|
var_02 = [];
|
|
for(var_03 = 0;var_03 < param_00.size;var_03++)
|
|
{
|
|
if(!issubstr(param_00[var_03].model,param_01))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02[var_02.size] = param_00[var_03];
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 331
|
|
get_closest_colored_friendly_with_classname(param_00,param_01,param_02)
|
|
{
|
|
var_03 = get_force_color_guys("allies",param_00);
|
|
var_03 = remove_heroes_from_array(var_03);
|
|
if(!isdefined(param_02))
|
|
{
|
|
var_04 = level.player.origin;
|
|
}
|
|
else
|
|
{
|
|
var_04 = var_03;
|
|
}
|
|
|
|
var_03 = remove_without_classname(var_03,param_01);
|
|
return getclosest(var_04,var_03);
|
|
}
|
|
|
|
//Function Number: 332
|
|
promote_nearest_friendly(param_00,param_01)
|
|
{
|
|
for(;;)
|
|
{
|
|
var_02 = get_closest_colored_friendly(param_00);
|
|
if(!isalive(var_02))
|
|
{
|
|
wait 1;
|
|
continue;
|
|
}
|
|
|
|
var_02 set_force_color(param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 333
|
|
instantly_promote_nearest_friendly(param_00,param_01)
|
|
{
|
|
for(;;)
|
|
{
|
|
var_02 = get_closest_colored_friendly(param_00);
|
|
if(!isalive(var_02))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 set_force_color(param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 334
|
|
instantly_promote_nearest_friendly_with_classname(param_00,param_01,param_02)
|
|
{
|
|
for(;;)
|
|
{
|
|
var_03 = get_closest_colored_friendly_with_classname(param_00,param_02);
|
|
if(!isalive(var_03))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_03 set_force_color(param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 335
|
|
promote_nearest_friendly_with_classname(param_00,param_01,param_02)
|
|
{
|
|
for(;;)
|
|
{
|
|
var_03 = get_closest_colored_friendly_with_classname(param_00,param_02);
|
|
if(!isalive(var_03))
|
|
{
|
|
wait 1;
|
|
continue;
|
|
}
|
|
|
|
var_03 set_force_color(param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 336
|
|
riotshield_lock_orientation(param_00)
|
|
{
|
|
self orientmode("face angle",param_00);
|
|
self.lockorientation = 1;
|
|
}
|
|
|
|
//Function Number: 337
|
|
riotshield_unlock_orientation()
|
|
{
|
|
self.lockorientation = 0;
|
|
}
|
|
|
|
//Function Number: 338
|
|
instantly_set_color_from_array_with_classname(param_00,param_01,param_02)
|
|
{
|
|
var_03 = 0;
|
|
var_04 = [];
|
|
for(var_05 = 0;var_05 < param_00.size;var_05++)
|
|
{
|
|
var_06 = param_00[var_05];
|
|
if(var_03 || !issubstr(var_06.classname,param_02))
|
|
{
|
|
var_04[var_04.size] = var_06;
|
|
continue;
|
|
}
|
|
|
|
var_03 = 1;
|
|
var_06 set_force_color(param_01);
|
|
}
|
|
|
|
return var_04;
|
|
}
|
|
|
|
//Function Number: 339
|
|
instantly_set_color_from_array(param_00,param_01)
|
|
{
|
|
var_02 = 0;
|
|
var_03 = [];
|
|
for(var_04 = 0;var_04 < param_00.size;var_04++)
|
|
{
|
|
var_05 = param_00[var_04];
|
|
if(var_02)
|
|
{
|
|
var_03[var_03.size] = var_05;
|
|
continue;
|
|
}
|
|
|
|
var_02 = 1;
|
|
var_05 set_force_color(param_01);
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 340
|
|
wait_for_script_noteworthy_trigger(param_00)
|
|
{
|
|
maps\_utility_code::wait_for_trigger(param_00,"script_noteworthy");
|
|
}
|
|
|
|
//Function Number: 341
|
|
wait_for_targetname_trigger(param_00)
|
|
{
|
|
maps\_utility_code::wait_for_trigger(param_00,"targetname");
|
|
}
|
|
|
|
//Function Number: 342
|
|
wait_for_flag_or_timeout(param_00,param_01)
|
|
{
|
|
if(common_scripts\utility::flag(param_00))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = spawnstruct();
|
|
var_02 thread maps\_utility_code::ent_waits_for_level_notify(param_00);
|
|
var_02 thread maps\_utility_code::ent_times_out(param_01);
|
|
var_02 waittill("done");
|
|
}
|
|
|
|
//Function Number: 343
|
|
wait_for_notify_or_timeout(param_00,param_01)
|
|
{
|
|
var_02 = spawnstruct();
|
|
var_02 thread maps\_utility_code::ent_waits_for_notify(self,param_00);
|
|
var_02 thread maps\_utility_code::ent_times_out(param_01);
|
|
var_02 waittill("done");
|
|
}
|
|
|
|
//Function Number: 344
|
|
wait_for_trigger_or_timeout(param_00)
|
|
{
|
|
var_01 = spawnstruct();
|
|
var_01 thread maps\_utility_code::ent_waits_for_trigger(self);
|
|
var_01 thread maps\_utility_code::ent_times_out(param_00);
|
|
var_01 waittill("done");
|
|
}
|
|
|
|
//Function Number: 345
|
|
wait_for_either_trigger(param_00,param_01)
|
|
{
|
|
var_02 = spawnstruct();
|
|
var_03 = [];
|
|
var_03 = common_scripts\utility::array_combine(var_03,getentarray(param_00,"targetname"));
|
|
var_03 = common_scripts\utility::array_combine(var_03,getentarray(param_01,"targetname"));
|
|
for(var_04 = 0;var_04 < var_03.size;var_04++)
|
|
{
|
|
var_02 thread maps\_utility_code::ent_waits_for_trigger(var_03[var_04]);
|
|
}
|
|
|
|
var_02 waittill("done");
|
|
}
|
|
|
|
//Function Number: 346
|
|
dronespawn_bodyonly(param_00)
|
|
{
|
|
var_01 = maps\_spawner::spawner_dronespawn(param_00);
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 347
|
|
dronespawn(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = self;
|
|
}
|
|
|
|
var_01 = maps\_spawner::spawner_dronespawn(param_00);
|
|
var_01 [[ level.drone_spawn_func ]]();
|
|
var_01.spawn_funcs = param_00.spawn_functions;
|
|
var_01 thread maps\_spawner::run_spawn_functions();
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 348
|
|
makerealai(param_00)
|
|
{
|
|
return maps\_spawner::spawner_makerealai(param_00);
|
|
}
|
|
|
|
//Function Number: 349
|
|
get_trigger_flag()
|
|
{
|
|
if(isdefined(self.script_flag))
|
|
{
|
|
return self.script_flag;
|
|
}
|
|
|
|
if(isdefined(self.script_noteworthy))
|
|
{
|
|
return self.script_noteworthy;
|
|
}
|
|
}
|
|
|
|
//Function Number: 350
|
|
set_default_pathenemy_settings()
|
|
{
|
|
self.pathenemylookahead = 192;
|
|
self.pathenemyfightdist = 192;
|
|
}
|
|
|
|
//Function Number: 351
|
|
cqb_walk(param_00)
|
|
{
|
|
if(param_00 == "on")
|
|
{
|
|
enable_cqbwalk();
|
|
return;
|
|
}
|
|
|
|
disable_cqbwalk();
|
|
}
|
|
|
|
//Function Number: 352
|
|
enable_cqbwalk(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
self.cqbenabled = 1;
|
|
}
|
|
|
|
self.cqbwalking = 1;
|
|
self.turnrate = 0.2;
|
|
level thread animscripts/cqb::func_107C();
|
|
}
|
|
|
|
//Function Number: 353
|
|
disable_cqbwalk()
|
|
{
|
|
self.cqbwalking = undefined;
|
|
self.cqbenabled = undefined;
|
|
self.turnrate = 0.3;
|
|
self.cqb_point_of_interest = undefined;
|
|
}
|
|
|
|
//Function Number: 354
|
|
enable_readystand()
|
|
{
|
|
self.busereadyidle = 1;
|
|
}
|
|
|
|
//Function Number: 355
|
|
disable_readystand()
|
|
{
|
|
self.busereadyidle = undefined;
|
|
}
|
|
|
|
//Function Number: 356
|
|
cqb_aim(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
self.cqb_target = undefined;
|
|
return;
|
|
}
|
|
|
|
self.cqb_target = param_00;
|
|
if(!isdefined(param_00.origin))
|
|
{
|
|
}
|
|
}
|
|
|
|
//Function Number: 357
|
|
set_force_cover(param_00)
|
|
{
|
|
if(isdefined(param_00) && param_00)
|
|
{
|
|
self.forcesuppression = 1;
|
|
return;
|
|
}
|
|
|
|
self.forcesuppression = undefined;
|
|
}
|
|
|
|
//Function Number: 358
|
|
do_in_order(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(isdefined(param_01))
|
|
{
|
|
[[ param_00 ]](param_01);
|
|
}
|
|
else
|
|
{
|
|
[[ param_00 ]]();
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
[[ param_02 ]](param_03);
|
|
return;
|
|
}
|
|
|
|
[[ param_02 ]]();
|
|
}
|
|
|
|
//Function Number: 359
|
|
scrub()
|
|
{
|
|
maps\_spawner::scrub_guy();
|
|
}
|
|
|
|
//Function Number: 360
|
|
send_notify(param_00,param_01)
|
|
{
|
|
if(isdefined(param_01))
|
|
{
|
|
self notify(param_00,param_01);
|
|
return;
|
|
}
|
|
|
|
self notify(param_00);
|
|
}
|
|
|
|
//Function Number: 361
|
|
waittill_match_or_timeout(param_00,param_01,param_02)
|
|
{
|
|
var_03 = spawnstruct();
|
|
var_03 endon("complete");
|
|
var_03 delaythread(param_02,::send_notify,"complete");
|
|
self waittillmatch(param_01,param_00);
|
|
}
|
|
|
|
//Function Number: 362
|
|
deleteent(param_00)
|
|
{
|
|
param_00 notify("deleted");
|
|
param_00 delete();
|
|
}
|
|
|
|
//Function Number: 363
|
|
first_touch(param_00)
|
|
{
|
|
if(!isdefined(self.touched))
|
|
{
|
|
self.touched = [];
|
|
}
|
|
|
|
if(isdefined(self.touched[param_00.unique_id]))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
self.touched[param_00.unique_id] = 1;
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 364
|
|
getanim(param_00)
|
|
{
|
|
return level.scr_anim[self.animname][param_00];
|
|
}
|
|
|
|
//Function Number: 365
|
|
hasanim(param_00)
|
|
{
|
|
return isdefined(level.scr_anim[self.animname][param_00]);
|
|
}
|
|
|
|
//Function Number: 366
|
|
getanim_from_animname(param_00,param_01)
|
|
{
|
|
return level.scr_anim[param_01][param_00];
|
|
}
|
|
|
|
//Function Number: 367
|
|
getanim_generic(param_00)
|
|
{
|
|
return level.scr_anim["generic"][param_00];
|
|
}
|
|
|
|
//Function Number: 368
|
|
add_hint_string(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(level.trigger_hint_string))
|
|
{
|
|
level.trigger_hint_string = [];
|
|
level.trigger_hint_func = [];
|
|
}
|
|
|
|
level.trigger_hint_string[param_00] = param_01;
|
|
precachestring(param_01);
|
|
if(isdefined(param_02))
|
|
{
|
|
level.trigger_hint_func[param_00] = param_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 369
|
|
show_hint(param_00)
|
|
{
|
|
thread maps\_utility_code::showhintprint_struct(param_00);
|
|
}
|
|
|
|
//Function Number: 370
|
|
hide_hint(param_00)
|
|
{
|
|
param_00.timeout = 1;
|
|
}
|
|
|
|
//Function Number: 371
|
|
fire_radius(param_00,param_01)
|
|
{
|
|
var_02 = spawn("trigger_radius",param_00,0,param_01,48);
|
|
for(;;)
|
|
{
|
|
var_02 waittill("trigger",var_03);
|
|
level.player dodamage(5,param_00);
|
|
}
|
|
}
|
|
|
|
//Function Number: 372
|
|
clearthreatbias(param_00,param_01)
|
|
{
|
|
setthreatbias(param_00,param_01,0);
|
|
setthreatbias(param_01,param_00,0);
|
|
}
|
|
|
|
//Function Number: 373
|
|
scr_println(param_00)
|
|
{
|
|
}
|
|
|
|
//Function Number: 374
|
|
throwgrenadeatplayerasap()
|
|
{
|
|
animscripts/combat_utility::func_238E();
|
|
}
|
|
|
|
//Function Number: 375
|
|
array_combine_keys(param_00,param_01)
|
|
{
|
|
if(!param_00.size)
|
|
{
|
|
return param_01;
|
|
}
|
|
|
|
var_02 = getarraykeys(param_01);
|
|
for(var_03 = 0;var_03 < var_02.size;var_03++)
|
|
{
|
|
param_00[var_02[var_03]] = param_01[var_02[var_03]];
|
|
}
|
|
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 376
|
|
set_ignoresuppression(param_00)
|
|
{
|
|
self.ignoresuppression = param_00;
|
|
}
|
|
|
|
//Function Number: 377
|
|
set_goalradius(param_00)
|
|
{
|
|
self.goalradius = param_00;
|
|
}
|
|
|
|
//Function Number: 378
|
|
try_forever_spawn()
|
|
{
|
|
var_00 = self.export;
|
|
for(;;)
|
|
{
|
|
var_01 = self dospawn();
|
|
if(spawn_failed(var_01))
|
|
{
|
|
wait 1;
|
|
continue;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
}
|
|
|
|
//Function Number: 379
|
|
set_allowdeath(param_00)
|
|
{
|
|
self.allowdeath = param_00;
|
|
}
|
|
|
|
//Function Number: 380
|
|
set_run_anim(param_00,param_01)
|
|
{
|
|
if(isdefined(param_01))
|
|
{
|
|
self.alwaysrunforward = param_01;
|
|
}
|
|
else
|
|
{
|
|
self.alwaysrunforward = 1;
|
|
}
|
|
|
|
disable_turnanims();
|
|
self.run_overrideanim = level.scr_anim[self.animname][param_00];
|
|
self.walk_overrideanim = self.run_overrideanim;
|
|
}
|
|
|
|
//Function Number: 381
|
|
set_dog_walk_anim()
|
|
{
|
|
self.a.movement = "walk";
|
|
self.disablearrivals = 1;
|
|
self.disableexits = 1;
|
|
self.script_nobark = 1;
|
|
}
|
|
|
|
//Function Number: 382
|
|
set_combat_stand_animset(param_00,param_01,param_02,param_03)
|
|
{
|
|
animscripts/animset::func_C83(param_00,param_01,param_02,param_03);
|
|
}
|
|
|
|
//Function Number: 383
|
|
set_move_animset(param_00,param_01,param_02)
|
|
{
|
|
var_03 = level.animsets.move[param_00];
|
|
if(isarray(param_01))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
if(isdefined(var_03))
|
|
{
|
|
}
|
|
|
|
self.custommoveanimset[param_01] = var_7B;
|
|
}
|
|
|
|
//Function Number: 384
|
|
set_generic_idle_anim(param_00)
|
|
{
|
|
var_01 = level.scr_anim["generic"][param_00];
|
|
if(isarray(var_01))
|
|
{
|
|
self.specialidleanim = var_01;
|
|
return;
|
|
}
|
|
|
|
self.specialidleanim[0] = var_01;
|
|
}
|
|
|
|
//Function Number: 385
|
|
set_idle_anim(param_00)
|
|
{
|
|
var_01 = level.scr_anim[self.animname][param_00];
|
|
if(isarray(var_01))
|
|
{
|
|
self.specialidleanim = var_01;
|
|
return;
|
|
}
|
|
|
|
self.specialidleanim[0] = var_01;
|
|
}
|
|
|
|
//Function Number: 386
|
|
clear_generic_idle_anim()
|
|
{
|
|
self.specialidleanim = undefined;
|
|
self notify("stop_specialidle");
|
|
}
|
|
|
|
//Function Number: 387
|
|
set_generic_run_anim(param_00,param_01)
|
|
{
|
|
set_generic_run_anim_array(param_00,undefined,param_01);
|
|
}
|
|
|
|
//Function Number: 388
|
|
clear_generic_run_anim()
|
|
{
|
|
self notify("movemode");
|
|
enable_turnanims();
|
|
self.run_overrideanim = undefined;
|
|
self.walk_overrideanim = undefined;
|
|
}
|
|
|
|
//Function Number: 389
|
|
set_generic_run_anim_array(param_00,param_01,param_02)
|
|
{
|
|
self notify("movemode");
|
|
if(!isdefined(param_02) || param_02)
|
|
{
|
|
self.alwaysrunforward = 1;
|
|
}
|
|
else
|
|
{
|
|
self.alwaysrunforward = undefined;
|
|
}
|
|
|
|
disable_turnanims();
|
|
self.run_overrideanim = level.scr_anim["generic"][param_00];
|
|
self.walk_overrideanim = self.run_overrideanim;
|
|
if(isdefined(param_01))
|
|
{
|
|
self.run_override_weights = level.scr_anim["generic"][param_01];
|
|
self.walk_override_weights = self.run_override_weights;
|
|
return;
|
|
}
|
|
|
|
self.run_override_weights = undefined;
|
|
self.walk_override_weights = undefined;
|
|
}
|
|
|
|
//Function Number: 390
|
|
set_run_anim_array(param_00,param_01,param_02)
|
|
{
|
|
self notify("movemode");
|
|
if(!isdefined(param_02) || param_02)
|
|
{
|
|
self.alwaysrunforward = 1;
|
|
}
|
|
else
|
|
{
|
|
self.alwaysrunforward = undefined;
|
|
}
|
|
|
|
disable_turnanims();
|
|
self.run_overrideanim = level.scr_anim[self.animname][param_00];
|
|
self.walk_overrideanim = self.run_overrideanim;
|
|
if(isdefined(param_01))
|
|
{
|
|
self.run_override_weights = level.scr_anim[self.animname][param_01];
|
|
self.walk_override_weights = self.run_override_weights;
|
|
return;
|
|
}
|
|
|
|
self.run_override_weights = undefined;
|
|
self.walk_override_weights = undefined;
|
|
}
|
|
|
|
//Function Number: 391
|
|
clear_run_anim()
|
|
{
|
|
self notify("clear_run_anim");
|
|
self notify("movemode");
|
|
if(self.type == "dog")
|
|
{
|
|
self.a.movement = "run";
|
|
self.disablearrivals = 0;
|
|
self.disableexits = 0;
|
|
self.script_nobark = undefined;
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(self.casual_killer))
|
|
{
|
|
enable_turnanims();
|
|
}
|
|
|
|
self.alwaysrunforward = undefined;
|
|
self.run_overrideanim = undefined;
|
|
self.walk_overrideanim = undefined;
|
|
self.run_override_weights = undefined;
|
|
self.walk_override_weights = undefined;
|
|
}
|
|
|
|
//Function Number: 392
|
|
debugvar(param_00,param_01)
|
|
{
|
|
setdvarifuninitialized(param_00,param_01);
|
|
return getdvarfloat(param_00);
|
|
}
|
|
|
|
//Function Number: 393
|
|
physicsjolt_proximity(param_00,param_01,param_02)
|
|
{
|
|
self endon("death");
|
|
self endon("stop_physicsjolt");
|
|
if(!isdefined(param_00) || !isdefined(param_01) || !isdefined(param_02))
|
|
{
|
|
param_00 = 400;
|
|
param_01 = 256;
|
|
param_02 = (0,0,0.075);
|
|
}
|
|
|
|
var_03 = param_00 * param_00;
|
|
var_04 = 3;
|
|
var_05 = param_02;
|
|
for(;;)
|
|
{
|
|
wait 0.1;
|
|
param_02 = var_05;
|
|
if(self.code_classname == "script_vehicle")
|
|
{
|
|
var_06 = self vehicle_getspeed();
|
|
if(var_06 < var_04)
|
|
{
|
|
var_07 = var_06 / var_04;
|
|
param_02 = var_05 * var_07;
|
|
}
|
|
}
|
|
|
|
var_08 = distancesquared(self.origin,level.player.origin);
|
|
var_07 = var_03 / var_08;
|
|
if(var_07 > 1)
|
|
{
|
|
var_07 = 1;
|
|
}
|
|
|
|
param_02 = param_02 * var_07;
|
|
var_09 = param_02[0] + param_02[1] + param_02[2];
|
|
if(var_09 > 0.025)
|
|
{
|
|
physicsjitter(self.origin,param_00,param_01,param_02[2],param_02[2] * 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 394
|
|
set_goal_entity(param_00)
|
|
{
|
|
self setgoalentity(param_00);
|
|
}
|
|
|
|
//Function Number: 395
|
|
activate_trigger(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
activate_trigger_process(param_02);
|
|
return;
|
|
}
|
|
|
|
common_scripts\utility::array_thread(getentarray(param_00,param_01),::activate_trigger_process,param_02);
|
|
}
|
|
|
|
//Function Number: 396
|
|
activate_trigger_process(param_00)
|
|
{
|
|
if(isdefined(self.script_color_allies))
|
|
{
|
|
self.activated_color_trigger = 1;
|
|
maps\_colors::activate_color_trigger("allies");
|
|
}
|
|
|
|
if(isdefined(self.script_color_axis))
|
|
{
|
|
self.activated_color_trigger = 1;
|
|
maps\_colors::activate_color_trigger("axis");
|
|
}
|
|
|
|
self notify("trigger",param_00);
|
|
}
|
|
|
|
//Function Number: 397
|
|
self_delete()
|
|
{
|
|
self delete();
|
|
}
|
|
|
|
//Function Number: 398
|
|
remove_nocolor_from_array(param_00)
|
|
{
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < param_00.size;var_02++)
|
|
{
|
|
var_03 = param_00[var_02];
|
|
if(var_03 has_color())
|
|
{
|
|
var_01[var_01.size] = var_03;
|
|
}
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 399
|
|
has_color()
|
|
{
|
|
if(maps\_colors::get_team() == "axis")
|
|
{
|
|
return isdefined(self.script_color_axis) || isdefined(self.script_forcecolor);
|
|
}
|
|
|
|
return isdefined(self.script_color_allies) || isdefined(self.script_forcecolor);
|
|
}
|
|
|
|
//Function Number: 400
|
|
clear_colors()
|
|
{
|
|
clear_team_colors("axis");
|
|
clear_team_colors("allies");
|
|
}
|
|
|
|
//Function Number: 401
|
|
clear_team_colors(param_00)
|
|
{
|
|
level.currentcolorforced[param_00]["r"] = undefined;
|
|
level.currentcolorforced[param_00]["b"] = undefined;
|
|
level.currentcolorforced[param_00]["c"] = undefined;
|
|
level.currentcolorforced[param_00]["y"] = undefined;
|
|
level.currentcolorforced[param_00]["p"] = undefined;
|
|
level.currentcolorforced[param_00]["o"] = undefined;
|
|
level.currentcolorforced[param_00]["g"] = undefined;
|
|
}
|
|
|
|
//Function Number: 402
|
|
get_script_palette()
|
|
{
|
|
var_00 = [];
|
|
return var_7B;
|
|
}
|
|
|
|
//Function Number: 403
|
|
notify_delay(param_00,param_01)
|
|
{
|
|
self endon("death");
|
|
if(param_01 > 0)
|
|
{
|
|
wait param_01;
|
|
}
|
|
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self notify(param_00);
|
|
}
|
|
|
|
//Function Number: 404
|
|
gun_remove()
|
|
{
|
|
if(isai(self))
|
|
{
|
|
animscripts/shared::func_C9B(self.weapon,"none");
|
|
return;
|
|
}
|
|
|
|
self detach(getweaponmodel(self.weapon),"tag_weapon_right");
|
|
}
|
|
|
|
//Function Number: 405
|
|
gun_recall()
|
|
{
|
|
if(isai(self))
|
|
{
|
|
animscripts/shared::func_C9B(self.weapon,"right");
|
|
return;
|
|
}
|
|
|
|
self attach(getweaponmodel(self.weapon),"tag_weapon_right");
|
|
}
|
|
|
|
//Function Number: 406
|
|
place_weapon_on(param_00,param_01)
|
|
{
|
|
if(!animscripts/utility::func_24C8(param_00))
|
|
{
|
|
animscripts/init::func_2098(param_00);
|
|
}
|
|
|
|
animscripts/shared::func_C9B(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 407
|
|
forceuseweapon(param_00,param_01)
|
|
{
|
|
if(!animscripts/init::func_209C(param_00))
|
|
{
|
|
animscripts/init::func_2098(param_00);
|
|
}
|
|
|
|
var_02 = self.weapon != "none";
|
|
var_03 = animscripts/utility::func_C95();
|
|
var_04 = param_01 == "sidearm";
|
|
var_05 = param_01 == "secondary";
|
|
if(var_02 && var_03 != var_04)
|
|
{
|
|
if(var_03)
|
|
{
|
|
var_06 = "none";
|
|
}
|
|
else if(var_06)
|
|
{
|
|
var_06 = "back";
|
|
}
|
|
else
|
|
{
|
|
var_06 = "chest";
|
|
}
|
|
|
|
animscripts/shared::func_C9B(self.weapon,var_06);
|
|
self.lastweapon = self.weapon;
|
|
}
|
|
else
|
|
{
|
|
self.lastweapon = param_00;
|
|
}
|
|
|
|
animscripts/shared::func_C9B(param_00,"right");
|
|
if(var_04)
|
|
{
|
|
self.sidearm = param_00;
|
|
}
|
|
else if(var_05)
|
|
{
|
|
self.secondaryweapon = param_00;
|
|
}
|
|
else
|
|
{
|
|
self.primaryweapon = param_00;
|
|
}
|
|
|
|
self.weapon = param_00;
|
|
self.bulletsinclip = weaponclipsize(self.weapon);
|
|
self notify("weapon_switch_done");
|
|
}
|
|
|
|
//Function Number: 408
|
|
lerp_player_view_to_tag(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
|
|
{
|
|
maps\_utility_code::lerp_player_view_to_tag_internal(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,0);
|
|
}
|
|
|
|
//Function Number: 409
|
|
lerp_player_view_to_tag_and_hit_geo(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
|
|
{
|
|
maps\_utility_code::lerp_player_view_to_tag_internal(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,1);
|
|
}
|
|
|
|
//Function Number: 410
|
|
lerp_player_view_to_position(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09)
|
|
{
|
|
param_09 = get_player_from_self();
|
|
var_0A = spawn("script_origin",(0,0,0));
|
|
var_0A.origin = param_09.origin;
|
|
var_0A.angles = param_09 getplayerangles();
|
|
if(isdefined(param_08) && param_08)
|
|
{
|
|
param_09 playerlinkto(var_0A,"",param_03,param_04,param_05,param_06,param_07,param_08);
|
|
}
|
|
else if(isdefined(param_04))
|
|
{
|
|
param_09 playerlinkto(var_0A,"",param_03,param_04,param_05,param_06,param_07);
|
|
}
|
|
else if(isdefined(param_03))
|
|
{
|
|
param_09 playerlinkto(var_0A,"",param_03);
|
|
}
|
|
else
|
|
{
|
|
param_09 playerlinkto(var_0A);
|
|
}
|
|
|
|
var_0A moveto(param_00,param_02,param_02 * 0.25);
|
|
var_0A rotateto(param_01,param_02,param_02 * 0.25);
|
|
wait param_02;
|
|
var_0A delete();
|
|
}
|
|
|
|
//Function Number: 411
|
|
lerp_player_view_to_tag_oldstyle(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
|
|
{
|
|
maps\_utility_code::lerp_player_view_to_tag_oldstyle_internal(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,0);
|
|
}
|
|
|
|
//Function Number: 412
|
|
lerp_player_view_to_position_oldstyle(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
|
|
{
|
|
var_09 = get_player_from_self();
|
|
var_0A = spawn("script_origin",(0,0,0));
|
|
var_0A.origin = var_09 get_player_feet_from_view();
|
|
var_0A.angles = var_09 getplayerangles();
|
|
if(isdefined(param_08))
|
|
{
|
|
var_09 playerlinktodelta(var_0A,"",param_03,param_04,param_05,param_06,param_07,param_08);
|
|
}
|
|
else if(isdefined(param_04))
|
|
{
|
|
var_09 playerlinktodelta(var_0A,"",param_03,param_04,param_05,param_06,param_07);
|
|
}
|
|
else if(isdefined(param_03))
|
|
{
|
|
var_09 playerlinktodelta(var_0A,"",param_03);
|
|
}
|
|
else
|
|
{
|
|
var_09 playerlinktodelta(var_0A);
|
|
}
|
|
|
|
var_0A moveto(param_00,param_02,param_02 * 0.25);
|
|
var_0A rotateto(param_01,param_02,param_02 * 0.25);
|
|
wait param_02;
|
|
var_0A delete();
|
|
}
|
|
|
|
//Function Number: 413
|
|
player_moves(param_00)
|
|
{
|
|
var_01 = level.player.origin;
|
|
for(;;)
|
|
{
|
|
if(distance(var_01,level.player.origin) > param_00)
|
|
{
|
|
break;
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 414
|
|
waittill_either_function(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = spawnstruct();
|
|
thread maps\_utility_code::waittill_either_function_internal(var_04,param_00,param_01);
|
|
thread maps\_utility_code::waittill_either_function_internal(var_04,param_02,param_03);
|
|
var_04 waittill("done");
|
|
}
|
|
|
|
//Function Number: 415
|
|
waittill_msg(param_00)
|
|
{
|
|
self waittill(param_00);
|
|
}
|
|
|
|
//Function Number: 416
|
|
display_hint(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = get_player_from_self();
|
|
if(isdefined(level.trigger_hint_func[param_00]))
|
|
{
|
|
if(var_04 [[ level.trigger_hint_func[param_00] ]]())
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_04 thread maps\_utility_code::hintprint(level.trigger_hint_string[param_00],level.trigger_hint_func[param_00],param_01,param_02,param_03,30);
|
|
return;
|
|
}
|
|
|
|
var_04 thread maps\_utility_code::hintprint(level.trigger_hint_string[param_00],undefined,undefined,undefined,undefined,30);
|
|
}
|
|
|
|
//Function Number: 417
|
|
display_hint_timeout(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
var_05 = get_player_from_self();
|
|
if(var_05 [[ level.trigger_hint_func[param_00] ]]())
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_05 thread maps\_utility_code::hintprint(level.trigger_hint_string[param_00],level.trigger_hint_func[param_00],param_02,param_03,param_04,param_01);
|
|
}
|
|
|
|
//Function Number: 418
|
|
getgenericanim(param_00)
|
|
{
|
|
return level.scr_anim["generic"][param_00];
|
|
}
|
|
|
|
//Function Number: 419
|
|
enable_careful()
|
|
{
|
|
self.script_careful = 1;
|
|
}
|
|
|
|
//Function Number: 420
|
|
disable_careful()
|
|
{
|
|
self.script_careful = 0;
|
|
self notify("stop_being_careful");
|
|
}
|
|
|
|
//Function Number: 421
|
|
enable_sprint()
|
|
{
|
|
self.sprint = 1;
|
|
}
|
|
|
|
//Function Number: 422
|
|
disable_sprint()
|
|
{
|
|
self.sprint = undefined;
|
|
}
|
|
|
|
//Function Number: 423
|
|
disable_bulletwhizbyreaction()
|
|
{
|
|
self.disablebulletwhizbyreaction = 1;
|
|
}
|
|
|
|
//Function Number: 424
|
|
enable_bulletwhizbyreaction()
|
|
{
|
|
self.disablebulletwhizbyreaction = undefined;
|
|
}
|
|
|
|
//Function Number: 425
|
|
clear_dvar(param_00)
|
|
{
|
|
setdvar(param_00,"");
|
|
}
|
|
|
|
//Function Number: 426
|
|
mission(param_00)
|
|
{
|
|
return level.script == param_00;
|
|
}
|
|
|
|
//Function Number: 427
|
|
set_fixednode_true()
|
|
{
|
|
self.fixednode = 1;
|
|
}
|
|
|
|
//Function Number: 428
|
|
set_fixednode_false()
|
|
{
|
|
self.fixednode = 0;
|
|
}
|
|
|
|
//Function Number: 429
|
|
spawn_ai(param_00,param_01)
|
|
{
|
|
if(isdefined(self.script_delay_spawn))
|
|
{
|
|
self endon("death");
|
|
wait self.script_delay_spawn;
|
|
}
|
|
|
|
var_02 = undefined;
|
|
var_03 = isdefined(self.script_stealth) && common_scripts\utility::flag("_stealth_enabled") && !common_scripts\utility::flag("_stealth_spotted");
|
|
if(isdefined(self.script_forcespawn) || isdefined(param_00))
|
|
{
|
|
if(!isdefined(self.script_drone))
|
|
{
|
|
var_02 = self stalingradspawn(var_03);
|
|
}
|
|
else
|
|
{
|
|
var_02 = dronespawn(self);
|
|
}
|
|
}
|
|
else if(!isdefined(self.script_drone))
|
|
{
|
|
var_02 = self dospawn(var_03);
|
|
}
|
|
else
|
|
{
|
|
var_02 = dronespawn(self);
|
|
}
|
|
|
|
if(isdefined(param_01) && param_01 && isalive(var_02))
|
|
{
|
|
var_02 magic_bullet_shield();
|
|
}
|
|
|
|
if(!isdefined(self.script_drone))
|
|
{
|
|
spawn_failed(var_02);
|
|
}
|
|
|
|
if(isdefined(self.script_spawn_once))
|
|
{
|
|
self delete();
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 430
|
|
function_stack(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
var_06 = spawnstruct();
|
|
var_06 thread maps\_utility_code::function_stack_proc(self,param_00,param_01,param_02,param_03,param_04,param_05);
|
|
return maps\_utility_code::function_stack_wait_finish(var_06);
|
|
}
|
|
|
|
//Function Number: 431
|
|
function_stack_timeout(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
|
{
|
|
var_07 = spawnstruct();
|
|
var_07 thread maps\_utility_code::function_stack_proc(self,param_01,param_02,param_03,param_04,param_05,param_06);
|
|
if(isdefined(var_07.function_stack_func_begun) || var_07 common_scripts\utility::waittill_any_timeout(param_00,"function_stack_func_begun") != "timeout")
|
|
{
|
|
return maps\_utility_code::function_stack_wait_finish(var_07);
|
|
}
|
|
|
|
var_07 notify("death");
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 432
|
|
function_stack_clear()
|
|
{
|
|
var_00 = [];
|
|
if(isdefined(self.function_stack[0]) && isdefined(self.function_stack[0].function_stack_func_begun))
|
|
{
|
|
}
|
|
|
|
self.function_stack = undefined;
|
|
self notify("clear_function_stack",var_7B[0],self.function_stack[0]);
|
|
waittillframeend;
|
|
if(!var_7B.size)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!var_7B[0].function_stack_func_begun)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.function_stack = var_7B;
|
|
}
|
|
|
|
//Function Number: 433
|
|
geo_off()
|
|
{
|
|
if(isdefined(self.geo_off))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.realorigin = self getorigin();
|
|
self moveto(self.realorigin + (0,0,-10000),0.2);
|
|
self.geo_off = 1;
|
|
}
|
|
|
|
//Function Number: 434
|
|
geo_on()
|
|
{
|
|
if(!isdefined(self.geo_off))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self moveto(self.realorigin,0.2);
|
|
self waittill("movedone");
|
|
self.geo_off = undefined;
|
|
}
|
|
|
|
//Function Number: 435
|
|
disable_exits()
|
|
{
|
|
self.disableexits = 1;
|
|
}
|
|
|
|
//Function Number: 436
|
|
enable_exits()
|
|
{
|
|
self.disableexits = undefined;
|
|
}
|
|
|
|
//Function Number: 437
|
|
disable_turnanims()
|
|
{
|
|
self.noturnanims = 1;
|
|
}
|
|
|
|
//Function Number: 438
|
|
enable_turnanims()
|
|
{
|
|
self.noturnanims = undefined;
|
|
}
|
|
|
|
//Function Number: 439
|
|
disable_arrivals()
|
|
{
|
|
self.disablearrivals = 1;
|
|
}
|
|
|
|
//Function Number: 440
|
|
enable_arrivals()
|
|
{
|
|
self endon("death");
|
|
waittillframeend;
|
|
self.disablearrivals = undefined;
|
|
}
|
|
|
|
//Function Number: 441
|
|
set_blur(param_00,param_01)
|
|
{
|
|
setblur(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 442
|
|
set_goal_radius(param_00)
|
|
{
|
|
self.goalradius = param_00;
|
|
}
|
|
|
|
//Function Number: 443
|
|
set_goal_node(param_00)
|
|
{
|
|
self.last_set_goalnode = param_00;
|
|
self.last_set_goalpos = undefined;
|
|
self.last_set_goalent = undefined;
|
|
self setgoalnode(param_00);
|
|
}
|
|
|
|
//Function Number: 444
|
|
set_goal_node_targetname(param_00)
|
|
{
|
|
var_01 = getnode(param_00,"targetname");
|
|
set_goal_node(var_01);
|
|
}
|
|
|
|
//Function Number: 445
|
|
set_goal_pos(param_00)
|
|
{
|
|
self.last_set_goalnode = undefined;
|
|
self.last_set_goalpos = param_00;
|
|
self.last_set_goalent = undefined;
|
|
self setgoalpos(param_00);
|
|
}
|
|
|
|
//Function Number: 446
|
|
set_goal_ent(param_00)
|
|
{
|
|
set_goal_pos(param_00.origin);
|
|
self.last_set_goalent = param_00;
|
|
}
|
|
|
|
//Function Number: 447
|
|
objective_complete(param_00)
|
|
{
|
|
maps\_utility_code::objective_recon(param_00);
|
|
objective_state(param_00,"done");
|
|
level notify("objective_complete" + param_00);
|
|
}
|
|
|
|
//Function Number: 448
|
|
handsignal(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = 1;
|
|
if(isdefined(param_01))
|
|
{
|
|
var_04 = !param_01;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
level endon(param_02);
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
level waittill(param_03);
|
|
}
|
|
|
|
var_05 = "signal_" + param_00;
|
|
if(self.a.pose == "crouch")
|
|
{
|
|
var_05 = var_05 + "_crouch";
|
|
}
|
|
else if(self.script == "cover_right")
|
|
{
|
|
var_05 = var_05 + "_coverR";
|
|
}
|
|
else if(animscripts/utility::func_C98())
|
|
{
|
|
var_05 = var_05 + "_cqb";
|
|
}
|
|
|
|
if(var_04)
|
|
{
|
|
self setanimrestart(getgenericanim(var_05),1,0,1.1);
|
|
return;
|
|
}
|
|
|
|
maps\_anim::anim_generic(self,var_05);
|
|
}
|
|
|
|
//Function Number: 449
|
|
get_guy_with_script_noteworthy_from_spawner(param_00)
|
|
{
|
|
var_01 = getentarray(param_00,"script_noteworthy");
|
|
var_02 = array_spawn(var_01);
|
|
return var_02[0];
|
|
}
|
|
|
|
//Function Number: 450
|
|
get_guy_with_targetname_from_spawner(param_00)
|
|
{
|
|
var_01 = getentarray(param_00,"targetname");
|
|
var_02 = array_spawn(var_01);
|
|
return var_02[0];
|
|
}
|
|
|
|
//Function Number: 451
|
|
get_guys_with_targetname_from_spawner(param_00)
|
|
{
|
|
var_01 = getentarray(param_00,"targetname");
|
|
return array_spawn(var_01);
|
|
}
|
|
|
|
//Function Number: 452
|
|
array_spawn(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 0;
|
|
}
|
|
|
|
var_03 = [];
|
|
foreach(var_05 in param_00)
|
|
{
|
|
var_05.count = 1;
|
|
if(getsubstr(var_05.classname,7,10) == "veh")
|
|
{
|
|
var_06 = var_05 spawn_vehicle();
|
|
if(isdefined(var_06.target) && !isdefined(var_06.script_moveoverride))
|
|
{
|
|
var_06 thread maps\_vehicle::gopath();
|
|
}
|
|
|
|
var_03[var_03.size] = var_06;
|
|
continue;
|
|
}
|
|
|
|
var_06 = var_05 spawn_ai(param_01);
|
|
if(!param_02)
|
|
{
|
|
}
|
|
|
|
var_03[var_03.size] = var_06;
|
|
}
|
|
|
|
if(!param_02)
|
|
{
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 453
|
|
array_spawn_targetname(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = getentarray(param_00,"targetname");
|
|
if(isdefined(level.spawn_pool_enabled))
|
|
{
|
|
var_05 = common_scripts\utility::getstructarray(param_00,"targetname");
|
|
if(isdefined(param_03) && param_03)
|
|
{
|
|
deletestructarray_ref(var_05);
|
|
}
|
|
|
|
var_06 = maps\_spawner::get_pool_spawners_from_structarray(var_05);
|
|
var_04 = common_scripts\utility::array_combine(var_04,var_06);
|
|
}
|
|
|
|
return array_spawn(var_04,param_01,param_02);
|
|
}
|
|
|
|
//Function Number: 454
|
|
array_spawn_noteworthy(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = getentarray(param_00,"script_noteworthy");
|
|
if(isdefined(level.spawn_pool_enabled))
|
|
{
|
|
var_05 = common_scripts\utility::getstructarray(param_00,"script_noteworthy");
|
|
if(isdefined(param_03) && param_03)
|
|
{
|
|
deletestructarray_ref(var_05);
|
|
}
|
|
|
|
var_06 = maps\_spawner::get_pool_spawners_from_structarray(var_05);
|
|
var_04 = common_scripts\utility::array_combine(var_04,var_06);
|
|
}
|
|
|
|
return array_spawn(var_04,param_01,param_02);
|
|
}
|
|
|
|
//Function Number: 455
|
|
spawn_script_noteworthy(param_00,param_01)
|
|
{
|
|
var_02 = getent(param_00,"script_noteworthy");
|
|
var_03 = var_02 spawn_ai(param_01);
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 456
|
|
spawn_targetname(param_00,param_01)
|
|
{
|
|
var_02 = getent(param_00,"targetname");
|
|
var_03 = var_02 spawn_ai(param_01);
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 457
|
|
add_dialogue_line(param_00,param_01,param_02)
|
|
{
|
|
if(getdvarint("loc_warnings",0))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(level.dialogue_huds))
|
|
{
|
|
level.dialogue_huds = [];
|
|
}
|
|
|
|
var_03 = 0;
|
|
for(;;)
|
|
{
|
|
if(!isdefined(level.dialogue_huds[var_03]))
|
|
{
|
|
break;
|
|
}
|
|
|
|
var_03++;
|
|
}
|
|
|
|
var_04 = "^3";
|
|
if(isdefined(param_02))
|
|
{
|
|
switch(param_02)
|
|
{
|
|
case "red":
|
|
case "r":
|
|
var_04 = "^1";
|
|
break;
|
|
|
|
case "green":
|
|
case "g":
|
|
var_04 = "^2";
|
|
break;
|
|
|
|
case "yellow":
|
|
case "y":
|
|
var_04 = "^3";
|
|
break;
|
|
|
|
case "blue":
|
|
case "b":
|
|
var_04 = "^4";
|
|
break;
|
|
|
|
case "cyan":
|
|
case "c":
|
|
var_04 = "^5";
|
|
break;
|
|
|
|
case "purple":
|
|
case "p":
|
|
var_04 = "^6";
|
|
break;
|
|
|
|
case "white":
|
|
case "w":
|
|
var_04 = "^7";
|
|
break;
|
|
|
|
case "black":
|
|
case "bl":
|
|
var_04 = "^8";
|
|
break;
|
|
}
|
|
}
|
|
|
|
level.dialogue_huds[var_03] = 1;
|
|
var_05 = maps\_hud_util::createfontstring("default",1.5);
|
|
var_05.location = 0;
|
|
var_05.alignx = "left";
|
|
var_05.aligny = "top";
|
|
var_05.foreground = 1;
|
|
var_05.sort = 20;
|
|
var_05.alpha = 0;
|
|
var_05 fadeovertime(0.5);
|
|
var_05.alpha = 1;
|
|
var_05.x = 40;
|
|
var_05.y = 260 + var_03 * 18;
|
|
var_05.label = " " + var_04 + "< " + param_00 + " > ^7" + param_01;
|
|
var_05.color = (1,1,1);
|
|
wait 2;
|
|
var_06 = 40;
|
|
var_05 fadeovertime(6);
|
|
var_05.alpha = 0;
|
|
for(var_07 = 0;var_07 < var_06;var_07++)
|
|
{
|
|
var_05.color = (1,1,0 / var_06 - var_07);
|
|
wait 0.05;
|
|
}
|
|
|
|
wait 4;
|
|
var_05 destroy();
|
|
level.dialogue_huds[var_03] = undefined;
|
|
}
|
|
|
|
//Function Number: 458
|
|
destructible_disable_explosion()
|
|
{
|
|
common_scripts\_destructible::disable_explosion();
|
|
}
|
|
|
|
//Function Number: 459
|
|
destructible_force_explosion()
|
|
{
|
|
common_scripts\_destructible::force_explosion();
|
|
}
|
|
|
|
//Function Number: 460
|
|
set_grenadeammo(param_00)
|
|
{
|
|
self.grenadeammo = param_00;
|
|
}
|
|
|
|
//Function Number: 461
|
|
get_player_feet_from_view()
|
|
{
|
|
var_00 = self.origin;
|
|
var_01 = anglestoup(self getplayerangles());
|
|
var_02 = self getplayerviewheight();
|
|
var_03 = var_00 + (0,0,var_02);
|
|
var_04 = var_00 + var_01 * var_02;
|
|
var_05 = var_03 - var_04;
|
|
var_06 = var_00 + var_05;
|
|
return var_06;
|
|
}
|
|
|
|
//Function Number: 462
|
|
set_baseaccuracy(param_00)
|
|
{
|
|
self.baseaccuracy = param_00;
|
|
}
|
|
|
|
//Function Number: 463
|
|
set_console_status()
|
|
{
|
|
if(!isdefined(level.console))
|
|
{
|
|
level.console = getdvar("consoleGame") == "true";
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
if(!isdefined(level.xenon))
|
|
{
|
|
level.xenon = getdvar("xenonGame") == "true";
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
if(!isdefined(level.ps3))
|
|
{
|
|
level.ps3 = getdvar("ps3Game") == "true";
|
|
}
|
|
}
|
|
|
|
//Function Number: 464
|
|
autosave_now(param_00)
|
|
{
|
|
return maps\_autosave::_autosave_game_now(param_00);
|
|
}
|
|
|
|
//Function Number: 465
|
|
autosave_now_silent()
|
|
{
|
|
return maps\_autosave::_autosave_game_now(1);
|
|
}
|
|
|
|
//Function Number: 466
|
|
set_generic_deathanim(param_00)
|
|
{
|
|
self.deathanim = getgenericanim(param_00);
|
|
}
|
|
|
|
//Function Number: 467
|
|
set_deathanim(param_00)
|
|
{
|
|
self.deathanim = getanim(param_00);
|
|
}
|
|
|
|
//Function Number: 468
|
|
clear_deathanim()
|
|
{
|
|
self.deathanim = undefined;
|
|
}
|
|
|
|
//Function Number: 469
|
|
hunted_style_door_open(param_00)
|
|
{
|
|
wait 1.75;
|
|
if(isdefined(param_00))
|
|
{
|
|
self playsound(param_00);
|
|
}
|
|
else
|
|
{
|
|
self playsound("door_wood_slow_open");
|
|
}
|
|
|
|
self rotateto(self.angles + (0,70,0),2,0.5,0);
|
|
self connectpaths();
|
|
self waittill("rotatedone");
|
|
self rotateto(self.angles + (0,40,0),2,0,2);
|
|
}
|
|
|
|
//Function Number: 470
|
|
palm_style_door_open(param_00)
|
|
{
|
|
wait 1.35;
|
|
if(isdefined(param_00))
|
|
{
|
|
self playsound(param_00);
|
|
}
|
|
else
|
|
{
|
|
self playsound("door_wood_slow_open");
|
|
}
|
|
|
|
self rotateto(self.angles + (0,70,0),2,0.5,0);
|
|
self connectpaths();
|
|
self waittill("rotatedone");
|
|
self rotateto(self.angles + (0,40,0),2,0,2);
|
|
}
|
|
|
|
//Function Number: 471
|
|
lerp_fov_overtime(param_00,param_01)
|
|
{
|
|
foreach(var_03 in level.players)
|
|
{
|
|
var_03 lerpfov(param_01,param_00);
|
|
}
|
|
|
|
wait param_00;
|
|
}
|
|
|
|
//Function Number: 472
|
|
lerp_fovscale_overtime(param_00,param_01)
|
|
{
|
|
var_02 = getdvarfloat("cg_fovscale");
|
|
var_03 = int(param_00 / 0.05);
|
|
var_04 = param_01 - var_02 / var_03;
|
|
var_05 = var_02;
|
|
for(var_06 = 0;var_06 < var_03;var_06++)
|
|
{
|
|
var_05 = var_05 + var_04;
|
|
setsaveddvar("cg_fovscale",var_05);
|
|
wait 0.05;
|
|
}
|
|
|
|
setsaveddvar("cg_fovscale",param_01);
|
|
}
|
|
|
|
//Function Number: 473
|
|
putgunaway()
|
|
{
|
|
animscripts/shared::func_C9B(self.weapon,"none");
|
|
self.weapon = "none";
|
|
}
|
|
|
|
//Function Number: 474
|
|
apply_fog()
|
|
{
|
|
maps\_load::set_fog_progress(0);
|
|
}
|
|
|
|
//Function Number: 475
|
|
apply_end_fog()
|
|
{
|
|
maps\_load::set_fog_progress(1);
|
|
}
|
|
|
|
//Function Number: 476
|
|
anim_stopanimscripted()
|
|
{
|
|
self stopanimscripted();
|
|
self notify("stop_loop");
|
|
self notify("single anim","end");
|
|
self notify("looping anim","end");
|
|
}
|
|
|
|
//Function Number: 477
|
|
disable_pain()
|
|
{
|
|
self.a.disablepain = 1;
|
|
self.allowpain = 0;
|
|
}
|
|
|
|
//Function Number: 478
|
|
enable_pain()
|
|
{
|
|
self.a.disablepain = 0;
|
|
self.allowpain = 1;
|
|
}
|
|
|
|
//Function Number: 479
|
|
_delete()
|
|
{
|
|
self delete();
|
|
}
|
|
|
|
//Function Number: 480
|
|
_kill()
|
|
{
|
|
self kill();
|
|
}
|
|
|
|
//Function Number: 481
|
|
kill_wrapper()
|
|
{
|
|
if(isplayer(self))
|
|
{
|
|
if(common_scripts\utility::flag_exist("special_op_terminated") && common_scripts\utility::flag("special_op_terminated"))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(is_player_down(self))
|
|
{
|
|
self disableinvulnerability();
|
|
}
|
|
}
|
|
|
|
self enabledeathshield(0);
|
|
self kill();
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 482
|
|
_setentitytarget(param_00)
|
|
{
|
|
self setentitytarget(param_00);
|
|
}
|
|
|
|
//Function Number: 483
|
|
_clearentitytarget()
|
|
{
|
|
self clearentitytarget();
|
|
}
|
|
|
|
//Function Number: 484
|
|
_unlink()
|
|
{
|
|
self unlink();
|
|
}
|
|
|
|
//Function Number: 485
|
|
disable_oneshotfx_with_noteworthy(param_00)
|
|
{
|
|
var_01 = getarraykeys(level._global_fx_ents[param_00]);
|
|
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
|
{
|
|
level._global_fx_ents[param_00][var_01[var_02]].looper delete();
|
|
level._global_fx_ents[param_00][var_01[var_02]] = undefined;
|
|
}
|
|
}
|
|
|
|
//Function Number: 486
|
|
_setlightintensity(param_00)
|
|
{
|
|
self setlightintensity(param_00);
|
|
}
|
|
|
|
//Function Number: 487
|
|
_linkto(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(isdefined(param_03))
|
|
{
|
|
self linkto(param_00,param_01,param_02,param_03);
|
|
return;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
self linkto(param_00,param_01,param_02);
|
|
return;
|
|
}
|
|
|
|
if(isdefined(param_01))
|
|
{
|
|
self linkto(param_00,param_01);
|
|
return;
|
|
}
|
|
|
|
self linkto(param_00);
|
|
}
|
|
|
|
//Function Number: 488
|
|
array_wait(param_00,param_01,param_02)
|
|
{
|
|
var_03 = getarraykeys(param_00);
|
|
var_04 = [];
|
|
for(var_05 = 0;var_05 < var_03.size;var_05++)
|
|
{
|
|
var_06 = var_03[var_05];
|
|
}
|
|
|
|
for(var_05 = 0;var_05 < var_03.size;var_05++)
|
|
{
|
|
var_06 = var_03[var_05];
|
|
var_04[var_06] = spawnstruct();
|
|
var_04[var_06]._array_wait = 1;
|
|
var_04[var_06] thread maps\_utility_code::array_waitlogic1(param_00[var_06],param_01,param_02);
|
|
}
|
|
|
|
for(var_05 = 0;var_05 < var_03.size;var_05++)
|
|
{
|
|
var_06 = var_03[var_05];
|
|
if(isdefined(param_00[var_06]) && var_04[var_06]._array_wait)
|
|
{
|
|
var_04[var_06] waittill("_array_wait");
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 489
|
|
die()
|
|
{
|
|
self kill((0,0,0));
|
|
}
|
|
|
|
//Function Number: 490
|
|
getmodel(param_00)
|
|
{
|
|
return level.scr_model[param_00];
|
|
}
|
|
|
|
//Function Number: 491
|
|
isads()
|
|
{
|
|
return self playerads() > 0.5;
|
|
}
|
|
|
|
//Function Number: 492
|
|
enable_auto_adjust_threatbias()
|
|
{
|
|
level.auto_adjust_threatbias = 1;
|
|
if(level.gameskill >= 2)
|
|
{
|
|
level.player.threatbias = int(maps\_gameskill::get_locked_difficulty_val_player("threatbias",1));
|
|
return;
|
|
}
|
|
|
|
level.auto_adjust_difficulty_frac = getdvarint("autodifficulty_frac");
|
|
var_00 = level.auto_adjust_difficulty_frac * 0.01;
|
|
level.player.threatbias = int(maps\_gameskill::get_blended_difficulty("threatbias",var_00));
|
|
}
|
|
|
|
//Function Number: 493
|
|
disable_auto_adjust_threatbias()
|
|
{
|
|
level.auto_adjust_threatbias = 0;
|
|
}
|
|
|
|
//Function Number: 494
|
|
disable_replace_on_death()
|
|
{
|
|
self.replace_on_death = undefined;
|
|
self notify("_disable_reinforcement");
|
|
}
|
|
|
|
//Function Number: 495
|
|
waittill_player_lookat(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
if(!isdefined(param_05))
|
|
{
|
|
param_05 = level.player;
|
|
}
|
|
|
|
var_06 = spawnstruct();
|
|
if(isdefined(param_03))
|
|
{
|
|
var_06 thread notify_delay("timeout",param_03);
|
|
}
|
|
|
|
var_06 endon("timeout");
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = 0.92;
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
var_07 = int(param_01 * 20);
|
|
var_08 = var_07;
|
|
self endon("death");
|
|
var_09 = isai(self);
|
|
var_0A = undefined;
|
|
for(;;)
|
|
{
|
|
if(var_09)
|
|
{
|
|
var_0A = self geteye();
|
|
}
|
|
else
|
|
{
|
|
var_0A = self.origin;
|
|
}
|
|
|
|
if(param_05 player_looking_at(var_0A,param_00,param_02,param_04))
|
|
{
|
|
var_08--;
|
|
if(var_08 <= 0)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var_08 = var_07;
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 496
|
|
waittill_player_lookat_for_time(param_00,param_01,param_02,param_03)
|
|
{
|
|
waittill_player_lookat(param_01,param_00,param_02,undefined,param_03);
|
|
}
|
|
|
|
//Function Number: 497
|
|
player_looking_at(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0.8;
|
|
}
|
|
|
|
var_04 = get_player_from_self();
|
|
var_05 = var_04 geteye();
|
|
var_06 = vectortoangles(param_00 - var_05);
|
|
var_07 = anglestoforward(var_06);
|
|
var_08 = var_04 getplayerangles();
|
|
var_09 = anglestoforward(var_08);
|
|
var_0A = vectordot(var_07,var_09);
|
|
if(var_0A < param_01)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
var_0B = bullettrace(param_00,var_05,0,param_03);
|
|
return var_0B["fraction"] == 1;
|
|
}
|
|
|
|
//Function Number: 498
|
|
players_looking_at(param_00,param_01,param_02,param_03)
|
|
{
|
|
for(var_04 = 0;var_04 < level.players.size;var_04++)
|
|
{
|
|
if(!level.players[var_04] player_looking_at(param_00,param_01,param_02,param_03))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 499
|
|
either_player_looking_at(param_00,param_01,param_02,param_03)
|
|
{
|
|
for(var_04 = 0;var_04 < level.players.size;var_04++)
|
|
{
|
|
if(level.players[var_04] player_looking_at(param_00,param_01,param_02,param_03))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 500
|
|
player_can_see_ai(param_00,param_01)
|
|
{
|
|
var_02 = gettime();
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
if(isdefined(param_00.playerseesmetime) && param_00.playerseesmetime + param_01 >= var_02)
|
|
{
|
|
return param_00.playerseesme;
|
|
}
|
|
|
|
param_00.playerseesmetime = var_02;
|
|
if(!within_fov(level.player.origin,level.player.angles,param_00.origin,0.766))
|
|
{
|
|
param_00.playerseesme = 0;
|
|
return 0;
|
|
}
|
|
|
|
var_03 = level.player geteye();
|
|
var_04 = param_00.origin;
|
|
if(sighttracepassed(var_03,var_04,1,level.player,param_00))
|
|
{
|
|
param_00.playerseesme = 1;
|
|
return 1;
|
|
}
|
|
|
|
var_05 = param_00 geteye();
|
|
if(sighttracepassed(var_03,var_05,1,level.player,param_00))
|
|
{
|
|
param_00.playerseesme = 1;
|
|
return 1;
|
|
}
|
|
|
|
var_06 = var_05 + var_04 * 0.5;
|
|
if(sighttracepassed(var_03,var_06,1,level.player,param_00))
|
|
{
|
|
param_00.playerseesme = 1;
|
|
return 1;
|
|
}
|
|
|
|
param_00.playerseesme = 0;
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 501
|
|
players_within_distance(param_00,param_01)
|
|
{
|
|
var_02 = param_00 * param_00;
|
|
for(var_03 = 0;var_03 < level.players.size;var_03++)
|
|
{
|
|
if(distancesquared(param_01,level.players[var_03].origin) < var_02)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 502
|
|
ai_delete_when_out_of_sight(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = 0.75;
|
|
if(issplitscreen())
|
|
{
|
|
var_02 = 0.65;
|
|
}
|
|
|
|
while(param_00.size > 0)
|
|
{
|
|
wait 1;
|
|
for(var_03 = 0;var_03 < param_00.size;var_03++)
|
|
{
|
|
if(!isdefined(param_00[var_03]) || !isalive(param_00[var_03]))
|
|
{
|
|
param_00 = common_scripts\utility::array_remove(param_00,param_00[var_03]);
|
|
continue;
|
|
}
|
|
|
|
if(players_within_distance(param_01,param_00[var_03].origin))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(either_player_looking_at(param_00[var_03].origin + (0,0,48),var_02,1))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(param_00[var_03].magic_bullet_shield))
|
|
{
|
|
param_00[var_03] stop_magic_bullet_shield();
|
|
}
|
|
|
|
param_00[var_03] delete();
|
|
param_00 = common_scripts\utility::array_remove(param_00,param_00[var_03]);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 503
|
|
add_wait(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = spawnstruct();
|
|
var_04.caller = self;
|
|
var_04.func = param_00;
|
|
var_04.parms = [];
|
|
if(isdefined(param_01))
|
|
{
|
|
var_04.parms[var_04.parms.size] = param_01;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
var_04.parms[var_04.parms.size] = param_02;
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
var_04.parms[var_04.parms.size] = param_03;
|
|
}
|
|
|
|
level.wait_any_func_array[level.wait_any_func_array.size] = var_04;
|
|
}
|
|
|
|
//Function Number: 504
|
|
add_abort(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = spawnstruct();
|
|
var_04.caller = self;
|
|
var_04.func = param_00;
|
|
var_04.parms = [];
|
|
if(isdefined(param_01))
|
|
{
|
|
var_04.parms[var_04.parms.size] = param_01;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
var_04.parms[var_04.parms.size] = param_02;
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
var_04.parms[var_04.parms.size] = param_03;
|
|
}
|
|
|
|
level.abort_wait_any_func_array[level.abort_wait_any_func_array.size] = var_04;
|
|
}
|
|
|
|
//Function Number: 505
|
|
add_func(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
var_06 = spawnstruct();
|
|
var_06.caller = self;
|
|
var_06.func = param_00;
|
|
var_06.parms = [];
|
|
if(isdefined(param_01))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_01;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_02;
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_03;
|
|
}
|
|
|
|
if(isdefined(param_04))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_04;
|
|
}
|
|
|
|
if(isdefined(param_05))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_05;
|
|
}
|
|
|
|
level.run_func_after_wait_array[level.run_func_after_wait_array.size] = var_06;
|
|
}
|
|
|
|
//Function Number: 506
|
|
add_call(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
var_06 = spawnstruct();
|
|
var_06.caller = self;
|
|
var_06.func = param_00;
|
|
var_06.parms = [];
|
|
if(isdefined(param_01))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_01;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_02;
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_03;
|
|
}
|
|
|
|
if(isdefined(param_04))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_04;
|
|
}
|
|
|
|
if(isdefined(param_05))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_05;
|
|
}
|
|
|
|
level.run_call_after_wait_array[level.run_call_after_wait_array.size] = var_06;
|
|
}
|
|
|
|
//Function Number: 507
|
|
add_noself_call(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
var_06 = spawnstruct();
|
|
var_06.func = param_00;
|
|
var_06.parms = [];
|
|
if(isdefined(param_01))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_01;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_02;
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_03;
|
|
}
|
|
|
|
if(isdefined(param_04))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_04;
|
|
}
|
|
|
|
if(isdefined(param_05))
|
|
{
|
|
var_06.parms[var_06.parms.size] = param_05;
|
|
}
|
|
|
|
level.run_noself_call_after_wait_array[level.run_noself_call_after_wait_array.size] = var_06;
|
|
}
|
|
|
|
//Function Number: 508
|
|
add_endon(param_00)
|
|
{
|
|
var_01 = spawnstruct();
|
|
var_01.caller = self;
|
|
var_01.ender = param_00;
|
|
level.do_wait_endons_array[level.do_wait_endons_array.size] = var_01;
|
|
}
|
|
|
|
//Function Number: 509
|
|
do_wait_any()
|
|
{
|
|
do_wait(level.wait_any_func_array.size - 1);
|
|
}
|
|
|
|
//Function Number: 510
|
|
do_wait(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = 0;
|
|
}
|
|
|
|
var_01 = spawnstruct();
|
|
var_02 = level.wait_any_func_array;
|
|
var_03 = level.do_wait_endons_array;
|
|
var_04 = level.run_func_after_wait_array;
|
|
var_05 = level.run_call_after_wait_array;
|
|
var_06 = level.run_noself_call_after_wait_array;
|
|
var_07 = level.abort_wait_any_func_array;
|
|
level.wait_any_func_array = [];
|
|
level.run_func_after_wait_array = [];
|
|
level.do_wait_endons_array = [];
|
|
level.abort_wait_any_func_array = [];
|
|
level.run_call_after_wait_array = [];
|
|
level.run_noself_call_after_wait_array = [];
|
|
var_01.count = var_02.size;
|
|
var_01 common_scripts\utility::array_levelthread(var_02,::maps\_utility_code::waittill_func_ends,var_03);
|
|
var_01 thread maps\_utility_code::do_abort(var_07);
|
|
var_01 endon("any_funcs_aborted");
|
|
for(;;)
|
|
{
|
|
if(var_01.count <= param_00)
|
|
{
|
|
break;
|
|
}
|
|
|
|
var_01 waittill("func_ended");
|
|
}
|
|
|
|
var_01 notify("all_funcs_ended");
|
|
common_scripts\utility::array_levelthread(var_04,::maps\_utility_code::exec_func,[]);
|
|
common_scripts\utility::array_levelthread(var_05,::maps\_utility_code::exec_call);
|
|
common_scripts\utility::array_levelthread(var_06,::maps\_utility_code::exec_call_noself);
|
|
}
|
|
|
|
//Function Number: 511
|
|
do_funcs()
|
|
{
|
|
var_00 = spawnstruct();
|
|
var_01 = level.run_func_after_wait_array;
|
|
level.run_func_after_wait_array = [];
|
|
foreach(var_03 in var_01)
|
|
{
|
|
level maps\_utility_code::exec_func(var_03,[]);
|
|
}
|
|
|
|
var_00 notify("all_funcs_ended");
|
|
}
|
|
|
|
//Function Number: 512
|
|
is_default_start()
|
|
{
|
|
if(isdefined(level.forced_start_catchup) && level.forced_start_catchup == 1)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(level.default_start_override) && level.default_start_override == level.start_point)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(isdefined(level.default_start))
|
|
{
|
|
return level.start_point == "default";
|
|
}
|
|
|
|
if(level_has_start_points())
|
|
{
|
|
return level.start_point == level.start_functions[0]["name"];
|
|
}
|
|
|
|
return level.start_point == "default";
|
|
}
|
|
|
|
//Function Number: 513
|
|
force_start_catchup()
|
|
{
|
|
level.forced_start_catchup = 1;
|
|
}
|
|
|
|
//Function Number: 514
|
|
is_first_start()
|
|
{
|
|
if(!level_has_start_points())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return level.start_point == level.start_functions[0]["name"];
|
|
}
|
|
|
|
//Function Number: 515
|
|
is_after_start(param_00)
|
|
{
|
|
var_01 = 0;
|
|
if(level.start_point == param_00)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
for(var_02 = 0;var_02 < level.start_functions.size;var_02++)
|
|
{
|
|
if(level.start_functions[var_02]["name"] == param_00)
|
|
{
|
|
var_01 = 1;
|
|
continue;
|
|
}
|
|
|
|
if(level.start_functions[var_02]["name"] == level.start_point)
|
|
{
|
|
return var_01;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 516
|
|
_earthquake(param_00,param_01,param_02,param_03)
|
|
{
|
|
earthquake(param_00,param_01,param_02,param_03);
|
|
}
|
|
|
|
//Function Number: 517
|
|
waterfx(param_00,param_01)
|
|
{
|
|
self endon("death");
|
|
var_02 = 0;
|
|
if(isdefined(param_01))
|
|
{
|
|
var_02 = 1;
|
|
}
|
|
|
|
if(isdefined(param_00))
|
|
{
|
|
common_scripts\utility::flag_assert(param_00);
|
|
level endon(param_00);
|
|
}
|
|
|
|
for(;;)
|
|
{
|
|
wait randomfloatrange(0.15,0.3);
|
|
var_03 = self.origin + (0,0,150);
|
|
var_04 = self.origin - (0,0,150);
|
|
var_05 = bullettrace(var_03,var_04,0,undefined);
|
|
if(var_05["surfacetype"] != "water")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_06 = "water_movement";
|
|
if(isplayer(self))
|
|
{
|
|
if(distance(self getvelocity(),(0,0,0)) < 5)
|
|
{
|
|
var_06 = "water_stop";
|
|
}
|
|
}
|
|
else if(isdefined(level._effect["water_" + self.a.movement]))
|
|
{
|
|
var_06 = "water_" + self.a.movement;
|
|
}
|
|
|
|
var_07 = common_scripts\utility::getfx(var_06);
|
|
var_03 = var_05["position"];
|
|
var_08 = (0,self.angles[1],0);
|
|
var_09 = anglestoforward(var_08);
|
|
var_0A = anglestoup(var_08);
|
|
playfx(var_07,var_03,var_0A,var_09);
|
|
if(var_06 != "water_stop" && var_02)
|
|
{
|
|
thread common_scripts\utility::play_sound_in_space(param_01,var_03);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 518
|
|
playersnowfootsteps(param_00)
|
|
{
|
|
if(isdefined(param_00))
|
|
{
|
|
common_scripts\utility::flag_assert(param_00);
|
|
level endon(param_00);
|
|
}
|
|
|
|
for(;;)
|
|
{
|
|
wait randomfloatrange(0.25,0.5);
|
|
var_01 = self.origin + (0,0,0);
|
|
var_02 = self.origin - (0,0,5);
|
|
var_03 = bullettrace(var_01,var_02,0,undefined);
|
|
var_04 = anglestoforward(self.angles);
|
|
var_05 = distance(self getvelocity(),(0,0,0));
|
|
if(isdefined(self.vehicle))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_03["surfacetype"] != "snow")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_05 <= 10)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_06 = "snow_movement";
|
|
if(distance(self getvelocity(),(0,0,0)) <= 154)
|
|
{
|
|
playfx(common_scripts\utility::getfx("footstep_snow_small"),var_03["position"],var_03["normal"],var_04);
|
|
}
|
|
|
|
if(distance(self getvelocity(),(0,0,0)) > 154)
|
|
{
|
|
playfx(common_scripts\utility::getfx("footstep_snow"),var_03["position"],var_03["normal"],var_04);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 519
|
|
mix_up(param_00)
|
|
{
|
|
var_01 = 60;
|
|
for(var_02 = 0;var_02 < var_01;var_02++)
|
|
{
|
|
self setsoundblend(param_00,param_00 + "_off",var_01 - var_02 / var_01);
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 520
|
|
mix_down(param_00)
|
|
{
|
|
var_01 = 60;
|
|
for(var_02 = 0;var_02 < var_01;var_02++)
|
|
{
|
|
self setsoundblend(param_00,param_00 + "_off",var_02 / var_01);
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 521
|
|
manual_linkto(param_00,param_01)
|
|
{
|
|
param_00 endon("death");
|
|
self endon("death");
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = (0,0,0);
|
|
}
|
|
|
|
for(;;)
|
|
{
|
|
self.origin = param_00.origin + param_01;
|
|
self.angles = param_00.angles;
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 522
|
|
nextmission()
|
|
{
|
|
maps\_utility_code::mission_recon();
|
|
maps\_endmission::_nextmission();
|
|
}
|
|
|
|
//Function Number: 523
|
|
make_array(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
var_05 = [];
|
|
if(isdefined(param_02))
|
|
{
|
|
}
|
|
|
|
if(isdefined(param_03))
|
|
{
|
|
}
|
|
|
|
if(isdefined(param_04))
|
|
{
|
|
}
|
|
|
|
if(isdefined(var_05))
|
|
{
|
|
}
|
|
|
|
return var_7B;
|
|
}
|
|
|
|
//Function Number: 524
|
|
fail_on_friendly_fire()
|
|
{
|
|
level.failonfriendlyfire = 1;
|
|
}
|
|
|
|
//Function Number: 525
|
|
normal_friendly_fire_penalty()
|
|
{
|
|
level.failonfriendlyfire = 0;
|
|
}
|
|
|
|
//Function Number: 526
|
|
getplayerclaymores()
|
|
{
|
|
var_00 = self getweaponslistall();
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < var_00.size;var_02++)
|
|
{
|
|
var_03 = var_00[var_02];
|
|
var_01[var_03] = self getweaponammoclip(var_03);
|
|
}
|
|
|
|
var_04 = 0;
|
|
if(isdefined(var_01["claymore"]) && var_01["claymore"] > 0)
|
|
{
|
|
var_04 = var_01["claymore"];
|
|
}
|
|
|
|
return var_04;
|
|
}
|
|
|
|
//Function Number: 527
|
|
getplayerc4()
|
|
{
|
|
var_00 = self getweaponslistall();
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < var_00.size;var_02++)
|
|
{
|
|
var_03 = var_00[var_02];
|
|
var_01[var_03] = self getweaponammoclip(var_03);
|
|
}
|
|
|
|
var_04 = 0;
|
|
if(isdefined(var_01["c4"]) && var_01["c4"] > 0)
|
|
{
|
|
var_04 = var_01["c4"];
|
|
}
|
|
|
|
return var_04;
|
|
}
|
|
|
|
//Function Number: 528
|
|
_wait(param_00)
|
|
{
|
|
wait param_00;
|
|
}
|
|
|
|
//Function Number: 529
|
|
_waittillmatch(param_00,param_01)
|
|
{
|
|
self waittillmatch(param_01,param_00);
|
|
}
|
|
|
|
//Function Number: 530
|
|
_setsaveddvar(param_00,param_01)
|
|
{
|
|
setsaveddvar(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 531
|
|
lerp_saveddvar(param_00,param_01,param_02)
|
|
{
|
|
var_03 = getdvarfloat(param_00);
|
|
var_04 = param_01 - var_03;
|
|
var_05 = 0.05;
|
|
var_06 = int(param_02 / var_05);
|
|
var_07 = var_04 / var_06;
|
|
while(var_06)
|
|
{
|
|
var_03 = var_03 + var_07;
|
|
setsaveddvar(param_00,var_03);
|
|
wait var_05;
|
|
var_06--;
|
|
}
|
|
|
|
setsaveddvar(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 532
|
|
giveachievement_wrapper(param_00)
|
|
{
|
|
if(is_demo())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(level.script == "ending" && isdefined(level.level_mode) && level.level_mode == "free")
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach(var_02 in level.players)
|
|
{
|
|
var_02 giveachievement(param_00);
|
|
}
|
|
}
|
|
|
|
//Function Number: 533
|
|
player_giveachievement_wrapper(param_00)
|
|
{
|
|
if(is_demo())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(level.script == "ending" && isdefined(level.level_mode) && level.level_mode == "free")
|
|
{
|
|
return;
|
|
}
|
|
|
|
self giveachievement(param_00);
|
|
}
|
|
|
|
//Function Number: 534
|
|
add_jav_glow(param_00)
|
|
{
|
|
var_01 = spawn("script_model",(0,0,0));
|
|
var_01 setcontents(0);
|
|
var_01 setmodel("weapon_javelin_obj");
|
|
var_01.origin = self.origin;
|
|
var_01.angles = self.angles;
|
|
add_wait(::delete_on_not_defined);
|
|
if(isdefined(param_00))
|
|
{
|
|
common_scripts\utility::flag_assert(param_00);
|
|
add_wait(::common_scripts\utility::flag_wait,param_00);
|
|
}
|
|
|
|
do_wait_any();
|
|
var_01 delete();
|
|
}
|
|
|
|
//Function Number: 535
|
|
add_c4_glow(param_00)
|
|
{
|
|
var_01 = spawn("script_model",(0,0,0));
|
|
var_01 setcontents(0);
|
|
var_01 setmodel("weapon_c4_obj");
|
|
var_01.origin = self.origin;
|
|
var_01.angles = self.angles;
|
|
add_wait(::delete_on_not_defined);
|
|
if(isdefined(param_00))
|
|
{
|
|
common_scripts\utility::flag_assert(param_00);
|
|
add_wait(::common_scripts\utility::flag_wait,param_00);
|
|
}
|
|
|
|
do_wait_any();
|
|
var_01 delete();
|
|
}
|
|
|
|
//Function Number: 536
|
|
delete_on_not_defined()
|
|
{
|
|
for(;;)
|
|
{
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 537
|
|
slowmo_start()
|
|
{
|
|
}
|
|
|
|
//Function Number: 538
|
|
slowmo_end()
|
|
{
|
|
}
|
|
|
|
//Function Number: 539
|
|
slowmo_setspeed_slow(param_00)
|
|
{
|
|
level.slowmo.speed_slow = param_00;
|
|
}
|
|
|
|
//Function Number: 540
|
|
slowmo_setspeed_norm(param_00)
|
|
{
|
|
level.slowmo.speed_norm = param_00;
|
|
}
|
|
|
|
//Function Number: 541
|
|
slowmo_setlerptime_in(param_00)
|
|
{
|
|
level.slowmo.lerp_time_in = param_00;
|
|
}
|
|
|
|
//Function Number: 542
|
|
slowmo_setlerptime_out(param_00)
|
|
{
|
|
level.slowmo.lerp_time_out = param_00;
|
|
}
|
|
|
|
//Function Number: 543
|
|
slowmo_lerp_in()
|
|
{
|
|
if(isdefined(level.no_slowmo) && level.no_slowmo)
|
|
{
|
|
return;
|
|
}
|
|
|
|
setslowmotion(level.slowmo.speed_norm,level.slowmo.speed_slow,level.slowmo.lerp_time_in);
|
|
}
|
|
|
|
//Function Number: 544
|
|
slowmo_lerp_out()
|
|
{
|
|
if(isdefined(level.no_slowmo) && level.no_slowmo)
|
|
{
|
|
return;
|
|
}
|
|
|
|
setslowmotion(level.slowmo.speed_slow,level.slowmo.speed_norm,level.slowmo.lerp_time_out);
|
|
}
|
|
|
|
//Function Number: 545
|
|
add_earthquake(param_00,param_01,param_02,param_03)
|
|
{
|
|
level.earthquake[param_00]["magnitude"] = param_01;
|
|
level.earthquake[param_00]["duration"] = param_02;
|
|
level.earthquake[param_00]["radius"] = param_03;
|
|
}
|
|
|
|
//Function Number: 546
|
|
arcademode_kill(param_00,param_01,param_02)
|
|
{
|
|
if(getdvar("arcademode") != "1")
|
|
{
|
|
return;
|
|
}
|
|
|
|
thread maps\_arcademode::arcademode_add_points(param_00,1,param_01,param_02);
|
|
}
|
|
|
|
//Function Number: 547
|
|
arcademode_damage(param_00,param_01,param_02)
|
|
{
|
|
if(getdvar("arcademode") != "1")
|
|
{
|
|
return;
|
|
}
|
|
|
|
thread maps\_arcademode::arcademode_add_points(param_00,0,param_01,param_02);
|
|
}
|
|
|
|
//Function Number: 548
|
|
arcademode_checkpoint(param_00,param_01)
|
|
{
|
|
if(1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(getdvar("arcademode") != "1")
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = maps\_arcademode::arcademode_checkpoint_getid(param_01);
|
|
if(!isdefined(var_02))
|
|
{
|
|
var_02 = level.arcademode_checkpoint_dvars.size;
|
|
level.arcademode_checkpoint_dvars[level.arcademode_checkpoint_dvars.size] = param_01;
|
|
}
|
|
|
|
if(getdvar("arcademode_checkpoint_" + var_02) == "1")
|
|
{
|
|
return;
|
|
}
|
|
|
|
setdvar("arcademode_checkpoint_" + var_02,"1");
|
|
if(getdvar("arcademode_full") == "1")
|
|
{
|
|
if(level.gameskill == 2)
|
|
{
|
|
param_00 = param_00 * 2;
|
|
}
|
|
|
|
if(level.gameskill == 3)
|
|
{
|
|
param_00 = param_00 * 2.5;
|
|
}
|
|
}
|
|
|
|
var_03 = getdvarint("arcademode_time");
|
|
var_04 = getdvarint("arcademode_stored_time");
|
|
var_04 = var_04 + var_03;
|
|
setdvar("arcademode_stored_time",var_04);
|
|
setdvar("arcademode_time",param_00 * 60);
|
|
var_05 = 800;
|
|
var_06 = 0.8;
|
|
level.player thread common_scripts\utility::play_sound_in_space("arcademode_checkpoint",level.player geteye());
|
|
thread maps\_arcademode::draw_checkpoint(var_05,var_06,1);
|
|
thread maps\_arcademode::draw_checkpoint(var_05,var_06,-1);
|
|
}
|
|
|
|
//Function Number: 549
|
|
arcademode()
|
|
{
|
|
return getdvar("arcademode") == "1";
|
|
}
|
|
|
|
//Function Number: 550
|
|
arcademode_stop_timer()
|
|
{
|
|
if(!isdefined(level.arcademode_hud_timer))
|
|
{
|
|
return;
|
|
}
|
|
|
|
level notify("arcadeMode_remove_timer");
|
|
level.arcademode_stoptime = gettime();
|
|
level.arcademode_hud_timer destroy();
|
|
level.arcademode_hud_timer = undefined;
|
|
}
|
|
|
|
//Function Number: 551
|
|
musicplaywrapper(param_00,param_01,param_02)
|
|
{
|
|
level.last_song = param_00;
|
|
if(!arcademode() || !common_scripts\utility::flag("arcadeMode_multiplier_maxed"))
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 1;
|
|
}
|
|
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 0;
|
|
}
|
|
|
|
musicstop(0);
|
|
musicplay(param_00,0,1,1,param_02);
|
|
}
|
|
}
|
|
|
|
//Function Number: 552
|
|
music_loop(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
thread maps\_utility_code::music_loop_internal(param_00,param_01,param_02,param_03,param_04);
|
|
}
|
|
|
|
//Function Number: 553
|
|
music_loop_stealth(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
thread maps\_utility_code::music_loop_internal(param_00,param_01,param_02,param_03,param_04,1);
|
|
}
|
|
|
|
//Function Number: 554
|
|
music_play(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(isdefined(param_01) && param_01 > 0)
|
|
{
|
|
thread maps\_utility_code::music_play_internal_stop_with_fade_then_call(param_00,param_01,param_02,param_03);
|
|
return;
|
|
}
|
|
|
|
music_stop();
|
|
musicplaywrapper(param_00,param_02,param_03);
|
|
}
|
|
|
|
//Function Number: 555
|
|
music_stop(param_00)
|
|
{
|
|
if(!isdefined(param_00) || param_00 <= 0)
|
|
{
|
|
musicstop();
|
|
}
|
|
else
|
|
{
|
|
musicstop(param_00);
|
|
}
|
|
|
|
level notify("stop_music");
|
|
}
|
|
|
|
//Function Number: 556
|
|
player_is_near_live_grenade()
|
|
{
|
|
var_00 = getentarray("grenade","classname");
|
|
for(var_01 = 0;var_01 < var_00.size;var_01++)
|
|
{
|
|
var_02 = var_00[var_01];
|
|
if(var_02.model == "weapon_claymore")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for(var_03 = 0;var_03 < level.players.size;var_03++)
|
|
{
|
|
var_04 = level.players[var_03];
|
|
if(distancesquared(var_02.origin,var_04.origin) < 75625)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 557
|
|
player_died_recently()
|
|
{
|
|
return getdvarint("player_died_recently","0") > 0;
|
|
}
|
|
|
|
//Function Number: 558
|
|
all_players_istouching(param_00)
|
|
{
|
|
foreach(var_02 in level.players)
|
|
{
|
|
if(!var_02 istouching(param_00))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 559
|
|
any_players_istouching(param_00)
|
|
{
|
|
foreach(var_02 in level.players)
|
|
{
|
|
if(var_02 istouching(param_00))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 560
|
|
get_ent_closest_to_flag_trig(param_00,param_01)
|
|
{
|
|
if(param_01.size == 1)
|
|
{
|
|
return param_01[0];
|
|
}
|
|
|
|
var_02 = undefined;
|
|
var_03 = undefined;
|
|
var_04 = getentarray("trigger_multiple","classname");
|
|
for(var_05 = 0;var_05 < var_04.size;var_05++)
|
|
{
|
|
if(isdefined(var_04[var_05].script_flag) && var_04[var_05].script_flag == param_00)
|
|
{
|
|
var_02 = var_04[var_05];
|
|
break;
|
|
}
|
|
}
|
|
|
|
var_03 = getclosest(var_02.origin,param_01);
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 561
|
|
getdifficulty()
|
|
{
|
|
if(level.gameskill < 1)
|
|
{
|
|
return "easy";
|
|
}
|
|
|
|
if(level.gameskill < 2)
|
|
{
|
|
return "medium";
|
|
}
|
|
|
|
if(level.gameskill < 3)
|
|
{
|
|
return "hard";
|
|
}
|
|
|
|
return "fu";
|
|
}
|
|
|
|
//Function Number: 562
|
|
hide_players(param_00)
|
|
{
|
|
for(var_01 = 0;var_01 < level.players.size;var_01++)
|
|
{
|
|
if(param_00 == 1)
|
|
{
|
|
level.players[var_01] hide();
|
|
continue;
|
|
}
|
|
|
|
level.players[var_01] show();
|
|
}
|
|
}
|
|
|
|
//Function Number: 563
|
|
setmodelfunc(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
thread maps\_loadout::updatemodel(param_00);
|
|
}
|
|
|
|
//Function Number: 564
|
|
getaverageplayerorigin()
|
|
{
|
|
var_00 = 0;
|
|
var_01 = 0;
|
|
var_02 = 0;
|
|
foreach(var_04 in level.players)
|
|
{
|
|
var_00 = var_00 + var_04.origin[0];
|
|
var_01 = var_01 + var_04.origin[1];
|
|
var_02 = var_02 + var_04.origin[2];
|
|
}
|
|
|
|
var_00 = var_00 / level.players.size;
|
|
var_01 = var_01 / level.players.size;
|
|
var_02 = var_02 / level.players.size;
|
|
return (var_00,var_01,var_02);
|
|
}
|
|
|
|
//Function Number: 565
|
|
get_average_origin(param_00)
|
|
{
|
|
var_01 = (0,0,0);
|
|
foreach(var_03 in param_00)
|
|
{
|
|
var_01 = var_01 + var_03.origin;
|
|
}
|
|
|
|
return var_01 * 1 / param_00.size;
|
|
}
|
|
|
|
//Function Number: 566
|
|
generic_damage_think()
|
|
{
|
|
self.damage_functions = [];
|
|
for(;;)
|
|
{
|
|
self waittill("damage",var_00,var_01,var_02,var_03,var_04,var_05,var_06);
|
|
foreach(var_08 in self.damage_functions)
|
|
{
|
|
thread [[ var_08 ]](var_00,var_01,var_02,var_03,var_04,var_05,var_06);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 567
|
|
add_damage_function(param_00)
|
|
{
|
|
self.damage_functions[self.damage_functions.size] = param_00;
|
|
}
|
|
|
|
//Function Number: 568
|
|
remove_damage_function(param_00)
|
|
{
|
|
var_01 = [];
|
|
foreach(var_03 in self.damage_functions)
|
|
{
|
|
if(var_03 == param_00)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = var_03;
|
|
}
|
|
|
|
self.damage_functions = var_01;
|
|
}
|
|
|
|
//Function Number: 569
|
|
givexp(param_00,param_01)
|
|
{
|
|
maps\_rank::updateplayerscore(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 570
|
|
playlocalsoundwrapper(param_00)
|
|
{
|
|
self playlocalsound(param_00);
|
|
}
|
|
|
|
//Function Number: 571
|
|
enableplayerweapons(param_00)
|
|
{
|
|
if(level.players.size < 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach(var_02 in level.players)
|
|
{
|
|
if(param_00 == 1)
|
|
{
|
|
var_02 enableweapons();
|
|
continue;
|
|
}
|
|
|
|
var_02 disableweapons();
|
|
}
|
|
}
|
|
|
|
//Function Number: 572
|
|
teleport_players(param_00)
|
|
{
|
|
var_01 = undefined;
|
|
var_02 = undefined;
|
|
var_03 = undefined;
|
|
foreach(var_05 in param_00)
|
|
{
|
|
if(isdefined(var_05.script_noteworthy) && var_05.script_noteworthy == "player1")
|
|
{
|
|
var_01 = var_05;
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(var_05.script_noteworthy) && var_05.script_noteworthy == "player2")
|
|
{
|
|
var_02 = var_05;
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_01))
|
|
{
|
|
var_01 = var_05;
|
|
}
|
|
|
|
if(!isdefined(var_02))
|
|
{
|
|
var_02 = var_05;
|
|
}
|
|
}
|
|
|
|
foreach(var_08 in level.players)
|
|
{
|
|
if(var_08 == level.player)
|
|
{
|
|
var_03 = var_01;
|
|
}
|
|
else if(var_08 == level.player2)
|
|
{
|
|
var_03 = var_02;
|
|
}
|
|
|
|
var_08 setorigin(var_03.origin);
|
|
var_08 setplayerangles(var_03.angles);
|
|
}
|
|
}
|
|
|
|
//Function Number: 573
|
|
teleport_player(param_00)
|
|
{
|
|
level.player setorigin(param_00.origin);
|
|
if(isdefined(param_00.angles))
|
|
{
|
|
level.player setplayerangles(param_00.angles);
|
|
}
|
|
}
|
|
|
|
//Function Number: 574
|
|
hide_player_model()
|
|
{
|
|
if(!is_coop())
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.is_hidden = 1;
|
|
thread maps\_loadout::updatemodel(undefined);
|
|
}
|
|
|
|
//Function Number: 575
|
|
show_player_model()
|
|
{
|
|
if(!is_coop())
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.is_hidden = 0;
|
|
thread maps\_loadout::updatemodel(self.last_modelfunc);
|
|
}
|
|
|
|
//Function Number: 576
|
|
translate_local()
|
|
{
|
|
var_00 = [];
|
|
if(isdefined(self.entities))
|
|
{
|
|
var_00 = self.entities;
|
|
}
|
|
|
|
if(isdefined(self.entity))
|
|
{
|
|
}
|
|
|
|
common_scripts\utility::array_levelthread(var_7B,::maps\_utility_code::translate_local_on_ent);
|
|
}
|
|
|
|
//Function Number: 577
|
|
open_up_fov(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
|
{
|
|
level.player endon("stop_opening_fov");
|
|
wait param_00;
|
|
level.player playerlinktodelta(param_01,param_02,1,param_03,param_04,param_05,param_06,1);
|
|
}
|
|
|
|
//Function Number: 578
|
|
get_ai_touching_volume(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = "all";
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = "all";
|
|
}
|
|
|
|
var_03 = getaispeciesarray(param_00,param_01);
|
|
var_04 = [];
|
|
foreach(var_06 in var_03)
|
|
{
|
|
if(var_06 istouching(self))
|
|
{
|
|
var_04[var_04.size] = var_06;
|
|
}
|
|
}
|
|
|
|
return var_04;
|
|
}
|
|
|
|
//Function Number: 579
|
|
get_drones_touching_volume(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = "all";
|
|
}
|
|
|
|
var_01 = [];
|
|
if(param_00 == "all")
|
|
{
|
|
var_01 = array_merge(level.drones["allies"].array,level.drones["axis"].array);
|
|
var_01 = array_merge(var_01,level.drones["neutral"].array);
|
|
}
|
|
else
|
|
{
|
|
var_01 = level.drones[param_00].array;
|
|
}
|
|
|
|
var_02 = [];
|
|
foreach(var_04 in var_01)
|
|
{
|
|
if(!isdefined(var_04))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_04 istouching(self))
|
|
{
|
|
var_02[var_02.size] = var_04;
|
|
}
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 580
|
|
get_drones_with_targetname(param_00)
|
|
{
|
|
var_01 = array_merge(level.drones["allies"].array,level.drones["axis"].array);
|
|
var_01 = array_merge(var_01,level.drones["neutral"].array);
|
|
var_02 = [];
|
|
foreach(var_04 in var_01)
|
|
{
|
|
if(!isdefined(var_04))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(var_04.targetname) && var_04.targetname == param_00)
|
|
{
|
|
var_02[var_02.size] = var_04;
|
|
}
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 581
|
|
get_other_player(param_00)
|
|
{
|
|
foreach(var_02 in level.players)
|
|
{
|
|
if(param_00 == var_02)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 582
|
|
is_other_player_downed(param_00)
|
|
{
|
|
var_01 = get_other_player(param_00);
|
|
return is_player_down(var_01);
|
|
}
|
|
|
|
//Function Number: 583
|
|
set_count(param_00)
|
|
{
|
|
self.count = param_00;
|
|
}
|
|
|
|
//Function Number: 584
|
|
follow_path(param_00,param_01,param_02)
|
|
{
|
|
self notify("_utility::follow_path");
|
|
self endon("_utility::follow_path");
|
|
self endon("death");
|
|
var_03 = undefined;
|
|
if(!isdefined(param_00.classname))
|
|
{
|
|
if(!isdefined(param_00.type))
|
|
{
|
|
var_03 = "struct";
|
|
}
|
|
else
|
|
{
|
|
var_03 = "node";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var_03 = "entity";
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 300;
|
|
}
|
|
|
|
var_04 = self.script_forcegoal;
|
|
self.script_forcegoal = 1;
|
|
maps\_spawner::go_to_node(param_00,var_03,param_02,param_01);
|
|
self.script_forcegoal = var_04;
|
|
}
|
|
|
|
//Function Number: 585
|
|
enable_dynamic_run_speed(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = 250;
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 100;
|
|
}
|
|
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = param_00 * 2;
|
|
}
|
|
|
|
if(!isdefined(param_03))
|
|
{
|
|
param_03 = param_00 * 1.25;
|
|
}
|
|
|
|
if(!isdefined(param_05))
|
|
{
|
|
param_05 = 0;
|
|
}
|
|
|
|
self.dontchangemoveplaybackrate = param_05;
|
|
thread maps\_utility_code::dynamic_run_speed_proc(param_00,param_01,param_02,param_03,param_04);
|
|
}
|
|
|
|
//Function Number: 586
|
|
disable_dynamic_run_speed()
|
|
{
|
|
self notify("stop_dynamic_run_speed");
|
|
}
|
|
|
|
//Function Number: 587
|
|
player_seek_enable()
|
|
{
|
|
self endon("death");
|
|
self endon("stop_player_seek");
|
|
var_00 = 1200;
|
|
if(has_shotgun())
|
|
{
|
|
var_00 = 250;
|
|
}
|
|
|
|
var_01 = distance(self.origin,level.player.origin);
|
|
for(;;)
|
|
{
|
|
wait 2;
|
|
self.goalradius = var_01;
|
|
var_02 = get_closest_player(self.origin);
|
|
self setgoalentity(var_02);
|
|
var_01 = var_01 - 175;
|
|
if(var_01 < var_00)
|
|
{
|
|
var_01 = var_00;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 588
|
|
player_seek_disable()
|
|
{
|
|
self notify("stop_player_seek");
|
|
}
|
|
|
|
//Function Number: 589
|
|
waittill_entity_in_range_or_timeout(param_00,param_01,param_02)
|
|
{
|
|
self endon("death");
|
|
param_00 endon("death");
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 5;
|
|
}
|
|
|
|
var_03 = gettime() + param_02 * 1000;
|
|
while(isdefined(param_00))
|
|
{
|
|
if(distance(param_00.origin,self.origin) <= param_01)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(gettime() > var_03)
|
|
{
|
|
break;
|
|
}
|
|
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 590
|
|
waittill_entity_in_range(param_00,param_01)
|
|
{
|
|
self endon("death");
|
|
param_00 endon("death");
|
|
while(isdefined(param_00))
|
|
{
|
|
if(distance(param_00.origin,self.origin) <= param_01)
|
|
{
|
|
break;
|
|
}
|
|
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 591
|
|
waittill_entity_out_of_range(param_00,param_01)
|
|
{
|
|
self endon("death");
|
|
param_00 endon("death");
|
|
while(isdefined(param_00))
|
|
{
|
|
if(distance(param_00.origin,self.origin) > param_01)
|
|
{
|
|
break;
|
|
}
|
|
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 592
|
|
has_shotgun()
|
|
{
|
|
self endon("death");
|
|
if(!isdefined(self.weapon))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.weapon == "winchester1200" || self.weapon == "m1014" || self.weapon == "striker" || self.weapon == "ranger" || self.weapon == "aa12")
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 593
|
|
isprimaryweapon(param_00)
|
|
{
|
|
if(param_00 == "none")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(weaponinventorytype(param_00) != "primary")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
switch(weaponclass(param_00))
|
|
{
|
|
case "rifle":
|
|
case "sniper":
|
|
case "smg":
|
|
case "spread":
|
|
case "rocketlauncher":
|
|
case "pistol":
|
|
case "mg":
|
|
return 1;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//Function Number: 594
|
|
player_has_thermal()
|
|
{
|
|
var_00 = self getweaponslistall();
|
|
if(!isdefined(var_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
foreach(var_02 in var_00)
|
|
{
|
|
if(issubstr(var_02,"thermal"))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 595
|
|
waittill_true_goal(param_00,param_01)
|
|
{
|
|
self endon("death");
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = self.goalradius;
|
|
}
|
|
|
|
for(;;)
|
|
{
|
|
self waittill("goal");
|
|
if(distance(self.origin,param_00) < param_01 + 10)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 596
|
|
player_speed_percent(param_00,param_01)
|
|
{
|
|
var_02 = int(getdvar("g_speed"));
|
|
if(!isdefined(level.player.g_speed))
|
|
{
|
|
level.player.g_speed = var_02;
|
|
}
|
|
|
|
var_03 = int(level.player.g_speed * param_00 * 0.01);
|
|
level.player player_speed_set(var_03,param_01);
|
|
}
|
|
|
|
//Function Number: 597
|
|
blend_movespeedscale_percent(param_00,param_01)
|
|
{
|
|
var_02 = self;
|
|
if(!isplayer(var_02))
|
|
{
|
|
var_02 = level.player;
|
|
}
|
|
|
|
if(!isdefined(var_02.movespeedscale))
|
|
{
|
|
var_02.movespeedscale = 1;
|
|
}
|
|
|
|
var_03 = param_00 * 0.01;
|
|
var_02 blend_movespeedscale(var_03,param_01);
|
|
}
|
|
|
|
//Function Number: 598
|
|
player_speed_set(param_00,param_01)
|
|
{
|
|
var_02 = int(getdvar("g_speed"));
|
|
if(!isdefined(level.player.g_speed))
|
|
{
|
|
level.player.g_speed = var_02;
|
|
}
|
|
|
|
var_03 = ::maps\_utility_code::g_speed_get_func;
|
|
var_04 = ::maps\_utility_code::g_speed_set_func;
|
|
level.player thread player_speed_proc(param_00,param_01,var_03,var_04,"player_speed_set");
|
|
}
|
|
|
|
//Function Number: 599
|
|
blend_movespeedscale(param_00,param_01)
|
|
{
|
|
var_02 = self;
|
|
if(!isplayer(var_02))
|
|
{
|
|
var_02 = level.player;
|
|
}
|
|
|
|
if(!isdefined(var_02.movespeedscale))
|
|
{
|
|
var_02.movespeedscale = 1;
|
|
}
|
|
|
|
var_03 = ::maps\_utility_code::movespeed_get_func;
|
|
var_04 = ::maps\_utility_code::movespeed_set_func;
|
|
var_02 thread player_speed_proc(param_00,param_01,var_03,var_04,"blend_movespeedscale");
|
|
}
|
|
|
|
//Function Number: 600
|
|
player_speed_proc(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
self notify(param_04);
|
|
self endon(param_04);
|
|
var_05 = [[ param_02 ]]();
|
|
var_06 = param_00;
|
|
if(isdefined(param_01))
|
|
{
|
|
var_07 = var_06 - var_05;
|
|
var_08 = 0.05;
|
|
var_09 = param_01 / var_08;
|
|
var_0A = var_07 / var_09;
|
|
while(abs(var_06 - var_05) > abs(var_0A * 1.1))
|
|
{
|
|
var_05 = var_05 + var_0A;
|
|
[[ param_03 ]](var_05);
|
|
wait var_08;
|
|
}
|
|
}
|
|
|
|
[[ param_03 ]](var_06);
|
|
}
|
|
|
|
//Function Number: 601
|
|
player_speed_default(param_00)
|
|
{
|
|
if(!isdefined(level.player.g_speed))
|
|
{
|
|
return;
|
|
}
|
|
|
|
level.player player_speed_set(level.player.g_speed,param_00);
|
|
waittillframeend;
|
|
level.player.g_speed = undefined;
|
|
}
|
|
|
|
//Function Number: 602
|
|
blend_movespeedscale_default(param_00)
|
|
{
|
|
var_01 = self;
|
|
if(!isplayer(var_01))
|
|
{
|
|
var_01 = level.player;
|
|
}
|
|
|
|
if(!isdefined(var_01.movespeedscale))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 blend_movespeedscale(1,param_00);
|
|
waittillframeend;
|
|
var_01.movespeedscale = undefined;
|
|
}
|
|
|
|
//Function Number: 603
|
|
drop_to_ground(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 1500;
|
|
}
|
|
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = -12000;
|
|
}
|
|
|
|
return physicstrace(param_00 + (0,0,param_01),param_00 + (0,0,param_02));
|
|
}
|
|
|
|
//Function Number: 604
|
|
teleport_ent(param_00)
|
|
{
|
|
if(isplayer(self))
|
|
{
|
|
self setorigin(param_00.origin);
|
|
self setplayerangles(param_00.angles);
|
|
return;
|
|
}
|
|
|
|
self forceteleport(param_00.origin,param_00.angles);
|
|
}
|
|
|
|
//Function Number: 605
|
|
teleport_to_ent_tag(param_00,param_01)
|
|
{
|
|
var_02 = param_00 gettagorigin(param_01);
|
|
var_03 = param_00 gettagangles(param_01);
|
|
self dontinterpolate();
|
|
if(isplayer(self))
|
|
{
|
|
self setorigin(var_02);
|
|
self setplayerangles(var_03);
|
|
return;
|
|
}
|
|
|
|
if(isai(self))
|
|
{
|
|
self forceteleport(var_02,var_03);
|
|
return;
|
|
}
|
|
|
|
self.origin = var_02;
|
|
self.angles = var_03;
|
|
}
|
|
|
|
//Function Number: 606
|
|
teleport_ai(param_00)
|
|
{
|
|
self forceteleport(param_00.origin,param_00.angles);
|
|
self setgoalpos(self.origin);
|
|
self setgoalnode(param_00);
|
|
}
|
|
|
|
//Function Number: 607
|
|
move_all_fx(param_00)
|
|
{
|
|
foreach(var_02 in level.createfxent)
|
|
{
|
|
var_02.v["origin"] = var_02.v["origin"] + param_00;
|
|
}
|
|
}
|
|
|
|
//Function Number: 608
|
|
issliding()
|
|
{
|
|
return isdefined(self.slidemodel);
|
|
}
|
|
|
|
//Function Number: 609
|
|
beginsliding(param_00,param_01,param_02)
|
|
{
|
|
var_03 = self;
|
|
var_03 thread play_sound_on_entity("foot_slide_plr_start");
|
|
var_03 thread play_loop_sound_on_tag("foot_slide_plr_loop");
|
|
var_04 = isdefined(level.custom_linkto_slide);
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = var_03 getvelocity() + (0,0,-10);
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 10;
|
|
}
|
|
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 0.035;
|
|
}
|
|
|
|
var_05 = spawn("script_origin",var_03.origin);
|
|
var_05.angles = var_03.angles;
|
|
var_03.slidemodel = var_05;
|
|
var_05 moveslide((0,0,15),15,param_00);
|
|
if(var_04)
|
|
{
|
|
var_03 playerlinktoblend(var_05,undefined,1);
|
|
}
|
|
else
|
|
{
|
|
var_03 playerlinkto(var_05);
|
|
}
|
|
|
|
var_03 disableweapons();
|
|
var_03 allowprone(0);
|
|
var_03 allowcrouch(1);
|
|
var_03 allowstand(0);
|
|
var_03 thread maps\_utility_code::doslide(var_05,param_01,param_02);
|
|
}
|
|
|
|
//Function Number: 610
|
|
endsliding()
|
|
{
|
|
var_00 = self;
|
|
var_00 notify("stop soundfoot_slide_plr_loop");
|
|
var_00 thread play_sound_on_entity("foot_slide_plr_end");
|
|
var_00 unlink();
|
|
var_00 setvelocity(var_00.slidemodel.slidevelocity);
|
|
var_00.slidemodel delete();
|
|
var_00 enableweapons();
|
|
var_00 allowprone(1);
|
|
var_00 allowcrouch(1);
|
|
var_00 allowstand(1);
|
|
var_00 notify("stop_sliding");
|
|
}
|
|
|
|
//Function Number: 611
|
|
spawn_vehicle()
|
|
{
|
|
return maps\_vehicle::vehicle_spawn(self);
|
|
}
|
|
|
|
//Function Number: 612
|
|
getentwithflag(param_00)
|
|
{
|
|
var_01 = maps\_load::get_load_trigger_classes();
|
|
var_02 = [];
|
|
foreach(var_06, var_04 in var_01)
|
|
{
|
|
if(!issubstr(var_06,"flag"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05 = getentarray(var_06,"classname");
|
|
var_02 = common_scripts\utility::array_combine(var_02,var_05);
|
|
}
|
|
|
|
var_07 = maps\_load::get_load_trigger_funcs();
|
|
foreach(var_09, var_04 in var_07)
|
|
{
|
|
if(!issubstr(var_09,"flag"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05 = getentarray(var_09,"targetname");
|
|
var_02 = common_scripts\utility::array_combine(var_02,var_05);
|
|
}
|
|
|
|
var_0A = undefined;
|
|
foreach(var_0C in var_02)
|
|
{
|
|
if(var_0C.script_flag == param_00)
|
|
{
|
|
return var_0C;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 613
|
|
getentarraywithflag(param_00)
|
|
{
|
|
var_01 = maps\_load::get_load_trigger_classes();
|
|
var_02 = [];
|
|
foreach(var_06, var_04 in var_01)
|
|
{
|
|
if(!issubstr(var_06,"flag"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05 = getentarray(var_06,"classname");
|
|
var_02 = common_scripts\utility::array_combine(var_02,var_05);
|
|
}
|
|
|
|
var_07 = maps\_load::get_load_trigger_funcs();
|
|
foreach(var_09, var_04 in var_07)
|
|
{
|
|
if(!issubstr(var_09,"flag"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05 = getentarray(var_09,"targetname");
|
|
var_02 = common_scripts\utility::array_combine(var_02,var_05);
|
|
}
|
|
|
|
var_0A = [];
|
|
foreach(var_0C in var_02)
|
|
{
|
|
if(var_0C.script_flag == param_00)
|
|
{
|
|
var_0A[var_0A.size] = var_0C;
|
|
}
|
|
}
|
|
|
|
return var_0A;
|
|
}
|
|
|
|
//Function Number: 614
|
|
set_z(param_00,param_01)
|
|
{
|
|
return (param_00[0],param_00[1],param_01);
|
|
}
|
|
|
|
//Function Number: 615
|
|
set_y(param_00,param_01)
|
|
{
|
|
return (param_00[0],param_01,param_00[2]);
|
|
}
|
|
|
|
//Function Number: 616
|
|
set_x(param_00,param_01)
|
|
{
|
|
return (param_01,param_00[1],param_00[2]);
|
|
}
|
|
|
|
//Function Number: 617
|
|
player_using_missile()
|
|
{
|
|
var_00 = self getcurrentweapon();
|
|
if(!isdefined(var_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(issubstr(tolower(var_00),"rpg"))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(issubstr(tolower(var_00),"stinger"))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(issubstr(tolower(var_00),"at4"))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(issubstr(tolower(var_00),"javelin"))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 618
|
|
doinglongdeath()
|
|
{
|
|
return isdefined(self.a.doinglongdeath);
|
|
}
|
|
|
|
//Function Number: 619
|
|
get_rumble_ent(param_00)
|
|
{
|
|
if(is_coop())
|
|
{
|
|
}
|
|
|
|
var_01 = get_player_from_self();
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = "steady_rumble";
|
|
}
|
|
|
|
var_02 = spawn("script_origin",var_01 geteye());
|
|
var_02.intensity = 1;
|
|
var_02 thread maps\_utility_code::update_rumble_intensity(var_01,param_00);
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 620
|
|
set_rumble_intensity(param_00)
|
|
{
|
|
self.intensity = param_00;
|
|
}
|
|
|
|
//Function Number: 621
|
|
rumble_ramp_on(param_00)
|
|
{
|
|
thread rumble_ramp_to(1,param_00);
|
|
}
|
|
|
|
//Function Number: 622
|
|
rumble_ramp_off(param_00)
|
|
{
|
|
thread rumble_ramp_to(0,param_00);
|
|
}
|
|
|
|
//Function Number: 623
|
|
rumble_ramp_to(param_00,param_01)
|
|
{
|
|
self notify("new_ramp");
|
|
self endon("new_ramp");
|
|
self endon("death");
|
|
var_02 = param_01 * 20;
|
|
var_03 = param_00 - self.intensity;
|
|
var_04 = var_03 / var_02;
|
|
for(var_05 = 0;var_05 < var_02;var_05++)
|
|
{
|
|
self.intensity = self.intensity + var_04;
|
|
wait 0.05;
|
|
}
|
|
|
|
self.intensity = param_00;
|
|
}
|
|
|
|
//Function Number: 624
|
|
get_player_from_self()
|
|
{
|
|
if(isdefined(self))
|
|
{
|
|
if(!is_in_array(level.players,self))
|
|
{
|
|
return level.player;
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
return level.player;
|
|
}
|
|
|
|
//Function Number: 625
|
|
get_player_gameskill()
|
|
{
|
|
return int(self getplayersetting("gameskill"));
|
|
}
|
|
|
|
//Function Number: 626
|
|
glow(param_00)
|
|
{
|
|
if(isdefined(self.non_glow_model))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.non_glow_model = self.model;
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = self.model + "_obj";
|
|
}
|
|
|
|
self setmodel(param_00);
|
|
}
|
|
|
|
//Function Number: 627
|
|
stopglow(param_00)
|
|
{
|
|
if(!isdefined(self.non_glow_model))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self setmodel(self.non_glow_model);
|
|
self.non_glow_model = undefined;
|
|
}
|
|
|
|
//Function Number: 628
|
|
array_delete_evenly(param_00,param_01,param_02)
|
|
{
|
|
var_03 = [];
|
|
param_01 = param_02 - param_01;
|
|
foreach(var_05 in param_00)
|
|
{
|
|
var_03[var_03.size] = var_05;
|
|
if(var_03.size == param_02)
|
|
{
|
|
var_03 = array_randomize(var_03);
|
|
for(var_06 = param_01;var_06 < var_03.size;var_06++)
|
|
{
|
|
var_03[var_06] delete();
|
|
}
|
|
|
|
var_03 = [];
|
|
}
|
|
}
|
|
|
|
var_08 = [];
|
|
foreach(var_05 in param_00)
|
|
{
|
|
if(!isdefined(var_05))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_08[var_08.size] = var_05;
|
|
}
|
|
|
|
return var_08;
|
|
}
|
|
|
|
//Function Number: 629
|
|
waittill_in_range(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 0.5;
|
|
}
|
|
|
|
self endon("death");
|
|
while(isdefined(self))
|
|
{
|
|
if(distance(param_00,self.origin) <= param_01)
|
|
{
|
|
break;
|
|
}
|
|
|
|
wait param_02;
|
|
}
|
|
}
|
|
|
|
//Function Number: 630
|
|
add_trace_fx(param_00)
|
|
{
|
|
var_01 = spawnstruct();
|
|
var_01 thread maps\_utility_code::add_trace_fx_proc(param_00);
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 631
|
|
tracefx_on_tag(param_00,param_01,param_02)
|
|
{
|
|
var_03 = self gettagorigin(param_01);
|
|
var_04 = self gettagangles(param_01);
|
|
tracefx(param_00,var_03,var_04,param_02);
|
|
}
|
|
|
|
//Function Number: 632
|
|
tracefx(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = anglestoforward(param_02);
|
|
var_05 = bullettrace(param_01,param_01 + var_04 * param_03,0,undefined);
|
|
if(var_05["fraction"] >= 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_06 = var_05["surfacetype"];
|
|
if(!isdefined(level.trace_fx[param_00][var_06]))
|
|
{
|
|
var_06 = "default";
|
|
}
|
|
|
|
var_07 = level.trace_fx[param_00][var_06];
|
|
if(isdefined(var_07["fx"]))
|
|
{
|
|
playfx(var_07["fx"],var_05["position"],var_05["normal"]);
|
|
}
|
|
|
|
if(isdefined(var_07["fx_array"]))
|
|
{
|
|
foreach(var_09 in var_07["fx_array"])
|
|
{
|
|
playfx(var_09,var_05["position"],var_05["normal"]);
|
|
}
|
|
}
|
|
|
|
if(isdefined(var_07["sound"]))
|
|
{
|
|
level thread common_scripts\utility::play_sound_in_space(var_07["sound"],var_05["position"]);
|
|
}
|
|
|
|
if(isdefined(var_07["rumble"]))
|
|
{
|
|
var_0B = get_player_from_self();
|
|
var_0B playrumbleonentity(var_07["rumble"]);
|
|
}
|
|
}
|
|
|
|
//Function Number: 633
|
|
disable_surprise()
|
|
{
|
|
self.newenemyreactiondistsq = 0;
|
|
}
|
|
|
|
//Function Number: 634
|
|
enable_surprise()
|
|
{
|
|
self.newenemyreactiondistsq = squared(512);
|
|
}
|
|
|
|
//Function Number: 635
|
|
enable_heat_behavior(param_00)
|
|
{
|
|
self.heat = 1;
|
|
self.no_pistol_switch = 1;
|
|
self.usecombatscriptatcover = 1;
|
|
if(!isdefined(param_00) || !param_00)
|
|
{
|
|
self.dontshootwhilemoving = 1;
|
|
self.maxfaceenemydist = 64;
|
|
self.pathenemylookahead = 2048;
|
|
disable_surprise();
|
|
}
|
|
|
|
self.specialreloadanimfunc = ::animscripts/animset::func_CA7;
|
|
self.custommoveanimset["run"] = level.animsets.move["heat_run"];
|
|
}
|
|
|
|
//Function Number: 636
|
|
disable_heat_behavior()
|
|
{
|
|
self.heat = undefined;
|
|
self.no_pistol_switch = undefined;
|
|
self.dontshootwhilemoving = undefined;
|
|
self.usecombatscriptatcover = 0;
|
|
self.maxfaceenemydist = 512;
|
|
self.specialreloadanimfunc = undefined;
|
|
self.custommoveanimset = undefined;
|
|
}
|
|
|
|
//Function Number: 637
|
|
getvehiclearray()
|
|
{
|
|
return vehicle_getarray();
|
|
}
|
|
|
|
//Function Number: 638
|
|
hint(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 0;
|
|
}
|
|
|
|
var_03 = 0.5;
|
|
level endon("clearing_hints");
|
|
if(isdefined(level.hintelement))
|
|
{
|
|
level.hintelement maps\_hud_util::destroyelem();
|
|
}
|
|
|
|
level.hintelement = maps\_hud_util::createfontstring("default",1.5);
|
|
level.hintelement maps\_hud_util::setpoint("MIDDLE",undefined,0,30 + param_02);
|
|
level.hintelement.color = (1,1,1);
|
|
level.hintelement settext(param_00);
|
|
level.hintelement.alpha = 0;
|
|
level.hintelement fadeovertime(0.5);
|
|
level.hintelement.alpha = 1;
|
|
wait 0.5;
|
|
level.hintelement endon("death");
|
|
if(isdefined(param_01))
|
|
{
|
|
wait param_01;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
level.hintelement fadeovertime(var_03);
|
|
level.hintelement.alpha = 0;
|
|
wait var_03;
|
|
level.hintelement maps\_hud_util::destroyelem();
|
|
}
|
|
|
|
//Function Number: 639
|
|
hint_fade()
|
|
{
|
|
var_00 = 1;
|
|
if(isdefined(level.hintelement))
|
|
{
|
|
level notify("clearing_hints");
|
|
level.hintelement fadeovertime(var_00);
|
|
level.hintelement.alpha = 0;
|
|
wait var_00;
|
|
}
|
|
}
|
|
|
|
//Function Number: 640
|
|
kill_deathflag(param_00,param_01)
|
|
{
|
|
if(!isdefined(level.flag[param_00]))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
foreach(var_03 in level.deathflags[param_00])
|
|
{
|
|
foreach(var_05 in var_03)
|
|
{
|
|
if(isalive(var_05))
|
|
{
|
|
var_05 thread maps\_utility_code::kill_deathflag_proc(param_01);
|
|
continue;
|
|
}
|
|
|
|
var_05 delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 641
|
|
get_player_view_controller(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(!isdefined(param_03))
|
|
{
|
|
param_03 = "player_view_controller";
|
|
}
|
|
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = (0,0,0);
|
|
}
|
|
|
|
var_04 = param_00 gettagorigin(param_01);
|
|
var_05 = spawnturret("misc_turret",var_04,param_03);
|
|
var_05.angles = param_00 gettagangles(param_01);
|
|
var_05 setmodel("tag_turret");
|
|
var_05 linkto(param_00,param_01,param_02,(0,0,0));
|
|
var_05 makeunusable();
|
|
var_05 hide();
|
|
var_05 setmode("manual");
|
|
return var_05;
|
|
}
|
|
|
|
//Function Number: 642
|
|
blend_dof(param_00,param_01,param_02)
|
|
{
|
|
var_03 = level create_blend(::maps\_utility_code::blend_default_dof,param_00,param_01);
|
|
var_03.time = param_02;
|
|
}
|
|
|
|
//Function Number: 643
|
|
create_blend(param_00,param_01,param_02,param_03)
|
|
{
|
|
var_04 = spawnstruct();
|
|
var_04 childthread maps\_utility_code::process_blend(param_00,self,param_01,param_02,param_03);
|
|
return var_04;
|
|
}
|
|
|
|
//Function Number: 644
|
|
store_players_weapons(param_00)
|
|
{
|
|
if(!isdefined(self.stored_weapons))
|
|
{
|
|
self.stored_weapons = [];
|
|
}
|
|
|
|
var_01 = [];
|
|
var_02 = self getweaponslistall();
|
|
foreach(var_04 in var_02)
|
|
{
|
|
var_01[var_04] = [];
|
|
var_01[var_04]["clip_left"] = self getweaponammoclip(var_04,"left");
|
|
var_01[var_04]["clip_right"] = self getweaponammoclip(var_04,"right");
|
|
var_01[var_04]["stock"] = self getweaponammostock(var_04);
|
|
}
|
|
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = "default";
|
|
}
|
|
|
|
self.stored_weapons[param_00] = [];
|
|
self.stored_weapons[param_00]["current_weapon"] = self getcurrentweapon();
|
|
self.stored_weapons[param_00]["inventory"] = var_01;
|
|
}
|
|
|
|
//Function Number: 645
|
|
restore_players_weapons(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = "default";
|
|
}
|
|
|
|
if(!isdefined(self.stored_weapons) || !isdefined(self.stored_weapons[param_00]))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self takeallweapons();
|
|
foreach(var_03, var_02 in self.stored_weapons[param_00]["inventory"])
|
|
{
|
|
if(weaponinventorytype(var_03) != "altmode")
|
|
{
|
|
self giveweapon(var_03);
|
|
}
|
|
|
|
self setweaponammoclip(var_03,var_02["clip_left"],"left");
|
|
self setweaponammoclip(var_03,var_02["clip_right"],"right");
|
|
self setweaponammostock(var_03,var_02["stock"]);
|
|
}
|
|
|
|
var_04 = self.stored_weapons[param_00]["current_weapon"];
|
|
if(var_04 != "none")
|
|
{
|
|
self switchtoweapon(var_04);
|
|
}
|
|
}
|
|
|
|
//Function Number: 646
|
|
hide_entity()
|
|
{
|
|
switch(self.code_classname)
|
|
{
|
|
case "light_spot":
|
|
case "script_vehicle":
|
|
case "script_model":
|
|
self hide();
|
|
break;
|
|
|
|
case "script_brushmodel":
|
|
self hide();
|
|
self notsolid();
|
|
if(self.spawnflags & 1)
|
|
{
|
|
self connectpaths();
|
|
}
|
|
break;
|
|
|
|
case "trigger_multiple_flag_looking":
|
|
case "trigger_multiple_flag_lookat":
|
|
case "trigger_multiple_breachIcon":
|
|
case "trigger_multiple_flag_set":
|
|
case "trigger_use_touch":
|
|
case "trigger_use":
|
|
case "trigger_multiple":
|
|
case "trigger_radius":
|
|
common_scripts\utility::trigger_off();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Function Number: 647
|
|
show_entity()
|
|
{
|
|
switch(self.code_classname)
|
|
{
|
|
case "light_spot":
|
|
case "script_vehicle":
|
|
case "script_model":
|
|
self show();
|
|
break;
|
|
|
|
case "script_brushmodel":
|
|
self show();
|
|
self solid();
|
|
if(self.spawnflags & 1)
|
|
{
|
|
self disconnectpaths();
|
|
}
|
|
break;
|
|
|
|
case "trigger_multiple_flag_looking":
|
|
case "trigger_multiple_flag_lookat":
|
|
case "trigger_multiple_breachIcon":
|
|
case "trigger_multiple_flag_set":
|
|
case "trigger_use_touch":
|
|
case "trigger_use":
|
|
case "trigger_multiple":
|
|
case "trigger_radius":
|
|
common_scripts\utility::trigger_on();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Function Number: 648
|
|
_rotateyaw(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(isdefined(param_03))
|
|
{
|
|
self rotateyaw(param_00,param_01,param_02,param_03);
|
|
return;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
self rotateyaw(param_00,param_01,param_02);
|
|
return;
|
|
}
|
|
|
|
self rotateyaw(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 649
|
|
set_moveplaybackrate(param_00,param_01)
|
|
{
|
|
self notify("set_moveplaybackrate");
|
|
self endon("set_moveplaybackrate");
|
|
if(isdefined(param_01))
|
|
{
|
|
var_02 = param_00 - self.moveplaybackrate;
|
|
var_03 = 0.05;
|
|
var_04 = param_01 / var_03;
|
|
var_05 = var_02 / var_04;
|
|
while(abs(param_00 - self.moveplaybackrate) > abs(var_05 * 1.1))
|
|
{
|
|
self.moveplaybackrate = self.moveplaybackrate + var_05;
|
|
wait var_03;
|
|
}
|
|
}
|
|
|
|
self.moveplaybackrate = param_00;
|
|
}
|
|
|
|
//Function Number: 650
|
|
array_spawn_function(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
foreach(var_07 in param_00)
|
|
{
|
|
var_07 thread add_spawn_function(param_01,param_02,param_03,param_04,param_05);
|
|
}
|
|
}
|
|
|
|
//Function Number: 651
|
|
array_spawn_function_targetname(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
var_06 = getentarray(param_00,"targetname");
|
|
array_spawn_function(var_06,param_01,param_02,param_03,param_04,param_05);
|
|
}
|
|
|
|
//Function Number: 652
|
|
array_spawn_function_noteworthy(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
var_06 = getentarray(param_00,"script_noteworthy");
|
|
array_spawn_function(var_06,param_01,param_02,param_03,param_04,param_05);
|
|
}
|
|
|
|
//Function Number: 653
|
|
enable_dontevershoot()
|
|
{
|
|
self.dontevershoot = 1;
|
|
}
|
|
|
|
//Function Number: 654
|
|
disable_dontevershoot()
|
|
{
|
|
self.dontevershoot = undefined;
|
|
}
|
|
|
|
//Function Number: 655
|
|
create_vision_set_fog(param_00)
|
|
{
|
|
if(!isdefined(level.vision_set_fog))
|
|
{
|
|
level.vision_set_fog = [];
|
|
}
|
|
|
|
var_01 = spawnstruct();
|
|
var_01.name = param_00;
|
|
level.vision_set_fog[param_00] = var_01;
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 656
|
|
get_vision_set_fog(param_00)
|
|
{
|
|
if(!isdefined(level.vision_set_fog))
|
|
{
|
|
level.vision_set_fog = [];
|
|
}
|
|
|
|
var_01 = level.vision_set_fog[param_00];
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 657
|
|
create_fog(param_00)
|
|
{
|
|
if(!isdefined(level.fog_set))
|
|
{
|
|
level.fog_set = [];
|
|
}
|
|
|
|
var_01 = spawnstruct();
|
|
var_01.name = param_00;
|
|
level.fog_set[param_00] = var_01;
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 658
|
|
get_fog(param_00)
|
|
{
|
|
if(!isdefined(level.fog_set))
|
|
{
|
|
level.fog_set = [];
|
|
}
|
|
|
|
var_01 = level.fog_set[param_00];
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 659
|
|
init_self_fog_transition()
|
|
{
|
|
if(!isdefined(self.fog_transition_ent))
|
|
{
|
|
self.fog_transition_ent = spawnstruct();
|
|
self.fog_transition_ent.fogset = "";
|
|
self.fog_transition_ent.time = 0;
|
|
}
|
|
}
|
|
|
|
//Function Number: 660
|
|
fog_set_changes(param_00,param_01)
|
|
{
|
|
if(!isplayer(self))
|
|
{
|
|
maps\_art::init_fog_transition();
|
|
}
|
|
else
|
|
{
|
|
init_self_fog_transition();
|
|
}
|
|
|
|
if(!isdefined(level.fog_set))
|
|
{
|
|
level.fog_set = [];
|
|
}
|
|
|
|
var_02 = level.fog_set[param_00];
|
|
if(!isdefined(var_02))
|
|
{
|
|
var_02 = level.vision_set_fog[param_00];
|
|
}
|
|
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = var_02.sunendfadeangle;
|
|
}
|
|
|
|
if(getdvarint("scr_art_tweak") != 0)
|
|
{
|
|
translateenttosliders(var_02);
|
|
param_01 = 0;
|
|
}
|
|
|
|
if(!isplayer(self))
|
|
{
|
|
if(level.fog_transition_ent.fogset == param_00 && level.fog_transition_ent.time == param_01)
|
|
{
|
|
return;
|
|
}
|
|
|
|
set_fog_to_ent_values(var_02,param_01);
|
|
level.fog_transition_ent.fogset = param_00;
|
|
level.fog_transition_ent.time = param_01;
|
|
return;
|
|
}
|
|
|
|
if(self.fog_transition_ent.fogset == param_00 && self.fog_transition_ent.time == param_01)
|
|
{
|
|
return;
|
|
}
|
|
|
|
set_fog_to_ent_values(var_02,param_01);
|
|
self.fog_transition_ent.fogset = param_00;
|
|
self.fog_transition_ent.time = param_01;
|
|
}
|
|
|
|
//Function Number: 661
|
|
translateenttosliders(param_00)
|
|
{
|
|
}
|
|
|
|
//Function Number: 662
|
|
set_fog_to_ent_values(param_00,param_01)
|
|
{
|
|
if(isdefined(param_00.sunfogenabled) && param_00.sunfogenabled)
|
|
{
|
|
if(!isplayer(self))
|
|
{
|
|
setexpfog(param_00.startdist,param_00.halfwaydist,param_00.red,param_00.green,param_00.blue,param_00.maxopacity,param_01,param_00.sunred,param_00.sungreen,param_00.sunblue,param_00.sundir,param_00.sunbeginfadeangle,param_00.var_1AF5,param_00.normalfogscale);
|
|
return;
|
|
}
|
|
|
|
self playersetexpfog(param_00.startdist,param_00.halfwaydist,param_00.red,param_00.green,param_00.blue,param_00.maxopacity,param_01,param_00.sunred,param_00.sungreen,param_00.sunblue,param_00.sundir,param_00.sunbeginfadeangle,param_00.var_1AF5,param_00.normalfogscale);
|
|
return;
|
|
}
|
|
|
|
if(!isplayer(self))
|
|
{
|
|
setexpfog(param_00.startdist,param_00.halfwaydist,param_00.red,param_00.green,param_00.blue,param_00.maxopacity,param_01);
|
|
return;
|
|
}
|
|
|
|
self playersetexpfog(param_00.startdist,param_00.halfwaydist,param_00.red,param_00.green,param_00.blue,param_00.maxopacity,param_01);
|
|
}
|
|
|
|
//Function Number: 663
|
|
vision_set_fog_changes(param_00,param_01)
|
|
{
|
|
var_02 = vision_set_changes(param_00,param_01);
|
|
if(var_02 && isdefined(get_vision_set_fog(param_00)))
|
|
{
|
|
fog_set_changes(param_00,param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 664
|
|
init_self_visionset()
|
|
{
|
|
if(!isdefined(self.vision_set_transition_ent))
|
|
{
|
|
self.vision_set_transition_ent = spawnstruct();
|
|
self.vision_set_transition_ent.vision_set = "";
|
|
self.vision_set_transition_ent.time = 0;
|
|
}
|
|
}
|
|
|
|
//Function Number: 665
|
|
vision_set_changes(param_00,param_01)
|
|
{
|
|
if(!isplayer(self))
|
|
{
|
|
var_02 = 1;
|
|
if(!isdefined(level.vision_set_transition_ent))
|
|
{
|
|
level.vision_set_transition_ent = spawnstruct();
|
|
level.vision_set_transition_ent.vision_set = "";
|
|
level.vision_set_transition_ent.time = 0;
|
|
var_02 = 0;
|
|
}
|
|
|
|
if(level.vision_set_transition_ent.vision_set == param_00 && level.vision_set_transition_ent.time == param_01)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
level.vision_set_transition_ent.vision_set = param_00;
|
|
level.vision_set_transition_ent.time = param_01;
|
|
if(var_02 && getdvarint("scr_art_tweak") != 0)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
visionsetnaked(param_00,param_01);
|
|
}
|
|
|
|
level.var_13EE = param_00;
|
|
setdvar("vision_set_current",param_00);
|
|
}
|
|
else
|
|
{
|
|
init_self_visionset();
|
|
if(self.vision_set_transition_ent.vision_set == param_00 && self.vision_set_transition_ent.time == param_01)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
self.vision_set_transition_ent.vision_set = param_00;
|
|
self.vision_set_transition_ent.time = param_01;
|
|
self visionsetnakedforplayer(param_00,param_01);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 666
|
|
set_art_tweaked_vision_set()
|
|
{
|
|
}
|
|
|
|
//Function Number: 667
|
|
enable_teamflashbangimmunity()
|
|
{
|
|
thread enable_teamflashbangimmunity_proc();
|
|
}
|
|
|
|
//Function Number: 668
|
|
enable_teamflashbangimmunity_proc()
|
|
{
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
self.teamflashbangimmunity = 1;
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 669
|
|
disable_teamflashbangimmunity()
|
|
{
|
|
self.teamflashbangimmunity = undefined;
|
|
}
|
|
|
|
//Function Number: 670
|
|
_radiusdamage(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
if(!isdefined(param_04))
|
|
{
|
|
radiusdamage(param_00,param_01,param_02,param_03);
|
|
return;
|
|
}
|
|
|
|
radiusdamage(param_00,param_01,param_02,param_03,param_04);
|
|
}
|
|
|
|
//Function Number: 671
|
|
mask_interactives_in_volumes(param_00)
|
|
{
|
|
var_01 = getentarray("interactive_tv","targetname");
|
|
foreach(var_03 in param_00)
|
|
{
|
|
var_03.interactives = [];
|
|
}
|
|
|
|
foreach(var_06 in var_01)
|
|
{
|
|
foreach(var_03 in param_00)
|
|
{
|
|
if(!var_03 istouching(var_06))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03 maps\_utility_code::put_interactive_in_volume(var_06);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 672
|
|
activate_interactives_in_volume()
|
|
{
|
|
if(!isdefined(self.interactives))
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach(var_01 in self.interactives)
|
|
{
|
|
var_02 = spawn("script_model",(0,0,0));
|
|
var_02 setmodel(var_01.toy_model);
|
|
var_02.origin = var_01.origin;
|
|
var_02.angles = var_01.angles;
|
|
var_02.script_noteworthy = var_01.script_noteworthy;
|
|
var_02.target = var_01.target;
|
|
var_02.targetname = var_01.targetname;
|
|
var_02 thread maps\_interactive_objects::tv_logic();
|
|
}
|
|
|
|
self.interactives = [];
|
|
}
|
|
|
|
//Function Number: 673
|
|
mask_destructibles_in_volumes(param_00)
|
|
{
|
|
var_01 = getentarray("destructible_toy","targetname");
|
|
var_02 = getentarray("destructible_vehicle","targetname");
|
|
var_03 = common_scripts\utility::array_combine(var_01,var_02);
|
|
foreach(var_05 in param_00)
|
|
{
|
|
var_05.destructibles = [];
|
|
}
|
|
|
|
foreach(var_08 in var_03)
|
|
{
|
|
foreach(var_05 in param_00)
|
|
{
|
|
if(!var_05 istouching(var_08))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05 maps\_utility_code::put_toy_in_volume(var_08);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 674
|
|
mask_exploders_in_volume(param_00)
|
|
{
|
|
if(getdvar("createfx") != "")
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = getentarray("script_brushmodel","classname");
|
|
var_02 = getentarray("script_model","classname");
|
|
for(var_03 = 0;var_03 < var_02.size;var_03++)
|
|
{
|
|
var_01[var_01.size] = var_02[var_03];
|
|
}
|
|
|
|
foreach(var_05 in param_00)
|
|
{
|
|
foreach(var_07 in var_01)
|
|
{
|
|
if(isdefined(var_07.script_prefab_exploder))
|
|
{
|
|
var_07.script_exploder = var_07.script_prefab_exploder;
|
|
}
|
|
|
|
if(!isdefined(var_07.script_exploder))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_07.model))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_07.code_classname != "script_model")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!var_07 istouching(var_05))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_07.masked_exploder = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 675
|
|
activate_exploders_in_volume()
|
|
{
|
|
var_00 = spawn("script_origin",(0,0,0));
|
|
foreach(var_02 in level.createfxent)
|
|
{
|
|
if(!isdefined(var_02.v["masked_exploder"]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_00.origin = var_02.v["origin"];
|
|
var_00.angles = var_02.v["angles"];
|
|
if(!var_00 istouching(self))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03 = var_02.v["masked_exploder"];
|
|
var_04 = var_02.v["masked_exploder_spawnflags"];
|
|
var_05 = var_02.v["masked_exploder_script_disconnectpaths"];
|
|
var_06 = spawn("script_model",(0,0,0),var_04);
|
|
var_06 setmodel(var_03);
|
|
var_06.origin = var_02.v["origin"];
|
|
var_06.angles = var_02.v["angles"];
|
|
var_02.v["masked_exploder"] = undefined;
|
|
var_02.v["masked_exploder_spawnflags"] = undefined;
|
|
var_02.v["masked_exploder_script_disconnectpaths"] = undefined;
|
|
var_06.disconnect_paths = var_05;
|
|
var_06.script_exploder = var_02.v["exploder"];
|
|
maps\_load::setup_individual_exploder(var_06);
|
|
var_02.model = var_06;
|
|
}
|
|
|
|
var_00 delete();
|
|
}
|
|
|
|
//Function Number: 676
|
|
precache_destructible(param_00)
|
|
{
|
|
var_01 = common_scripts\_destructible_types::getinfoindex(param_00);
|
|
if(var_01 != -1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_02 = spawnstruct();
|
|
var_02.destructibleinfo = common_scripts\_destructible_types::maketype(param_00);
|
|
var_02 thread common_scripts\_destructible::precache_destructibles();
|
|
var_02 thread common_scripts\_destructible::add_destructible_fx();
|
|
}
|
|
|
|
//Function Number: 677
|
|
delete_destructibles_in_volumes(param_00,param_01)
|
|
{
|
|
foreach(var_03 in param_00)
|
|
{
|
|
var_03.destructibles = [];
|
|
}
|
|
|
|
var_05 = ["destructible_toy","destructible_vehicle"];
|
|
var_06 = 0;
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
foreach(var_08 in var_05)
|
|
{
|
|
var_09 = getentarray(var_08,"targetname");
|
|
foreach(var_0B in var_09)
|
|
{
|
|
foreach(var_03 in param_00)
|
|
{
|
|
if(param_01)
|
|
{
|
|
var_06++;
|
|
var_06 = var_06 % 5;
|
|
if(var_06 == 1)
|
|
{
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
if(!var_03 istouching(var_0B))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_0B delete();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 678
|
|
delete_interactives_in_volumes(param_00,param_01)
|
|
{
|
|
var_02 = getentarray("interactive_tv","targetname");
|
|
foreach(var_04 in param_00)
|
|
{
|
|
var_04.interactives = [];
|
|
}
|
|
|
|
var_06 = 0;
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
foreach(var_08 in var_02)
|
|
{
|
|
foreach(var_04 in param_00)
|
|
{
|
|
if(param_01)
|
|
{
|
|
var_06++;
|
|
var_06 = var_06 % 5;
|
|
if(var_06 == 1)
|
|
{
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
if(!var_04 istouching(var_08))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_08 delete();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 679
|
|
delete_exploders_in_volumes(param_00,param_01)
|
|
{
|
|
var_02 = getentarray("script_brushmodel","classname");
|
|
var_03 = getentarray("script_model","classname");
|
|
for(var_04 = 0;var_04 < var_03.size;var_04++)
|
|
{
|
|
var_02[var_02.size] = var_03[var_04];
|
|
}
|
|
|
|
var_05 = [];
|
|
var_06 = spawn("script_origin",(0,0,0));
|
|
var_07 = 0;
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
foreach(var_09 in param_00)
|
|
{
|
|
foreach(var_0B in var_02)
|
|
{
|
|
if(!isdefined(var_0B.script_exploder))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_06.origin = var_0B getorigin();
|
|
if(!var_09 istouching(var_06))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_05[var_05.size] = var_0B;
|
|
}
|
|
}
|
|
|
|
array_delete(var_05);
|
|
var_06 delete();
|
|
}
|
|
|
|
//Function Number: 680
|
|
activate_destructibles_in_volume()
|
|
{
|
|
if(!isdefined(self.destructibles))
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach(var_01 in self.destructibles)
|
|
{
|
|
var_02 = spawn("script_model",(0,0,0));
|
|
var_02 setmodel(var_01.toy_model);
|
|
var_02.origin = var_01.origin;
|
|
var_02.angles = var_01.angles;
|
|
var_02.script_noteworthy = var_01.script_noteworthy;
|
|
var_02.targetname = var_01.targetname;
|
|
var_02.target = var_01.target;
|
|
var_02.script_linkto = var_01.script_linkto;
|
|
var_02.destructible_type = var_01.destructible_type;
|
|
var_02.script_noflip = var_01.script_noflip;
|
|
var_02 common_scripts\_destructible::setup_destructibles(1);
|
|
}
|
|
|
|
self.destructibles = [];
|
|
}
|
|
|
|
//Function Number: 681
|
|
setflashbangimmunity(param_00)
|
|
{
|
|
self.flashbangimmunity = param_00;
|
|
}
|
|
|
|
//Function Number: 682
|
|
flashbanggettimeleftsec()
|
|
{
|
|
var_00 = self.flashendtime - gettime();
|
|
if(var_00 < 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return var_00 * 0.001;
|
|
}
|
|
|
|
//Function Number: 683
|
|
flashbangisactive()
|
|
{
|
|
return flashbanggettimeleftsec() > 0;
|
|
}
|
|
|
|
//Function Number: 684
|
|
flashbangstart(param_00)
|
|
{
|
|
if(isdefined(self.flashbangimmunity) && self.flashbangimmunity)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = gettime() + param_00 * 1000;
|
|
if(isdefined(self.flashendtime))
|
|
{
|
|
self.flashendtime = max(self.flashendtime,var_01);
|
|
}
|
|
else
|
|
{
|
|
self.flashendtime = var_01;
|
|
}
|
|
|
|
self notify("flashed");
|
|
self setflashbanged(1);
|
|
}
|
|
|
|
//Function Number: 685
|
|
waittill_volume_dead()
|
|
{
|
|
for(;;)
|
|
{
|
|
var_00 = getaispeciesarray("axis","all");
|
|
var_01 = 0;
|
|
foreach(var_03 in var_00)
|
|
{
|
|
if(!isalive(var_03))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_03 istouching(self))
|
|
{
|
|
var_01 = 1;
|
|
break;
|
|
}
|
|
|
|
wait 0.0125;
|
|
}
|
|
|
|
if(!var_01)
|
|
{
|
|
var_05 = get_ai_touching_volume("axis");
|
|
if(!var_05.size)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 686
|
|
waittill_volume_dead_or_dying()
|
|
{
|
|
var_00 = 0;
|
|
for(;;)
|
|
{
|
|
var_01 = getaispeciesarray("axis","all");
|
|
var_02 = 0;
|
|
foreach(var_04 in var_01)
|
|
{
|
|
if(!isalive(var_04))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_04 istouching(self))
|
|
{
|
|
if(var_04 doinglongdeath())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02 = 1;
|
|
var_00 = 1;
|
|
break;
|
|
}
|
|
|
|
wait 0.0125;
|
|
}
|
|
|
|
if(!var_02)
|
|
{
|
|
var_06 = get_ai_touching_volume("axis");
|
|
if(!var_06.size)
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
var_00 = 1;
|
|
}
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 687
|
|
waittill_volume_dead_then_set_flag(param_00)
|
|
{
|
|
waittill_volume_dead();
|
|
common_scripts\utility::flag_set(param_00);
|
|
}
|
|
|
|
//Function Number: 688
|
|
waittill_targetname_volume_dead_then_set_flag(param_00,param_01)
|
|
{
|
|
var_02 = getent(param_00,"targetname");
|
|
var_02 waittill_volume_dead_then_set_flag(param_01);
|
|
}
|
|
|
|
//Function Number: 689
|
|
player_can_be_shot()
|
|
{
|
|
level.player ent_flag_clear("player_zero_attacker_accuracy");
|
|
level.player.ignorerandombulletdamage = 0;
|
|
level.player maps\_gameskill::update_player_attacker_accuracy();
|
|
}
|
|
|
|
//Function Number: 690
|
|
player_cant_be_shot()
|
|
{
|
|
level.player ent_flag_set("player_zero_attacker_accuracy");
|
|
level.player.attackeraccuracy = 0;
|
|
level.player.ignorerandombulletdamage = 1;
|
|
}
|
|
|
|
//Function Number: 691
|
|
set_player_attacker_accuracy(param_00)
|
|
{
|
|
var_01 = get_player_from_self();
|
|
var_01.gs.player_attacker_accuracy = param_00;
|
|
var_01 maps\_gameskill::update_player_attacker_accuracy();
|
|
}
|
|
|
|
//Function Number: 692
|
|
array_index_by_parameters(param_00)
|
|
{
|
|
var_01 = [];
|
|
foreach(var_03 in param_00)
|
|
{
|
|
var_01[var_03.script_parameters] = var_03;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 693
|
|
array_index_by_classname(param_00)
|
|
{
|
|
var_01 = [];
|
|
foreach(var_03 in param_00)
|
|
{
|
|
var_01[var_03.classname] = var_03;
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 694
|
|
array_index_by_script_index(param_00)
|
|
{
|
|
var_01 = [];
|
|
foreach(var_03 in param_00)
|
|
{
|
|
var_04 = var_03.script_index;
|
|
if(isdefined(var_04))
|
|
{
|
|
var_01[var_04] = var_03;
|
|
}
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 695
|
|
add_target_pivot(param_00)
|
|
{
|
|
if(isdefined(param_00))
|
|
{
|
|
self.pivot = param_00;
|
|
}
|
|
else
|
|
{
|
|
self.pivot = getent(self.target,"targetname");
|
|
}
|
|
|
|
self linkto(self.pivot);
|
|
}
|
|
|
|
//Function Number: 696
|
|
get_color_volume_from_trigger()
|
|
{
|
|
var_00 = maps\_utility_code::get_color_info_from_trigger();
|
|
var_01 = var_00["team"];
|
|
foreach(var_03 in var_00["codes"])
|
|
{
|
|
var_04 = level.arrays_of_colorcoded_volumes[var_01][var_03];
|
|
if(isdefined(var_04))
|
|
{
|
|
return var_04;
|
|
}
|
|
}
|
|
|
|
return undefined;
|
|
}
|
|
|
|
//Function Number: 697
|
|
get_color_nodes_from_trigger()
|
|
{
|
|
var_00 = maps\_utility_code::get_color_info_from_trigger();
|
|
var_01 = var_00["team"];
|
|
foreach(var_03 in var_00["codes"])
|
|
{
|
|
var_04 = level.arrays_of_colorcoded_nodes[var_01][var_03];
|
|
if(isdefined(var_04))
|
|
{
|
|
return var_04;
|
|
}
|
|
}
|
|
|
|
return undefined;
|
|
}
|
|
|
|
//Function Number: 698
|
|
flashbangstop()
|
|
{
|
|
self.flashendtime = undefined;
|
|
self setflashbanged(0);
|
|
}
|
|
|
|
//Function Number: 699
|
|
getent_or_struct(param_00,param_01)
|
|
{
|
|
var_02 = getent(param_00,param_01);
|
|
if(isdefined(var_02))
|
|
{
|
|
return var_02;
|
|
}
|
|
|
|
return common_scripts\utility::getstruct(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 700
|
|
grenade_earthquake()
|
|
{
|
|
thread endondeath();
|
|
self endon("end_explode");
|
|
self waittill("explode",var_00);
|
|
dirt_on_screen_from_position(var_00);
|
|
}
|
|
|
|
//Function Number: 701
|
|
endondeath()
|
|
{
|
|
self waittill("death");
|
|
waittillframeend;
|
|
self notify("end_explode");
|
|
}
|
|
|
|
//Function Number: 702
|
|
dirt_on_screen_from_position(param_00)
|
|
{
|
|
playrumbleonposition("grenade_rumble",param_00);
|
|
earthquake(0.3,0.5,param_00,400);
|
|
foreach(var_02 in level.players)
|
|
{
|
|
if(distance(param_00,var_02.origin) > 600)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_02 damageconetrace(param_00))
|
|
{
|
|
var_02 thread dirteffect(param_00);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 703
|
|
player_rides_shotgun_in_humvee(param_00,param_01,param_02,param_03)
|
|
{
|
|
return player_rides_in_humvee("shotgun",level.player,param_00,param_01,param_02,param_03);
|
|
}
|
|
|
|
//Function Number: 704
|
|
player_rides_in_humvee(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = level.player;
|
|
}
|
|
|
|
param_01 allowcrouch(0);
|
|
param_01 allowprone(0);
|
|
param_01 disableweapons();
|
|
var_06 = common_scripts\utility::spawn_tag_origin();
|
|
var_06 linkto(self,"tag_passenger",player_rides_in_humvee_offset(param_00),(0,0,0));
|
|
var_06.player_dismount = common_scripts\utility::spawn_tag_origin();
|
|
var_06.player_dismount linkto(self,"tag_body",player_rides_humvee_offset_dismount(param_00),(0,0,0));
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 90;
|
|
}
|
|
|
|
if(!isdefined(param_03))
|
|
{
|
|
param_03 = 90;
|
|
}
|
|
|
|
if(!isdefined(param_04))
|
|
{
|
|
param_04 = 40;
|
|
}
|
|
|
|
if(!isdefined(param_05))
|
|
{
|
|
param_05 = 40;
|
|
}
|
|
|
|
param_01 disableweapons();
|
|
param_01 playerlinkto(var_06,"tag_origin",0.8,param_02,param_03,param_04,param_05);
|
|
param_01.humvee_org = var_06;
|
|
return var_06;
|
|
}
|
|
|
|
//Function Number: 705
|
|
player_rides_in_humvee_offset(param_00)
|
|
{
|
|
switch(param_00)
|
|
{
|
|
case "shotgun":
|
|
return (-5,10,-34);
|
|
|
|
case "backleft":
|
|
return (-45,45,-34);
|
|
|
|
case "backright":
|
|
return (-45,5,-34);
|
|
}
|
|
}
|
|
|
|
//Function Number: 706
|
|
player_rides_humvee_offset_dismount(param_00)
|
|
{
|
|
switch(param_00)
|
|
{
|
|
case "shotgun":
|
|
return (-8,-90,-12.6);
|
|
|
|
case "backleft":
|
|
return (-58,85,-12.6);
|
|
|
|
case "backright":
|
|
return (-58,-95,-12.6);
|
|
}
|
|
}
|
|
|
|
//Function Number: 707
|
|
player_leaves_humvee(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = 0;
|
|
}
|
|
|
|
var_01 = self;
|
|
var_02 = level.player;
|
|
if(isplayer(self))
|
|
{
|
|
var_02 = self;
|
|
var_01 = var_02.humvee_org;
|
|
}
|
|
|
|
var_01 unlink();
|
|
if(!param_00)
|
|
{
|
|
var_03 = 0.6;
|
|
var_01 moveto(var_01.player_dismount.origin,var_03,var_03 * 0.5,var_03 * 0.5);
|
|
wait var_03;
|
|
}
|
|
|
|
var_02 unlink();
|
|
var_02 enableweapons();
|
|
var_02 allowcrouch(1);
|
|
var_02 allowprone(1);
|
|
var_02.humvee_org = undefined;
|
|
var_01.player_dismount delete();
|
|
var_01 delete();
|
|
}
|
|
|
|
//Function Number: 708
|
|
dirteffect(param_00,param_01)
|
|
{
|
|
var_02 = screen_effect_sides(param_00);
|
|
foreach(var_05, var_04 in var_02)
|
|
{
|
|
thread maps\_gameskill::grenade_dirt_on_screen(var_05);
|
|
}
|
|
}
|
|
|
|
//Function Number: 709
|
|
bloodsplateffect(param_00)
|
|
{
|
|
if(!isdefined(self.damageattacker))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = screen_effect_sides(self.damageattacker.origin);
|
|
foreach(var_04, var_03 in var_01)
|
|
{
|
|
thread maps\_gameskill::blood_splat_on_screen(var_04);
|
|
}
|
|
}
|
|
|
|
//Function Number: 710
|
|
screen_effect_sides(param_00)
|
|
{
|
|
var_01 = vectornormalize(anglestoforward(self.angles));
|
|
var_02 = vectornormalize(anglestoright(self.angles));
|
|
var_03 = vectornormalize(param_00 - self.origin);
|
|
var_04 = vectordot(var_03,var_01);
|
|
var_05 = vectordot(var_03,var_02);
|
|
var_06 = [];
|
|
var_07 = self getcurrentweapon();
|
|
if(var_04 > 0 && var_04 > 0.5 && weapontype(var_07) != "riotshield")
|
|
{
|
|
var_06["bottom"] = 1;
|
|
}
|
|
|
|
if(abs(var_04) < 0.866)
|
|
{
|
|
if(var_05 > 0)
|
|
{
|
|
var_06["right"] = 1;
|
|
}
|
|
else
|
|
{
|
|
var_06["left"] = 1;
|
|
}
|
|
}
|
|
|
|
return var_06;
|
|
}
|
|
|
|
//Function Number: 711
|
|
pathrandompercent_set(param_00)
|
|
{
|
|
if(!isdefined(self.old_pathrandompercent))
|
|
{
|
|
self.old_pathrandompercent = self.pathrandompercent;
|
|
}
|
|
|
|
self.pathrandompercent = param_00;
|
|
}
|
|
|
|
//Function Number: 712
|
|
pathrandompercent_zero()
|
|
{
|
|
if(isdefined(self.old_pathrandompercent))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.old_pathrandompercent = self.pathrandompercent;
|
|
self.pathrandompercent = 0;
|
|
}
|
|
|
|
//Function Number: 713
|
|
pathrandompercent_reset()
|
|
{
|
|
self.pathrandompercent = self.old_pathrandompercent;
|
|
self.old_pathrandompercent = undefined;
|
|
}
|
|
|
|
//Function Number: 714
|
|
walkdist_zero()
|
|
{
|
|
if(isdefined(self.old_walkdistfacingmotion))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.old_walkdist = self.walkdist;
|
|
self.old_walkdistfacingmotion = self.walkdistfacingmotion;
|
|
self.walkdist = 0;
|
|
self.walkdistfacingmotion = 0;
|
|
}
|
|
|
|
//Function Number: 715
|
|
walkdist_reset()
|
|
{
|
|
self.walkdist = self.old_walkdist;
|
|
self.walkdistfacingmotion = self.old_walkdistfacingmotion;
|
|
self.old_walkdist = undefined;
|
|
self.old_walkdistfacingmotion = undefined;
|
|
}
|
|
|
|
//Function Number: 716
|
|
enable_ignorerandombulletdamage_drone()
|
|
{
|
|
thread ignorerandombulletdamage_drone_proc();
|
|
}
|
|
|
|
//Function Number: 717
|
|
ignorerandombulletdamage_drone_proc()
|
|
{
|
|
self endon("disable_ignorerandombulletdamage_drone");
|
|
self endon("death");
|
|
self.ignorerandombulletdamage = 1;
|
|
self.fakehealth = self.health;
|
|
self.health = 1000000;
|
|
for(;;)
|
|
{
|
|
self waittill("damage",var_00,var_01);
|
|
if(!isplayer(var_01) && issentient(var_01))
|
|
{
|
|
if(isdefined(var_01.enemy) && var_01.enemy != self)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
self.fakehealth = self.fakehealth - var_00;
|
|
if(self.fakehealth <= 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self kill();
|
|
}
|
|
|
|
//Function Number: 718
|
|
hide_notsolid()
|
|
{
|
|
if(!isdefined(self.oldcontents))
|
|
{
|
|
self.oldcontents = self setcontents(0);
|
|
}
|
|
|
|
self hide();
|
|
}
|
|
|
|
//Function Number: 719
|
|
show_solid()
|
|
{
|
|
if(!isai(self))
|
|
{
|
|
self solid();
|
|
}
|
|
|
|
if(isdefined(self.oldcontents))
|
|
{
|
|
self setcontents(self.oldcontents);
|
|
}
|
|
|
|
self show();
|
|
}
|
|
|
|
//Function Number: 720
|
|
set_brakes(param_00)
|
|
{
|
|
self.veh_brake = param_00;
|
|
}
|
|
|
|
//Function Number: 721
|
|
disable_ignorerandombulletdamage_drone()
|
|
{
|
|
if(!isalive(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(self.ignorerandombulletdamage))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self notify("disable_ignorerandombulletdamage_drone");
|
|
self.ignorerandombulletdamage = undefined;
|
|
self.health = self.fakehealth;
|
|
}
|
|
|
|
//Function Number: 722
|
|
timeoutent(param_00)
|
|
{
|
|
var_01 = spawnstruct();
|
|
var_01 delaythread(param_00,::send_notify,"timeout");
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 723
|
|
delaythread(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
|
|
{
|
|
thread maps\_utility_code::delaythread_proc(param_01,param_00,param_02,param_03,param_04,param_05,param_06,param_07);
|
|
}
|
|
|
|
//Function Number: 724
|
|
enable_danger_react(param_00)
|
|
{
|
|
param_00 = param_00 * 1000;
|
|
self.dodangerreact = 1;
|
|
self.dangerreactduration = param_00;
|
|
self.neversprintforvariation = undefined;
|
|
}
|
|
|
|
//Function Number: 725
|
|
disable_danger_react()
|
|
{
|
|
self.dodangerreact = 0;
|
|
self.neversprintforvariation = 1;
|
|
}
|
|
|
|
//Function Number: 726
|
|
set_group_advance_to_enemy_parameters(param_00,param_01)
|
|
{
|
|
level.advancetoenemyinterval = param_00;
|
|
level.advancetoenemygroupmax = param_01;
|
|
}
|
|
|
|
//Function Number: 727
|
|
reset_group_advance_to_enemy_timer(param_00)
|
|
{
|
|
level.lastadvancetoenemytime[param_00] = gettime();
|
|
}
|
|
|
|
//Function Number: 728
|
|
set_custom_gameskill_func(param_00)
|
|
{
|
|
level.custom_gameskill_func = param_00;
|
|
thread maps\_gameskill::resetskill();
|
|
}
|
|
|
|
//Function Number: 729
|
|
clear_custom_gameskill_func()
|
|
{
|
|
level.custom_gameskill_func = undefined;
|
|
thread maps\_gameskill::resetskill();
|
|
}
|
|
|
|
//Function Number: 730
|
|
set_wind(param_00,param_01,param_02)
|
|
{
|
|
maps\_animatedmodels::init_wind_if_uninitialized();
|
|
if(isdefined(param_02))
|
|
{
|
|
level.wind.variance = param_02;
|
|
}
|
|
|
|
level.wind.rate = param_01;
|
|
level.wind.weight = param_00;
|
|
level notify("windchange","strong");
|
|
}
|
|
|
|
//Function Number: 731
|
|
string_is_single_digit_integer(param_00)
|
|
{
|
|
if(param_00.size > 1)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_01 = [];
|
|
if(isdefined(var_7B[var_01]))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 732
|
|
set_battlechatter_variable(param_00,param_01)
|
|
{
|
|
level.battlechatter[param_00] = param_01;
|
|
maps\_utility_code::update_battlechatter_hud();
|
|
}
|
|
|
|
//Function Number: 733
|
|
objective_clearadditionalpositions(param_00)
|
|
{
|
|
for(var_01 = 0;var_01 < 8;var_01++)
|
|
{
|
|
objective_additionalposition(param_00,var_01,(0,0,0));
|
|
}
|
|
}
|
|
|
|
//Function Number: 734
|
|
get_minutes_and_seconds(param_00)
|
|
{
|
|
var_01 = [];
|
|
while(var_7B["seconds"] >= 60)
|
|
{
|
|
var_42["minutes"] = var_7B["seconds"];
|
|
}
|
|
|
|
if(var_42["seconds"] < 10)
|
|
{
|
|
}
|
|
|
|
return var_42;
|
|
}
|
|
|
|
//Function Number: 735
|
|
player_has_weapon(param_00)
|
|
{
|
|
var_01 = level.player getweaponslistprimaries();
|
|
foreach(var_03 in var_01)
|
|
{
|
|
if(var_03 == param_00)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 736
|
|
obj(param_00)
|
|
{
|
|
if(!isdefined(level.obj_array))
|
|
{
|
|
level.obj_array = [];
|
|
}
|
|
|
|
if(!isdefined(level.obj_array[param_00]))
|
|
{
|
|
level.obj_array[param_00] = level.obj_array.size + 1;
|
|
}
|
|
|
|
return level.obj_array[param_00];
|
|
}
|
|
|
|
//Function Number: 737
|
|
musicloop(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
var_02 = musiclength(param_00);
|
|
level notify("stop_music");
|
|
level endon("stop_music");
|
|
for(;;)
|
|
{
|
|
musicplaywrapper(param_00);
|
|
wait var_02;
|
|
wait param_01;
|
|
}
|
|
}
|
|
|
|
//Function Number: 738
|
|
player_mount_vehicle(param_00)
|
|
{
|
|
self mountvehicle(param_00);
|
|
self.drivingvehicle = param_00;
|
|
}
|
|
|
|
//Function Number: 739
|
|
player_dismount_vehicle()
|
|
{
|
|
self dismountvehicle();
|
|
self.drivingvehicle = undefined;
|
|
}
|
|
|
|
//Function Number: 740
|
|
graph_position(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
var_05 = param_04 - param_02;
|
|
var_06 = param_03 - param_01;
|
|
var_07 = var_05 / var_06;
|
|
param_00 = param_00 - param_03;
|
|
param_00 = var_07 * param_00;
|
|
param_00 = param_00 + param_04;
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 741
|
|
enable_achievement_harder_they_fall()
|
|
{
|
|
self.rappeller = 1;
|
|
}
|
|
|
|
//Function Number: 742
|
|
disable_achievement_harder_they_fall()
|
|
{
|
|
self.rappeller = undefined;
|
|
}
|
|
|
|
//Function Number: 743
|
|
enable_achievement_harder_they_fall_guy(param_00)
|
|
{
|
|
param_00 enable_achievement_harder_they_fall();
|
|
}
|
|
|
|
//Function Number: 744
|
|
disable_achievement_harder_they_fall_guy(param_00)
|
|
{
|
|
param_00 disable_achievement_harder_they_fall();
|
|
}
|
|
|
|
//Function Number: 745
|
|
musiclength(param_00)
|
|
{
|
|
var_01 = tablelookup("sound/soundlength.csv",0,param_00,1);
|
|
if(!isdefined(var_01) || var_01 == "")
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
var_01 = int(var_01);
|
|
var_01 = var_01 * 0.001;
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 746
|
|
is_command_bound(param_00)
|
|
{
|
|
var_01 = getkeybinding(param_00);
|
|
return var_01["count"];
|
|
}
|
|
|
|
//Function Number: 747
|
|
linear_interpolate(param_00,param_01,param_02)
|
|
{
|
|
var_03 = param_02 - param_01;
|
|
var_04 = param_00 * var_03;
|
|
var_05 = param_01 + var_04;
|
|
return var_05;
|
|
}
|
|
|
|
//Function Number: 748
|
|
is_iw4_map_sp()
|
|
{
|
|
switch(level.script)
|
|
{
|
|
case "bog_b":
|
|
case "invasion":
|
|
case "contingency":
|
|
case "so_civilrescue":
|
|
case "so_killspree_trainer":
|
|
case "so_takeover_oilrig":
|
|
case "so_assault_oilrig":
|
|
case "so_defense_invasion":
|
|
case "so_killspree_invasion":
|
|
case "so_chopper_invasion":
|
|
case "so_ac130_co_hunted":
|
|
case "co_hunted":
|
|
case "so_showers_gulag":
|
|
case "so_hidden_so_ghillies":
|
|
case "so_ghillies":
|
|
case "so_killspree_favela":
|
|
case "so_juggernauts_favela":
|
|
case "so_takeover_estate":
|
|
case "so_defuse_favela_escape":
|
|
case "so_forest_contingency":
|
|
case "so_rooftop_contingency":
|
|
case "so_snowrace2_cliffhanger":
|
|
case "so_snowrace1_cliffhanger":
|
|
case "so_sabotage_cliffhanger":
|
|
case "so_demo_so_bridge":
|
|
case "so_crossing_so_bridge":
|
|
case "so_bridge":
|
|
case "so_intel_boneyard":
|
|
case "so_download_arcadia":
|
|
case "so_escape_airport":
|
|
case "iw4_credits":
|
|
case "dc_whitehouse":
|
|
case "dcemp":
|
|
case "af_caves":
|
|
case "arcadia":
|
|
case "roadkill":
|
|
case "af_chase":
|
|
case "favela_escape":
|
|
case "trainer":
|
|
case "gulag":
|
|
case "favela":
|
|
case "airport":
|
|
case "estate":
|
|
case "dcburning":
|
|
case "cliffhanger":
|
|
case "boneyard":
|
|
case "oilrig":
|
|
case "ending":
|
|
return 1;
|
|
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//Function Number: 749
|
|
define_loadout(param_00)
|
|
{
|
|
level.loadout = param_00;
|
|
}
|
|
|
|
//Function Number: 750
|
|
template_level(param_00)
|
|
{
|
|
define_loadout(param_00);
|
|
define_introscreen(param_00);
|
|
level.template_script = param_00;
|
|
}
|
|
|
|
//Function Number: 751
|
|
template_so_level(param_00)
|
|
{
|
|
level.audio_stringtable_mapname = param_00;
|
|
}
|
|
|
|
//Function Number: 752
|
|
define_introscreen(param_00)
|
|
{
|
|
level.introscreen_levelname = param_00;
|
|
}
|
|
|
|
//Function Number: 753
|
|
fx_volume_pause_noteworthy(param_00,param_01)
|
|
{
|
|
thread fx_volume_pause_noteworthy_thread(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 754
|
|
fx_volume_pause_noteworthy_thread(param_00,param_01)
|
|
{
|
|
var_02 = getent(param_00,"script_noteworthy");
|
|
var_02 notify("new_volume_command");
|
|
var_02 endon("new_volume_command");
|
|
wait 0.05;
|
|
fx_volume_pause(var_02,param_01);
|
|
}
|
|
|
|
//Function Number: 755
|
|
fx_volume_pause(param_00,param_01)
|
|
{
|
|
param_00.fx_paused = 1;
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = 0;
|
|
}
|
|
|
|
if(param_01)
|
|
{
|
|
array_thread_mod_delayed(param_00.fx,::common_scripts\utility::pauseeffect);
|
|
return;
|
|
}
|
|
|
|
common_scripts\utility::array_thread(param_00.fx,::common_scripts\utility::pauseeffect);
|
|
}
|
|
|
|
//Function Number: 756
|
|
array_thread_mod_delayed(param_00,param_01,param_02)
|
|
{
|
|
var_03 = 0;
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 5;
|
|
}
|
|
|
|
var_04 = [];
|
|
foreach(var_06 in param_00)
|
|
{
|
|
var_04[var_04.size] = var_06;
|
|
var_03++;
|
|
var_03 = var_03 % param_02;
|
|
if(param_02 == 0)
|
|
{
|
|
common_scripts\utility::array_thread(var_04,param_01);
|
|
wait 0.05;
|
|
var_04 = [];
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 757
|
|
fx_volume_restart_noteworthy(param_00)
|
|
{
|
|
thread fx_volume_restart_noteworthy_thread(param_00);
|
|
}
|
|
|
|
//Function Number: 758
|
|
fx_volume_restart_noteworthy_thread(param_00)
|
|
{
|
|
var_01 = getent(param_00,"script_noteworthy");
|
|
var_01 notify("new_volume_command");
|
|
var_01 endon("new_volume_command");
|
|
wait 0.05;
|
|
if(!isdefined(var_01.fx_paused))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01.fx_paused = undefined;
|
|
fx_volume_restart(var_01);
|
|
}
|
|
|
|
//Function Number: 759
|
|
fx_volume_restart(param_00)
|
|
{
|
|
common_scripts\utility::array_thread(param_00.fx,::restarteffect);
|
|
}
|
|
|
|
//Function Number: 760
|
|
flag_count_increment(param_00)
|
|
{
|
|
if(!isdefined(level.flag_count))
|
|
{
|
|
level.flag_count = [];
|
|
}
|
|
|
|
if(!isdefined(level.flag_count[param_00]))
|
|
{
|
|
level.flag_count[param_00] = 1;
|
|
return;
|
|
}
|
|
|
|
level.flag_count[param_00]++;
|
|
}
|
|
|
|
//Function Number: 761
|
|
flag_count_decrement(param_00)
|
|
{
|
|
level.flag_count[param_00]--;
|
|
level.flag_count[param_00] = int(max(0,level.flag_count[param_00]));
|
|
if(level.flag_count[param_00])
|
|
{
|
|
return;
|
|
}
|
|
|
|
common_scripts\utility::flag_set(param_00);
|
|
}
|
|
|
|
//Function Number: 762
|
|
flag_count_set(param_00,param_01)
|
|
{
|
|
level.flag_count[param_00] = param_01;
|
|
}
|
|
|
|
//Function Number: 763
|
|
add_cleanup_ent(param_00,param_01)
|
|
{
|
|
if(!isdefined(level.cleanup_ents))
|
|
{
|
|
level.cleanup_ents = [];
|
|
}
|
|
|
|
if(!isdefined(level.cleanup_ents[param_01]))
|
|
{
|
|
level.cleanup_ents[param_01] = [];
|
|
}
|
|
|
|
level.cleanup_ents[param_01][level.cleanup_ents[param_01].size] = param_00;
|
|
}
|
|
|
|
//Function Number: 764
|
|
cleanup_ents(param_00)
|
|
{
|
|
var_01 = level.cleanup_ents[param_00];
|
|
var_01 = common_scripts\utility::array_removeundefined(var_01);
|
|
array_delete(var_01);
|
|
level.cleanup_ents[param_00] = undefined;
|
|
}
|
|
|
|
//Function Number: 765
|
|
cleanup_ents_removing_bullet_shield(param_00)
|
|
{
|
|
if(!isdefined(level.cleanup_ents))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(level.cleanup_ents[param_00]))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = level.cleanup_ents[param_00];
|
|
var_01 = common_scripts\utility::array_removeundefined(var_01);
|
|
foreach(var_03 in var_01)
|
|
{
|
|
if(!isai(var_03))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isalive(var_03))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_03.magic_bullet_shield))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!var_03.magic_bullet_shield)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03 stop_magic_bullet_shield();
|
|
}
|
|
|
|
array_delete(var_01);
|
|
level.cleanup_ents[param_00] = undefined;
|
|
}
|
|
|
|
//Function Number: 766
|
|
add_trigger_function(param_00)
|
|
{
|
|
if(!isdefined(self.trigger_functions))
|
|
{
|
|
thread maps\_utility_code::add_trigger_func_thread();
|
|
}
|
|
|
|
self.trigger_functions[self.trigger_functions.size] = param_00;
|
|
}
|
|
|
|
//Function Number: 767
|
|
getallweapons()
|
|
{
|
|
var_00 = [];
|
|
var_01 = getentarray();
|
|
foreach(var_03 in var_01)
|
|
{
|
|
if(!isdefined(var_03.classname))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(issubstr(var_03.classname,"weapon_"))
|
|
{
|
|
var_00[var_00.size] = var_03;
|
|
}
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 768
|
|
radio_add(param_00)
|
|
{
|
|
level.scr_radio[param_00] = param_00;
|
|
}
|
|
|
|
//Function Number: 769
|
|
move_with_rate(param_00,param_01,param_02)
|
|
{
|
|
self notify("newmove");
|
|
self endon("newmove");
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 200;
|
|
}
|
|
|
|
var_03 = distance(self.origin,param_00);
|
|
var_04 = var_03 / param_02;
|
|
var_05 = vectornormalize(param_00 - self.origin);
|
|
self moveto(param_00,var_04,0,0);
|
|
self rotateto(param_01,var_04,0,0);
|
|
wait var_04;
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.velocity = var_05 * var_03 / var_04;
|
|
}
|
|
|
|
//Function Number: 770
|
|
flag_on_death(param_00)
|
|
{
|
|
level endon(param_00);
|
|
self waittill("death");
|
|
common_scripts\utility::flag_set(param_00);
|
|
}
|
|
|
|
//Function Number: 771
|
|
enable_damagefeedback()
|
|
{
|
|
level.damagefeedback = 1;
|
|
}
|
|
|
|
//Function Number: 772
|
|
disable_damagefeedback()
|
|
{
|
|
level.damagefeedback = 0;
|
|
}
|
|
|
|
//Function Number: 773
|
|
is_damagefeedback_enabled()
|
|
{
|
|
return isdefined(level.damagefeedback) && level.damagefeedback;
|
|
}
|
|
|
|
//Function Number: 774
|
|
add_damagefeedback()
|
|
{
|
|
maps\_damagefeedback::monitordamage();
|
|
}
|
|
|
|
//Function Number: 775
|
|
remove_damagefeedback()
|
|
{
|
|
maps\_damagefeedback::stopmonitordamage();
|
|
}
|
|
|
|
//Function Number: 776
|
|
is_demo()
|
|
{
|
|
if(getdvar("e3demo") == "1")
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 777
|
|
deletestructarray(param_00,param_01,param_02)
|
|
{
|
|
var_03 = common_scripts\utility::getstructarray(param_00,param_01);
|
|
deletestructarray_ref(var_03,param_02);
|
|
}
|
|
|
|
//Function Number: 778
|
|
deletestruct_ref(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = param_00.script_linkname;
|
|
if(isdefined(var_01) && isdefined(level.struct_class_names["script_linkname"]) && isdefined(level.struct_class_names["script_linkname"][var_01]))
|
|
{
|
|
foreach(var_04, var_03 in level.struct_class_names["script_linkname"][var_01])
|
|
{
|
|
if(isdefined(var_03) && param_00 == var_03)
|
|
{
|
|
level.struct_class_names["script_linkname"][var_01][var_04] = undefined;
|
|
}
|
|
}
|
|
|
|
if(level.struct_class_names["script_linkname"][var_01].size == 0)
|
|
{
|
|
level.struct_class_names["script_linkname"][var_01] = undefined;
|
|
}
|
|
}
|
|
|
|
var_01 = param_00.script_noteworthy;
|
|
if(isdefined(var_01) && isdefined(level.struct_class_names["script_noteworthy"]) && isdefined(level.struct_class_names["script_noteworthy"][var_01]))
|
|
{
|
|
foreach(var_04, var_03 in level.struct_class_names["script_noteworthy"][var_01])
|
|
{
|
|
if(isdefined(var_03) && param_00 == var_03)
|
|
{
|
|
level.struct_class_names["script_noteworthy"][var_01][var_04] = undefined;
|
|
}
|
|
}
|
|
|
|
if(level.struct_class_names["script_noteworthy"][var_01].size == 0)
|
|
{
|
|
level.struct_class_names["script_noteworthy"][var_01] = undefined;
|
|
}
|
|
}
|
|
|
|
var_01 = param_00.target;
|
|
if(isdefined(var_01) && isdefined(level.struct_class_names["target"]) && isdefined(level.struct_class_names["target"][var_01]))
|
|
{
|
|
foreach(var_04, var_03 in level.struct_class_names["target"][var_01])
|
|
{
|
|
if(isdefined(var_03) && param_00 == var_03)
|
|
{
|
|
level.struct_class_names["target"][var_01][var_04] = undefined;
|
|
}
|
|
}
|
|
|
|
if(level.struct_class_names["target"][var_01].size == 0)
|
|
{
|
|
level.struct_class_names["target"][var_01] = undefined;
|
|
}
|
|
}
|
|
|
|
var_01 = param_00.targetname;
|
|
if(isdefined(var_01) && isdefined(level.struct_class_names["targetname"]) && isdefined(level.struct_class_names["targetname"][var_01]))
|
|
{
|
|
foreach(var_04, var_03 in level.struct_class_names["targetname"][var_01])
|
|
{
|
|
if(isdefined(var_03) && param_00 == var_03)
|
|
{
|
|
level.struct_class_names["targetname"][var_01][var_04] = undefined;
|
|
}
|
|
}
|
|
|
|
if(level.struct_class_names["targetname"][var_01].size == 0)
|
|
{
|
|
level.struct_class_names["targetname"][var_01] = undefined;
|
|
}
|
|
}
|
|
|
|
if(isdefined(level.struct))
|
|
{
|
|
foreach(var_04, var_03 in level.struct)
|
|
{
|
|
if(param_00 == var_03)
|
|
{
|
|
level.struct[var_04] = undefined;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 779
|
|
deletestructarray_ref(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_00) || !isarray(param_00) || param_00.size == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
param_01 = common_scripts\utility::ter_op(isdefined(param_01),param_01,0);
|
|
param_01 = common_scripts\utility::ter_op(param_01 > 0,param_01,0);
|
|
if(param_01 > 0)
|
|
{
|
|
foreach(var_03 in param_00)
|
|
{
|
|
deletestruct_ref(var_03);
|
|
wait param_01;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
foreach(var_03 in param_01)
|
|
{
|
|
deletestruct_ref(var_03);
|
|
}
|
|
}
|
|
|
|
//Function Number: 780
|
|
getstruct_delete(param_00,param_01)
|
|
{
|
|
var_02 = common_scripts\utility::getstruct(param_00,param_01);
|
|
deletestruct_ref(var_02);
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 781
|
|
getstructarray_delete(param_00,param_01,param_02)
|
|
{
|
|
var_03 = common_scripts\utility::getstructarray(param_00,param_01);
|
|
deletestructarray_ref(var_03,param_02);
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 782
|
|
getent_or_struct_or_node(param_00,param_01)
|
|
{
|
|
var_02 = getent_or_struct(param_00,param_01);
|
|
if(!isdefined(var_02))
|
|
{
|
|
var_02 = getnode(param_00,param_01);
|
|
}
|
|
|
|
if(!isdefined(var_02))
|
|
{
|
|
var_02 = getvehiclenode(param_00,param_01);
|
|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 783
|
|
setentityheadicon(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
if(isdefined(param_03))
|
|
{
|
|
self.entityheadiconoffset = param_03;
|
|
}
|
|
else
|
|
{
|
|
self.entityheadiconoffset = (0,0,0);
|
|
}
|
|
|
|
if(isdefined(param_04))
|
|
{
|
|
self.entityheadiconreferencefunc = param_04;
|
|
}
|
|
|
|
self notify("new_head_icon");
|
|
var_05 = newhudelem();
|
|
var_05.archived = 1;
|
|
var_05.alpha = 0.8;
|
|
var_05 setshader(param_00,param_01,param_02);
|
|
var_05 setwaypoint(0,0,0,1);
|
|
self.entityheadicon = var_05;
|
|
updateentityheadiconorigin();
|
|
thread updateentityheadicon();
|
|
thread destroyentityheadiconondeath();
|
|
}
|
|
|
|
//Function Number: 784
|
|
removeentityheadicon()
|
|
{
|
|
if(!isdefined(self.entityheadicon))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.entityheadicon destroy();
|
|
}
|
|
|
|
//Function Number: 785
|
|
updateentityheadicon()
|
|
{
|
|
self endon("new_head_icon");
|
|
self endon("death");
|
|
var_00 = self.origin;
|
|
for(;;)
|
|
{
|
|
if(var_00 != self.origin)
|
|
{
|
|
updateentityheadiconorigin();
|
|
var_00 = self.origin;
|
|
}
|
|
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
//Function Number: 786
|
|
updateentityheadiconorigin()
|
|
{
|
|
if(isdefined(self.entityheadiconreferencefunc))
|
|
{
|
|
var_00 = self [[ self.entityheadiconreferencefunc ]]();
|
|
if(isdefined(var_00))
|
|
{
|
|
self.entityheadicon.x = self.entityheadiconoffset[0] + var_00[0];
|
|
self.entityheadicon.y = self.entityheadiconoffset[1] + var_00[1];
|
|
self.entityheadicon.z = self.entityheadiconoffset[2] + var_00[2];
|
|
return;
|
|
}
|
|
}
|
|
|
|
self.entityheadicon.x = self.origin[0] + self.entityheadiconoffset[0];
|
|
self.entityheadicon.y = self.origin[1] + self.entityheadiconoffset[1];
|
|
self.entityheadicon.z = self.origin[2] + self.entityheadiconoffset[2];
|
|
}
|
|
|
|
//Function Number: 787
|
|
destroyentityheadiconondeath()
|
|
{
|
|
self endon("new_head_icon");
|
|
self waittill("death");
|
|
if(!isdefined(self.entityheadicon))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.entityheadicon destroy();
|
|
} |