mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-19 22:47:52 -05:00
313 lines
6.4 KiB
Plaintext
313 lines
6.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\cover_prone.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: Console
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* Function Count: 14
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* Decompile Time: 249 ms
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* Timestamp: 10/27/2023 2:30:15 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self endon("killanimscript");
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animscripts/utility::initialize("cover_prone");
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if(weaponclass(self.weapon) == "rocketlauncher")
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{
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animscripts/combat::main();
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return;
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}
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if(isdefined(self.a.var_CCA) && self.a.var_CCA == "prone_saw")
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{
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animscripts/cover_wall::useselfplacedturret("saw_bipod_prone","weapon_saw_MG_Setup");
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}
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else if(isdefined(self.node.turret))
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{
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animscripts/cover_wall::func_B92();
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}
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if(isdefined(self.enemy) && lengthsquared(self.origin - self.enemy.origin) < squared(512))
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{
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thread animscripts/combat::main();
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return;
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}
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setup_cover_prone();
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self.covernode = self.node;
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self orientmode("face angle",self.covernode.angles[1]);
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self.a.goingtoproneaim = 1;
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self setproneanimnodes(-45,45,%prone_legs_down,%exposed_modern,%prone_legs_up);
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if(self.a.var_911 != "prone")
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{
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prone_transitionto("prone");
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}
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else
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{
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animscripts/utility::enterpronewrapper(0);
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}
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thread animscripts/combat_utility::aimidlethread();
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setupproneaim(0.2);
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self setanim(%prone_aim_5,1,0.1);
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self orientmode("face angle",self.covernode.angles[1]);
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self animmode("zonly_physics");
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pronecombatmainloop();
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self notify("stop_deciding_how_to_shoot");
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}
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//Function Number: 2
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end_script()
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{
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self.a.goingtoproneaim = undefined;
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}
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//Function Number: 3
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func_0B49()
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{
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self endon("killanimscript");
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self endon("kill_idle_thread");
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for(;;)
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{
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var_00 = animscripts/utility::animarraypickrandom("prone_idle");
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self setflaggedanimlimited("idle",var_00);
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self waittillmatch("end","idle");
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self clearanim(var_00,0.2);
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}
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}
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//Function Number: 4
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updatepronewrapper(param_00)
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{
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self updateprone(%prone_aim_feet_45up,%prone_aim_feet_45down,1,param_00,1);
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self setanim(%exposed_aiming,1,0.2);
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}
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//Function Number: 5
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pronecombatmainloop()
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{
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self endon("killanimscript");
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thread animscripts/track::trackshootentorpos();
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thread animscripts/shoot_behavior::decidewhatandhowtoshoot("normal");
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var_00 = gettime() > 2500;
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for(;;)
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{
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animscripts/utility::isincombat();
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updatepronewrapper(0.05);
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if(!var_00)
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{
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wait 0.05 + randomfloat(1.5);
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var_00 = 1;
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continue;
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}
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if(!isdefined(self.shootpos))
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{
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if(considerthrowgrenade())
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{
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continue;
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}
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wait 0.05;
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continue;
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}
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var_01 = lengthsquared(self.origin - self.shootpos);
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if(self.a.var_911 != "crouch" && self isstanceallowed("crouch") && var_01 < squared(400))
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{
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if(var_01 < squared(285))
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{
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prone_transitionto("crouch");
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thread animscripts/combat::main();
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return;
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}
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}
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if(considerthrowgrenade())
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{
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continue;
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}
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if(pronereload(0))
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{
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continue;
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}
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if(animscripts/combat_utility::func_CCF())
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{
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animscripts/combat_utility::shootuntilshootbehaviorchange();
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self clearanim(%add_fire,0.2);
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continue;
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}
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wait 0.05;
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}
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}
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//Function Number: 6
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pronereload(param_00)
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{
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return animscripts/combat_utility::reload(param_00,animscripts/utility::animarray("reload"));
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}
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//Function Number: 7
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setup_cover_prone()
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{
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self setdefaultaimlimits(self.node);
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var_00 = [];
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self.a.array = var_41;
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}
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//Function Number: 8
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trythrowinggrenade(param_00,param_01)
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{
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var_02 = undefined;
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if(isdefined(param_01) && param_01)
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{
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var_02 = animscripts/utility::animarraypickrandom("grenade_safe");
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}
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else
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{
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var_02 = animscripts/utility::animarraypickrandom("grenade_exposed");
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}
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self animmode("zonly_physics");
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self.keepclaimednodeifvalid = 1;
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var_03 = (32,20,64);
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var_04 = animscripts/combat_utility::trygrenade(param_00,var_02);
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self.keepclaimednodeifvalid = 0;
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return var_04;
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}
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//Function Number: 9
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considerthrowgrenade()
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{
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if(isdefined(level.throwgrenadeatplayerasap) && isalive(level.player))
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{
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if(trythrowinggrenade(level.player,200))
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{
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return 1;
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}
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}
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if(isdefined(self.enemy))
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{
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return trythrowinggrenade(self.enemy,850);
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}
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return 0;
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}
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//Function Number: 10
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shouldfirewhilechangingpose()
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{
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if(!isdefined(self.weapon) || !weaponisauto(self.weapon))
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{
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return 0;
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}
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if(isdefined(self.node) && distancesquared(self.origin,self.node.origin) < 256)
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{
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return 0;
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}
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if(isdefined(self.enemy) && self cansee(self.enemy) && !isdefined(self.grenade) && animscripts/shared::getaimyawtoshootentorpos() < 20)
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{
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return animscripts/move::mayshootwhilemoving();
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}
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return 0;
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}
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//Function Number: 11
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prone_transitionto(param_00)
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{
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if(param_00 == self.a.var_911)
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{
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return;
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}
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self clearanim(%root,0.3);
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animscripts/combat_utility::endfireandanimidlethread();
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if(shouldfirewhilechangingpose())
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{
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var_01 = animscripts/utility::animarray(self.a.var_911 + "_2_" + param_00 + "_firing");
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}
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else
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{
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var_01 = animscripts/utility::animarray(self.a.var_911 + "_2_" + var_01);
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}
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if(param_00 == "prone")
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{
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}
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self setflaggedanimknoballrestart("trans",var_01,%body,1,0.2,1);
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animscripts/shared::donotetracks("trans");
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self setanimknoballrestart(animscripts/utility::animarray("straight_level"),%body,1,0.25);
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setupproneaim(0.25);
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}
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//Function Number: 12
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func_0CD6(param_00)
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{
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self endon("killanimscript");
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animscripts/shared::donotetracks(param_00);
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}
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//Function Number: 13
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setupproneaim(param_00)
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{
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self setanimknoball(%prone_aim_5,%body,1,param_00);
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self setanimlimited(%prone_aim_2_add,1,param_00);
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self setanimlimited(%prone_aim_4_add,1,param_00);
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self setanimlimited(%prone_aim_6_add,1,param_00);
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self setanimlimited(%prone_aim_8_add,1,param_00);
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}
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//Function Number: 14
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proneto(param_00,param_01)
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{
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self clearanim(%root,0.3);
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var_02 = undefined;
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if(shouldfirewhilechangingpose())
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{
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if(param_00 == "crouch")
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{
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var_02 = %prone_2_crouch_firing;
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}
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else if(param_00 == "stand")
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{
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var_02 = %prone_2_stand_firing;
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}
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}
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else if(param_00 == "crouch")
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{
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var_02 = %prone_2_crouch;
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}
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else if(param_00 == "stand")
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{
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var_02 = %prone_2_stand_nodelta;
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}
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if(isdefined(self.prone_anim_override))
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{
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var_02 = self.prone_anim_override;
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}
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if(isdefined(self.prone_rate_override))
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{
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param_01 = self.prone_rate_override;
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}
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if(!isdefined(param_01))
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{
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param_01 = 1;
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}
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animscripts/utility::exitpronewrapper(getanimlength(var_02) / 2);
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self setflaggedanimknoballrestart("trans",var_02,%body,1,0.2,param_01);
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animscripts/shared::donotetracks("trans");
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self clearanim(var_02,0.1);
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} |